Disable fire in explosions

This commit is contained in:
Wuzzy 2017-07-08 17:52:38 +02:00
parent f13209e546
commit 9d19eb56ce
3 changed files with 3 additions and 3 deletions

View File

@ -40,7 +40,7 @@ mobs:register_mob("mobs_mc:creeper", {
attack_type = "explode",
explosion_radius = 3,
-- TODO: Disable Mobs Redo fire
explosion_fire = false,
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well.

View File

@ -171,7 +171,7 @@ mobs:register_arrow(":mobs_mc:fireball2", {
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 3, 1, 1)
mobs:explosion(pos, 3, 0, 1)
--from tnt
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})

View File

@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:wither", {
light_damage = 0,
attack_type = "dogshoot",
explosion_radius = 3,
explosion_fire = 0,
explosion_fire = false,
dogshoot_stop = true,
arrow = "mobs_mc:fireball",
reach = 5,