More mob texture updates
By MysticTempest and kingoscargames
@ -49,6 +49,12 @@ Origin of those models:
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* `mobs_mc_parrot_grey.png`
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* `mobs_mc_parrot_red_blue.png`
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* `mobs_mc_parrot_yellow_blue.png`
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* `mobs_mc_evoker_base.png`
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* `mobs_mc_illusionist_bow.png`
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* `mobs_mc_illusionist.png`
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* `mobs_mc_vindicator_axe.png`
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* `mobs_mc_vindicator_base.png`
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* `mobs_mc_horse_skeleton.png`
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* Additions by kingoscargames:
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* `mobs_mc_vex.png`
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* `mobs_mc_vex_charging.png`
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Before Width: | Height: | Size: 865 B After Width: | Height: | Size: 956 B |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 396 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 950 B |
@ -23,7 +23,7 @@ mobs:register_mob("mobs_mc:vindicator", {
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visual = "mesh",
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mesh = "mobs_mc_vindicator.b3d",
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textures = {
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{"mobs_mc_vindicator_base.png^mobs_mc_vindicator_axe.png"},
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{"mobs_mc_vindicator_axe.png"},
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-- TODO: Glow when attacking (mobs_mc_vindicator.png)
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},
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visual_size = {x=3, y=3},
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