More mob texture updates

By MysticTempest and kingoscargames
This commit is contained in:
Wuzzy 2017-07-22 12:22:54 +02:00
parent e10ebac734
commit 949e01936b
9 changed files with 7 additions and 1 deletions

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@ -49,6 +49,12 @@ Origin of those models:
* `mobs_mc_parrot_grey.png`
* `mobs_mc_parrot_red_blue.png`
* `mobs_mc_parrot_yellow_blue.png`
* `mobs_mc_evoker_base.png`
* `mobs_mc_illusionist_bow.png`
* `mobs_mc_illusionist.png`
* `mobs_mc_vindicator_axe.png`
* `mobs_mc_vindicator_base.png`
* `mobs_mc_horse_skeleton.png`
* Additions by kingoscargames:
* `mobs_mc_vex.png`
* `mobs_mc_vex_charging.png`

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@ -23,7 +23,7 @@ mobs:register_mob("mobs_mc:vindicator", {
visual = "mesh",
mesh = "mobs_mc_vindicator.b3d",
textures = {
{"mobs_mc_vindicator_base.png^mobs_mc_vindicator_axe.png"},
{"mobs_mc_vindicator_axe.png"},
-- TODO: Glow when attacking (mobs_mc_vindicator.png)
},
visual_size = {x=3, y=3},