Disable broken death animations for now
With the exception of the snow golem, the death animations of all mobs are broken. This can look very ugly. It's better to not have any death animation at all rather than a broken one. Death animations should only be re-introduced if they properly work.master
parent
eae11a1f8b
commit
89e868da73
|
@ -75,9 +75,10 @@ local skeleton = {
|
|||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
die_loop = false,
|
||||
-- TODO: Implement and fix death animation
|
||||
--die_start = 120,
|
||||
--die_end = 130,
|
||||
--die_loop = false,
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
|
|
|
@ -70,9 +70,10 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
|||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
die_loop = false,
|
||||
-- TODO: Implement and fix death animation
|
||||
--die_start = 120,
|
||||
--die_end = 130,
|
||||
--die_loop = false,
|
||||
|
||||
-- Not supported yet
|
||||
hurt_start = 100,
|
||||
|
|
|
@ -77,9 +77,10 @@ mobs:register_mob("mobs_mc:evoker", {
|
|||
walk_end = 40,
|
||||
shoot_start = 60,
|
||||
shoot_end = 80,
|
||||
die_start = 80,
|
||||
die_end = 130,
|
||||
die_loop = false,
|
||||
-- TODO: Implement and fix death animation
|
||||
--die_start = 80,
|
||||
--die_end = 130,
|
||||
--die_loop = false,
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
|
|
|
@ -34,9 +34,10 @@ mobs:register_mob("mobs_mc:illusioner", {
|
|||
walk_end = 40,
|
||||
shoot_start = 90,
|
||||
shoot_end = 110,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
die_loop = false,
|
||||
-- TODO: Implement and fix death animation
|
||||
--die_start = 110,
|
||||
--die_end = 130,
|
||||
--die_loop = false,
|
||||
-- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting
|
||||
},
|
||||
view_range = 16,
|
||||
|
|
|
@ -58,9 +58,10 @@ mobs:register_mob("mobs_mc:vindicator", {
|
|||
walk_end = 40,
|
||||
punch_start = 90,
|
||||
punch_end = 110,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
die_loop = false,
|
||||
-- TODO: Implement and fix death animation
|
||||
--die_start = 110,
|
||||
--die_end = 130,
|
||||
--die_loop = false,
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
|
|
Loading…
Reference in New Issue