Disable broken death animations for now

With the exception of the snow golem, the death animations
of all mobs are broken. This can look very ugly. It's better
to not have any death animation at all rather than a broken one.
Death animations should only be re-introduced if they properly work.
master
Wuzzy 2017-08-06 13:11:00 +02:00
parent eae11a1f8b
commit 89e868da73
5 changed files with 20 additions and 15 deletions

View File

@ -75,9 +75,10 @@ local skeleton = {
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
die_loop = false,
-- TODO: Implement and fix death animation
--die_start = 120,
--die_end = 130,
--die_loop = false,
},
water_damage = 1,
lava_damage = 4,

View File

@ -70,9 +70,10 @@ mobs:register_mob("mobs_mc:witherskeleton", {
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
die_loop = false,
-- TODO: Implement and fix death animation
--die_start = 120,
--die_end = 130,
--die_loop = false,
-- Not supported yet
hurt_start = 100,

View File

@ -77,9 +77,10 @@ mobs:register_mob("mobs_mc:evoker", {
walk_end = 40,
shoot_start = 60,
shoot_end = 80,
die_start = 80,
die_end = 130,
die_loop = false,
-- TODO: Implement and fix death animation
--die_start = 80,
--die_end = 130,
--die_loop = false,
},
water_damage = 0,
lava_damage = 4,

View File

@ -34,9 +34,10 @@ mobs:register_mob("mobs_mc:illusioner", {
walk_end = 40,
shoot_start = 90,
shoot_end = 110,
die_start = 110,
die_end = 130,
die_loop = false,
-- TODO: Implement and fix death animation
--die_start = 110,
--die_end = 130,
--die_loop = false,
-- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting
},
view_range = 16,

View File

@ -58,9 +58,10 @@ mobs:register_mob("mobs_mc:vindicator", {
walk_end = 40,
punch_start = 90,
punch_end = 110,
die_start = 110,
die_end = 130,
die_loop = false,
-- TODO: Implement and fix death animation
--die_start = 110,
--die_end = 130,
--die_loop = false,
},
water_damage = 1,
lava_damage = 4,