fix spawning by adding mc groups
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@ -207,7 +207,7 @@ mobs_mc.enderman_takable = {
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-- List of nodes on which mobs can spawn
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mobs_mc.spawn = {
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solid = { "group:cracky", "group:crumbly", }, -- spawn on "solid" nodes (this is mostly just guessing)
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solid = { "group:cracky", "group:crumbly", "group:shovely", "group:pickaxey" }, -- spawn on "solid" nodes (this is mostly just guessing)
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grassland = { mobs_mc.items.grass_block, "ethereal:prairie_dirt" },
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savanna = { "default:dirt_with_dry_grass" },
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