Merge all horse code into one file
This commit is contained in:
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059a6bea6b
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62
horse.lua
62
horse.lua
@ -13,10 +13,9 @@
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-- Horse
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mobs:register_mob("mobs_mc:horse", {
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local horse = {
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type = "animal",
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visual = "mesh",
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--visual_size = {x = 1.20, y = 1.20},
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mesh = "mobs_mc_horse.b3d",
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visual_size = {x=3, y=3},
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rotate = -180,
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@ -136,7 +135,52 @@ mobs:register_mob("mobs_mc:horse", {
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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}
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mobs:register_mob("mobs_mc:horse", horse)
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-- Skeleton horse
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local skeleton_horse = table.copy(horse)
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skeleton_horse.textures = {{"horseskeleton.png"}}
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skeleton_horse.drops = {
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{name = mobs_mc.items.bone,
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chance = 1,
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min = 1,
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max = 1,},
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}
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skeleton_horse.sounds = {
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random = "skeleton1",
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death = "skeletondeath",
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damage = "skeletonhurt1",
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}
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mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
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-- Zombie horse
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local zombie_horse = table.copy(horse)
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zombie_horse.textures = {{"horsezombie.png"}}
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zombie_horse.drops = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 1,
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max = 1,},
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}
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zombie_horse.sounds = {
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random = "zombie1",
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death = "zombiedeath",
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damage = "zombiehurt1",
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}
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mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
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-- Mule
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local mule = table.copy(horse)
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mule.mesh = "mobs_mc_mule.b3d"
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mule.textures = {{"mule.png"},{"mule1.png"}}
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mule.animation = {
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speed_normal = 25,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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}
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mobs:register_mob("mobs_mc:mule", mule)
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--===========================
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@ -146,18 +190,12 @@ mobs:register_spawn("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, minetest.L
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-- compatibility
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mobs:alias_mob("mobs:horse", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse1", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse2", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse3", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse4", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse5", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse6", "mobs_mc:horse")
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-- spawn eggs
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mobs:register_egg("mobs_mc:horse", "Horse", "horse_inv.png", 0)
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mobs:register_egg("mobs_mc:skeleton_horse", "Skeleton Horse", "horseskeleton_inv.png", 0)
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mobs:register_egg("mobs_mc:zombie_horse", "Zombie Horse", "horsezombie_inv.png", 0)
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mobs:register_egg("mobs_mc:mule", "Mule", "mule_inv.png", 0)
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if minetest.settings:get_bool("log_mods") then
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134
horse_mule.lua
134
horse_mule.lua
@ -1,134 +0,0 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### HORSE MULE
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--###################
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-- Horse
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mobs:register_mob("mobs_mc:horsemule", {
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type = "animal",
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passive = true,
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runaway = true,
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stepheight = 1.2,
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hp_min = 15,
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hp_max = 30,
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rotate = -180,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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visual = "mesh",
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mesh = "mobs_mc_mule.b3d",
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textures = {{"mule.png"},{"mule1.png"}},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 1,
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drops = {
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{name = mobs_mc.items.leather,
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chance = 1,
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min = 0,
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max = 2,},
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 6,
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animation = {
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speed_normal = 25,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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},
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follow = mobs_mc.follow.horse,
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view_range = 16,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 2 --swap due to -180 model
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self.max_speed_reverse = 4 --swap due to -180 model
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 7.5, z = 0}
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self.player_rotation = {x = 0, y = 180, z = 0}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 0.3, y = 0.3}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, mobs_mc.items.saddle)
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", mobs_mc.items.saddle) then
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inv:add_item("main", mobs_mc.items.saddle)
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else
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minetest.add_item(clicker.getpos(), mobs_mc.items.saddle)
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end
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-- attach player to horse
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elseif not self.driver
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and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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inv:remove_item("main", mobs_mc.items.saddle)
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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--spawnegg
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mobs:register_egg("mobs_mc:horsemule", "Mule", "mule_inv.png", 0)
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@ -1,139 +0,0 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### SKELETON HORSE
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--###################
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mobs:register_mob("mobs_mc:horseskeleton", {
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type = "animal",
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hp_min = 15,
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hp_max = 30,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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rotate = -180,
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visual = "mesh",
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mesh = "mobs_mc_horse.b3d",
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textures = {{"horseskeleton.png"}},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 1,
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drops = {
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{name = mobs_mc.items.bone,
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chance = 1,
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min = 1,
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max = 2,},
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 6,
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animation = {
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speed_normal = 25,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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},
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sounds = {
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random = "skeleton1",
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death = "skeletondeath",
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damage = "skeletonhurt1",
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},
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follow = mobs_mc.follow.horse,
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view_range = 16,
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passive = false,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 2 --swap due to -180 model
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self.max_speed_reverse = 4 --swap due to -180 model
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 7.5, z = 0}
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self.player_rotation = {x = 0, y = 180, z = 0}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 0.3, y = 0.3}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, mobs_mc.items.saddle)
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", mobs_mc.items.saddle) then
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inv:add_item("main", mobs_mc.items.saddle)
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else
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minetest.add_item(clicker.getpos(), mobs_mc.items.saddle)
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end
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-- attach player to horse
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elseif not self.driver
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and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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inv:remove_item("main", mobs_mc.items.saddle)
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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--spawnegg
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mobs:register_egg("mobs_mc:horseskeleton", "Skeleton Horse", "horseskeleton_inv.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Skeleton Horse loaded")
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end
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140
horse_zombie.lua
140
horse_zombie.lua
@ -1,140 +0,0 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### ZOMBIE HORSE
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--###################
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mobs:register_mob("mobs_mc:horsezombie", {
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type = "animal",
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hp_min = 15,
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hp_max = 30,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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rotate = -180,
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visual = "mesh",
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mesh = "mobs_mc_horse.b3d",
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textures = {{"horsezombie.png"}},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 1,
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drops = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 1,
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max = 1,},
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 6,
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sounds = {
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random = "zombie1",
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death = "zombiedeath",
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damage = "zombiehurt1",
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attack = "default_punch3",
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},
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animation = {
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speed_normal = 25,
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stand_start = 0, stand_end = 40,
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walk_start = 0, walk_end = 40,
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},
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follow = mobs_mc.items.horse,
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view_range = 16,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 2 --swap due to -180 model
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self.max_speed_reverse = 4 --swap due to -180 model
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 7.5, z = 0}
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self.player_rotation = {x = 0, y = 180, z = 0}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 0.3, y = 0.3}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, mobs_mc.items.saddle)
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", mobs_mc.items.saddle) then
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inv:add_item("main", mobs_mc.items.saddle)
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else
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minetest.add_item(clicker.getpos(), mobs_mc.items.saddle)
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end
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-- attach player to horse
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elseif not self.driver
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and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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inv:remove_item("main", mobs_mc.items.saddle)
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
|
||||
})
|
||||
|
||||
--spawnegg
|
||||
mobs:register_egg("mobs_mc:horsezombie", "Zombie Horse", "horsezombie_inv.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Horse Zombie loaded")
|
||||
end
|
5
init.lua
5
init.lua
@ -59,10 +59,7 @@ dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.
|
||||
dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
|
||||
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
|
||||
dofile(path .. "/cow+mooshroom.lua") -- Mesh by Morn76 Animation by Pavel_S
|
||||
dofile(path .. "/horse.lua") -- KrupnoPavel
|
||||
dofile(path .. "/horse_mule.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/horse_skeleton.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/horse_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/horse.lua") -- KrupnoPavel; Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/llama.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/ocelot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/parrot.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
Loading…
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Reference in New Issue
Block a user