Merge remote-tracking branch 'origin/master'

# Conflicts:
#	ender_dragon.lua
#	parrot.lua
#	sheep.lua
#	shulker.lua
#	skeleton.lua
This commit is contained in:
maikerumine 2017-06-14 19:48:04 -04:00
commit 6701e5da72
5 changed files with 199 additions and 0 deletions

View File

@ -35,6 +35,7 @@ mobs:register_egg("mobs_mc:12enderdragon", "Enderdragon", "enderdragon_inv.png",
]]
mobs:register_mob("mobs_mc:enderdragon", {
type = "monster",
<<<<<<< HEAD
pathfinding = 1,
attacks_animals = true,
walk_chance = 88,
@ -43,6 +44,11 @@ mobs:register_mob("mobs_mc:enderdragon", {
--collisionbox = {-0.35, 0.51, -0.35, 0.35, 1.61, 0.35},
--collisionbox = {-0.5, 0.5, -0.5, 0.5, 1.2, 0.5},
collisionbox = {-0.5, 0.01, -0.5, 0.5, 1.2, 0.5},
=======
hp_max = 200,
hp_min = 200,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
>>>>>>> origin/master
rotate = -180,
visual = "mesh",
mesh = "enderdragon.b3d",
@ -59,7 +65,10 @@ mobs:register_mob("mobs_mc:enderdragon", {
attack = "mese_dragon",
distance = 60,
},
<<<<<<< HEAD
physical = true,
=======
>>>>>>> origin/master
damage = 10,
jump = true,
jump_height = 14,

View File

@ -54,7 +54,11 @@ mobs:register_mob("mobs_mc:parrot", {
pathfinding = true,
hp_min = 6,
hp_max = 6,
<<<<<<< HEAD
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.6, 0.25},
=======
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
>>>>>>> origin/master
rotate = -180,
visual = "mesh",
mesh = "parrot.b3d",

View File

@ -70,7 +70,11 @@ mobs:register_mob("mobs_mc:sheep", {
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.5, 0.5},
--collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
<<<<<<< HEAD
--rotate = -180,
=======
rotate = -180,
>>>>>>> origin/master
visual = "mesh",
visual_size = {x=0.6, y=0.6},

View File

@ -98,5 +98,9 @@ mobs:spawn_specific("mobs_mc:shulker", {"default:purpur_block"}, {"default:cobbl
if minetest.setting_get("log_mods") then
<<<<<<< HEAD
minetest.log("action", "MC Shulkers loaded")
=======
minetest.log("action", "MC Spiders loaded")
>>>>>>> origin/master
end

View File

@ -117,6 +117,184 @@ mobs:register_mob("mobs_mc:skeleton", {
})
<<<<<<< HEAD
=======
-- leather, feathers, etc.
minetest.register_craftitem(":mobs:feather", {
description = "Feather",
inventory_image = "mobs_feather.png",
})
--maikerumines throwing code
--arrow (weapon)
minetest.register_craftitem(":mobs:arrow", {
description = "Arrow",
inventory_image = "arrow.png",
})
minetest.register_node(":mobs:arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"mobs:arrow_box"},
--textures = {"esmobs:arrow.png"},
velocity = 10,
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
--ARROW CODE
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
minetest.add_particle({
pos = pos,
vel = {x=0, y=0, z=0},
acc = {x=0, y=0, z=0},
expirationtime = .3,
size = 1,
collisiondetection = false,
vertical = false,
texture = "arrow_particle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "mobs:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
minetest.sound_play("damage", {pos = pos})
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
else
local damage = 3
minetest.sound_play("damage", {pos = pos})
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
minetest.sound_play("bowhit1", {pos = pos})
--minetest.punch_node(pos) --this crash game when bones for mobs used
minetest.add_item(self.lastpos, 'mobs:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity(":mobs:arrow_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'mobs:arrow 48',
recipe = {
{'default:steel_ingot'},
{'default:stick'},
{'mobs:feather'},
}
})
arrows = {
{"mobs:arrow", "mobs:arrow_entity" },
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
--local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --current
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos})
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
return true
end
end
return false
end
minetest.register_tool(":mobs:bow_wood", {
description = "Bow",
inventory_image = "bow_standby.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/50)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'mobs:bow_wood',
recipe = {
{'farming:cotton', 'default:stick', ''},
{'farming:cotton', '', 'default:stick'},
{'farming:cotton', 'default:stick', ''},
}
})
--end maikerumine code
>>>>>>> origin/master
-- compatibility
mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton")