Indentation fixes in animation/texture tables

master
Wuzzy 2017-09-06 17:46:28 +02:00
parent 9d3a14ac11
commit 3d094454d4
7 changed files with 67 additions and 73 deletions

View File

@ -11,12 +11,10 @@ local cow_def = {
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
visual = "mesh",
mesh = "mobs_mc_cow.b3d",
textures = {
{
"mobs_mc_cow.png",
"blank.png",
},
},
textures = { {
"mobs_mc_cow.png",
"blank.png",
}, },
visual_size = {x=2.8, y=2.8},
makes_footstep_sound = true,
walk_velocity = 1,

View File

@ -23,15 +23,15 @@ mobs:register_mob("mobs_mc:llama", {
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
visual = "mesh",
mesh = "mobs_mc_llama.b3d",
textures = { --1chest --2decor --3llama base texture
{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
--{"mobs_mc_llama.png", "blank.png", "mobs_mc_llama.png"}, --lama with chest
--{"blank.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with decor
--{"mobs_mc_llama.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with everything
textures = { -- 1: chest -- 2: decor -- 3: llama base texture
{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
--{"mobs_mc_llama.png", "blank.png", "mobs_mc_llama.png"}, --lama with chest
--{"blank.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with decor
--{"mobs_mc_llama.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with everything
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,

View File

@ -54,15 +54,15 @@ local spider = {
light_damage = 0,
fear_height = 4,
animation = {
stand_speed = 10,
walk_speed = 25,
run_speed = 50,
stand_speed = 10,
walk_speed = 25,
run_speed = 50,
stand_start = 20,
stand_end = 40,
stand_end = 40,
walk_start = 0,
walk_end = 20,
walk_end = 20,
run_start = 0,
run_end = 20,
run_end = 20,
},
blood_amount = 0,
}

View File

@ -22,31 +22,31 @@ mobs:register_mob("mobs_mc:villager", {
visual = "mesh",
mesh = "mobs_mc_villager.b3d",
textures = {
{
"mobs_mc_villager.png",
"mobs_mc_villager.png", --hat
},
{
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png", --hat
},
{
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png", --hat
},
{
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png", --hat
},
{
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png", --hat
},
{
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png", --hat
},
},
{
"mobs_mc_villager.png",
"mobs_mc_villager.png", --hat
},
{
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png", --hat
},
{
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png", --hat
},
{
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png", --hat
},
{
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png", --hat
},
{
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png", --hat
},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
walk_velocity = 1.2,

View File

@ -23,13 +23,11 @@ mobs:register_mob("mobs_mc:evoker", {
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
visual = "mesh",
mesh = "mobs_mc_villager.b3d",
textures = {
{
"mobs_mc_evoker_base.png",
"blank.png", --no hat
-- TODO: Attack glow
}
},
textures = { {
"mobs_mc_evoker_base.png",
"blank.png", --no hat
-- TODO: Attack glow
} },
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 6,
@ -83,7 +81,7 @@ mobs:register_mob("mobs_mc:evoker", {
-- TODO: Implement and fix death animation
--die_start = 190,
--die_end = 200,
--die_speed = 15,
--die_speed = 15,
--die_loop = false,
},
water_damage = 0,

View File

@ -18,13 +18,11 @@ mobs:register_mob("mobs_mc:illusioner", {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_illusioner.b3d",
textures = {
{
"mobs_mc_illusionist.png",
"mobs_mc_illusionist.png", --hat
"mcl_throwing_bow.png",
},
},
textures = { {
"mobs_mc_illusionist.png",
"mobs_mc_illusionist.png", --hat
"mcl_throwing_bow.png",
}, },
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
@ -41,7 +39,7 @@ mobs:register_mob("mobs_mc:illusioner", {
-- TODO: Implement and fix death animation
--die_start = 170,
--die_end = 180,
--die_speed = 15,
--die_speed = 15,
--die_loop = false,
-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
},

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@ -52,21 +52,21 @@ mobs:register_mob("mobs_mc:vindicator", {
death = "Villagerdead",
damage = "Villagerhurt1",
},
animation = {
stand_speed = 25,
walk_speed = 25,
animation = {
stand_speed = 25,
walk_speed = 25,
run_speed = 25,
punch_speed = 25,
punch_speed = 25,
stand_start = 40,
stand_end = 59,
walk_start = 0,
walk_start = 0,
walk_end = 40,
punch_start = 90,
punch_end = 110,
-- TODO: Implement and fix death animation
--die_start = 170,
--die_end = 180,
--die_loop = false,
punch_start = 90,
punch_end = 110,
-- TODO: Implement and fix death animation
--die_start = 170,
--die_end = 180,
--die_loop = false,
},
water_damage = 1,
lava_damage = 4,