Indentation fixes in animation/texture tables
parent
9d3a14ac11
commit
3d094454d4
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@ -11,12 +11,10 @@ local cow_def = {
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_cow.b3d",
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textures = {
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{
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"mobs_mc_cow.png",
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"blank.png",
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},
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},
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textures = { {
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"mobs_mc_cow.png",
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"blank.png",
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}, },
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visual_size = {x=2.8, y=2.8},
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makes_footstep_sound = true,
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walk_velocity = 1,
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18
llama.lua
18
llama.lua
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@ -23,15 +23,15 @@ mobs:register_mob("mobs_mc:llama", {
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_llama.b3d",
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textures = { --1chest --2decor --3llama base texture
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{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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--{"mobs_mc_llama.png", "blank.png", "mobs_mc_llama.png"}, --lama with chest
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--{"blank.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with decor
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--{"mobs_mc_llama.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with everything
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textures = { -- 1: chest -- 2: decor -- 3: llama base texture
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{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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--{"mobs_mc_llama.png", "blank.png", "mobs_mc_llama.png"}, --lama with chest
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--{"blank.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with decor
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--{"mobs_mc_llama.png", "mobs_mc_decor_green.png", "mobs_mc_llama.png"}, --lama with everything
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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12
spider.lua
12
spider.lua
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@ -54,15 +54,15 @@ local spider = {
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light_damage = 0,
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fear_height = 4,
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animation = {
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stand_speed = 10,
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walk_speed = 25,
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run_speed = 50,
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stand_speed = 10,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 20,
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stand_end = 40,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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run_end = 20,
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},
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blood_amount = 0,
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}
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50
villager.lua
50
villager.lua
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@ -22,31 +22,31 @@ mobs:register_mob("mobs_mc:villager", {
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visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
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textures = {
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{
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"mobs_mc_villager.png",
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"mobs_mc_villager.png", --hat
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},
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{
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"mobs_mc_villager_farmer.png",
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"mobs_mc_villager_farmer.png", --hat
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},
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{
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"mobs_mc_villager_priest.png",
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"mobs_mc_villager_priest.png", --hat
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},
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{
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"mobs_mc_villager_librarian.png",
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"mobs_mc_villager_librarian.png", --hat
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},
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{
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"mobs_mc_villager_butcher.png",
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"mobs_mc_villager_butcher.png", --hat
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},
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{
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"mobs_mc_villager_smith.png",
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"mobs_mc_villager_smith.png", --hat
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},
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},
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{
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"mobs_mc_villager.png",
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"mobs_mc_villager.png", --hat
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},
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{
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"mobs_mc_villager_farmer.png",
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"mobs_mc_villager_farmer.png", --hat
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},
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{
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"mobs_mc_villager_priest.png",
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"mobs_mc_villager_priest.png", --hat
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},
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{
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"mobs_mc_villager_librarian.png",
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"mobs_mc_villager_librarian.png", --hat
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},
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{
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"mobs_mc_villager_butcher.png",
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"mobs_mc_villager_butcher.png", --hat
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},
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{
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"mobs_mc_villager_smith.png",
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"mobs_mc_villager_smith.png", --hat
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},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 1.2,
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@ -23,13 +23,11 @@ mobs:register_mob("mobs_mc:evoker", {
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
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visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
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textures = {
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{
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"mobs_mc_evoker_base.png",
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"blank.png", --no hat
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-- TODO: Attack glow
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}
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},
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textures = { {
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"mobs_mc_evoker_base.png",
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"blank.png", --no hat
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-- TODO: Attack glow
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} },
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 6,
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@ -83,7 +81,7 @@ mobs:register_mob("mobs_mc:evoker", {
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-- TODO: Implement and fix death animation
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--die_start = 190,
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--die_end = 200,
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--die_speed = 15,
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--die_speed = 15,
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--die_loop = false,
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},
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water_damage = 0,
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@ -18,13 +18,11 @@ mobs:register_mob("mobs_mc:illusioner", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_illusioner.b3d",
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textures = {
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{
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"mobs_mc_illusionist.png",
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"mobs_mc_illusionist.png", --hat
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"mcl_throwing_bow.png",
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},
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},
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textures = { {
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"mobs_mc_illusionist.png",
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"mobs_mc_illusionist.png", --hat
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"mcl_throwing_bow.png",
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}, },
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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@ -41,7 +39,7 @@ mobs:register_mob("mobs_mc:illusioner", {
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-- TODO: Implement and fix death animation
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--die_start = 170,
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--die_end = 180,
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--die_speed = 15,
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--die_speed = 15,
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--die_loop = false,
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-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
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},
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@ -52,21 +52,21 @@ mobs:register_mob("mobs_mc:vindicator", {
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death = "Villagerdead",
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damage = "Villagerhurt1",
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},
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 25,
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punch_speed = 25,
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punch_speed = 25,
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stand_start = 40,
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stand_end = 59,
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walk_start = 0,
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walk_start = 0,
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walk_end = 40,
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punch_start = 90,
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punch_end = 110,
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-- TODO: Implement and fix death animation
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--die_start = 170,
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--die_end = 180,
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--die_loop = false,
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punch_start = 90,
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punch_end = 110,
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-- TODO: Implement and fix death animation
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--die_start = 170,
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--die_end = 180,
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--die_loop = false,
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},
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water_damage = 1,
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lava_damage = 4,
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