Merge pull request #87 from Wuzzy2/headbanger
Mob heads: Complete rework
@ -54,9 +54,12 @@ mobs_mc.items = {
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nether_star = "mobs_mc:nether_star",
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bone = "mobs_mc:bone",
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slimeball = "mobs_mc:slimeball",
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arrow = "mobs_mc:arrow",
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bow = "mobs_mc:bow_wood",
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head_creeper = "mobs_mc:head_creeper",
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head_zombie = "mobs_mc:head_zombie",
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head_skeleton = "mobs_mc:head_skeleton",
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head_wither_skeleton = "mobs_mc:head_wither_skeleton",
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-- External items
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-- Mobs Redo
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58
4_heads.lua
Normal file
@ -0,0 +1,58 @@
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--MC Heads for minetest
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--maikerumine
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-- Heads system
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local sounds
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if minetest.get_modpath("default") then
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sounds = default.node_sound_defaults({
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footstep = {name="default_hard_footstep", gain=0.3}
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})
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end
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local function addhead(mobname, desc, longdesc)
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minetest.register_node("mobs_mc:head_"..mobname, {
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description = desc,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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groups = { oddly_breakable_by_hand=3, head=1, },
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-- The head textures are based off the textures of an actual mob.
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-- FIXME: This code assumes 16×16 textures for the mob textures!
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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-- This is required for skeleton skull and wither skeleton skull.
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"[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top
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"([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom
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"[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left
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"[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right
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"[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back
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"[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front
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},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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})
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end
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-- Add heads
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addhead("zombie", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie."))
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addhead("creeper", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper."))
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addhead("skeleton", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton."))
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addhead("wither_skeleton", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton."))
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@ -4,7 +4,6 @@
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The following media licenses are used:
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* **Unknown license :-(**
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* [CC0](https://creativecommons.org/choose/zero/)
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* [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
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* [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)
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@ -28,7 +27,6 @@ Origin of those models:
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* Author: [XSSheep](https://www.planetminecraft.com/member/xssheep/)
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* License: CC BY-SA 4.0
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* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
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* Mob head textures: **UNKNOWN!**
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* Any other texture not mentioned here are licensed under the MIT License
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## Sounds
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@ -14,7 +14,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
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## Licensing
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* Code: GNU General Public License, version 3 (see `LICENSE`)
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* Media: **WARNING!** Possibly includes non-free license (we will replace it soon). See `LICENSE_media.md`
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* Media: MIT, CC0, CC BY 3.0 CC BY-SA 4.0, LGPLv2.1, GPLv3. See `LICENSE_media.md` for details
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## Useful information for developers
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@ -89,8 +89,10 @@ mobs:register_mob("mobs_mc:creeper", {
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min = 0,
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max = 2,},
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{name = "mobs_mc:creeper_head",
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chance = 200,
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-- Head
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-- TODO: Only drop if killed by charged creeper
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{name = mobs_mc.items.head_creeper,
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chance = 200, -- 0.5%
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min = 1,
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max = 1,},
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},
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207
heads.lua
@ -1,207 +0,0 @@
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--MC Heads for minetest
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--maikerumine
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node( "mobs_mc:creeper_head", {
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description = S("Creeper Head (WIP)"),
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tiles = {
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"mobs_creeper_top.png",
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"mobs_creeper_top.png", --was bottom
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"mobs_creeper_side.png",
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"mobs_creeper_side.png",
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"mobs_creeper_side.png", --was rear
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"mobs_creeper_front.png"
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},
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
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},
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drawtype = "nodebox",
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paramtype = "light",
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visual_scale = 1.0,
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is_ground_content = false,
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groups = {cracky=2},
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--sounds = default.node_sound_stone_defaults(),
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stack_max = 1,
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})
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minetest.register_node( "mobs_mc:enderman_head", {
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description = S("Enderman Head (WIP)"),
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tiles = {
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"mobs_endermen_top.png",
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"mobs_endermen_top.png",
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"mobs_endermen_side.png",
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"mobs_endermen_side.png",
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"mobs_endermen_side.png",
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"mobs_endermen_front.png"
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},
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
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},
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drawtype = "nodebox",
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paramtype = "light",
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visual_scale = 1.0,
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is_ground_content = true,
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groups = {cracky=2},
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--sounds = default.node_sound_stone_defaults(),
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stack_max = 1,
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})
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minetest.register_node( "mobs_mc:ghast_head", {
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description = S("Ghast Head (WIP)"),
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tiles = {
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"mobs_mc_ghast_white.png",
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"mobs_mc_ghast_white.png",
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"mobs_mc_ghast_white.png",
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"mobs_mc_ghast_white.png",
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"mobs_mc_ghast_white.png",
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"mobs_mc_ghast_front.png"
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},
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
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},
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drawtype = "nodebox",
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paramtype = "light",
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visual_scale = 1.0,
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is_ground_content = true,
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groups = {cracky=2},
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--sounds = default.node_sound_stone_defaults(),
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stack_max = 1,
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})
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minetest.register_node( "mobs_mc:skeleton_head", {
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description = S("Skeleton Skull (WIP)"),
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tiles = {
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"mobs_skeleton_top.png",
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"mobs_skeleton_top.png",
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"mobs_skeleton_side.png",
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"mobs_skeleton_side.png",
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"mobs_skeleton_side.png",
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"mobs_skeleton_front.png"
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},
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
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},
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drawtype = "nodebox",
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paramtype = "light",
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visual_scale = 1.0,
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is_ground_content = false,
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groups = {cracky=2},
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--sounds = default.node_sound_stone_defaults(),
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stack_max = 1,
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})
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minetest.register_node( "mobs_mc:skeleton2_head", {
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description = S("Wither Skeleton Skull (WIP)"),
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tiles = {
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"mobs_skeleton2_top.png",
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"mobs_skeleton2_top.png",
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"mobs_skeleton2_side.png",
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"mobs_skeleton2_side.png",
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"mobs_skeleton2_side.png",
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"mobs_skeleton2_front.png"
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},
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
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},
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drawtype = "nodebox",
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paramtype = "light",
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visual_scale = 1.0,
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is_ground_content = true,
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groups = {cracky=2},
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--sounds = default.node_sound_stone_defaults(),
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stack_max = 1,
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})
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minetest.register_node( "mobs_mc:spider_head", {
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description = S("Spider Head (WIP)"),
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tiles = {
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"mobs_spider_top.png",
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"mobs_spider_top.png",
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"mobs_spider_side.png",
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"mobs_spider_side.png",
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"mobs_spider_side.png",
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"mobs_spider_front.png"
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},
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
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},
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drawtype = "nodebox",
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paramtype = "light",
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visual_scale = 1.0,
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is_ground_content = true,
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groups = {cracky=2},
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--sounds = default.node_sound_stone_defaults(),
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stack_max = 1,
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})
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minetest.register_node( "mobs_mc:zombie_head", {
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description = S("Zombie Head (WIP)"),
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tiles = {
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"mobs_zombie_top.png",
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"mobs_zombie_top.png",
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"mobs_zombie_side.png",
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"mobs_zombie_side.png",
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"mobs_zombie_side.png",
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"mobs_zombie_front.png"
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},
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
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},
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||||
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drawtype = "nodebox",
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paramtype = "light",
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visual_scale = 1.0,
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is_ground_content = true,
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groups = {cracky=2},
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--sounds = default.node_sound_stone_defaults(),
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stack_max = 1,
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})
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minetest.register_node( "mobs_mc:zombiepig_head", {
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description = S("Zombie Pigman Head (WIP)"),
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tiles = {
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"mobs_zombiepig_top.png",
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"mobs_zombiepig_top.png",
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"mobs_zombiepig_side.png",
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"mobs_zombiepig_side.png",
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"mobs_zombiepig_side.png",
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"mobs_zombiepig_front.png"
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},
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paramtype2 = "facedir",
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||||
node_box = {
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||||
type = "fixed",
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||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.00, 0.25},
|
||||
},
|
||||
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
visual_scale = 1.0,
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2},
|
||||
--sounds = default.node_sound_stone_defaults(),
|
||||
stack_max = 1,
|
||||
})
|
||||
|
2
init.lua
@ -55,7 +55,7 @@ end
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||||
dofile(path .. "/3_shared.lua")
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||||
|
||||
--Mob heads
|
||||
dofile(path .. "/heads.lua") -- maikerumine
|
||||
dofile(path .. "/4_heads.lua")
|
||||
|
||||
-- Animals
|
||||
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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||||
|
@ -52,9 +52,12 @@ local skeleton = {
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||||
chance = 1,
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||||
min = 0,
|
||||
max = 2,},
|
||||
{name = "mobs_mc:skeleton_head",
|
||||
chance = 200,
|
||||
min = 0,
|
||||
|
||||
-- Head
|
||||
-- TODO: Only drop if killed by charged creeper
|
||||
{name = mobs_mc.items.head_skeleton,
|
||||
chance = 200, -- 0.5% chance
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
|
@ -1,99 +0,0 @@
|
||||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
-- intllib
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP.."/intllib.lua")
|
||||
|
||||
--dofile(minetest.get_modpath("mobs").."/api.lua")
|
||||
|
||||
|
||||
--###################
|
||||
--################### STRAY SKELETON
|
||||
--###################
|
||||
|
||||
|
||||
|
||||
mobs:register_mob("mobs_mc:stray", {
|
||||
type = "monster",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_stray.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_stray.png^mobs_mc_stray_bow.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "skeleton1",
|
||||
death = "skeletondeath",
|
||||
damage = "skeletonhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
damage = 2,
|
||||
drops = {
|
||||
{name = mobs_mc.items.arrow,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = mobs_mc.items.bow,
|
||||
chance = 11,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = mobs_mc.items.bone,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = "mobs_mc:skeleton_head",
|
||||
chance = 50,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 40,
|
||||
speed_stand = 5,
|
||||
walk_start = 40,
|
||||
walk_end = 60,
|
||||
speed_walk = 50,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
hurt_start = 100,
|
||||
hurt_end = 120,
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 1,
|
||||
fear_height = 4,
|
||||
view_range = 16,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:arrow_entity",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =3,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
--spawn
|
||||
mobs:spawn_specific("mobs_mc:stray", mobs_mc.spawn.snow, {"air"}, minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1, 20, 19000, 2, -110, 31000)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
minetest.log("action", "MC Stray Skeleton loaded")
|
||||
end
|
@ -48,9 +48,11 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = "mobs_mc:skeleton_head2",
|
||||
chance = 200,
|
||||
min = 0,
|
||||
|
||||
-- Head
|
||||
{name = mobs_mc.items.head_wither_skeleton,
|
||||
chance = 40, -- 2.5% chance
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
|
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 70 B |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.5 KiB |
@ -62,6 +62,13 @@ local zombie = {
|
||||
chance = 11,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
|
||||
-- Head
|
||||
-- TODO: Only drop if killed by charged creeper
|
||||
{name = mobs_mc.items.head_zombie,
|
||||
chance = 200, -- 0.5%
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
|
@ -56,10 +56,6 @@ local pigman = {
|
||||
chance = 12, -- 8.333%, approximation to 8.5%
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "mobs_mc:zombiepig_head",
|
||||
chance = 200,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
stnd_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
|
||||
|