Shrink ocelot, set basic attributes

This commit is contained in:
Wuzzy 2017-06-24 22:28:56 +02:00
parent d487d7783a
commit 0acd274725

View File

@ -17,40 +17,39 @@ mobs:register_mob("mobs_mc:ocelot", {
type = "animal",
hp_min = 10,
hp_max = 10,
--collisionbox = {-0.268, -0.02, -0.268, 0.268, -0.5, 0.268},
collisionbox = {-0.3, -0.03, -0.3, 0.3, 0.4, 0.3},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
rotate = -180,
visual = "mesh",
mesh = "cat.b3d",
textures = {{"cat.png"},{"cat1.png"},{"cat2.png"},{"cat3.png"},{"cat4.png"}},
visual_size = {x=3, y=3},
visual_size = {x=2.0, y=2.0},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
floats = 1,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 3,
fear_height = 4,
sounds = {
random = "mobs_kitten",
--death = "Sheep3",
--damage = "Sheep3",
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
distance = 16,
},
follow = mobs_mc.follow.ocelot,
view_range = 12,
passive = false,
attack_type = "dogfight",
pathfinding = true,
pathfinding = 1,
damage = 2,
attacks_monsters = true,
attack_animals = true,
specific_attack = { "mobs_mc:chicken" },
})
--spawn