Shrink ocelot, set basic attributes
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ocelot.lua
25
ocelot.lua
@ -17,40 +17,39 @@ mobs:register_mob("mobs_mc:ocelot", {
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type = "animal",
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hp_min = 10,
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hp_max = 10,
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--collisionbox = {-0.268, -0.02, -0.268, 0.268, -0.5, 0.268},
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collisionbox = {-0.3, -0.03, -0.3, 0.3, 0.4, 0.3},
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rotate = -180,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
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rotate = -180,
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visual = "mesh",
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mesh = "cat.b3d",
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textures = {{"cat.png"},{"cat1.png"},{"cat2.png"},{"cat3.png"},{"cat4.png"}},
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visual_size = {x=3, y=3},
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textures = {{"cat.png"},{"cat1.png"},{"cat2.png"},{"cat3.png"},{"cat4.png"}},
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visual_size = {x=2.0, y=2.0},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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floats = 1,
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 3,
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fear_height = 4,
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sounds = {
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random = "mobs_kitten",
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--death = "Sheep3",
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--damage = "Sheep3",
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},
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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distance = 16,
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},
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follow = mobs_mc.follow.ocelot,
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view_range = 12,
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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pathfinding = 1,
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damage = 2,
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attacks_monsters = true,
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attack_animals = true,
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specific_attack = { "mobs_mc:chicken" },
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})
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--spawn
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