Set reach of some mobs to 2
parent
b73999d320
commit
000475afb6
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@ -34,7 +34,7 @@ mobs:register_mob("mobs_mc:blaze", {
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 6,
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reach = 1,
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reach = 2,
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pathfinding = 1,
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drops = {
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{name = mobs_mc.items.blaze_rod,
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@ -42,7 +42,7 @@ mobs:register_mob("mobs_mc:enderman", {
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walk_velocity = 0.2,
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run_velocity = 3.4,
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damage = 7,
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reach = 1,
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reach = 2,
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drops = {
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{name = mobs_mc.items.ender_pearl,
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chance = 1,
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@ -39,7 +39,7 @@ local skeleton = {
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 2,
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reach = 1,
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reach = 2,
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drops = {
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{name = mobs_mc.items.arrow,
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chance = 1,
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@ -39,7 +39,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 7,
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reach = 1,
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reach = 2,
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drops = {
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{name = mobs_mc.items.coal,
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chance = 1,
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@ -23,7 +23,7 @@ local spider = {
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attack_type = "dogfight",
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pathfinding = 1,
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damage = 2,
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reach = 1,
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reach = 2,
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hp_min = 16,
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hp_max = 16,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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2
vex.lua
2
vex.lua
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@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:vex", {
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},
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visual_size = {x=1.25, y=1.25},
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damage = 9,
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reach = 1,
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reach = 2,
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view_range = 16,
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walk_velocity = 3.2,
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run_velocity = 5.9,
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@ -29,7 +29,7 @@ mobs:register_mob("mobs_mc:vindicator", {
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 13,
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reach = 1,
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reach = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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attack_type = "dogfight",
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@ -33,7 +33,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 3,
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reach = 1,
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reach = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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attack_type = "dogfight",
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@ -29,7 +29,7 @@ mobs:register_mob("mobs_mc:witch", {
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 2,
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reach = 1,
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reach = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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pathfinding = 1,
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2
wolf.lua
2
wolf.lua
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@ -47,7 +47,7 @@ local wolf = {
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run_velocity = 3,
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stepheight = 1.1,
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damage = 4,
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reach = 1,
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reach = 2,
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attack_type = "dogfight",
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fear_height = 4,
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water_damage = 0,
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@ -38,7 +38,7 @@ local zombie = {
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 3,
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reach = 1,
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reach = 2,
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fear_height = 4,
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pathfinding = 1,
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jump = true,
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@ -23,7 +23,7 @@ local pigman = {
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attack_type = "dogfight",
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group_attack = true,
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damage = 9,
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reach = 1,
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reach = 2,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_zombie_pigman.b3d",
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