Set reach of some mobs to 2

master
Wuzzy 2017-07-23 13:08:57 +02:00
parent b73999d320
commit 000475afb6
12 changed files with 12 additions and 12 deletions

View File

@ -34,7 +34,7 @@ mobs:register_mob("mobs_mc:blaze", {
walk_velocity = .8,
run_velocity = 1.6,
damage = 6,
reach = 1,
reach = 2,
pathfinding = 1,
drops = {
{name = mobs_mc.items.blaze_rod,

View File

@ -42,7 +42,7 @@ mobs:register_mob("mobs_mc:enderman", {
walk_velocity = 0.2,
run_velocity = 3.4,
damage = 7,
reach = 1,
reach = 2,
drops = {
{name = mobs_mc.items.ender_pearl,
chance = 1,

View File

@ -39,7 +39,7 @@ local skeleton = {
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
reach = 1,
reach = 2,
drops = {
{name = mobs_mc.items.arrow,
chance = 1,

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@ -39,7 +39,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 7,
reach = 1,
reach = 2,
drops = {
{name = mobs_mc.items.coal,
chance = 1,

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@ -23,7 +23,7 @@ local spider = {
attack_type = "dogfight",
pathfinding = 1,
damage = 2,
reach = 1,
reach = 2,
hp_min = 16,
hp_max = 16,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},

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@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:vex", {
},
visual_size = {x=1.25, y=1.25},
damage = 9,
reach = 1,
reach = 2,
view_range = 16,
walk_velocity = 3.2,
run_velocity = 5.9,

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@ -29,7 +29,7 @@ mobs:register_mob("mobs_mc:vindicator", {
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 13,
reach = 1,
reach = 2,
walk_velocity = 1.2,
run_velocity = 2.4,
attack_type = "dogfight",

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@ -33,7 +33,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 3,
reach = 1,
reach = 2,
walk_velocity = 1.2,
run_velocity = 2.4,
attack_type = "dogfight",

View File

@ -29,7 +29,7 @@ mobs:register_mob("mobs_mc:witch", {
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 2,
reach = 1,
reach = 2,
walk_velocity = 1.2,
run_velocity = 2.4,
pathfinding = 1,

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@ -47,7 +47,7 @@ local wolf = {
run_velocity = 3,
stepheight = 1.1,
damage = 4,
reach = 1,
reach = 2,
attack_type = "dogfight",
fear_height = 4,
water_damage = 0,

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@ -38,7 +38,7 @@ local zombie = {
walk_velocity = .8,
run_velocity = 1.6,
damage = 3,
reach = 1,
reach = 2,
fear_height = 4,
pathfinding = 1,
jump = true,

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@ -23,7 +23,7 @@ local pigman = {
attack_type = "dogfight",
group_attack = true,
damage = 9,
reach = 1,
reach = 2,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie_pigman.b3d",