253 lines
5.7 KiB
Lua
253 lines
5.7 KiB
Lua
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--###################
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--################### WITHER
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--###################
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mobs:register_mob("mobs_mc:32wither", {
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type = "animal",
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passive = true,
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runaway = true,
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stepheight = 1.2,
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hp_min = 30,
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hp_max = 60,
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armor = 150,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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rotate = -180,
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visual = "mesh",
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mesh = "wither.b3d",
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textures = {
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{"wither.png"},
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},
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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speed_normal = 12, speed_run = 12,
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stand_start = 0, stand_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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})
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mobs:register_egg("mobs_mc:32wither", "Wither", "wither_inv.png", 0)
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mobs:spawn_specific("nssm:mese_dragon", {"default:bedrock","default:mese"}, {"air"},
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0, 20, 60, 300, 2, -31000, -50)
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mobs:register_mob("mobs_mc:mese_dragon", {
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type = "monster",
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hp_max = 333,
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hp_min = 333,
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collisionbox = {-1, 0, -1, 1, 5, 1},
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visual = "mesh",
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mesh = "mese_dragon.x",
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textures = {{"mese_dragon.png"}},
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visual_size = {x=12, y=12},
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makes_footstep_sound = true,
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view_range = 45,
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rotate = 270,
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fear_height = 5,
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walk_velocity = 2,
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run_velocity = 4,
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sounds = {
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shoot_attack = "mesed",
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attack = "mese_dragon",
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distance = 60,
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},
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damage = 16,
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jump = true,
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jump_height = 10,
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jump_chance = 98,
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fear_height = 120,
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--fly = true,
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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passive = false,
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floats=1,
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drops = {
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{name = "mobs:mese_meteor",
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chance = 1,
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min = 1,
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max = 1},
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{name = "default:mese_crystal",
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chance = 1,
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min = 99,
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max = 99},
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{name = "nssm:sun_sword", chance = 1, min = 1, max = 1},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogshoot",
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explosion_radius = 14,
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dogshoot_stop = true,
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--arrow = "mobs:roar_of_the_dragon",
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--arrow = "nssm:roar_of_the_dragon",
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--arrow = "mobs:fireball",
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arrow = "nssm:fireball2",
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reach = 5,
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shoot_interval = 0.5,
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shoot_offset = -1,
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 60,
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stand_end = 120,
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walk_start = 161,
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walk_end = 205,
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run_start = 206,
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run_end = 242,
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punch_start = 242,
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punch_end = 275,
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punch1_start = 330,
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punch1_end = 370,
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dattack_start = 120,
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dattack_end = 160,
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--attacks_monsters = true,
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--peaceful = false,
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--group_attack = true,
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},
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--[[
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do_custom = function(self)
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--mobs:midas_ability(self, "default:mese_block", self.run_velocity,2, 3)
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mobs:midas_ability(self, "default:glass", self.run_velocity,2, 3)
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end,
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custom_attack = function(self)
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if self.timer > 1 then
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self.timer = 0
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self.attack_rip = self.attack_rip+1
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local s = self.object:getpos()
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local p = self.attack:getpos()
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p.y = p.y + 1.5
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s.y = s.y + 1.5
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if minetest.line_of_sight(p, s) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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}, nil)
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end
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if self.attack_rip>=8 then
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self.attack_rip =0
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set_animation("punch1")
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for dx = -17,17 do
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for dz= -17,17 do
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local k = {x = s.x+dx, y=s.y+20, z=s.z+dz}
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local n = minetest.env:get_node(k).name
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if n=="air" and math.random(1,23)==1 then
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minetest.env:set_node(k, {name="nssm:mese_meteor"})
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nodeupdate(k)
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end
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end
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end
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end
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end
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end
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]]
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})
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mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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--textures = {"transparent.png"},
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textures = {"mese_egg.png"},
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velocity = 10,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local n = minetest.env:get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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local objects = minetest.env:get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = obj:get_entity_name()
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if name~="mobs_mc:roar_of_the_dragon" and name ~= "nssm:mese_dragon" then
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obj:set_hp(obj:get_hp()-0.05)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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end
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end
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end
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end
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minetest.env:set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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dx = math.random(-1,1)
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dy = math.random(-1,1)
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dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:set_node(p, {name="air"})
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end
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end
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})
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--GOOD LUCK LOL!
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-- fireball (weapon)
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mobs:register_arrow(":mobs_mc:fireball2", {
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visual = "sprite",
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visual_size = {x = 1.5, y = 1.5},
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--textures = {"mobs_fireball.png"},
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textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 6, 1, 0)
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--from tnt
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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end
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})
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