mobs_mc/villager_zombie.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### ZOMBIE VILLAGER
--###################
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mobs:register_mob("mobs_mc:villager_zombie", {
type = "monster",
hp_min = 35,
hp_max = 75,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
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mesh = "zvillager.b3d",
textures = {
{"zombie_butcher.png"},
{"zombie_farmer.png"},
{"zombie_librarian.png"},
{"zombie_priest.png"},
{"zombie_smith.png"},
{"zombie_villager.png"}
},
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visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 2,
walk_velocity = 1.2,
run_velocity = 2.4,
group_attack = true,
attack_type = "dogfight",
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group_attack = true,
drops = {
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{name = "mobs:rotten_flesh",
chance = 1,
min = 0,
max = 2,},
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{name = "default:iron_ingot",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "farming:carrot",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "farming:potato",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
},
armor = 90,
sounds = {
random = "Villager1",
death = "Villagerdead",
damage = "Villagerhurt1",
},
animation = {
speed_normal = 25,
speed_run = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
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light_damage = 1,
view_range = 16,
fear_height = 5,
})
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--mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 7, -1, 4090, 4, 31000)
mobs:register_spawn("mobs_mc:villager_zombie", {"mg_villages:road"}, 7, -1, 4090, 4, 31000)
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-- spawn eggs
--mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
mobs:register_egg("mobs_mc:villager_zombie", "Zombie Villager", "zvillager_inv.png", 0)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC mobs Zombie Villager loaded")
end