mobs_mc/skeleton_wither.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### WITHER SKELETON
--###################
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--[[
mobs:register_mob("mobs_mc:36witherskeleton", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 30,
hp_max = 60,
armor = 150,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
mesh = "witherskeleton.b3d",
textures = {
{"witherskeleton.png"},
},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
})
mobs:register_egg("mobs_mc:36witherskeleton", "Wither Skeleton", "witherskeleton_inv.png", 0)
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]]
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mobs:register_mob("mobs_mc:witherskeleton", {
type = "monster",
hp_max = 80,
pathfinding = true,
group_attack = true,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
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mesh = "witherskeleton.b3d",
textures = {
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{"witherskeleton.png"},
},
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visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
armor = 200,
drops = {
{name = "mobs:arrow",
chance = 1,
min = 0,
max = 2,},
{name = "mobs:bow_wood",
chance = 11,
min = 1,
max = 1,},
{name = "bonemeal:bone",
chance = 1,
min = 0,
max = 2,},
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{name = "mobs_mc:skeleton_head2",
chance = 50,
min = 0,
max = 1,},
},
animation = {
speed_normal = 30,
speed_run = 60,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
hurt_start = 85,
hurt_end = 115,
death_start = 117,
death_end = 145,
shoot_start = 50,
shoot_end = 82,
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 1,
view_range = 16,
attack_type = "dogshoot",
arrow = "mobs:arrow_entity",
shoot_interval = 2.5,
shoot_offset = 1,
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
--'dogshoot_count_max' number of seconds before switching above modes.
dogshoot_switch = 1,
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dogshoot_count_max =0.5,
})
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--spawn
mobs:spawn_specific("mobs_mc:witherskeleton", {"default:nitherbrick"},{"air"},0, 6, 20, 9000, 2, -9110, -50)
-- spawn eggs
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mobs:register_egg("mobs_mc:witherskeleton", "Wither Skeleton", "witherskeleton_inv.png", 0)
if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Wither Skeleton loaded")
end