mobs_mc/enderman.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
--################### ENDERMAN
--###################
local pr = PseudoRandom(os.time()*(-334))
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local take_frequency = 10
local place_frequency = 10
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mobs:register_mob("mobs_mc:enderman", {
type = "monster",
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runaway = true,
pathfinding = 2,
stepheight = 1.2,
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hp_min = 40,
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hp_max = 40,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
rotate = -180,
visual = "mesh",
mesh = "mobs_mc_enderman.b3d",
textures = {
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{"mobs_mc_enderman.png^(mobs_mc_enderman_eyes.png^[makealpha:0,0,0)"},
},
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visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
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war_cry = "mobs_sandmonster",
death = "green_slime_death",
damage = "Creeperdeath",
},
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walk_velocity = 0.2,
run_velocity = 3.4,
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damage = 7,
drops = {
{name = mobs_mc.items.ender_pearl,
chance = 1,
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min = 0,
max = 1,},
},
animation = {
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speed_normal = 25, speed_run = 50,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
_taken_node = "",
do_custom = function(self, dtime)
-- Take and put nodes
if not self._take_place_timer then
self._take_place_timer = 0
return
end
self._take_place_timer = self._take_place_timer + dtime
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if (self._taken_node == nil or self._taken_node == "") and self._take_place_timer >= take_frequency then
-- Take random node
self._take_place_timer = 0
local pos = self.object:getpos()
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local takable_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
if #takable_nodes >= 1 then
local r = pr:next(1, #takable_nodes)
local take_pos = takable_nodes[r]
local node = minetest.get_node(take_pos)
local dug = minetest.dig_node(take_pos)
if dug then
self._taken_node = node.name
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-- TODO: Update enderman model (enderman holding block)
local def = minetest.registered_nodes[self._taken_node]
if def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = place_pos, max_hear_distance = 16})
end
end
end
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elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= place_frequency then
-- Place taken node
self._take_place_timer = 0
local pos = self.object:getpos()
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local yaw = self.object:get_yaw()
-- Place node at looking direction
local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw))))
if minetest.get_node(place_pos).name == "air" then
-- ... but only if there's a free space
minetest.place_node(place_pos, {name = self._taken_node})
local def = minetest.registered_nodes[self._taken_node]
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
end
self._taken_node = ""
end
end
end,
-- TODO: Teleport enderman on damage, etc.
_do_teleport = function(self)
-- Attempt to randomly teleport enderman
local pos = self.object:getpos()
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"})
local telepos
if #nodes > 0 then
-- Up to 64 attempts to teleport
for n=1, math.min(64, #nodes) do
local r = pr:next(1, #nodes)
local nodepos = nodes[r]
local node_ok = true
-- Selected node needs to have 3 nodes of free space above
for u=1, 3 do
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
node_ok = false
break
end
end
if node_ok then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
end
end
if telepos then
self.object:setpos(telepos)
end
end
end,
on_die = function(self, pos)
-- Drop carried node on death
if self._taken_node ~= nil and self._taken_node ~= "" then
minetest.add_item(pos, self._taken_node)
end
end,
drawtype = "front",
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water_damage = 8,
lava_damage = 5,
light_damage = 0,
view_range = 16,
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fear_height = 10,
attack_type = "dogfight",
})
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--spawn on solid blocks
mobs:register_spawn("mobs_mc:enderman", mobs_mc.spawn.desert, 7, 0, 9000, -31000, 31000)
mobs:register_spawn("mobs_mc:enderman", mobs_mc.end_city, minetest.LIGHT_MAX+1, 0, 9000, -31000, -5000)
-- spawn eggs
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mobs:register_egg("mobs_mc:enderman", "Enderman", "mobs_mc_spawn_icon_enderman.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Enderman loaded")
end