1290 lines
37 KiB
Lua
1290 lines
37 KiB
Lua
--mobs_fallout v0.0.4
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--maikerumine
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--made for Extreme Survival game
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--dofile(minetest.get_modpath("mobs_fallout").."/api.lua")
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--REFERENCE
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--fix
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--mobs.npc_drops = { "cityscape:canned_food", "shooter:rocket_gun_loaded", "mobs_fallout:meat 4", "shooter:rifle", "default:shovel_steel", "farming:bread", "default:wood","shooter:ammo","default:duct_tape 3", "default:health_kit" }--Added 20151121
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mobs.npc_drops = { "default:pick_steel", "mobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "default:wood" }--Added 20151121
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mobs.npc2_drops = { "default:pick_mese", "mobs:meat", "default:sword_diamond", "default:pick_diamond", "farming:bread", "default:wood" }--Added 20151121
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mobs.npc_drops = { "shooter:rocket_gun_loaded", "mobs_fallout:meat 4", "shooter:rifle", "default:shovel_steel", "farming:bread", "default:wood","shooter:ammo","default:duct_tape 3", "default:health_kit" }--Added 20151121
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mobs:register_spawn("mobs_fallout:Bajan", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, 31000)
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mobs:register_mob("mobs_fallout:Bajan", {
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type = "npc",
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group_attack = true,
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pathfinding = true,
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hp_min = 25,
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hp_max = 35,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.b3d",
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textures = {{"Bajancanadian_by_bajanhgk.png",
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"3d_armor_trans.png",
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minetest.registered_items["shooter:rifle"].inventory_image,
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}},
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visual_size = {x=1, y=1.0},
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makes_footstep_sound = true,
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 2,
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drops = {
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{name = "default:apple",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "shooter:rifle",
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chance = 2,
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min = 0,
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max = 1,},
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{name = "shooter:ammo",
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chance = 2,
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min = 13,
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max=30,},
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},
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armor = 80,
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drawtype = "front",
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water_damage = 10,
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lava_damage = 50,
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light_damage = 0,
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--[[
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--Maikerumine added hackish follow code
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on_rightclick = function (self, clicker)
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mobs:face_pos(self,clicker:getpos())
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mobs:team_player(self,clicker:getpos())
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if self.state ~= "path" and self.state ~= "following" then
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local_chat(clicker:getpos(),"Sam: Let's go kick some Mob butt!",3)
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if not self.tamed then
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self.tamed = true
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self.follow = true
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end
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end
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end,]]
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local_chat(clicker:getpos(),"Bajan: Let's go kick some Mob butt!",3)
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if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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attack_type = "dogfight",
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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sounds = {
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war_cry = "mobs_die_yell",
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death = "mobs_death1",
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attack = "default_punch",
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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mobs:register_spawn("mobs_fallout:John", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, 31000)
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mobs:register_mob("mobs_fallout:John", {
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type = "npc",
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group_attack = true,
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pathfinding = true,
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hp_min = 27,
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hp_max = 34,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.b3d",
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textures = {{"Castaway_by_Gold.png",
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"3d_armor_trans.png",
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minetest.registered_items["shooter:shotgun"].inventory_image,
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}},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 2,
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damage = 3,
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drops = {
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{name = "default:apple",
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chance = 1,
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min = 1,
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max = 5,},
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{name = "default:carbon_steel_sword",
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chance = 1,
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min = 0,
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max = 1,},
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{name = "shooter:ammo",
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chance = 2,
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min = 13,
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max=30,},
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},
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armor = 85,
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drawtype = "front",
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water_damage = 10,
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lava_damage = 50,
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light_damage = 0,
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--[[
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--Maikerumine added hackish follow code
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on_rightclick = function (self, clicker)
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mobs:face_pos(self,clicker:getpos())
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mobs:team_player(self,clicker:getpos())
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if self.state ~= "path" and self.state ~= "following" then
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local_chat(clicker:getpos(),"John: Let's go grief some monsters!",3)
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if not self.tamed then
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self.tamed = true
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self.follow = true
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end
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end
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end,]]
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local_chat(clicker:getpos(),"John: Let's go grief some monsters!",3)
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if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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attack_type = "dogfight",
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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sounds = {
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war_cry = "mobs_die_yell",
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death = "mobs_death2",
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attack = "shooter_shotgun",
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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mobs:register_spawn("mobs_fallout:Krock", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, 31000)
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mobs:register_mob("mobs_fallout:Krock", {
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type = "npc",
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group_attack = true,
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pathfinding = true,
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hp_min = 13,
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hp_max = 15,
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collisionbox = {-0.3, -0.8, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.b3d",
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textures = {{"Red-brown-shirt-dude_by_Krock.png",
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"3d_armor_trans.png",
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minetest.registered_items["shooter:ammo"].inventory_image,
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}},
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visual_size = {x=1, y=.8},
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makes_footstep_sound = true,
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view_range = 19,
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walk_velocity = 1.6,
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run_velocity = 1,
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damage = 2.5,
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drops = {
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{name = "default:leaves",
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chance = 1,
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min = 3,
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max = 5,},
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{name = "shooter:rifle",
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chance = 2,
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min = 0,
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max = 1,},
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{name = "shooter:ammo",
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chance = 2,
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min = 13,
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max=30,},
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},
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armor = 40,
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drawtype = "front",
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water_damage = 10,
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lava_damage = 50,
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light_damage = 0,
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follow = "default:apple",
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--[[
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--Maikerumine added hackish follow code
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on_rightclick = function (self, clicker)
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mobs:face_pos(self,clicker:getpos())
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mobs:team_player(self,clicker:getpos())
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if self.state ~= "path" and self.state ~= "following" then
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local_chat(clicker:getpos(),"Jannette: Stop flirting with me!",3)
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if not self.tamed then
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self.tamed = true
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self.follow = true
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end
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end
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end,]]
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local_chat(clicker:getpos(),"Krock: Stop flirting with me!",3)
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if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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attack_type = "dogfight",
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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sounds = {
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war_cry = "mobs_oerkki_attack",
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death = "mobs_death1",
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attack = "default_punch",
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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--mobs:register_egg("mobs_fallout:badplayer13", "Girl In Red", "character_13_preview.png", 1)
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mobs:register_spawn("mobs_fallout:Just_Test_Griefer", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, 31000)
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mobs:register_mob("mobs_fallout:Just_Test_Griefer", {
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type = "npc",
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group_attack = true,
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pathfinding = true,
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hp_min = 27,
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hp_max = 45,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.b3d",
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textures = {{"Just_Test_Griefer_by_maikerumine.png",
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"3d_armor_trans.png",
|
|
minetest.registered_items["default:sword_wood"].inventory_image,
|
|
}},
|
|
visual_size = {x=1, y=1},
|
|
makes_footstep_sound = true,
|
|
view_range = 15,
|
|
walk_velocity = 1,
|
|
run_velocity = 2,
|
|
damage = 3,
|
|
drops = {
|
|
{name = "default:papyrus",
|
|
chance = 1,
|
|
min = 3,
|
|
max = 5,},
|
|
{name = "shooter:rifle",
|
|
chance = 2,
|
|
min = 0,
|
|
max = 1,},
|
|
{name = "shooter:ammo",
|
|
chance = 2,
|
|
min = 1,
|
|
max=3,},
|
|
|
|
},
|
|
armor = 90,
|
|
drawtype = "front",
|
|
water_damage = 10,
|
|
lava_damage = 50,
|
|
light_damage = 0,
|
|
--[[
|
|
--Maikerumine added hackish follow code
|
|
on_rightclick = function (self, clicker)
|
|
mobs:face_pos(self,clicker:getpos())
|
|
mobs:team_player(self,clicker:getpos())
|
|
if self.state ~= "path" and self.state ~= "following" then
|
|
local_chat(clicker:getpos(),"Crybaby: I am too whimpy to fight mobs, but I can do my best!",3)
|
|
if not self.tamed then
|
|
self.tamed = true
|
|
self.follow = true
|
|
end
|
|
end
|
|
end,]]
|
|
|
|
on_rightclick = function(self, clicker)
|
|
local item = clicker:get_wielded_item()
|
|
local_chat(clicker:getpos(),"Just_Test_Griefer: I am too whimpy to fight mobs, but I can do my best!",3)
|
|
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
|
|
local hp = self.object:get_hp()
|
|
if hp + 4 > self.hp_max then return end
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
self.object:set_hp(hp+4)
|
|
|
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
elseif item:get_name() == "default:gold_lump" then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
local pos = self.object:getpos()
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
|
|
else
|
|
if self.owner == "" then
|
|
self.owner = clicker:get_player_name()
|
|
else
|
|
local formspec = "size[8,4]"
|
|
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
|
|
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
|
|
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
|
|
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
|
|
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
|
|
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
|
|
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
|
|
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
|
|
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
|
|
if fields.gfollow then
|
|
self.order = "follow"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gstand then
|
|
self.order = "stand"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gfandp then
|
|
self.order = "follow"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsandp then
|
|
self.order = "stand"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsethome then
|
|
self.floats = self.object:getpos()
|
|
end
|
|
if fields.ggohome then
|
|
if self.floats then
|
|
self.order = "stand"
|
|
self.object:setpos(self.floats)
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
end
|
|
end,
|
|
|
|
|
|
attack_type = "dogfight",
|
|
animation = {
|
|
speed_normal = 30, speed_run = 30,
|
|
stand_start = 0, stand_end = 79,
|
|
walk_start = 168, walk_end = 187,
|
|
run_start = 168, run_end = 187,
|
|
punch_start = 200, punch_end = 219,
|
|
},
|
|
sounds = {
|
|
war_cry = "mobs_barbarian_yell1",
|
|
death = "mobs_death1",
|
|
attack = "default_punch2",
|
|
},
|
|
attacks_monsters = true,
|
|
peaceful = true,
|
|
group_attack = true,
|
|
step = 1,
|
|
|
|
})
|
|
mobs:register_spawn("mobs_fallout:SepiaSam", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, 31000)
|
|
mobs:register_mob("mobs_fallout:SepiaSam", {
|
|
type = "npc",
|
|
group_attack = true,
|
|
pathfinding = true,
|
|
hp_min = 47,
|
|
hp_max = 55,
|
|
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
|
|
visual = "mesh",
|
|
mesh = "3d_armor_character.b3d",
|
|
textures = {{"badplayer_15.png",
|
|
"3d_armor_trans.png",
|
|
minetest.registered_items["shooter:rifle"].inventory_image,
|
|
}},
|
|
visual_size = {x=1, y=1},
|
|
makes_footstep_sound = true,
|
|
view_range = 17,
|
|
walk_velocity = 1.3,
|
|
run_velocity = 3.9,
|
|
damage = 3,
|
|
drops = {
|
|
{name = "shooter:rifle",
|
|
chance = 2,
|
|
min = 0,
|
|
max = 1,},
|
|
{name = "shooter:ammo",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 1,},
|
|
{name = "default:apple",
|
|
chance = 2,
|
|
min = 1,
|
|
max=3,},
|
|
|
|
},
|
|
armor = 80,
|
|
drawtype = "front",
|
|
water_damage = 10,
|
|
lava_damage = 50,
|
|
light_damage = 0,
|
|
--[[
|
|
--Maikerumine added hackish follow code
|
|
on_rightclick = function (self, clicker)
|
|
mobs:face_pos(self,clicker:getpos())
|
|
mobs:team_player(self,clicker:getpos())
|
|
if self.state ~= "path" and self.state ~= "following" then
|
|
local_chat(clicker:getpos(),"Sepia Sam: MESE sword + Monster = My pleasure!",3)
|
|
if not self.tamed then
|
|
self.tamed = true
|
|
self.follow = true
|
|
end
|
|
end
|
|
end,]]
|
|
|
|
on_rightclick = function(self, clicker)
|
|
local item = clicker:get_wielded_item()
|
|
local_chat(clicker:getpos(),"Sepia Sam: MESE sword + Monster = My pleasure!",3)
|
|
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
|
|
local hp = self.object:get_hp()
|
|
if hp + 4 > self.hp_max then return end
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
self.object:set_hp(hp+4)
|
|
|
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
elseif item:get_name() == "default:gold_lump" then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
local pos = self.object:getpos()
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
|
|
else
|
|
if self.owner == "" then
|
|
self.owner = clicker:get_player_name()
|
|
else
|
|
local formspec = "size[8,4]"
|
|
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
|
|
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
|
|
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
|
|
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
|
|
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
|
|
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
|
|
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
|
|
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
|
|
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
|
|
if fields.gfollow then
|
|
self.order = "follow"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gstand then
|
|
self.order = "stand"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gfandp then
|
|
self.order = "follow"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsandp then
|
|
self.order = "stand"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsethome then
|
|
self.floats = self.object:getpos()
|
|
end
|
|
if fields.ggohome then
|
|
if self.floats then
|
|
self.order = "stand"
|
|
self.object:setpos(self.floats)
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
end
|
|
end,
|
|
|
|
attack_type = "dogfight",
|
|
animation = {
|
|
speed_normal = 30, speed_run = 30,
|
|
stand_start = 0, stand_end = 79,
|
|
walk_start = 168, walk_end = 187,
|
|
run_start = 168, run_end = 187,
|
|
punch_start = 200, punch_end = 219,
|
|
},
|
|
sounds = {
|
|
war_cry = "mobs_die_yell",
|
|
death = "mobs_death2",
|
|
attack = "default_punch3",
|
|
},
|
|
attacks_monsters = true,
|
|
peaceful = true,
|
|
group_attack = true,
|
|
step = 1,
|
|
})
|
|
|
|
mobs:register_spawn("mobs_fallout:Hobo", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, 31000)
|
|
mobs:register_mob("mobs_fallout:Hobo", {
|
|
type = "npc",
|
|
group_attack = true,
|
|
pathfinding = true,
|
|
hp_min = 37,
|
|
hp_max = 45,
|
|
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
|
|
visual = "mesh",
|
|
mesh = "3d_armor_character.b3d",
|
|
textures = {{"Hobo8Homeless_person_by_Minetestian.png",
|
|
"3d_armor_trans.png",
|
|
minetest.registered_items["default:sword_wood"].inventory_image,
|
|
}},
|
|
visual_size = {x=1, y=1},
|
|
makes_footstep_sound = true,
|
|
view_range = 15,
|
|
walk_velocity = 1,
|
|
run_velocity = 2.3,
|
|
damage = 4,
|
|
drops = {
|
|
{name = "default:apple",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 5,},
|
|
{name = "default:machete_bronze",
|
|
chance = 1,
|
|
min = 1,
|
|
max = 1,},
|
|
{name = "shooter:ammo",
|
|
chance = 2,
|
|
min = 4,
|
|
max=12,},
|
|
|
|
},
|
|
armor = 90,
|
|
drawtype = "front",
|
|
water_damage = 10,
|
|
lava_damage = 50,
|
|
light_damage = 0,
|
|
--[[
|
|
--Maikerumine added hackish follow code
|
|
on_rightclick = function (self, clicker)
|
|
mobs:face_pos(self,clicker:getpos())
|
|
mobs:team_player(self,clicker:getpos())
|
|
if self.state ~= "path" and self.state ~= "following" then
|
|
local_chat(clicker:getpos(),"O.G. Sam: Mobs, let me at 'em, I'll splat 'em!!!",3)
|
|
if not self.tamed then
|
|
self.tamed = true
|
|
self.follow = true
|
|
end
|
|
end
|
|
end,]]
|
|
|
|
on_rightclick = function(self, clicker)
|
|
local item = clicker:get_wielded_item()
|
|
local_chat(clicker:getpos(),"Hobo: Mobs, let me at 'em, I'll splat 'em!!!",3)
|
|
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
|
|
local hp = self.object:get_hp()
|
|
if hp + 4 > self.hp_max then return end
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
self.object:set_hp(hp+4)
|
|
|
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
elseif item:get_name() == "default:gold_lump" then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
local pos = self.object:getpos()
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
|
|
else
|
|
if self.owner == "" then
|
|
self.owner = clicker:get_player_name()
|
|
else
|
|
local formspec = "size[8,4]"
|
|
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
|
|
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
|
|
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
|
|
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
|
|
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
|
|
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
|
|
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
|
|
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
|
|
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
|
|
if fields.gfollow then
|
|
self.order = "follow"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gstand then
|
|
self.order = "stand"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gfandp then
|
|
self.order = "follow"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsandp then
|
|
self.order = "stand"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsethome then
|
|
self.floats = self.object:getpos()
|
|
end
|
|
if fields.ggohome then
|
|
if self.floats then
|
|
self.order = "stand"
|
|
self.object:setpos(self.floats)
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
end
|
|
end,
|
|
|
|
attack_type = "dogfight",
|
|
animation = {
|
|
speed_normal = 30, speed_run = 30,
|
|
stand_start = 0, stand_end = 79,
|
|
walk_start = 168, walk_end = 187,
|
|
run_start = 168, run_end = 187,
|
|
punch_start = 200, punch_end = 219,
|
|
},
|
|
sounds = {
|
|
war_cry = "mobs_die_yell",
|
|
death = "mobs_death1",
|
|
attack = "default_punch2",
|
|
},
|
|
attacks_monsters = true,
|
|
peaceful = true,
|
|
group_attack = true,
|
|
step = 1,
|
|
attacks_monsters = true,
|
|
peaceful = true,
|
|
group_attack = true,
|
|
step = 1,
|
|
|
|
})
|
|
|
|
mobs:register_spawn("mobs_fallout:Simon", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, 31000)
|
|
mobs:register_mob("mobs_fallout:Simon", {
|
|
type = "npc",
|
|
group_attack = true,
|
|
pathfinding = true,
|
|
hp_min = 28,
|
|
hp_max = 35,
|
|
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
|
|
visual = "mesh",
|
|
mesh = "3d_armor_character.b3d",
|
|
textures = {{"Hunky_Simon_with_Jacket_by_Andromeda.png",
|
|
"3d_armor_trans.png",
|
|
minetest.registered_items["shooter:rifle"].inventory_image,
|
|
}},
|
|
visual_size = {x=1, y=1},
|
|
makes_footstep_sound = true,
|
|
view_range = 25,
|
|
walk_velocity = 1.6,
|
|
run_velocity = 2.8,
|
|
damage = 3,
|
|
drops = {
|
|
{name = "default:torch",
|
|
chance = 1,
|
|
min = 3,
|
|
max = 5,},
|
|
{name = "shooter:rifle",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 1,},
|
|
{name = "shooter:ammo",
|
|
chance = 2,
|
|
min = 13,
|
|
max=30,},
|
|
|
|
},
|
|
armor = 80,
|
|
drawtype = "front",
|
|
water_damage = 10,
|
|
lava_damage = 50,
|
|
light_damage = 0,
|
|
--[[
|
|
--Maikerumine added hackish follow code
|
|
on_rightclick = function (self, clicker)
|
|
mobs:face_pos(self,clicker:getpos())
|
|
mobs:team_player(self,clicker:getpos())
|
|
if self.state ~= "path" and self.state ~= "following" then
|
|
local_chat(clicker:getpos(),"Vanessa: I'll code out the very instance of those mobs!",3)
|
|
if not self.tamed then
|
|
self.tamed = true
|
|
self.follow = true
|
|
end
|
|
end
|
|
end,]]
|
|
|
|
on_rightclick = function(self, clicker)
|
|
local item = clicker:get_wielded_item()
|
|
local_chat(clicker:getpos(),"Simon: I'll code out the very instance of those mobs!",3)
|
|
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
|
|
local hp = self.object:get_hp()
|
|
if hp + 4 > self.hp_max then return end
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
self.object:set_hp(hp+4)
|
|
|
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
elseif item:get_name() == "default:gold_lump" then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
local pos = self.object:getpos()
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
|
|
else
|
|
if self.owner == "" then
|
|
self.owner = clicker:get_player_name()
|
|
else
|
|
local formspec = "size[8,4]"
|
|
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
|
|
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
|
|
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
|
|
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
|
|
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
|
|
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
|
|
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
|
|
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
|
|
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
|
|
if fields.gfollow then
|
|
self.order = "follow"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gstand then
|
|
self.order = "stand"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gfandp then
|
|
self.order = "follow"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsandp then
|
|
self.order = "stand"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsethome then
|
|
self.floats = self.object:getpos()
|
|
end
|
|
if fields.ggohome then
|
|
if self.floats then
|
|
self.order = "stand"
|
|
self.object:setpos(self.floats)
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
end
|
|
end,
|
|
|
|
attack_type = "dogfight",
|
|
animation = {
|
|
speed_normal = 30, speed_run = 30,
|
|
stand_start = 0, stand_end = 79,
|
|
walk_start = 168, walk_end = 187,
|
|
run_start = 168, run_end = 187,
|
|
punch_start = 200, punch_end = 219,
|
|
},
|
|
sounds = {
|
|
war_cry = "mobs_fireball",
|
|
death = "mobs_slash_attack",
|
|
attack = "default_punch",
|
|
},
|
|
attacks_monsters = true,
|
|
peaceful = true,
|
|
group_attack = true,
|
|
step = 1,
|
|
|
|
})
|
|
|
|
mobs:register_spawn("mobs_fallout:Infantry_man", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 20, 10, 9000, 1, -10)
|
|
mobs:register_mob("mobs_fallout:Infantry_man", {
|
|
type = "npc",
|
|
group_attack = true,
|
|
pathfinding = true,
|
|
hp_min = 92,
|
|
hp_max = 125,
|
|
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
|
|
visual = "mesh",
|
|
mesh = "3d_armor_character.b3d",
|
|
textures = {{"Infantry_man_by_philipbenr.png",
|
|
"3d_armor_trans.png",
|
|
minetest.registered_items["shooter:rocket_gun_loaded"].inventory_image,
|
|
}},
|
|
visual_size = {x=1, y=1},
|
|
makes_footstep_sound = true,
|
|
view_range = 15,
|
|
walk_velocity = 1.7,
|
|
run_velocity = 2.5,
|
|
damage = 4,
|
|
drops = {
|
|
{name = "shooter:rocket_gun_loaded",
|
|
chance = 4,
|
|
min = 0,
|
|
max = 2,},
|
|
{name = "shooter:rifle",
|
|
chance = 7,
|
|
min = 0,
|
|
max = 1,},
|
|
{name = "shooter:ammo",
|
|
chance = 2,
|
|
min = 1,
|
|
max=3,},
|
|
|
|
},
|
|
armor = 80,
|
|
drawtype = "front",
|
|
water_damage = 10,
|
|
lava_damage = 50,
|
|
light_damage = 0,
|
|
--[[
|
|
--Maikerumine added hackish follow code
|
|
on_rightclick = function (self, clicker)
|
|
mobs:face_pos(self,clicker:getpos())
|
|
mobs:team_player(self,clicker:getpos())
|
|
if self.state ~= "path" and self.state ~= "following" then
|
|
local_chat(clicker:getpos(),"Female Sam: Minetest is the greatest voxel game ever created!",3)
|
|
if not self.tamed then
|
|
self.tamed = true
|
|
self.follow = true
|
|
end
|
|
end
|
|
end,]]
|
|
|
|
on_rightclick = function(self, clicker)
|
|
local item = clicker:get_wielded_item()
|
|
local_chat(clicker:getpos(),"Infantry_man: Minetest is the greatest voxel game ever created!",3)
|
|
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
|
|
local hp = self.object:get_hp()
|
|
if hp + 4 > self.hp_max then return end
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
self.object:set_hp(hp+4)
|
|
|
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
elseif item:get_name() == "default:gold_lump" then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
local pos = self.object:getpos()
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
|
|
else
|
|
if self.owner == "" then
|
|
self.owner = clicker:get_player_name()
|
|
else
|
|
local formspec = "size[8,4]"
|
|
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
|
|
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
|
|
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
|
|
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
|
|
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
|
|
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
|
|
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
|
|
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
|
|
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
|
|
if fields.gfollow then
|
|
self.order = "follow"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gstand then
|
|
self.order = "stand"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gfandp then
|
|
self.order = "follow"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsandp then
|
|
self.order = "stand"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsethome then
|
|
self.floats = self.object:getpos()
|
|
end
|
|
if fields.ggohome then
|
|
if self.floats then
|
|
self.order = "stand"
|
|
self.object:setpos(self.floats)
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
end
|
|
end,
|
|
|
|
attack_type = "dogfight",
|
|
animation = {
|
|
speed_normal = 30, speed_run = 30,
|
|
stand_start = 0, stand_end = 79,
|
|
walk_start = 168, walk_end = 187,
|
|
run_start = 168, run_end = 187,
|
|
punch_start = 200, punch_end = 219,
|
|
},
|
|
sounds = {
|
|
war_cry = "mobs_stone",
|
|
death = "mobs_slash_attack",
|
|
attack = "default_punch2",
|
|
},
|
|
attacks_monsters = true,
|
|
peaceful = true,
|
|
group_attack = true,
|
|
step = 1,
|
|
|
|
})
|
|
|
|
mobs:register_spawn("mobs_fallout:Mage", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble"}, 15, -1,9000, 1, -50)
|
|
mobs:register_mob("mobs_fallout:Mage", {
|
|
type = "npc",
|
|
group_attack = true,
|
|
pathfinding = true,
|
|
hp_min = 157,
|
|
hp_max = 180,
|
|
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
|
|
visual = "mesh",
|
|
mesh = "3d_armor_character.b3d",
|
|
textures = {{"mage_by_Ginsu23.png",
|
|
"3d_armor_trans.png",
|
|
minetest.registered_items["shooter:rocket_gun_loaded"].inventory_image,
|
|
}},
|
|
visual_size = {x=1, y=1},
|
|
makes_footstep_sound = true,
|
|
view_range = 14,
|
|
walk_velocity = 2.5,
|
|
run_velocity = 7,
|
|
damage = 4,
|
|
drops = {
|
|
{name = "shooter:rocket_gun_loaded",
|
|
chance = 2,
|
|
min = 0,
|
|
max = 1,},
|
|
{name = "shooter:rifle",
|
|
chance = 1,
|
|
min = 0,
|
|
max = 1,},
|
|
{name = "default:apple",
|
|
chance = 1,
|
|
min = 1,
|
|
max=3,},
|
|
|
|
},
|
|
armor = 80,
|
|
drawtype = "front",
|
|
water_damage = 10,
|
|
lava_damage = 50,
|
|
light_damage = 0,
|
|
--[[
|
|
--Maikerumine added hackish follow code
|
|
on_rightclick = function (self, clicker)
|
|
mobs:face_pos(self,clicker:getpos())
|
|
mobs:team_player(self,clicker:getpos())
|
|
if self.state ~= "path" and self.state ~= "following" then
|
|
local_chat(clicker:getpos(),"Battlefield 3 Soldier: All suited up, let's roll out and destroy those creatures!",3)
|
|
if not self.tamed then
|
|
self.tamed = true
|
|
self.follow = true
|
|
end
|
|
end
|
|
end,]]
|
|
|
|
on_rightclick = function(self, clicker)
|
|
local item = clicker:get_wielded_item()
|
|
local_chat(clicker:getpos(),"Mage: All suited up, let's roll out and destroy those creatures!",3)
|
|
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
|
|
local hp = self.object:get_hp()
|
|
if hp + 4 > self.hp_max then return end
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
self.object:set_hp(hp+4)
|
|
|
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
elseif item:get_name() == "default:gold_lump" then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
item:take_item()
|
|
clicker:set_wielded_item(item)
|
|
end
|
|
local pos = self.object:getpos()
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
|
|
else
|
|
if self.owner == "" then
|
|
self.owner = clicker:get_player_name()
|
|
else
|
|
local formspec = "size[8,4]"
|
|
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
|
|
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
|
|
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
|
|
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
|
|
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
|
|
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
|
|
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
|
|
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
|
|
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
|
|
if fields.gfollow then
|
|
self.order = "follow"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gstand then
|
|
self.order = "stand"
|
|
self.attacks_monsters = false
|
|
end
|
|
if fields.gfandp then
|
|
self.order = "follow"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsandp then
|
|
self.order = "stand"
|
|
self.attacks_monsters = true
|
|
end
|
|
if fields.gsethome then
|
|
self.floats = self.object:getpos()
|
|
end
|
|
if fields.ggohome then
|
|
if self.floats then
|
|
self.order = "stand"
|
|
self.object:setpos(self.floats)
|
|
end
|
|
end
|
|
end)
|
|
|
|
end
|
|
end
|
|
end,
|
|
|
|
attack_type = "dogfight",
|
|
animation = {
|
|
speed_normal = 30, speed_run = 30,
|
|
stand_start = 0, stand_end = 79,
|
|
walk_start = 168, walk_end = 187,
|
|
run_start = 168, run_end = 187,
|
|
punch_start = 200, punch_end = 219,
|
|
},
|
|
sounds = {
|
|
war_cry = "mobs_barbarian_yell1",
|
|
death = "mobs_barbarian_death",
|
|
attack = "default_punch3",
|
|
},
|
|
attacks_monsters = true,
|
|
peaceful = true,
|
|
group_attack = true,
|
|
step = 1,
|
|
})
|
|
|