mobs_fallout/esanimal.lua

142 lines
3.8 KiB
Lua

--mobs_fallout v0.0.3
--maikerumine
--made for Extreme Survival game
--dofile(minetest.get_modpath("mobs_fallout").."/api.lua")
--REFERENCE
--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
-- Sheep by PilzAdam
mobs:register_mob("mobs_fallout:sheep", {
docile_by_day = true,
group_attack = true,
pathfinding = true,
type = "monster",
passive = false,
attack_type = "dogfight",
hp_min = 32,
hp_max = 50,
armor = 100,
damage = 8,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_sheep.x",
textures = {
{"mobs_sheep.png"},
},
visual_size = {x=1,y=1},
gotten_texture = {{"mobs_sheep_shaved.png"}},
gotten_mesh = "mobs_sheep_shaved.x",
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
},
walk_velocity = 2.7,
run_velocity = 3.7,
jump = true,
drops = {
{name = "mobs_fallout:meat_raw",
chance = 1, min = 2, max = 3},
{name = "wool:brown",
chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 50,
light_damage = 0,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 100,
},
follow = "farming:wheat",
view_range = 18,
replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.gotten = false -- can be shaved again
self.tamed = true
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
mesh = "mobs_sheep.x",
})
minetest.sound_play("mobs_stonemonster", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if item:get_name() == "mobs_fallout:shears"
and self.gotten == false
and self.child == false then
self.gotten = true -- shaved
if minetest.registered_items["wool:white"] then
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3)))
if obj then
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
if item:get_name() == "mobs:magic_lasso"
and clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs_fallout:sheep") then
clicker:get_inventory():add_item("main", "mobs_fallout:sheep")
self.object:remove()
item:add_wear(3000) -- 22 uses
print ("wear", item:get_wear())
clicker:set_wielded_item(item)
end
end,
})
mobs:register_spawn("mobs_fallout:sheep", {"default:dirt_with_grass","default:dirt_with_dry_grass", "default:grass", "ethereal:green_dirt", "default:dry_dirt"}, 6, -1, 8000, 2, 31000)
--mobs:register_egg("mobs_fallout:sheep", "Sheep", "wool_white.png", 1)
--[[
--shears (right click sheep to shear wool)
minetest.register_tool("mobs_fallout:shears", {
description = "Steel Shears (right-click sheep to shear)",
inventory_image = "mobs_shears.png",
})
minetest.register_craft({
output = 'mobs_fallout:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'group:stick', 'default:steel_ingot'},
}
})
]]