mobs_fallout/crossfire.lua

486 lines
14 KiB
Lua

--mobs_fallout v0.0.3
--maikerumine
--made for Extreme Survival game
--dofile(minetest.get_modpath("mobs_fallout").."/api.lua")
--REFERENCE
--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
--dofile(minetest.get_modpath("crossfiremob").."/api.lua")
mobs.npc_drops = { "default:pick_steel", "mobs_fallout:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "default:wood" }--Added 20151121
mobs:register_spawn("mobs_fallout:Mr_Black", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble", "default:dry_dirt", "default:snow"}, 14, -1, 8000, 1, 30)
mobs:register_spawn("mobs_fallout:Mr_White", {"default:dirt_with_grass", "ethereal:green_dirt","default:grass","default:stonebrick","default:cobble", "default:dry_dirt", "default:snow"}, 14, -1, 8000, 1, 30)
mobs:register_spawn("mobs_fallout:Mr_Pink", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble", "default:dry_dirt", "default:snow"}, 14, -1, 8000, 1, 30)
mobs:register_mob("mobs_fallout:Mr_White", {
type = "npc",
group_attack = true,
pathfinding = true,
hp_min = 35,
hp_max = 65,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"white.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
sounds = {
war_cry = "mobs_die_yell",
death = "mobs_death1",
attack = "shooter_rifle",
shoot_attack = "shooter_rifle",
},
drops = {
{name = "default:apple",
chance = 1,
min = 0,
max = 2,},
{name = "default:sword_steel",
chance = 2,
min = 0,
max = 1,},
},
armor = 75,
drawtype = "front",
water_damage = 70,
lava_damage = 50,
light_damage = 0,
--[[
--Maikerumine added hackish follow code
on_rightclick = function (self, clicker)
mobs:face_pos(self,clicker:getpos())
mobs:team_player(self,clicker:getpos())
if self.state ~= "path" and self.state ~= "following" then
local_chat(clicker:getpos(),"Mr. White: Let's go kick some Mob butt!",3)
if not self.tamed then
self.tamed = true
self.follow = true
end
end
end,]]
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local_chat(clicker:getpos(),"Mr. White: Let's go kick some Mob butt!",3)
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.gfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.gstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.gfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.gsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.gsethome then
self.floats = self.object:getpos()
end
if fields.ggohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
--attack_type = "dogfight",
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = "mobs_fallout:bullet",
shoot_interval = 2.5,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
attacks_monsters = true,
peaceful = true,
group_attack = true,
step = 1,
})
mobs:register_mob("mobs_fallout:Mr_Black", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 35,
hp_max = 65,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"black.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_rifle",
shoot_attack = "shooter_rifle",
},
drops = {
{name = "default:apple",
chance = 1,
min = 1,
max = 2,},
{name = "default:sword_steel",
chance = 2,
min = 0,
max = 1,},
},
armor = 75,
drawtype = "front",
water_damage = 70,
lava_damage = 50,
light_damage = 0,
--attack_type = "dogfight",
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = "mobs_fallout:bullet",
shoot_interval = 2.5,
--[[
on_rightclick = function (self, clicker)
mobs:face_pos(self,clicker:getpos())
mobs:team_player(self,clicker:getpos())
if self.state ~= "path" and self.state ~= "following" then
local_chat(clicker:getpos(),"Mr. Black: Grrrrrrrrrrrr!",3)
if not self.tamed then
self.tamed = true
self.follow = true
end
end
end,]]
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local_chat(clicker:getpos(),"Mr. Black: Grrrrrrrrrrrr!",3)
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.gfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.gstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.gfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.gsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.gsethome then
self.floats = self.object:getpos()
end
if fields.ggohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
attacks_monsters = true,
peaceful = true,
group_attack = true,
step = 1,
})
mobs:register_mob("mobs_fallout:Mr_Pink", {
type = "npc",
group_attack = true,
pathfinding = true,
hp_min = 35,
hp_max = 65,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"pink.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:rifle"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_rifle",
shoot_attack = "shooter_rifle",
},
drops = {
{name = "default:apple",
chance = 1,
min = 1,
max = 2,},
{name = "default:sword_steel",
chance = 2,
min = 0,
max = 1,},
},
armor = 75,
drawtype = "front",
water_damage = 70,
lava_damage = 50,
light_damage = 0,
--attack_type = "dogfight",
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 10,
arrow = "mobs_fallout:bullet",
shoot_interval = 0.5,
shoot_offset = 1,
--[[
--MAIKERUMINE CRAP CODE
on_rightclick = function (self, clicker)
mobs:face_pos(self,clicker:getpos())
mobs:team_player(self,clicker:getpos())
if self.state ~= "path" and self.state ~= "following" then
local_chat(clicker:getpos(),"Mr. Black: Grrrrrrrrrrrr!",3)
if not self.tamed then
self.tamed = true
self.follow = true
end
end
end,]]
--TENPLUS1 and CProgrammerRU AWESOME CODES.
-- right clicking with cooked meat will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local_chat(clicker:getpos(),"Mr. Pink: My name is Norman, how may I assist?",3)
if item:get_name() == "mobs_fallout:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.gfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.gstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.gfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.gsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.gsethome then
self.floats = self.object:getpos()
end
if fields.ggohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
attacks_monsters = true,
peaceful = true,
group_attack = true,
step = 1,
})
-- fireball (weapon)
mobs:register_arrow("mobs_fallout:bullet", {
visual = "sprite",
visual_size = {x = 0.1, y = 0.11},
textures = {"shooter_bullet.png"},
velocity = 6,
-- tail = 1,
-- tail_texture = "mobs_fireball.png",
-- tail_size = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
--mobs:explosion(pos, 1, 1, 0)
end
})
if minetest.setting_get("log_mods") then
minetest.log("action", "crossfiremob loaded")
end