mobs_fallout/bones.lua

68 lines
1.4 KiB
Lua

--mobs_fallout v0.0.4
--maikerumine
--made for Extreme Survival game
--THESE ARE "FAKE" BONES OFR USE WITH THESE MOBS
minetest.register_node("mobs_fallout:bones", {
description = "Bones",
tiles = {
"bones_top.png",
"bones_bottom.png",
"bones_side.png",
"bones_side.png",
"bones_rear.png",
"bones_front.png"
},
waving = 1,
visual_scale = 1.0,
sunlight_propagates = true,
walkable = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
paramtype2 = "facedir",
groups = {dig_immediate=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then
minetest.remove_node(pos)
end
end,
on_punch = function(pos, node, player)
local inv = minetest.get_meta(pos):get_inventory()
local player_inv = player:get_inventory()
local has_space = true
for i=1,inv:get_size("main") do
local stk = inv:get_stack("main", i)
if player_inv:room_for_item("main", stk) then
inv:set_stack("main", i, nil)
player_inv:add_item("main", stk)
else
has_space = false
break
end
end
end
})