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--maikerumine added particles and light
minetest.register_abm({
nodenames = {"nyancat:nyancat_rainbow"},
interval = 10,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner(
3, --amount was 16
4, --time
{x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5}, --minpos
{x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5}, --maxpos
{x=-0.5, y=-0.5, z=-0.5}, --minvel
{x=0.5, y=0.5, z=0.5}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
3, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
--"nether_particle.png" --texture
"nyancat_rainbow.png" --texture
)
end,
})
minetest.register_abm({
nodenames = {"nyancat:nyancat"},
interval = 10,
chance = 2,
action = function(pos, node)
minetest.add_particlespawner(
1, --amount was16
4, --time
{x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5}, --minpos
{x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5}, --maxpos
{x=-0.5, y=-0.5, z=-0.5}, --minvel
{x=0.5, y=0.5, z=0.5}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.5, --minexptime
3, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
--"nether_particle.png" --texture
"nyancat_front.png" --texture
)
end,
})
--Stationary Liquid code
minetest.register_node("nyancat:nyancat", {
description = "Nyan Cat",
--drawtype = "liquid",
tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
special_tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
alpha = 230,
paramtype2 = "facedir",
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
sunlight_propagates = true,
walkable = true,
--climbable = true,
is_ground_content = false,
drop = "nyancat:nyancat",
--drowning = 0,
--liquidtype = "",
--liquid_alternative_flowing = "nyancat:nyancat",
--liquid_alternative_source = "nyancat:nyancat",
--liquid_viscosity = 15,
post_effect_color = {a = 244, r = 190, g = 20, b = 70},
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
--iquid_renewable = false,
--liquid_range = 0,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("nyancat:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
--drawtype = "liquid",
tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
special_tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
alpha = 230,
paramtype2 = "facedir",
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
sunlight_propagates = true,
walkable = true,
--climbable = true,
is_ground_content = false,
drop = "nyancat:nyancat_rainbow",
--drowning = 0,
--liquidtype = "",
--liquid_alternative_flowing = "nyancat:nyancat_rainbow",
--liquid_alternative_source = "nyancat:nyancat_rainbow",
--liquid_viscosity = 15,
post_effect_color = {a = 244, r = 190, g = 20, b = 70},
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
--liquid_renewable = false,
--liquid_range = 0,
sounds = default.node_sound_glass_defaults(),
})
--Flowing water code
--[[
minetest.register_node("nyancat:nyancat", {
description = "Nyan Cat",
drawtype = "liquid",
tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
special_tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
alpha = 160,
paramtype2 = "facedir",
paramtype = "light",
walkable = true,
pointable = true,
diggable = true,
buildable_to = true,
is_ground_content = false,
drop = "nyancat:nyancat",
drowning = 0,
liquidtype = "source",
liquid_alternative_flowing = "nyancat:nyancat_rainbow",
liquid_alternative_source = "nyancat:nyancat",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 90, g = 60, b = 30},
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("nyancat:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
--drawtype = "liquid",
drawtype = "flowingliquid",
tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
special_tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
alpha = 160,
paramtype2 = "facedir",
paramtype = "light",
walkable = true,
pointable = true,
diggable = true,
buildable_to = true,
is_ground_content = false,
drop = "nyancat:nyancat_rainbow",
drowning = 0,
liquidtype = "flowing",
liquid_alternative_flowing = "nyancat:nyancat_rainbow",
liquid_alternative_source = "nyancat:nyancat",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 90, g = 60, b = 30},
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
]]
--Good code
--[[
minetest.register_node("nyancat:nyancat", {
description = "Nyan Cat",
tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("nyancat:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_defaults(),
})
]]
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat_rainbow",
burntime = 1,
})
nyancat = {}
function nyancat.place(pos, facedir, length)
if facedir > 3 then
facedir = 0
end
local tailvec = minetest.facedir_to_dir(facedir)
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir})
end
end
function nyancat.generate(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
nyancat.place(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
minetest.register_on_generated(function(minp, maxp, seed)
nyancat.generate(minp, maxp, seed)
end)
-- Legacy
minetest.register_alias("default:nyancat", "nyancat:nyancat")
minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow")
minetest.register_alias("nyancat", "nyancat:nyancat")
minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow")
default.make_nyancat = nyancat.place
default.generate_nyancats = nyancat.generate