Migrated climate into es

master
maikerumine 2015-11-09 19:19:11 -05:00
parent 9c584a233c
commit e74511f876
3 changed files with 123 additions and 0 deletions

41
freeze.lua Normal file
View File

@ -0,0 +1,41 @@
-- ICE/WATER
-- rnd freezing still water to snow if not bright enough
minetest.register_abm({ -- water freeze
nodenames = {"default:water_source"},
neighbors = {""},
interval = 20,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local above = minetest.get_node(p)
if above.name == "default:ice" then -- depth freezing
p.y=p.y+4;above = minetest.get_node(p)
if above.name == "air" then -- only freeze to depth 4
minetest.set_node(pos, {name="default:ice"})
end
return
end
if above.name == "air" and minetest.get_node_light(p)<=LIGHT_MAX*0.7 then -- check if above not too bright
minetest.set_node(pos, {name="default:ice"})
end
end,
})
minetest.register_abm({
nodenames = {"default:ice"},
neighbors = {""},
interval = 20,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local above = minetest.get_node(p)
if above.name =="air" and minetest.get_node_light(p)>LIGHT_MAX*0.7 then -- snow melts -- minetest.get_node_light(p)>LIGHT_MAX-3
minetest.set_node(pos, {name="default:water_source"})
end
end,
})

View File

@ -40,6 +40,11 @@ dofile(modpath.."/oregen.lua")
-- Tools
dofile(modpath.."/tools.lua")
-- Climate
dofile(minetest.get_modpath("es").."/freeze.lua")
dofile(minetest.get_modpath("es").."/snow.lua")
--THESE ARE BROKEN AND STORED IN THE nodes.lua
--Something about global is nil...

77
snow.lua Normal file
View File

@ -0,0 +1,77 @@
-- snow override
minetest.register_abm({ -- dirt with snow
nodenames = {"default:dirt_with_grass","default:dirt","ethereal:green_dirt"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand","ethereal:green_dirt"},
interval = 20,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local above = minetest.get_node(p)
if above.name == "default:dirt_with_snow" then -- depth freezing
p.y=p.y+1;above = minetest.get_node(p)
if above.name == "air" then -- only freeze to depth 2
minetest.set_node(pos, {name="default:dirt_with_snow"})
end
return
end
if above.name == "air" and minetest.get_node_light(p)<=LIGHT_MAX*0.7 then -- check if above not too bright
minetest.set_node(pos, {name="default:dirt_with_snow"})
end
end,
})
minetest.register_abm({
nodenames = {"default:dirt_with_snow"},
neighbors = {""},
interval = 20,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local above = minetest.get_node(p)
if above.name =="air" and minetest.get_node_light(p)>LIGHT_MAX*0.7 then -- snow melts -- minetest.get_node_light(p)>LIGHT_MAX-7
minetest.set_node(pos, {name="default:snowblock"})
end
end,
})
--Snowblock
minetest.register_abm({
nodenames = {"default:snowblock"},
neighbors = {""},
interval = 50,
chance = 1,
action = function(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if name == "default:dirt_with_snow" or name == "default:dirt_with_grass" or name == "default:snowblock" then
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:snowblock" and height < 1 do
height = height+1
pos.y = pos.y+1
end
if height < 1 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:snowblock"})
end
end
end
end,
})