303 lines
8.4 KiB
Lua
303 lines
8.4 KiB
Lua
--esmobs v0.0.3
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--maikerumine
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--made for Extreme Survival game
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--dofile(minetest.get_modpath("esmobs").."/api.lua")
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--REFERENCE
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--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
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mobs.npc_drops = { "default:pick_steel", "esmobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "default:wood" }--Added 20151121
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mobs:register_spawn("esmobs:Wilbert", {"default:dirt_with_grass","default:snowblock","default:snow_block","default:stone", "default:stonebrick","default:cobble"}, 11, -1, 9000, 1, 31000)
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mobs:register_spawn("esmobs:Thelma", {"default:dirt_with_grass","default:snowblock","default:snow_block","default:stone", "default:stonebrick","default:cobble"}, 11, -1, 9000, 1, 31000)
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mobs:register_mob("esmobs:Wilbert", {
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type = "npc",
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hp_max = 115,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.x",
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textures = {"man.png",
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"3d_armor_trans.png",
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minetest.registered_items["default:sword_steel"].inventory_image,
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 5,
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sounds = {
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war_cry = "mobs_die_yell",
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death = "mobs_death1",
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attack = "default_punch",
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},
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drops = {
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{name = "default:apple",
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chance = 1,
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min = 10,
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max = 28,},
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{name = "default:sword_steel",
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chance = 2,
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min = 1,
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max = 1,},
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{name = "default:stick",
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chance = 2,
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min = 13,
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max=30,
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},
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},
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armor = 75,
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drawtype = "front",
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water_damage = 10,
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lava_damage = 50,
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light_damage = 0,
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--[[
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--Maikerumine added hackish follow code
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on_rightclick = function (self, clicker)
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mobs:face_pos(self,clicker:getpos())
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mobs:team_player(self,clicker:getpos())
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if self.state ~= "path" and self.state ~= "following" then
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local_chat(clicker:getpos(),"Old man: I am getting too old for this... Okay, I'll help ya!",3)
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if not self.tamed then
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self.tamed = true
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self.follow = true
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end
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end
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end,]]
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local_chat(clicker:getpos(),"Old man: I am getting too old for this... Okay, I'll help ya!",3)
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if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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attack_type = "dogfight",
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animation = {
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speed_normal = 17,
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speed_run = 25,
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stand_start = 0,
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stand_end = 40,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 189,
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punch_end = 191,
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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mobs:register_mob("esmobs:Thelma", {
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type = "npc",
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hp_max = 115,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.x",
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textures = {"woman.png",
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"3d_armor_trans.png",
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minetest.registered_items["default:sword_steel"].inventory_image,
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 5,
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sounds = {
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war_cry = "mobs_oerkki_attack",
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death = "mobs_death1",
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attack = "default_punch",
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},
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drops = {
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{name = "default:jungletree",
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chance = 1,
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min = 5,
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max = 23,},
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{name = "default:sword_steel",
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chance = 2,
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min = 1,
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max = 1,},
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{name = "default:stick",
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chance = 2,
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min = 13,
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max=30,
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},
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},
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armor = 75,
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drawtype = "front",
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water_damage = 10,
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lava_damage = 50,
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light_damage = 0,
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--[[
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--Maikerumine added hackish follow code
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on_rightclick = function (self, clicker)
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mobs:face_pos(self,clicker:getpos())
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mobs:team_player(self,clicker:getpos())
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if self.state ~= "path" and self.state ~= "following" then
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local_chat(clicker:getpos(),"Old woman: I may walk slow, but I can fight like a champ!",3)
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if not self.tamed then
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self.tamed = true
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self.follow = true
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end
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end
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end,]]
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local_chat(clicker:getpos(),"Old woman: I may walk slow, but I can fight like a champ!",3)
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if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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attack_type = "dogfight",
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animation = {
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speed_normal = 17,
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speed_run = 25,
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stand_start = 0,
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stand_end = 40,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 189,
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punch_end = 191,
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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