2295 lines
63 KiB
Lua
2295 lines
63 KiB
Lua
-- mods/default/nodes.lua
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--[[ Node name convention:
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Although many node names are in combined-word form, the required form for new
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node names is words separated by underscores. If both forms are used in written
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language (for example pinewood and pine wood) the underscore form should be used.
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--]]
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--[[ Index:
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Stone
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-----
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(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
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default:stone
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default:cobble
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default:stonebrick
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default:mossycobble
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default:desert_stone
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default:desert_cobble
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default:desert_stonebrick
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default:sandstone
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default:sandstonebrick
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default:obsidian
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default:obsidianbrick
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Soft / Non-Stone
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----------------
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(1. Material [2. Modified forms])
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default:dirt
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default:dirt_with_grass
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default:dirt_with_grass_footsteps
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default:dirt_with_dry_grass
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default:dirt_with_snow
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default:sand
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default:desert_sand
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default:gravel
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default:clay
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default:snow
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default:snowblock
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default:ice
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Trees
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-----
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(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
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default:tree
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default:wood
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default:leaves
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default:sapling
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default:apple
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default:jungletree
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default:junglewood
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default:jungleleaves
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default:junglesapling
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default:pine_tree
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default:pine_wood
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default:pine_needles
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default:pine_sapling
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default:acacia_tree
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default:acacia_wood
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default:acacia_leaves
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default:acacia_sapling
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Ores
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----
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(1. In stone 2. Block)
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default:stone_with_coal
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default:coalblock
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default:stone_with_iron
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default:steelblock
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default:stone_with_copper
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default:copperblock
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default:bronzeblock
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default:stone_with_gold
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default:goldblock
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default:stone_with_mese
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default:mese
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default:stone_with_diamond
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default:diamondblock
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Plantlife (non-cubic)
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---------------------
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default:cactus
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default:papyrus
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default:dry_shrub
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default:junglegrass
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default:grass_1
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default:grass_2
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default:grass_3
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default:grass_4
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default:grass_5
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default:dry_grass_1
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default:dry_grass_2
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default:dry_grass_3
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default:dry_grass_4
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default:dry_grass_5
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Liquids
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-------
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(1. Source 2. Flowing)
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default:water_source
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default:water_flowing
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default:river_water_source
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default:river_water_flowing
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default:lava_source
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default:lava_flowing
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Tools / "Advanced" crafting / Non-"natural"
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-------------------------------------------
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default:torch
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default:chest
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default:chest_locked
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default:bookshelf
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default:sign_wall
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default:ladder
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default:fence_wood
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default:glass
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default:obsidian_glass
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default:rail
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default:brick
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default:meselamp
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Misc
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----
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default:cloud
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default:nyancat
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default:nyancat_rainbow
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--]]
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--
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-- Stone
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--
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minetest.register_node("default:stone", {
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description = "Stone",
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tiles = {"default_stone.png"},
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groups = {cracky = 1,soil = 0, level = 2},
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drop = 'default:cobble',
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legacy_mineral = true,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:cobble", {
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description = "Cobblestone",
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tiles = {"default_cobble.png"},
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is_ground_content = false,
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groups = {cracky = 2, stone = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:stonebrick", {
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description = "Stone Brick",
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tiles = {"default_stone_brick.png"},
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is_ground_content = false,
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groups = {cracky = 1, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:mossycobble", {
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description = "Mossy Cobblestone",
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tiles = {"default_mossycobble.png"},
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is_ground_content = false,
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groups = {cracky =2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:desert_stone", {
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description = "Desert Stone",
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tiles = {"default_desert_stone.png"},
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groups = {cracky = 1, stone = 1},
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drop = 'default:desert_cobble',
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legacy_mineral = true,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:desert_cobble", {
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description = "Desert Cobblestone",
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tiles = {"default_desert_cobble.png"},
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is_ground_content = false,
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groups = {cracky = 2, stone = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:desert_stonebrick", {
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description = "Desert Stone Brick",
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tiles = {"default_desert_stone_brick.png"},
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is_ground_content = false,
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groups = {cracky = 1, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:sandstone", {
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description = "Sandstone",
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tiles = {"default_sandstone.png"},
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groups = {crumbly = 2, cracky = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:sandstonebrick", {
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description = "Sandstone Brick",
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tiles = {"default_sandstone_brick.png"},
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is_ground_content = false,
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groups = {cracky = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:obsidian", {
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description = "Obsidian",
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tiles = {"default_obsidian.png"},
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sounds = default.node_sound_stone_defaults(),
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groups = {cracky = 1, level = 2},
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})
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minetest.register_node("default:obsidianbrick", {
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description = "Obsidian Brick",
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tiles = {"default_obsidian_brick.png"},
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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groups = {cracky = 1, level = 2},
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})
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--
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-- Soft / Non-Stone
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--
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minetest.register_node("default:dirt", {
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description = "Dirt",
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tiles = {"default_dirt.png"},
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groups = {crumbly = 1, soil = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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--From Blockmen's wasteland 5.0
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minetest.register_node("default:dry_dirt", {
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description = "Dirt",
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tiles = {"default_dry_dirt.png"},
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is_ground_content = true,
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groups = {crumbly= 1},
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sounds = default.node_sound_dirt_defaults(),
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--stack_max = 40,
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})
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minetest.register_node("default:dirt_with_grass", {
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description = "Dirt with Grass",
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tiles = {"default_grass.png", "default_dirt.png",
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{name = "default_dirt.png^default_grass_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 1, soil = 1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_node("default:dirt_with_grass_footsteps", {
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description = "Dirt with Grass and Footsteps",
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tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
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{name = "default_dirt.png^default_grass_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 1, soil = 1, not_in_creative_inventory = 1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_node("default:dirt_with_dry_grass", {
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description = "Dirt with Dry Grass",
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tiles = {"default_dry_grass.png",
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"default_dirt.png",
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{name = "default_dirt.png^default_dry_grass_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 1, soil = 0},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.4},
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}),
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})
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minetest.register_node("default:dirt_with_snow", {
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description = "Dirt with Snow",
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tiles = {"default_snow.png", "default_dirt.png",
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{name = "default_dirt.png^default_snow_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 1, soil = 0},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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}),
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})
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minetest.register_node("default:sand", {
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description = "Sand",
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tiles = {"default_sand.png"},
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groups = {crumbly = 2, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:desert_sand", {
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description = "Desert Sand",
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tiles = {"default_desert_sand.png"},
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groups = {crumbly = 2, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("default:gravel", {
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description = "Gravel",
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tiles = {"default_gravel.png"},
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groups = {crumbly = 2, falling_node = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.5},
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dug = {name = "default_gravel_footstep", gain = 1.0},
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}),
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})
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minetest.register_node("default:clay", {
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description = "Clay",
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tiles = {"default_clay.png"},
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groups = {crumbly = 1},
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drop = 'default:clay_lump 4',
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("default:snow", {
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description = "Snow",
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tiles = {"default_snow.png"},
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inventory_image = "default_snowball.png",
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wield_image = "default_snowball.png",
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paramtype = "light",
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buildable_to = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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},
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},
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groups = {crumbly = 2, falling_node = 1, puts_out_fire = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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dug = {name = "default_snow_footstep", gain = 0.75},
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}),
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--[[
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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end
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end,]]
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})
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minetest.register_node("default:snowblock", {
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description = "Snow Block",
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tiles = {"default_snow.png"},
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groups = {crumbly = 2, puts_out_fire = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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dug = {name = "default_snow_footstep", gain = 0.75},
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}),
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})
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minetest.register_node("default:ice", {
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description = "Ice",
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tiles = {"default_ice.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky = 1, puts_out_fire = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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--
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-- Trees
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--
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--DEAD TREE
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minetest.register_node("default:dead_tree", {
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description = "Dead Tree",
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tiles = {"default_dead_tree_top.png", "default_dead_tree_top.png", "default_dead_tree.png"},
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is_ground_content = false,
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groups = {tree=1,choppy=2 ,flammable=1},
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sounds = default.node_sound_wood_defaults(),
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drop = 'default:dead_tree',
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stack_max = 20,
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})
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minetest.register_node("default:tree", {
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description = "Tree",
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_dead_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_node("default:wood", {
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description = "Wooden Planks",
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tiles = {"default_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:sapling", {
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description = "Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_sapling.png"},
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inventory_image = "default_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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--minetest.register_alias("default:leaves", "default:inv")
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minetest.register_node("default:leaves", {
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description = "Leaves",
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drawtype = "allfaces_optional",
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waving = 1,
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visual_scale = 1.3,
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tiles = {"default_dead_leaves.png"},
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special_tiles = {"default_leaves_simple.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'default:stick'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:apple", {
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description = "Apple",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_apple.png"},
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inventory_image = "default_apple.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 3, leafdecay_drop = 1},
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name = "default:apple", param2 = 1})
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end
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end,
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})
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minetest.register_node("default:jungletree", {
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description = "Jungle Tree",
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tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
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"default_dead_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_node("default:junglewood", {
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description = "Junglewood Planks",
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tiles = {"default_junglewood.png"},
|
|
is_ground_content = false,
|
|
groups = {choppy = 2, flammable = 3, wood = 1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
--minetest.register_alias("default:jungleleaves", "default:inv")
|
|
minetest.register_node("default:jungleleaves", {
|
|
description = "Jungle Leaves",
|
|
drawtype = "allfaces_optional",
|
|
waving = 1,
|
|
visual_scale = 1.3,
|
|
tiles = {"default_dead_leaves.png"},
|
|
--special_tiles = {"default_jungleleaves_simple.png"},
|
|
paramtype = "light",
|
|
is_ground_content = false,
|
|
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{items = {'default:junglesapling'}, rarity = 20},
|
|
{items = {'default:stick'}}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
after_place_node = default.after_place_leaves,
|
|
})
|
|
|
|
minetest.register_node("default:junglesapling", {
|
|
description = "Jungle Sapling",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tiles = {"default_junglesapling.png"},
|
|
inventory_image = "default_junglesapling.png",
|
|
wield_image = "default_junglesapling.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
|
},
|
|
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
|
attached_node = 1, sapling = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:pine_tree", {
|
|
description = "Pine Tree",
|
|
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
|
|
"default_dead_tree.png"},
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = {tree = 1, choppy = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
on_place = minetest.rotate_node
|
|
})
|
|
|
|
minetest.register_node("default:pine_wood", {
|
|
description = "Pine Wood Planks",
|
|
tiles = {"default_pine_wood.png"},
|
|
is_ground_content = false,
|
|
groups = {choppy = 2, flammable = 3, wood = 1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
|
|
--minetest.register_alias("default:pine_needles", "default:inv")
|
|
minetest.register_node("default:pine_needles",{
|
|
description = "Pine Needles",
|
|
drawtype = "allfaces_optional",
|
|
visual_scale = 1.3,
|
|
tiles = {"default_dead_needles.png"},
|
|
waving = 1,
|
|
paramtype = "light",
|
|
is_ground_content = false,
|
|
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{items = {"default:pine_sapling"}, rarity = 20},
|
|
{items = {"default:stick"}}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
after_place_node = default.after_place_leaves,
|
|
})
|
|
|
|
minetest.register_node("default:pine_sapling", {
|
|
description = "Pine Sapling",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tiles = {"default_pine_sapling.png"},
|
|
inventory_image = "default_pine_sapling.png",
|
|
wield_image = "default_pine_sapling.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
|
},
|
|
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
|
attached_node = 1, sapling = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:acacia_tree", {
|
|
description = "Acacia Tree",
|
|
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
|
|
"default_dead_tree.png"},
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
groups = {tree = 1, choppy = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
on_place = minetest.rotate_node
|
|
})
|
|
|
|
minetest.register_node("default:acacia_wood", {
|
|
description = "Acacia Wood Planks",
|
|
tiles = {"default_acacia_wood.png"},
|
|
is_ground_content = false,
|
|
groups = {choppy = 2, flammable = 3, wood = 1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
|
|
--minetest.register_alias("default:acacia_leaves", "default:inv")
|
|
minetest.register_node("default:acacia_leaves", {
|
|
description = "Acacia Leaves",
|
|
drawtype = "allfaces_optional",
|
|
visual_scale = 1.3,
|
|
tiles = {"default_dead_leaves.png"},
|
|
waving = 1,
|
|
paramtype = "light",
|
|
is_ground_content = false,
|
|
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{items = {"default:acacia_sapling"}, rarity = 20},
|
|
{items = {"default:stick"}}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
after_place_node = default.after_place_leaves,
|
|
})
|
|
|
|
minetest.register_node("default:acacia_sapling", {
|
|
description = "Acacia Tree Sapling",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tiles = {"default_acacia_sapling.png"},
|
|
inventory_image = "default_acacia_sapling.png",
|
|
wield_image = "default_acacia_sapling.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
|
},
|
|
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
|
attached_node = 1, sapling = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
})
|
|
|
|
--
|
|
-- Ores
|
|
--
|
|
|
|
minetest.register_node("default:stone_with_coal", {
|
|
description = "Coal Ore",
|
|
tiles = {"default_stone.png^default_mineral_coal.png"},
|
|
groups = {cracky = 3},
|
|
drop = 'default:coal_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:desert_stone_with_coal", {
|
|
description = "Coal Ore",
|
|
tiles = {"default_desert_stone.png^default_mineral_coal.png"},
|
|
groups = {cracky = 3},
|
|
drop = 'default:coal_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:coalblock", {
|
|
description = "Coal Block",
|
|
tiles = {"default_coal_block.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 3},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:stone_with_iron", {
|
|
description = "Iron Ore",
|
|
tiles = {"default_stone.png^default_mineral_iron.png"},
|
|
groups = {cracky = 2},
|
|
drop = 'default:iron_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:desert_stone_with_iron", {
|
|
description = "Iron Ore",
|
|
tiles = {"default_desert_stone.png^default_mineral_iron.png"},
|
|
groups = {cracky = 2},
|
|
drop = 'default:iron_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:steelblock", {
|
|
description = "Steel Block",
|
|
tiles = {"default_steel_block.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 1, level = 2},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:stone_with_copper", {
|
|
description = "Copper Ore",
|
|
tiles = {"default_stone.png^default_mineral_copper.png"},
|
|
groups = {cracky = 2},
|
|
drop = 'default:copper_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:copperblock", {
|
|
description = "Copper Block",
|
|
tiles = {"default_copper_block.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 1, level = 2},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:bronzeblock", {
|
|
description = "Bronze Block",
|
|
tiles = {"default_bronze_block.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 1, level = 2},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node("default:stone_with_gold", {
|
|
description = "Gold Ore",
|
|
tiles = {"default_stone.png^default_mineral_gold.png"},
|
|
groups = {cracky = 2},
|
|
drop = "default:gold_lump",
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:desert_stone_with_gold", {
|
|
description = "Gold Ore",
|
|
tiles = {"default_desert_stone.png^default_mineral_gold.png"},
|
|
groups = {cracky = 2},
|
|
drop = "default:gold_lump",
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:goldblock", {
|
|
description = "Gold Block",
|
|
tiles = {"default_gold_block.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 1},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:stone_with_diamond", {
|
|
description = "Diamond Ore",
|
|
tiles = {"default_stone.png^default_mineral_diamond.png"},
|
|
groups = {cracky = 1},
|
|
drop = "default:diamond",
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:diamondblock", {
|
|
description = "Diamond Block",
|
|
tiles = {"default_diamond_block.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 1, level = 3},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
----NEW CRAFT FOR MESE
|
|
minetest.register_node("default:mese_crystal_fragment_stasis", {
|
|
description = "Mese Fragment Stasis Cube --Cook to release",
|
|
tiles = {"default_ice.png^default_obsidian_glass.png^default_mese_crystal_fragment.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 1, level = 3},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
})
|
|
|
|
|
|
--
|
|
-- Plantlife (non-cubic)
|
|
--
|
|
|
|
minetest.register_node("default:cactus", {
|
|
description = "Cactus",
|
|
tiles = {"default_cactus_top.png", "default_cactus_top.png",
|
|
"default_cactus_side.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {snappy = 1, choppy = 3, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
on_place = minetest.rotate_node,
|
|
|
|
after_dig_node = function(pos, node, metadata, digger)
|
|
default.dig_up(pos, node, digger)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("default:papyrus", {
|
|
description = "Papyrus",
|
|
drawtype = "plantlike",
|
|
tiles = {"default_papyrus.png"},
|
|
inventory_image = "default_papyrus.png",
|
|
wield_image = "default_papyrus.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
|
|
},
|
|
groups = {snappy = 3, flammable = 2},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
after_dig_node = function(pos, node, metadata, digger)
|
|
default.dig_up(pos, node, digger)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("default:dry_shrub", {
|
|
description = "Dry Shrub",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
visual_scale = 1.0,
|
|
tiles = {"default_dry_shrub.png"},
|
|
inventory_image = "default_dry_shrub.png",
|
|
wield_image = "default_dry_shrub.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
groups = {snappy = 3, flammable = 3, attached_node = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
})
|
|
|
|
minetest.register_node("default:junglegrass", {
|
|
description = "Jungle Grass",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
visual_scale = 1.3,
|
|
tiles = {"default_junglegrass.png"},
|
|
inventory_image = "default_junglegrass.png",
|
|
wield_image = "default_junglegrass.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
})
|
|
|
|
|
|
minetest.register_node("default:grass_1", {
|
|
description = "Grass",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
tiles = {"default_grass_1.png"},
|
|
-- Use texture of a taller grass stage in inventory
|
|
inventory_image = "default_grass_3.png",
|
|
wield_image = "default_grass_3.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
-- place a random grass node
|
|
local stack = ItemStack("default:grass_" .. math.random(1,5))
|
|
local ret = minetest.item_place(stack, placer, pointed_thing)
|
|
return ItemStack("default:grass_1 " ..
|
|
itemstack:get_count() - (1 - ret:get_count()))
|
|
end,
|
|
})
|
|
|
|
for i = 2, 5 do
|
|
minetest.register_node("default:grass_" .. i, {
|
|
description = "Grass",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
tiles = {"default_grass_" .. i .. ".png"},
|
|
inventory_image = "default_grass_" .. i .. ".png",
|
|
wield_image = "default_grass_" .. i .. ".png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
drop = "default:grass_1",
|
|
groups = {snappy = 3, flammable = 3, flora = 1,
|
|
attached_node = 1, not_in_creative_inventory = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
})
|
|
end
|
|
|
|
|
|
minetest.register_node("default:dry_grass_1", {
|
|
description = "Dry Grass",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
tiles = {"default_dry_grass_1.png"},
|
|
inventory_image = "default_dry_grass_3.png",
|
|
wield_image = "default_dry_grass_3.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
-- place a random dry grass node
|
|
local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
|
|
local ret = minetest.item_place(stack, placer, pointed_thing)
|
|
return ItemStack("default:dry_grass_1 " ..
|
|
itemstack:get_count() - (1 - ret:get_count()))
|
|
end,
|
|
})
|
|
|
|
for i = 2, 5 do
|
|
minetest.register_node("default:dry_grass_" .. i, {
|
|
description = "Dry Grass",
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
tiles = {"default_dry_grass_" .. i .. ".png"},
|
|
inventory_image = "default_dry_grass_" .. i .. ".png",
|
|
wield_image = "default_dry_grass_" .. i .. ".png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
groups = {snappy = 3, flammable = 3, flora = 1,
|
|
attached_node = 1, not_in_creative_inventory=1},
|
|
drop = "default:dry_grass_1",
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
},
|
|
})
|
|
end
|
|
|
|
--
|
|
-- Liquids
|
|
--
|
|
|
|
--BUT FIRST WE ADD SOME RADIOACTIVITY FROM THE TECHNIC MOD
|
|
--20151206 DECIDED TO EVENTUALLY MOVE THIS INTO THE RADIATION HUD.
|
|
--MOVED AND TESTING NEW RADIATION HUD.
|
|
--KEEPING THIS CODE FOR POSSIBLE HUD FAILURE.
|
|
----------------------------------------
|
|
|
|
|
|
if not vector.length_square then
|
|
vector.length_square = function (v)
|
|
return v.x*v.x + v.y*v.y + v.z*v.z
|
|
end
|
|
end
|
|
|
|
-- radioactivity
|
|
|
|
-- Radiation resistance represents the extent to which a material
|
|
-- attenuates radiation passing through it; i.e., how good a radiation
|
|
-- shield it is. This is identified per node type. For materials that
|
|
-- exist in real life, the radiation resistance value that this system
|
|
-- uses for a node type consisting of a solid cube of that material is the
|
|
-- (approximate) number of halvings of ionising radiation that is achieved
|
|
-- by a metre of the material in real life. This is approximately
|
|
-- proportional to density, which provides a good way to estimate it.
|
|
-- Homogeneous mixtures of materials have radiation resistance computed
|
|
-- by a simple weighted mean. Note that the amount of attenuation that
|
|
-- a material achieves in-game is not required to be (and is not) the
|
|
-- same as the attenuation achieved in real life.
|
|
--
|
|
-- Radiation resistance for a node type may be specified in the node
|
|
-- definition, under the key "radiation_resistance". As an interim
|
|
-- measure, until node definitions widely include this, this code
|
|
-- knows a bunch of values for particular node types in several mods,
|
|
-- and values for groups of node types. The node definition takes
|
|
-- precedence if it specifies a value. Nodes for which no value at
|
|
-- all is known are taken to provide no radiation resistance at all;
|
|
-- this is appropriate for the majority of node types. Only node types
|
|
-- consisting of a fairly homogeneous mass of material should report
|
|
-- non-zero radiation resistance; anything with non-uniform geometry
|
|
-- or complex internal structure should show no radiation resistance.
|
|
-- Fractional resistance values are permitted; two significant figures
|
|
-- is the recommended precision.
|
|
local default_radiation_resistance_per_node = {
|
|
["default:brick"] = 13,
|
|
["default:bronzeblock"] = 45,
|
|
["default:clay"] = 15,
|
|
["default:coalblock"] = 9.6,
|
|
["default:cobble"] = 15,
|
|
["default:copperblock"] = 46,
|
|
["default:desert_cobble"] = 15,
|
|
["default:desert_sand"] = 10,
|
|
["default:desert_stone"] = 17,
|
|
["default:desert_stonebrick"] = 17,
|
|
["default:diamondblock"] = 24,
|
|
["default:dirt"] = 8.2,
|
|
["default:dirt_with_grass"] = 8.2,
|
|
["default:dry_dirt"] = 8.2,
|
|
["default:dirt_with_dry_grass"] = 8.2,
|
|
["default:dirt_with_grass_footsteps"] = 8.2,
|
|
["default:dirt_with_snow"] = 8.2,
|
|
["default:glass"] = 17,
|
|
["default:goldblock"] = 170,
|
|
["default:gravel"] = 10,
|
|
["default:ice"] = 5.6,
|
|
["default:lava_flowing"] = 8.5,
|
|
["default:lava_source"] = 17,
|
|
["default:mese"] = 21,
|
|
["default:mossycobble"] = 15,
|
|
["default:nyancat"] = 1000,
|
|
["default:nyancat_rainbow"] = 1000,
|
|
["default:obsidian"] = 18,
|
|
["default:obsidian_glass"] = 18,
|
|
["default:sand"] = 10,
|
|
["default:sandstone"] = 15,
|
|
["default:sandstonebrick"] = 15,
|
|
["default:snowblock"] = 1.7,
|
|
["default:steelblock"] = 40,
|
|
["default:stone"] = 17,
|
|
["default:stone_with_coal"] = 16,
|
|
["default:stone_with_copper"] = 20,
|
|
["default:stone_with_diamond"] = 18,
|
|
["default:stone_with_gold"] = 34,
|
|
["default:stone_with_iron"] = 20,
|
|
["default:stone_with_mese"] = 17,
|
|
["default:stonebrick"] = 17,
|
|
["default:water_flowing"] = 2.8,
|
|
["default:water_source"] = 5.6,
|
|
["farming:desert_sand_soil"] = 10,
|
|
["farming:desert_sand_soil_wet"] = 10,
|
|
["farming:soil"] = 8.2,
|
|
["farming:soil_wet"] = 8.2,
|
|
["glooptest:akalin_crystal_glass"] = 21,
|
|
["glooptest:akalinblock"] = 40,
|
|
["glooptest:alatro_crystal_glass"] = 21,
|
|
["glooptest:alatroblock"] = 40,
|
|
["glooptest:amethystblock"] = 18,
|
|
["glooptest:arol_crystal_glass"] = 21,
|
|
["glooptest:crystal_glass"] = 21,
|
|
["glooptest:emeraldblock"] = 19,
|
|
["glooptest:heavy_crystal_glass"] = 21,
|
|
["glooptest:mineral_akalin"] = 20,
|
|
["glooptest:mineral_alatro"] = 20,
|
|
["glooptest:mineral_amethyst"] = 17,
|
|
["glooptest:mineral_arol"] = 20,
|
|
["glooptest:mineral_desert_coal"] = 16,
|
|
["glooptest:mineral_desert_iron"] = 20,
|
|
["glooptest:mineral_emerald"] = 17,
|
|
["glooptest:mineral_kalite"] = 20,
|
|
["glooptest:mineral_ruby"] = 18,
|
|
["glooptest:mineral_sapphire"] = 18,
|
|
["glooptest:mineral_talinite"] = 20,
|
|
["glooptest:mineral_topaz"] = 18,
|
|
["glooptest:reinforced_crystal_glass"] = 21,
|
|
["glooptest:rubyblock"] = 27,
|
|
["glooptest:sapphireblock"] = 27,
|
|
["glooptest:talinite_crystal_glass"] = 21,
|
|
["glooptest:taliniteblock"] = 40,
|
|
["glooptest:topazblock"] = 24,
|
|
["mesecons_extrawires:mese_powered"] = 21,
|
|
["moreblocks:cactus_brick"] = 13,
|
|
["moreblocks:cactus_checker"] = 8.5,
|
|
["moreblocks:circle_stone_bricks"] = 17,
|
|
["moreblocks:clean_glass"] = 17,
|
|
["moreblocks:coal_checker"] = 9.0,
|
|
["moreblocks:coal_glass"] = 17,
|
|
["moreblocks:coal_stone"] = 17,
|
|
["moreblocks:coal_stone_bricks"] = 17,
|
|
["moreblocks:glow_glass"] = 17,
|
|
["moreblocks:grey_bricks"] = 15,
|
|
["moreblocks:iron_checker"] = 11,
|
|
["moreblocks:iron_glass"] = 17,
|
|
["moreblocks:iron_stone"] = 17,
|
|
["moreblocks:iron_stone_bricks"] = 17,
|
|
["moreblocks:plankstone"] = 9.3,
|
|
["moreblocks:split_stone_tile"] = 15,
|
|
["moreblocks:split_stone_tile_alt"] = 15,
|
|
["moreblocks:stone_tile"] = 15,
|
|
["moreblocks:super_glow_glass"] = 17,
|
|
["moreblocks:tar"] = 7.0,
|
|
["moreblocks:wood_tile"] = 1.7,
|
|
["moreblocks:wood_tile_center"] = 1.7,
|
|
["moreblocks:wood_tile_down"] = 1.7,
|
|
["moreblocks:wood_tile_flipped"] = 1.7,
|
|
["moreblocks:wood_tile_full"] = 1.7,
|
|
["moreblocks:wood_tile_left"] = 1.7,
|
|
["moreblocks:wood_tile_right"] = 1.7,
|
|
["moreblocks:wood_tile_up"] = 1.7,
|
|
["moreores:mineral_mithril"] = 18,
|
|
["moreores:mineral_silver"] = 21,
|
|
["moreores:mineral_tin"] = 19,
|
|
["moreores:mithril_block"] = 26,
|
|
["moreores:silver_block"] = 53,
|
|
["moreores:tin_block"] = 37,
|
|
["snow:snow_brick"] = 2.8,
|
|
["technic:brass_block"] = 43,
|
|
["technic:carbon_steel_block"] = 40,
|
|
["technic:cast_iron_block"] = 40,
|
|
["technic:chernobylite_block"] = 40,
|
|
["technic:chromium_block"] = 37,
|
|
["technic:corium_flowing"] = 40,
|
|
["technic:corium_source"] = 80,
|
|
["technic:granite"] = 18,
|
|
["technic:marble"] = 18,
|
|
["technic:marble_bricks"] = 18,
|
|
["technic:mineral_chromium"] = 19,
|
|
["technic:mineral_uranium"] = 71,
|
|
["technic:mineral_zinc"] = 19,
|
|
["technic:stainless_steel_block"] = 40,
|
|
["technic:uranium_block"] = 500,
|
|
["technic:zinc_block"] = 36,
|
|
["tnt:tnt"] = 11,
|
|
["tnt:tnt_burning"] = 11,
|
|
}
|
|
local default_radiation_resistance_per_group = {
|
|
concrete = 16,
|
|
tree = 3.4,
|
|
wood = 1.7,
|
|
}
|
|
local cache_radiation_resistance = {}
|
|
local function node_radiation_resistance(nodename)
|
|
local eff = cache_radiation_resistance[nodename]
|
|
if eff then return eff end
|
|
local def = minetest.registered_nodes[nodename] or {groups={}}
|
|
eff = def.radiation_resistance or default_radiation_resistance_per_node[nodename]
|
|
if not eff then
|
|
for g, v in pairs(def.groups) do
|
|
if v > 0 and default_radiation_resistance_per_group[g] then
|
|
eff = default_radiation_resistance_per_group[g]
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if not eff then eff = 0 end
|
|
cache_radiation_resistance[nodename] = eff
|
|
return eff
|
|
end
|
|
|
|
|
|
-- Radioactive nodes cause damage to nearby players. The damage
|
|
-- effect depends on the intrinsic strength of the radiation source,
|
|
-- the distance between the source and the player, and the shielding
|
|
-- effect of the intervening material. These determine a rate of damage;
|
|
-- total damage caused is the integral of this over time.
|
|
--
|
|
-- In the absence of effective shielding, for a specific source the
|
|
-- damage rate varies realistically in inverse proportion to the square
|
|
-- of the distance. (Distance is measured to the player's abdomen,
|
|
-- not to the nominal player position which corresponds to the foot.)
|
|
-- However, if the player is inside a non-walkable (liquid or gaseous)
|
|
-- radioactive node, the nominal distance could go to zero, yielding
|
|
-- infinite damage. In that case, the player's body is displacing the
|
|
-- radioactive material, so the effective distance should remain non-zero.
|
|
-- We therefore apply a lower distance bound of sqrt(0.75) m, which is
|
|
-- the maximum distance one can get from the node centre within the node.
|
|
--
|
|
-- A radioactive node is identified by being in the "radioactive" group,
|
|
-- and the group value signifies the strength of the radiation source.
|
|
-- The group value is the distance in metres from a node at which an
|
|
-- unshielded player will be damaged by 0.25 HP/s. Or, equivalently, it
|
|
-- is half the square root of the damage rate in HP/s that an unshielded
|
|
-- player 1 m away will take.
|
|
--
|
|
-- Shielding is assessed by sampling every 0.25 m along the path
|
|
-- from the source to the player, ignoring the source node itself.
|
|
-- The summed radiation resistance values from the sampled nodes yield
|
|
-- a measure of the total amount of radiation resistance on the path.
|
|
-- As in reality, shielding causes exponential attenuation of radiation.
|
|
-- However, the effect is scaled down relative to real life: each
|
|
-- metre-point of shielding, corresponding to a real-life halving of
|
|
-- radiation, reduces radiation by 0.01 nepers (a factor of about 1.01).
|
|
-- This scales down the difference between shielded and unshielded safe
|
|
-- distances, avoiding the latter becoming impractically large.
|
|
--
|
|
-- Damage is processed at rates down to 0.25 HP/s, which in the absence of
|
|
-- shielding is attained at the distance specified by the "radioactive"
|
|
-- group value. Computed damage rates below 0.25 HP/s result in no
|
|
-- damage at all to the player. This gives the player an opportunity
|
|
-- to be safe, and limits the range at which source/player interactions
|
|
-- need to be considered.
|
|
local assumed_abdomen_offset = vector.new(0, 1, 0)
|
|
local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset)
|
|
minetest.register_abm({
|
|
nodenames = {"group:radioactive"},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function (pos, node)
|
|
local strength = minetest.registered_nodes[node.name].groups.radioactive
|
|
for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength + assumed_abdomen_offset_length)) do
|
|
if o:is_player() then
|
|
local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
|
|
local dist_sq = vector.length_square(rel)
|
|
local dist = math.sqrt(dist_sq)
|
|
local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
|
|
local intpos = pos
|
|
local resistance = 0
|
|
for intdist = 0.25, dist, 0.25 do
|
|
intpos = vector.add(intpos, dirstep)
|
|
local intnodepos = vector.round(intpos)
|
|
if not vector.equals(intnodepos, pos) then
|
|
resistance = resistance + node_radiation_resistance(minetest.get_node(intnodepos).name)
|
|
end
|
|
end
|
|
local dmg_rate = 0.25 * strength*strength * math.exp(-0.0025*resistance) / math.max(0.75, dist_sq)
|
|
if dmg_rate >= 0.25 then
|
|
local dmg_int = math.floor(dmg_rate)
|
|
if math.random() < dmg_rate-dmg_int then
|
|
dmg_int = dmg_int + 1
|
|
end
|
|
if dmg_int > 0 then
|
|
o:set_hp(math.max(o:get_hp() - dmg_int, 0))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
|
|
|
|
minetest.register_node("default:toxic_water_source", {
|
|
description = "Toxic_Water Source",
|
|
inventory_image = minetest.inventorycube("default_toxic_water.png"),
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "default_toxic_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style water source material (mostly unused)
|
|
{
|
|
name = "default_toxic_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
alpha = 240,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "default:toxic_water_flowing",
|
|
liquid_alternative_source = "default:toxic_water_source",
|
|
liquid_viscosity =3,
|
|
damage_per_second = 3*2,
|
|
post_effect_color = {a = 255, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1, radioactive = (state == "source" and 2 or 2),},
|
|
})
|
|
|
|
--NOTES:
|
|
-- radioactive = (state == "source" and 32 or 16),
|
|
--THIS IS DEFAULT SETTING FROM TECHNIC
|
|
|
|
|
|
|
|
minetest.register_node("default:toxic_water_flowing", {
|
|
description = "Toxic_Flowing Water",
|
|
inventory_image = minetest.inventorycube("default_toxic_water.png"),
|
|
drawtype = "flowingliquid",
|
|
tiles = {"default_toxic_water.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_toxic_water_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "default_toxic_water_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 240,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "default:toxic_water_flowing",
|
|
liquid_alternative_source = "default:toxic_water_source",
|
|
liquid_viscosity = 2,
|
|
damage_per_second = 2*2,
|
|
post_effect_color = {a = 255, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1, radioactive = (state == "source" and 2 or 2),},
|
|
})
|
|
|
|
--[[--FOR REF
|
|
-- Quicksand (old style, sinking inside shows black instead of yellow effect,
|
|
-- works ok with noclip enabled though)
|
|
minetest.register_node("ethereal:quicksand", {
|
|
description = "Quicksand",
|
|
tiles = {"default_sand.png"},
|
|
drop = "default:sand",
|
|
liquid_viscosity = 15,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "ethereal:quicksand",
|
|
liquid_alternative_source = "ethereal:quicksand",
|
|
liquid_renewable = false,
|
|
liquid_range = 0,
|
|
drowning = 1,
|
|
walkable = false,
|
|
climbable = false,
|
|
post_effect_color = { r=230, g=210, b=160, a=245 },
|
|
groups = {crumbly=3, falling_node=1, sand=1, liquid=3, disable_jump=1},
|
|
sounds = default.node_sound_sand_defaults(),
|
|
})
|
|
|
|
]]
|
|
|
|
minetest.register_node("default:mud", {
|
|
description = "Mud Source",
|
|
inventory_image = minetest.inventorycube("default_mud.png"),
|
|
drawtype = "liquid",
|
|
tiles = {"default_mud.png"},
|
|
--[[ tiles = {
|
|
{
|
|
name = "default_mud_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style water source material (mostly unused)
|
|
{
|
|
name = "default_mud_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},]]
|
|
alpha = 255,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
damage_per_second = 3*2,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "default:mud_flowing",
|
|
liquid_alternative_source = "default:mud",
|
|
liquid_viscosity = 18,
|
|
post_effect_color = {a = 255, r = 43, g = 23, b = 9},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1, radioactive = (state == "source" and 0.5 or 0.5),},
|
|
})
|
|
|
|
minetest.register_node("default:mud_flowing", {
|
|
description = "Flowing mud",
|
|
inventory_image = minetest.inventorycube("default_mud.png"),
|
|
drawtype = "liquid",--change to liquid for a solid look
|
|
tiles = {"default_mud.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_mud_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "default_mud_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 250,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
damage_per_second = 3*2,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "default:mud_flowing",
|
|
liquid_alternative_source = "default:mud",
|
|
liquid_viscosity = 19,
|
|
post_effect_color = {a = 255, r = 43, g = 23, b = 9},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1, radioactive = (state == "source" and 0.5 or 0.5),},
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
minetest.register_node("default:water_source", {
|
|
description = "Water Source",
|
|
inventory_image = minetest.inventorycube("default_water.png"),
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "default_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style water source material (mostly unused)
|
|
{
|
|
name = "default_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "default:water_flowing",
|
|
liquid_alternative_source = "default:water_source",
|
|
liquid_viscosity = 1,
|
|
post_effect_color = {a = 120, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1, radioactive =1},
|
|
})
|
|
|
|
minetest.register_node("default:water_flowing", {
|
|
description = "Flowing Water",
|
|
inventory_image = minetest.inventorycube("default_water.png"),
|
|
drawtype = "flowingliquid",
|
|
tiles = {"default_water.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_water_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "default_water_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "default:water_flowing",
|
|
liquid_alternative_source = "default:water_source",
|
|
liquid_viscosity = 1,
|
|
post_effect_color = {a = 120, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1, radioactive =1},
|
|
})
|
|
|
|
|
|
minetest.register_node("default:river_water_source", {
|
|
description = "River Water Source",
|
|
inventory_image = minetest.inventorycube("default_river_water.png"),
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "default_river_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
{
|
|
name = "default_river_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "default:river_water_flowing",
|
|
liquid_alternative_source = "default:river_water_source",
|
|
liquid_viscosity = 1,
|
|
liquid_renewable = false,
|
|
liquid_range = 2,
|
|
post_effect_color = {a = 120, r = 30, g = 76, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1},
|
|
})
|
|
|
|
minetest.register_node("default:river_water_flowing", {
|
|
description = "Flowing River Water",
|
|
inventory_image = minetest.inventorycube("default_river_water.png"),
|
|
drawtype = "flowingliquid",
|
|
tiles = {"default_river_water.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_river_water_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "default_river_water_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "default:river_water_flowing",
|
|
liquid_alternative_source = "default:river_water_source",
|
|
liquid_viscosity = 1,
|
|
liquid_renewable = false,
|
|
liquid_range = 2,
|
|
post_effect_color = {a = 120, r = 30, g = 76, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1},
|
|
})
|
|
|
|
|
|
minetest.register_node("default:lava_source", {
|
|
description = "Lava Source",
|
|
inventory_image = minetest.inventorycube("default_lava.png"),
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "default_lava_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style lava source material (mostly unused)
|
|
{
|
|
name = "default_lava_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
paramtype = "light",
|
|
light_source = default.LIGHT_MAX - 1,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "default:lava_flowing",
|
|
liquid_alternative_source = "default:lava_source",
|
|
liquid_viscosity = 7,
|
|
liquid_renewable = false,
|
|
damage_per_second = 4 * 2,
|
|
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
|
|
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
|
|
})
|
|
|
|
minetest.register_node("default:lava_flowing", {
|
|
description = "Flowing Lava",
|
|
inventory_image = minetest.inventorycube("default_lava.png"),
|
|
drawtype = "flowingliquid",
|
|
tiles = {"default_lava.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_lava_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.3,
|
|
},
|
|
},
|
|
{
|
|
name = "default_lava_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.3,
|
|
},
|
|
},
|
|
},
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
light_source = default.LIGHT_MAX - 1,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "default:lava_flowing",
|
|
liquid_alternative_source = "default:lava_source",
|
|
liquid_viscosity = 7,
|
|
liquid_renewable = false,
|
|
damage_per_second = 4 * 2,
|
|
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
|
|
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
|
|
not_in_creative_inventory = 1},
|
|
})
|
|
|
|
--
|
|
-- Tools / "Advanced" crafting / Non-"natural"
|
|
--
|
|
|
|
minetest.register_node("default:torch", {
|
|
description = "Torch",
|
|
drawtype = "torchlike",
|
|
tiles = {
|
|
{
|
|
name = "default_torch_on_floor_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0
|
|
},
|
|
},
|
|
{
|
|
name="default_torch_on_ceiling_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0
|
|
},
|
|
},
|
|
{
|
|
name="default_torch_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0
|
|
},
|
|
},
|
|
},
|
|
inventory_image = "default_torch_on_floor.png",
|
|
wield_image = "default_torch_on_floor.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
light_source = default.LIGHT_MAX - 1,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
|
|
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
|
|
wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
|
|
},
|
|
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
|
|
legacy_wallmounted = true,
|
|
sounds = default.node_sound_defaults(),
|
|
})
|
|
|
|
|
|
local chest_formspec =
|
|
"size[8,9]" ..
|
|
default.gui_bg ..
|
|
default.gui_bg_img ..
|
|
default.gui_slots ..
|
|
"list[current_name;main;0,0.3;8,4;]" ..
|
|
"list[current_player;main;0,4.85;8,1;]" ..
|
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
|
"listring[current_name;main]" ..
|
|
"listring[current_player;main]" ..
|
|
default.get_hotbar_bg(0,4.85)
|
|
|
|
local function get_locked_chest_formspec(pos)
|
|
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
|
local formspec =
|
|
"size[8,9]" ..
|
|
default.gui_bg ..
|
|
default.gui_bg_img ..
|
|
default.gui_slots ..
|
|
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
|
|
"list[current_player;main;0,4.85;8,1;]" ..
|
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
|
"listring[nodemeta:" .. spos .. ";main]" ..
|
|
"listring[current_player;main]" ..
|
|
default.get_hotbar_bg(0,4.85)
|
|
return formspec
|
|
end
|
|
|
|
local function has_locked_chest_privilege(meta, player)
|
|
if player:get_player_name() ~= meta:get_string("owner") then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
minetest.register_node("default:chest", {
|
|
description = "Chest",
|
|
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {choppy = 2},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", chest_formspec)
|
|
meta:set_string("infotext", "Chest")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main")
|
|
end,
|
|
on_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("default:chest_locked", {
|
|
description = "Locked Chest",
|
|
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {choppy = 2},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
after_place_node = function(pos, placer)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("owner", placer:get_player_name() or "")
|
|
meta:set_string("infotext", "Locked Chest (owned by " ..
|
|
meta:get_string("owner") .. ")")
|
|
end,
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", "Locked Chest")
|
|
meta:set_string("owner", "")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8 * 4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
|
|
end,
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return count
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to locked chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from locked chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
if has_locked_chest_privilege(meta, clicker) then
|
|
minetest.show_formspec(
|
|
clicker:get_player_name(),
|
|
"default:chest_locked",
|
|
get_locked_chest_formspec(pos)
|
|
)
|
|
end
|
|
end,
|
|
on_blast = function() end,
|
|
})
|
|
|
|
|
|
local bookshelf_formspec =
|
|
"size[8,7;]" ..
|
|
default.gui_bg ..
|
|
default.gui_bg_img ..
|
|
default.gui_slots ..
|
|
"list[context;books;0,0.3;8,2;]" ..
|
|
"list[current_player;main;0,2.85;8,1;]" ..
|
|
"list[current_player;main;0,4.08;8,3;8]" ..
|
|
"listring[context;books]" ..
|
|
"listring[current_player;main]" ..
|
|
default.get_hotbar_bg(0,2.85)
|
|
|
|
minetest.register_node("default:bookshelf", {
|
|
description = "Bookshelf",
|
|
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
|
|
is_ground_content = false,
|
|
groups = {choppy = 3, flammable = 3},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", bookshelf_formspec)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("books", 8 * 2)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("books")
|
|
end,
|
|
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local to_stack = inv:get_stack(listname, index)
|
|
if listname == "books" then
|
|
if minetest.get_item_group(stack:get_name(), "book") ~= 0
|
|
and to_stack:is_empty() then
|
|
return 1
|
|
else
|
|
return 0
|
|
end
|
|
end
|
|
end,
|
|
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local stack = inv:get_stack(from_list, from_index)
|
|
local to_stack = inv:get_stack(to_list, to_index)
|
|
if to_list == "books" then
|
|
if minetest.get_item_group(stack:get_name(), "book") ~= 0
|
|
and to_stack:is_empty() then
|
|
return 1
|
|
else
|
|
return 0
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_node("default:sign_wall", {
|
|
description = "Sign",
|
|
drawtype = "nodebox",
|
|
tiles = {"default_sign.png"},
|
|
inventory_image = "default_sign_wall.png",
|
|
wield_image = "default_sign_wall.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
node_box = {
|
|
type = "wallmounted",
|
|
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
|
|
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
|
|
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
|
|
},
|
|
groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
|
|
legacy_wallmounted = true,
|
|
sounds = default.node_sound_defaults(),
|
|
|
|
on_construct = function(pos)
|
|
--local n = minetest.get_node(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", "field[text;;${text}]")
|
|
meta:set_string("infotext", "\"\"")
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
|
|
if minetest.is_protected(pos, sender:get_player_name()) then
|
|
minetest.record_protection_violation(pos, sender:get_player_name())
|
|
return
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
if not fields.text then return end
|
|
minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
|
|
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
|
|
meta:set_string("text", fields.text)
|
|
meta:set_string("infotext", '"' .. fields.text .. '"')
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_node("default:ladder", {
|
|
description = "Ladder",
|
|
drawtype = "signlike",
|
|
tiles = {"default_ladder.png"},
|
|
inventory_image = "default_ladder.png",
|
|
wield_image = "default_ladder.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
climbable = true,
|
|
is_ground_content = false,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
--wall_top = = <default>
|
|
--wall_bottom = = <default>
|
|
--wall_side = = <default>
|
|
},
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
|
|
legacy_wallmounted = true,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
|
|
local fence_texture =
|
|
"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
|
|
minetest.register_node("default:fence_wood", {
|
|
description = "Wooden Fence",
|
|
drawtype = "fencelike",
|
|
tiles = {"default_wood.png"},
|
|
inventory_image = fence_texture,
|
|
wield_image = fence_texture,
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
|
},
|
|
groups = {choppy = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:glass", {
|
|
description = "Glass",
|
|
drawtype = "glasslike_framed_optional",
|
|
tiles = {"default_glass.png", "default_glass_detail.png"},
|
|
inventory_image = minetest.inventorycube("default_glass.png"),
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:obsidian_glass", {
|
|
description = "Obsidian Glass",
|
|
drawtype = "glasslike",
|
|
tiles = {"default_obsidian_glass.png"},
|
|
paramtype = "light",
|
|
is_ground_content = false,
|
|
sunlight_propagates = true,
|
|
sounds = default.node_sound_glass_defaults(),
|
|
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
|
})
|
|
|
|
|
|
minetest.register_node("default:rail", {
|
|
description = "Rail",
|
|
drawtype = "raillike",
|
|
tiles = {"default_rail.png", "default_rail_curved.png",
|
|
"default_rail_t_junction.png", "default_rail_crossing.png"},
|
|
inventory_image = "default_rail.png",
|
|
wield_image = "default_rail.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
is_ground_content = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
-- but how to specify the dimensions for curved and sideways rails?
|
|
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
|
},
|
|
groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
|
|
connect_to_raillike = minetest.raillike_group("rail")},
|
|
})
|
|
|
|
|
|
minetest.register_node("default:brick", {
|
|
description = "Brick Block",
|
|
tiles = {"default_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 3},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
|
|
minetest.register_node("default:meselamp", {
|
|
description = "Mese Lamp",
|
|
drawtype = "glasslike",
|
|
tiles = {"default_meselamp.png"},
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
light_source = default.LIGHT_MAX,
|
|
})
|
|
|
|
--
|
|
-- Misc
|
|
--
|
|
|
|
minetest.register_node("default:inv", {
|
|
description = "inv",
|
|
tiles = {"default_invis.png"},
|
|
wield_image = "unknown_node.png",
|
|
drawtype = "airlike",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
air_equivalent = true,
|
|
drop = "",
|
|
groups = {not_in_creative_inventory=1},
|
|
})
|
|
|
|
|
|
minetest.register_node("default:cloud", {
|
|
description = "Cloud",
|
|
tiles = {"default_cloud.png"},
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_defaults(),
|
|
groups = {not_in_creative_inventory = 1},
|
|
})
|
|
|
|
minetest.register_node("default:nyancat", {
|
|
description = "Nyan Cat",
|
|
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
|
|
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {cracky = 2},
|
|
is_ground_content = false,
|
|
legacy_facedir_simple = true,
|
|
sounds = default.node_sound_defaults(),
|
|
})
|
|
|
|
minetest.register_node("default:nyancat_rainbow", {
|
|
description = "Nyan Cat Rainbow",
|
|
tiles = {
|
|
"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
|
|
"default_nc_rb.png", "default_nc_rb.png"
|
|
},
|
|
paramtype2 = "facedir",
|
|
groups = {cracky = 2},
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_defaults(),
|
|
})
|