FIX hud and move bits about
@ -2380,7 +2380,7 @@ minetest.register_abm({
|
||||
)
|
||||
end,
|
||||
})
|
||||
|
||||
--[[
|
||||
--crafting
|
||||
minetest.register_craft({
|
||||
output = 'default:chest_universal',
|
||||
@ -2399,6 +2399,7 @@ minetest.register_craft({
|
||||
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
|
||||
}
|
||||
})
|
||||
]]
|
||||
--================================
|
||||
|
||||
|
||||
|
BIN
mods/default/textures/gui_hotbar - Copy.png
Normal file
After Width: | Height: | Size: 284 B |
Before Width: | Height: | Size: 284 B After Width: | Height: | Size: 106 KiB |
@ -1,48 +0,0 @@
|
||||
Minetest mod: HUD bar for armor [hbarmor]
|
||||
=========================================
|
||||
Version: 0.1.0
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
By Wuzzy,
|
||||
|
||||
forked from the mod “Better HUD (and hunger)” [hud]
|
||||
by BlockMen (2013-2014).
|
||||
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod adds a simple HUD bar which displays the current
|
||||
damage of the player's armor (from the 3D Armor mod) as a percentage,
|
||||
this number is of course rounded.
|
||||
100% means the armor is in perfect shape, 0% means the armor
|
||||
is almost destroyed or non-existant.
|
||||
Note that to reach 100%, the player must wear at least 4 different
|
||||
pieces of armor in perfect shape.
|
||||
The armor bar also does not tell anything about the armor's strength,
|
||||
only how worn out it already is.
|
||||
|
||||
By default, the armor bar is hidden if the player wears no armor.
|
||||
|
||||
|
||||
Dependencies:
|
||||
- HUD bars [hudbars], major version 1
|
||||
- 3D Armor [3d_armor] (tested with 0.4.3)
|
||||
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hbarmor_icon.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hbarmor_bar.png - Wuzzy (WTFPL)
|
||||
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013-2014)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
@ -1,37 +0,0 @@
|
||||
minetest.after(0, function()
|
||||
if not armor.def then
|
||||
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
|
||||
HUD_SHOW_ARMOR = false
|
||||
end
|
||||
end)
|
||||
|
||||
function hbarmor.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local def = armor.def[name] or nil
|
||||
if def and def.state and def.count then
|
||||
hbarmor.set_armor(name, def.state, def.count)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hbarmor.set_armor(player_name, ges_state, items)
|
||||
local max_items = 4
|
||||
if items == 5 then
|
||||
max_items = items
|
||||
end
|
||||
local max = max_items * 65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hbarmor.armor[player_name] = lvl* (items * (100 / max_items))
|
||||
|
||||
|
||||
end
|
@ -1,2 +0,0 @@
|
||||
hudbars
|
||||
3d_armor
|
@ -1,9 +0,0 @@
|
||||
-- If true, automatically hides the armor when the player wears no armor.
|
||||
-- Otherwise, the armor bar shows “0%”.
|
||||
|
||||
--hbarmor.autohide = true
|
||||
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
|
||||
-- hbarmor.tick = 0.1
|
@ -1,113 +0,0 @@
|
||||
hbarmor = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbarmor.armor = {}
|
||||
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
hbarmor.player_active = {}
|
||||
|
||||
-- HUD item ids
|
||||
local armor_hud = {}
|
||||
|
||||
hbarmor.tick = 0.1
|
||||
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
hbarmor.autohide = true
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hbarmor").."/hbarmor.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
|
||||
end
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
local hide
|
||||
if hbarmor.autohide then
|
||||
hide = must_hide(name, arm)
|
||||
else
|
||||
hide = false
|
||||
end
|
||||
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
|
||||
end
|
||||
end
|
||||
|
||||
--register and define armor HUD bar
|
||||
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
|
||||
|
||||
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
|
||||
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--armor
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then
|
||||
arm = 0
|
||||
hbarmor.armor[name] = 0
|
||||
end
|
||||
if hbarmor.autohide then
|
||||
-- hide armor bar completely when there is none
|
||||
if must_hide(name, arm) then
|
||||
hb.hide_hudbar(player, "armor")
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
hb.unhide_hudbar(player, "armor")
|
||||
end
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
custom_hud(player)
|
||||
hbarmor.player_active[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hbarmor.player_active[name] = false
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hbarmor.tick or timer > 4 then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if main_timer > hbarmor.tick then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if hbarmor.player_active[name] == true then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
|
||||
end
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
Before Width: | Height: | Size: 2.7 KiB |
@ -1,76 +0,0 @@
|
||||
Minetest mod: Hunger [hbhunger]
|
||||
===============================
|
||||
Version: 0.3.2
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
by Wuzzy (2015)
|
||||
|
||||
Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2014).
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod adds a mechanic for hunger.
|
||||
This mod depends on the HUD bars mod [hudbars], major version 1.
|
||||
|
||||
You can create a "hunger.conf" file to customize the properties of hunger for your needs.
|
||||
|
||||
About hunger
|
||||
============
|
||||
This mod adds a hunger mechanic to the game.
|
||||
A new player starts with 20 satiation points out of 30.
|
||||
Player actions like digging, placing and walking cause exhausion, which lower the player's
|
||||
satiation. Also every 800 seconds you lose 1 satiation point without doing anything.
|
||||
If you are hungry (0 satiation) you will suffer damage and die in case you don't eat something.
|
||||
If your satiation is greater than 15, you will slowly regenerate health points.
|
||||
Eating food will increase your satiation.
|
||||
Important: Eating food will not directly increase your health anymore, as long as the food item
|
||||
is supported by this mod (see below).
|
||||
|
||||
|
||||
Currently supported food:
|
||||
-------------------------
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Tenplus1's fork)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
||||
|
||||
Examples:
|
||||
Eating an apple (from the default Minetest game) increases your satiation by 2,
|
||||
eating a bread (from the default Minetest game) increases your satiation by 4.
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hunger_icon.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hunger_bgicon.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hunger_bar.png - Wuzzy (WTFPL)
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
@ -1,22 +0,0 @@
|
||||
0.1.0
|
||||
-----
|
||||
Initial release
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Change “saturation” to “satiation”
|
||||
- Rename global table to “hbhunger” to avoid collisions
|
||||
- General cleanup
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Play simple eating sound when something is eaten
|
||||
|
||||
0.3.1
|
||||
-----
|
||||
- Add Ethereal orange
|
||||
- Fix exhaus variable
|
||||
|
||||
0.3.2
|
||||
-----
|
||||
- Fix another crash
|
@ -1,403 +0,0 @@
|
||||
-- Keep these for backwards compatibility
|
||||
function hbhunger.save_hunger(player)
|
||||
hbhunger.set_hunger(player)
|
||||
end
|
||||
function hbhunger.load_hunger(player)
|
||||
hbhunger.get_hunger(player)
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
--reset hud image
|
||||
end
|
||||
if player:get_hp()-1 > 0 then
|
||||
player:set_hp(player:get_hp()-1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil and user ~= nil then
|
||||
local name = user:get_player_name()
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
local hp = user:get_hp()
|
||||
minetest.sound_play({name = "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
|
||||
|
||||
-- Saturation
|
||||
if h < 30 and hunger_change then
|
||||
h = h + hunger_change
|
||||
if h > 30 then h = 30 end
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger(user)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then hp = 20 end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
--set hud-img
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
--sound:eat
|
||||
itemstack:add_item(replace_with_item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
|
||||
local tab = minetest.registered_items[name]
|
||||
if tab == nil then return end
|
||||
tab.on_use = hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
|
||||
minetest.registered_items[name] = tab
|
||||
end
|
||||
|
||||
if minetest.get_modpath("default") ~= nil then
|
||||
overwrite("default:apple", 2)
|
||||
overwrite("default:health_kit", 30,"",0,30)
|
||||
end
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
overwrite("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs_fallout") ~= nil then
|
||||
overwrite("mobs_fallout:meat", 8)
|
||||
overwrite("mobs_fallout:meat_raw", 4,"",3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
if mobs.mod ~= nil and mobs.mod == "redo" then
|
||||
overwrite("mobs:cheese", 4)
|
||||
overwrite("mobs:meat", 8)
|
||||
overwrite("mobs:meat_raw", 4,"",4)
|
||||
overwrite("mobs:rat_cooked", 4)
|
||||
overwrite("mobs:honey", 2)
|
||||
overwrite("mobs:pork_raw", 3, "", 3)
|
||||
overwrite("mobs:pork_cooked", 8)
|
||||
overwrite("mobs:chicken_cooked", 6)
|
||||
overwrite("mobs:chicken_raw", 2, "", 3)
|
||||
overwrite("mobs:chicken_egg_fried", 2)
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||
end
|
||||
else
|
||||
overwrite("mobs:meat", 6)
|
||||
overwrite("mobs:meat_raw", 3)
|
||||
overwrite("mobs:rat_cooked", 5)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") ~= nil then
|
||||
overwrite("moretrees:coconut_milk", 1)
|
||||
overwrite("moretrees:raw_coconut", 2)
|
||||
overwrite("moretrees:acorn_muffin", 3)
|
||||
overwrite("moretrees:spruce_nuts", 1)
|
||||
overwrite("moretrees:pine_nuts", 1)
|
||||
overwrite("moretrees:fir_nuts", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dwarves") ~= nil then
|
||||
overwrite("dwarves:beer", 2)
|
||||
overwrite("dwarves:apple_cider", 1)
|
||||
overwrite("dwarves:midus", 2)
|
||||
overwrite("dwarves:tequila", 2)
|
||||
overwrite("dwarves:tequila_with_lime", 2)
|
||||
overwrite("dwarves:sake", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("animalmaterials") ~= nil then
|
||||
overwrite("animalmaterials:milk", 2)
|
||||
overwrite("animalmaterials:meat_raw", 3)
|
||||
overwrite("animalmaterials:meat_pork", 3)
|
||||
overwrite("animalmaterials:meat_beef", 3)
|
||||
overwrite("animalmaterials:meat_chicken", 3)
|
||||
overwrite("animalmaterials:meat_lamb", 3)
|
||||
overwrite("animalmaterials:meat_venison", 3)
|
||||
overwrite("animalmaterials:meat_undead", 3, "", 3)
|
||||
overwrite("animalmaterials:meat_toxic", 3, "", 5)
|
||||
overwrite("animalmaterials:meat_ostrich", 3)
|
||||
overwrite("animalmaterials:fish_bluewhite", 2)
|
||||
overwrite("animalmaterials:fish_clownfish", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fishing") ~= nil then
|
||||
overwrite("fishing:fish_raw", 2)
|
||||
overwrite("fishing:fish_cooked", 5)
|
||||
overwrite("fishing:sushi", 6)
|
||||
overwrite("fishing:shark", 4)
|
||||
overwrite("fishing:shark_cooked", 8)
|
||||
overwrite("fishing:pike", 4)
|
||||
overwrite("fishing:pike_cooked", 8)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("glooptest") ~= nil then
|
||||
overwrite("glooptest:kalite_lump", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") ~= nil then
|
||||
overwrite("bushes:sugar", 1)
|
||||
overwrite("bushes:strawberry", 2)
|
||||
overwrite("bushes:berry_pie_raw", 3)
|
||||
overwrite("bushes:berry_pie_cooked", 4)
|
||||
overwrite("bushes:basket_pies", 15)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes_classic") then
|
||||
-- bushes_classic mod, as found in the plantlife modpack
|
||||
local berries = {
|
||||
"strawberry",
|
||||
"blackberry",
|
||||
"blueberry",
|
||||
"raspberry",
|
||||
"gooseberry",
|
||||
"mixed_berry"}
|
||||
for _, berry in ipairs(berries) do
|
||||
if berry ~= "mixed_berry" then
|
||||
overwrite("bushes:"..berry, 1)
|
||||
end
|
||||
overwrite("bushes:"..berry.."_pie_raw", 2)
|
||||
overwrite("bushes:"..berry.."_pie_cooked", 5)
|
||||
overwrite("bushes:basket_"..berry, 15)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mushroom") ~= nil then
|
||||
overwrite("mushroom:brown", 1)
|
||||
overwrite("mushroom:red", 1, "", 3)
|
||||
-- mushroom potions: red = strong poison, brown = light restorative
|
||||
if minetest.get_modpath("vessels") then
|
||||
overwrite("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
|
||||
overwrite("mushroom:poison", 1, "vessels:glass_bottle", 10)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("docfarming") ~= nil then
|
||||
overwrite("docfarming:carrot", 3)
|
||||
overwrite("docfarming:cucumber", 2)
|
||||
overwrite("docfarming:corn", 3)
|
||||
overwrite("docfarming:potato", 4)
|
||||
overwrite("docfarming:bakedpotato", 5)
|
||||
overwrite("docfarming:raspberry", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming_plus") ~= nil then
|
||||
overwrite("farming_plus:carrot_item", 3)
|
||||
overwrite("farming_plus:banana", 2)
|
||||
overwrite("farming_plus:orange_item", 2)
|
||||
overwrite("farming:pumpkin_bread", 4)
|
||||
overwrite("farming_plus:strawberry_item", 2)
|
||||
overwrite("farming_plus:tomato_item", 2)
|
||||
overwrite("farming_plus:potato_item", 4)
|
||||
overwrite("farming_plus:rhubarb_item", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mtfoods") ~= nil then
|
||||
overwrite("mtfoods:dandelion_milk", 1)
|
||||
overwrite("mtfoods:sugar", 1)
|
||||
overwrite("mtfoods:short_bread", 4)
|
||||
overwrite("mtfoods:cream", 1)
|
||||
overwrite("mtfoods:chocolate", 2)
|
||||
overwrite("mtfoods:cupcake", 2)
|
||||
overwrite("mtfoods:strawberry_shortcake", 2)
|
||||
overwrite("mtfoods:cake", 3)
|
||||
overwrite("mtfoods:chocolate_cake", 3)
|
||||
overwrite("mtfoods:carrot_cake", 3)
|
||||
overwrite("mtfoods:pie_crust", 3)
|
||||
overwrite("mtfoods:apple_pie", 3)
|
||||
overwrite("mtfoods:rhubarb_pie", 2)
|
||||
overwrite("mtfoods:banana_pie", 3)
|
||||
overwrite("mtfoods:pumpkin_pie", 3)
|
||||
overwrite("mtfoods:cookies", 2)
|
||||
overwrite("mtfoods:mlt_burger", 5)
|
||||
overwrite("mtfoods:potato_slices", 2)
|
||||
overwrite("mtfoods:potato_chips", 3)
|
||||
--mtfoods:medicine
|
||||
overwrite("mtfoods:casserole", 3)
|
||||
overwrite("mtfoods:glass_flute", 2)
|
||||
overwrite("mtfoods:orange_juice", 2)
|
||||
overwrite("mtfoods:apple_juice", 2)
|
||||
overwrite("mtfoods:apple_cider", 2)
|
||||
overwrite("mtfoods:cider_rack", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fruit") ~= nil then
|
||||
overwrite("fruit:apple", 2)
|
||||
overwrite("fruit:pear", 2)
|
||||
overwrite("fruit:bananna", 3)
|
||||
overwrite("fruit:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mush45") ~= nil then
|
||||
overwrite("mush45:meal", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("seaplants") ~= nil then
|
||||
overwrite("seaplants:kelpgreen", 1)
|
||||
overwrite("seaplants:kelpbrown", 1)
|
||||
overwrite("seaplants:seagrassgreen", 1)
|
||||
overwrite("seaplants:seagrassred", 1)
|
||||
overwrite("seaplants:seasaladmix", 6)
|
||||
overwrite("seaplants:kelpgreensalad", 1)
|
||||
overwrite("seaplants:kelpbrownsalad", 1)
|
||||
overwrite("seaplants:seagrassgreensalad", 1)
|
||||
overwrite("seaplants:seagrassgreensalad", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobfcooking") ~= nil then
|
||||
overwrite("mobfcooking:cooked_pork", 6)
|
||||
overwrite("mobfcooking:cooked_ostrich", 6)
|
||||
overwrite("mobfcooking:cooked_beef", 6)
|
||||
overwrite("mobfcooking:cooked_chicken", 6)
|
||||
overwrite("mobfcooking:cooked_lamb", 6)
|
||||
overwrite("mobfcooking:cooked_venison", 6)
|
||||
overwrite("mobfcooking:cooked_fish", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("creatures") ~= nil then
|
||||
overwrite("creatures:meat", 6)
|
||||
overwrite("creatures:flesh", 3)
|
||||
overwrite("creatures:rotten_flesh", 3, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
overwrite("ethereal:strawberry", 1)
|
||||
overwrite("ethereal:banana", 4)
|
||||
overwrite("ethereal:pine_nuts", 1)
|
||||
overwrite("ethereal:bamboo_sprout", 0, "", 3)
|
||||
overwrite("ethereal:fern_tubers", 1)
|
||||
overwrite("ethereal:banana_bread", 7)
|
||||
overwrite("ethereal:mushroom_plant", 2)
|
||||
overwrite("ethereal:coconut_slice", 2)
|
||||
overwrite("ethereal:golden_apple", 4, "", nil, 10)
|
||||
overwrite("ethereal:wild_onion_plant", 2)
|
||||
overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl")
|
||||
overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
|
||||
overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
|
||||
overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
|
||||
end
|
||||
overwrite("ethereal:fish_raw", 2)
|
||||
overwrite("ethereal:fish_cooked", 5)
|
||||
overwrite("ethereal:seaweed", 1)
|
||||
overwrite("ethereal:yellowleaves", 1, "", nil, 1)
|
||||
overwrite("ethereal:sashimi", 4)
|
||||
overwrite("ethereal:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
overwrite("farming:bread", 6)
|
||||
overwrite("farming:potato", 1)
|
||||
overwrite("farming:baked_potato", 6)
|
||||
overwrite("farming:cucumber", 4)
|
||||
overwrite("farming:tomato", 4)
|
||||
overwrite("farming:carrot", 3)
|
||||
overwrite("farming:carrot_gold", 6, "", nil, 8)
|
||||
overwrite("farming:corn", 3)
|
||||
overwrite("farming:corn_cob", 5)
|
||||
overwrite("farming:melon_slice", 2)
|
||||
overwrite("farming:pumpkin_slice", 1)
|
||||
overwrite("farming:pumpkin_bread", 9)
|
||||
overwrite("farming:coffee_cup", 2, "farming:drinking_cup")
|
||||
overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
|
||||
overwrite("farming:cookie", 2)
|
||||
overwrite("farming:chocolate_dark", 3)
|
||||
overwrite("farming:donut", 4)
|
||||
overwrite("farming:donut_chocolate", 6)
|
||||
overwrite("farming:donut_apple", 6)
|
||||
overwrite("farming:raspberries", 1)
|
||||
overwrite("farming:blueberries", 1)
|
||||
overwrite("farming:muffin_blueberry", 4)
|
||||
if minetest.get_modpath("vessels") then
|
||||
overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
|
||||
end
|
||||
overwrite("farming:rhubarb", 1)
|
||||
overwrite("farming:rhubarb_pie", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("kpgmobs") ~= nil then
|
||||
overwrite("kpgmobs:uley", 3)
|
||||
overwrite("kpgmobs:meat", 6)
|
||||
overwrite("kpgmobs:rat_cooked", 5)
|
||||
overwrite("kpgmobs:med_cooked", 4)
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkfarming") ~= nil then
|
||||
overwrite("jkfarming:carrot", 3)
|
||||
overwrite("jkfarming:corn", 3)
|
||||
overwrite("jkfarming:melon_part", 2)
|
||||
overwrite("jkfarming:cake", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkanimals") ~= nil then
|
||||
overwrite("jkanimals:meat", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkwine") ~= nil then
|
||||
overwrite("jkwine:grapes", 2)
|
||||
overwrite("jkwine:winebottle", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("cooking") ~= nil then
|
||||
overwrite("cooking:meat_beef_cooked", 4)
|
||||
overwrite("cooking:fish_bluewhite_cooked", 3)
|
||||
overwrite("cooking:fish_clownfish_cooked", 1)
|
||||
overwrite("cooking:meat_chicken_cooked", 2)
|
||||
overwrite("cooking:meat_cooked", 2)
|
||||
overwrite("cooking:meat_pork_cooked", 3)
|
||||
overwrite("cooking:meat_toxic_cooked", -3)
|
||||
overwrite("cooking:meat_venison_cooked", 3)
|
||||
overwrite("cooking:meat_undead_cooked", 1)
|
||||
end
|
||||
|
||||
-- ferns mod of plantlife_modpack
|
||||
if minetest.get_modpath("ferns") ~= nil then
|
||||
overwrite("ferns:fiddlehead", 1, "", 1)
|
||||
overwrite("ferns:fiddlehead_roasted", 3)
|
||||
overwrite("ferns:ferntuber_roasted", 3)
|
||||
overwrite("ferns:horsetail_01", 1)
|
||||
end
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local exhaus = hbhunger.exhaustion[name]
|
||||
if exhaus == nil then return end
|
||||
local new = HUNGER_EXHAUST_PLACE
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUNGER_EXHAUST_DIG
|
||||
end
|
||||
-- assume its send by main timer when movement detected
|
||||
if not pos and not oldnode then
|
||||
new = HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
exhaus = exhaus + new
|
||||
if exhaus > HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
h = h - 1
|
||||
if h < 0 then h = 0 end
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger(player)
|
||||
end
|
||||
hbhunger.exhaustion[name] = exhaus
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(hbhunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hbhunger.handle_node_actions)
|
@ -1,143 +0,0 @@
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
|
||||
hbhunger = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbhunger.hunger = {}
|
||||
hbhunger.hunger_out = {}
|
||||
|
||||
-- HUD item ids
|
||||
local hunger_hud = {}
|
||||
|
||||
HUNGER_HUD_TICK = 0.1
|
||||
|
||||
--Some hunger settings
|
||||
hbhunger.exhaustion = {} -- Exhaustion is experimental!
|
||||
|
||||
HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
|
||||
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
|
||||
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
|
||||
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
hb.init_hudbar(player, "satiation", hbhunger.get_hunger(player))
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
|
||||
|
||||
-- register satiation hudbar
|
||||
hb.register_hudbar("satiation", 0xFFFFFF, "Satiation", { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--hunger
|
||||
local h_out = tonumber(hbhunger.hunger_out[name])
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
if h_out ~= h then
|
||||
hbhunger.hunger_out[name] = h
|
||||
hb.change_hudbar(player, "satiation", h)
|
||||
end
|
||||
end
|
||||
|
||||
hbhunger.get_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then return nil end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
return hgp-1
|
||||
end
|
||||
|
||||
hbhunger.set_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hbhunger.hunger[name]
|
||||
if not inv or not value then return nil end
|
||||
if value > 30 then value = 30 end
|
||||
if value < 0 then value = 0 end
|
||||
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger",1)
|
||||
hbhunger.hunger[name] = hbhunger.get_hunger(player)
|
||||
hbhunger.hunger_out[name] = hbhunger.hunger[name]
|
||||
hbhunger.exhaustion[name] = 0
|
||||
custom_hud(player)
|
||||
hbhunger.set_hunger(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset hunger (and save)
|
||||
local name = player:get_player_name()
|
||||
hbhunger.hunger[name] = 20
|
||||
hbhunger.set_hunger(player)
|
||||
hbhunger.exhaustion[name] = 0
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
|
||||
if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if timer > 4 then
|
||||
-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 and player:get_breath() > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if satiation is < 2 (of 30)
|
||||
elseif h <= 1 then
|
||||
if hp-1 >= 0 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
-- lower satiation by 1 point after xx seconds
|
||||
if timer2 > HUNGER_HUNGER_TICK then
|
||||
if h > 0 then
|
||||
h = h-1
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hbhunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
|
||||
end
|
Before Width: | Height: | Size: 80 B |
54
mods/hud_hunger/API.txt
Normal file
@ -0,0 +1,54 @@
|
||||
HUD API
|
||||
=======
|
||||
|
||||
hud.register(name, def)
|
||||
-- name: statbar name (health, air, hunger, armor already used by default)
|
||||
-- def: <HUD item definition> (see below)
|
||||
|
||||
hud.change_item(player, name, def)
|
||||
-- player: player object
|
||||
-- name: statbar name
|
||||
-- def: table containing new values
|
||||
-- currently supported: number, text and offset
|
||||
|
||||
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
|
||||
-- player: player object
|
||||
-- name1: statbar name
|
||||
-- name2: statbar name
|
||||
|
||||
hud.remove_item(player, name)
|
||||
|
||||
HUD item definition
|
||||
{
|
||||
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
|
||||
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
|
||||
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
|
||||
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
|
||||
number = 20, -- number/2 = number of full textures(e.g. hearts)
|
||||
max = 20, -- used to prevent "overflow" of statbars
|
||||
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png", -- statbar background texture name
|
||||
autohide_bg = false, -- hide statbar background textures when number = 0
|
||||
events = { -- called on events "damage" and "breath_changed" of players
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
-- do something here
|
||||
end
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
HUNGER API
|
||||
==========
|
||||
|
||||
-- Register food with given values to change eating actions
|
||||
hunger.register_food(name, saturation, replace_with_item, poisen, heal, sound)
|
||||
-- name: item name, e.g. "default:apple"
|
||||
-- saturation: amount of added saturation
|
||||
-- replace_with_item: item name that get returned after eating (can be nil)
|
||||
-- poisen: duration in seconds (1hp damage per second, player can't die) (can be nil)
|
||||
-- heal: added HP when eating this food (can be nil)
|
||||
-- sound: costum eating sound (replaces default eating sound) (can be nil)
|
502
mods/hud_hunger/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
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|
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|
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This section is intended to make thoroughly clear what is believed to
|
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be a consequence of the rest of this License.
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||||
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12. If the distribution and/or use of the Library is restricted in
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|
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written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
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|
||||
Such new versions will be similar in spirit to the present version,
|
||||
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||||
Each version is given a distinguishing version number. If the Library
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NO WARRANTY
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LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
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WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
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|
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|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
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|
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|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
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|
||||
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||||
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|
||||
|
||||
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|
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Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
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|
||||
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|
||||
|
||||
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|
||||
License along with this library; if not, write to the Free Software
|
||||
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|
||||
Also add information on how to contact you by electronic and paper mail.
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|
||||
necessary. Here is a sample; alter the names:
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||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
108
mods/hud_hunger/README.txt
Normal file
@ -0,0 +1,108 @@
|
||||
Modpack "Better HUD and hunger"
|
||||
===============================
|
||||
ModPack-Version: 2.x.1
|
||||
|
||||
Copyright (c) 2013-2016 BlockMen <blockmen2015@gmail.com>
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This Modpack includes two mods, "Better HUD" (hud) and "Hunger"(hunger).
|
||||
|
||||
HUD:
|
||||
The hud mod improves the HUD of Minetest and adds statbars for Hunger and Armor (hidden by default).
|
||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
||||
|
||||
Changes in builtin HUD items:
|
||||
- Adds background for Health bar
|
||||
- Uses better textures for Hotbar
|
||||
- Uses texture for crosshair
|
||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
||||
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
|
||||
|
||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
||||
|
||||
|
||||
Hunger:
|
||||
The hunger mod adds hunger mechanics to Minetest, which are based on player actions and on time.
|
||||
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
|
||||
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
|
||||
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
|
||||
|
||||
By default it supports a lot of food already (see full list below) and food that for registered via the API.
|
||||
For more information how to register more food see API.txt
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
see README.txt in each submodule
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hud_hunger
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6342
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt in each submodule
|
||||
|
||||
|
||||
Dependencies (hunger):
|
||||
~~~~~~~~~~~~~
|
||||
- default
|
||||
- farming
|
||||
- flowers
|
||||
- hud
|
||||
|
||||
|
||||
Supported food/mods:
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Ethereal
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Farming Redo)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mobs Redo
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
||||
- Wine
|
35
mods/hud_hunger/hud.conf.example
Normal file
@ -0,0 +1,35 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
38
mods/hud_hunger/hud/API.txt
Normal file
@ -0,0 +1,38 @@
|
||||
hud.register(name, def)
|
||||
-- name: statbar name (health, air, hunger, armor already used by default)
|
||||
-- def: <HUD item definition> (see below)
|
||||
|
||||
hud.change_item(player, name, def)
|
||||
-- player: player object
|
||||
-- name: statbar name
|
||||
-- def: table containing new values
|
||||
-- currently supported: number, text and offset
|
||||
|
||||
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
|
||||
-- player: player object
|
||||
-- name1: statbar name
|
||||
-- name2: statbar name
|
||||
|
||||
hud.remove_item(player, name)
|
||||
|
||||
HUD item definition
|
||||
{
|
||||
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
|
||||
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
|
||||
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
|
||||
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
|
||||
number = 20, -- number/2 = number of full textures(e.g. hearts)
|
||||
max = 20, -- used to prevent "overflow" of statbars
|
||||
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png", -- statbar background texture name
|
||||
autohide_bg = false, -- hide statbar background textures when number = 0
|
||||
events = { -- called on events "damage" and "breath_changed" of players
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
-- do something here
|
||||
end
|
||||
}
|
||||
},
|
||||
}
|
502
mods/hud_hunger/hud/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
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|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
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|
||||
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|
||||
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|
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For example, if you distribute copies of the library, whether gratis
|
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|
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|
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|
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|
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|
||||
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|
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We protect your rights with a two-step method: (1) we copyright the
|
||||
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|
||||
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|
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To protect each distributor, we want to make it very clear that
|
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|
||||
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|
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|
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
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|
||||
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|
||||
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|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
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|
||||
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|
||||
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|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
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|
||||
of an advantage over competing non-free programs. These disadvantages
|
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|
||||
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|
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|
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For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
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a de-facto standard. To achieve this, non-free programs must be
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allowed to use the library. A more frequent case is that a free
|
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library does the same job as widely used non-free libraries. In this
|
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|
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In other cases, permission to use a particular library in non-free
|
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|
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|
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|
||||
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|
||||
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||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
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The precise terms and conditions for copying, distribution and
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|
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|
||||
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||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
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|
||||
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|
||||
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Each licensee is addressed as "you".
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A "library" means a collection of software functions and/or data
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||||
The "Library", below, refers to any such software library or work
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"Source code" for a work means the preferred form of the work for
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||||
Activities other than copying, distribution and modification are not
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|
||||
running a program using the Library is not restricted, and output from
|
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such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
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and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
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||||
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||||
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||||
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||||
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||||
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||||
You may charge a fee for the physical act of transferring a copy,
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||||
and you may at your option offer warranty protection in exchange for a
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||||
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||||
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|
||||
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|
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END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
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||||
If you develop a new library, and you want it to be of the greatest
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||||
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||||
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||||
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||||
To apply these terms, attach the following notices to the library. It is
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
Also add information on how to contact you by electronic and paper mail.
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||||
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|
||||
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||||
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
67
mods/hud_hunger/hud/README.txt
Normal file
@ -0,0 +1,67 @@
|
||||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
Version: 2.1.5
|
||||
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
|
||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
||||
|
||||
Changes in builtin HUD items:
|
||||
- Adds background for Health bar
|
||||
- Uses better textures for Hotbar
|
||||
- Uses texture for crosshair
|
||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
||||
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
|
||||
|
||||
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
|
||||
More information concerning the hunger mechanics can be get there.
|
||||
|
||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hud
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6342
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
275
mods/hud_hunger/hud/api.lua
Normal file
@ -0,0 +1,275 @@
|
||||
|
||||
-- global values
|
||||
hud.registered_items = {}
|
||||
hud.damage_events = {}
|
||||
hud.breath_events = {}
|
||||
|
||||
-- keep id handling internal
|
||||
local hud_id = {} -- hud item ids
|
||||
local sb_bg = {} -- statbar background ids
|
||||
|
||||
-- localize often used table
|
||||
local items = hud.registered_items
|
||||
|
||||
local function throw_error(msg)
|
||||
minetest.log("error", "Better HUD[error]: " .. msg)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- API
|
||||
--
|
||||
|
||||
function hud.register(name, def)
|
||||
if not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
|
||||
--TODO: allow other elements
|
||||
if def.hud_elem_type ~= "statbar" then
|
||||
throw_error("The given HUD element is no statbar")
|
||||
return false
|
||||
end
|
||||
if items[name] ~= nil then
|
||||
throw_error("A statbar with that name already exists")
|
||||
return false
|
||||
end
|
||||
|
||||
-- actually register
|
||||
-- add background first since draworder is based on id :\
|
||||
if def.hud_elem_type == "statbar" and def.background ~= nil then
|
||||
sb_bg[name] = table.copy(def)
|
||||
sb_bg[name].text = def.background
|
||||
if not def.autohide_bg and def.max then
|
||||
sb_bg[name].number = def.max
|
||||
end
|
||||
end
|
||||
-- add item itself
|
||||
items[name] = def
|
||||
|
||||
-- register events
|
||||
if def.events then
|
||||
for _,v in pairs(def.events) do
|
||||
if v and v.type and v.func then
|
||||
if v.type == "damage" then
|
||||
table.insert(hud.damage_events, v)
|
||||
end
|
||||
|
||||
if v.type == "breath" then
|
||||
table.insert(hud.breath_events, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no error so far, return success
|
||||
return true
|
||||
end
|
||||
|
||||
-- swaps stabar positions
|
||||
function hud.swap_statbar(player, item1, item2)
|
||||
if not player or not item1 or not item2 then
|
||||
throw_error("Not enough parameters given to swap statbars")
|
||||
return false
|
||||
end
|
||||
|
||||
local def1 = items[item1] or nil
|
||||
local def2 = items[item2] or nil
|
||||
|
||||
if not def1 or not def2 then
|
||||
throw_error("Can't swap statbars. Given statbars are not correct")
|
||||
return false
|
||||
end
|
||||
|
||||
local pos_swap = false
|
||||
local p_name = player:get_player_name()
|
||||
local elem1 = hud_id[p_name.."_"..item1]
|
||||
local elem2 = hud_id[p_name.."_"..item2]
|
||||
|
||||
if not elem1 or not elem2 or not elem1.id or not elem2.id then
|
||||
return false
|
||||
end
|
||||
|
||||
player:hud_change(elem2.id, "offset", def1.offset)
|
||||
player:hud_change(elem1.id, "offset", def2.offset)
|
||||
|
||||
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
|
||||
player:hud_change(elem2.id, "position", def1.position)
|
||||
player:hud_change(elem1.id, "position", def2.position)
|
||||
pos_swap = true
|
||||
end
|
||||
|
||||
-- do the items have backgrounds? if so, swap them aswell
|
||||
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
|
||||
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
|
||||
if bg1 ~= nil and bg1.id then
|
||||
player:hud_change(bg1.id, "offset", def2.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg1.id, "position", def2.position)
|
||||
end
|
||||
end
|
||||
if bg2 ~= nil and bg2.id then
|
||||
player:hud_change(bg2.id, "offset", def1.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg2.id, "position", def1.position)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
function hud.change_item(player, name, def)
|
||||
if not player or not player:is_player() or not name or not def then
|
||||
throw_error("Not enough parameters given to change HUD item")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
local elem = hud_id[i_name]
|
||||
if not elem then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Only update if values supported and value actually changed
|
||||
-- update supported values (currently number and text only)
|
||||
if def.number and elem.number then
|
||||
if def.number ~= elem.number then
|
||||
if elem.max and def.number > elem.max and not def.max then
|
||||
def.number = elem.max
|
||||
end
|
||||
if def.max then
|
||||
elem.max = def.max
|
||||
end
|
||||
player:hud_change(elem.id, "number", def.number)
|
||||
elem.number = def.number
|
||||
-- hide background when set
|
||||
local bg = hud_id[i_name.."_bg"]
|
||||
if elem.autohide_bg then
|
||||
if def.number < 1 then
|
||||
player:hud_change(bg.id, "number", 0)
|
||||
else
|
||||
local num = bg.number
|
||||
if bg.max then
|
||||
num = bg.max
|
||||
end
|
||||
player:hud_change(bg.id, "number", num)
|
||||
end
|
||||
else
|
||||
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
|
||||
player:hud_change(bg.id, "number", def.max)
|
||||
bg.max = def.max
|
||||
bg.number = def.max
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if def.text and elem.text then
|
||||
if def.text ~= elem.text then
|
||||
player:hud_change(elem.id, "text", def.text)
|
||||
elem.text = def.text
|
||||
end
|
||||
end
|
||||
|
||||
if def.offset and elem.offset then
|
||||
if def.item_name and def.offset == "item" then
|
||||
-- for legacy reasons
|
||||
if def.item_name then
|
||||
hud.swap_statbar(player, name, def.item_name)
|
||||
end
|
||||
else
|
||||
player:hud_change(elem.id, "offset", def.offset)
|
||||
elem.offset = def.offset
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function hud.remove_item(player, name)
|
||||
if not player or not name then
|
||||
throw_error("Not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
if hud_id[i_name] == nil then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist")
|
||||
return false
|
||||
end
|
||||
player:hud_remove(hud_id[i_name].id)
|
||||
hud_id[i_name] = nil
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Add registered HUD items to joining players
|
||||
--
|
||||
|
||||
-- Following code is placed here to keep HUD ids internal
|
||||
local function add_hud_item(player, name, def)
|
||||
if not player or not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
hud_id[i_name] = def
|
||||
hud_id[i_name].id = player:hud_add(def)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
-- first: hide the default statbars
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.healthbar = false
|
||||
hud_flags.breathbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
-- now add the backgrounds for statbars
|
||||
for _,item in pairs(sb_bg) do
|
||||
add_hud_item(player, _.."_bg", item)
|
||||
end
|
||||
-- and finally the actual HUD items
|
||||
for _,item in pairs(items) do
|
||||
add_hud_item(player, _, item)
|
||||
end
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
minetest.after(0.5, function()
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.player_event(player, event)
|
||||
if not player then return end -- ADDED
|
||||
|
||||
--needed for first update called by on_join
|
||||
minetest.after(0, function(player) -- ADDED (player)
|
||||
if event == "health_changed" then
|
||||
for _,v in pairs(hud.damage_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "breath_changed" then
|
||||
for _,v in pairs(hud.breath_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "hud_changed" then--called when flags changed
|
||||
|
||||
end
|
||||
end, player) -- ADDED , player)
|
||||
end
|
||||
|
||||
core.register_playerevent(hud.player_event)
|
126
mods/hud_hunger/hud/builtin.lua
Normal file
@ -0,0 +1,126 @@
|
||||
|
||||
HUD_IW_MAX = 8
|
||||
HUD_IW_TICK = 0.4
|
||||
if minetest.is_singleplayer() == true then
|
||||
HUD_IW_TICK = 0.2
|
||||
end
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24}
|
||||
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -262, y = -87}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 15, y = -87}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 15, y = -110}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -262, y = -110}
|
||||
|
||||
-- Reorder everything when using ItemWeel
|
||||
hud.item_wheel = minetest.setting_getbool("hud_item_wheel")
|
||||
if hud.item_wheel then
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -385, y = -77}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 150, y = -77}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 180, y = -44}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -415, y = -44}
|
||||
end
|
||||
|
||||
-- read hud.conf settings
|
||||
function hud.read_conf()
|
||||
local mod_path = minetest.get_modpath("hud")
|
||||
local set = io.open(mod_path .. "/hud.conf", "r")
|
||||
if set then
|
||||
dofile(mod_path .. "/hud.conf")
|
||||
set:close()
|
||||
end
|
||||
end
|
||||
|
||||
hud.read_conf()
|
||||
|
||||
local damage_enabled = minetest.setting_getbool("enable_damage")
|
||||
|
||||
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
|
||||
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
|
||||
|
||||
-- check if some settings are invalid
|
||||
local enable_hunger = minetest.setting_getbool("hud_hunger_enable")
|
||||
if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then
|
||||
hud.notify_hunger(5)
|
||||
end
|
||||
|
||||
if damage_enabled ~= true then
|
||||
hud.show_armor = false
|
||||
return
|
||||
end
|
||||
|
||||
hud.register("health", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_heart_fg.png",
|
||||
number = 20,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png",
|
||||
events = {
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
hud.change_item(player, "health", {number = player:get_hp()})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("air", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
background = nil,
|
||||
events = {
|
||||
{
|
||||
type = "breath",
|
||||
func = function(player)
|
||||
if not player then return end -- ADDED
|
||||
local air = player:get_breath() or 11
|
||||
if air > 10 then
|
||||
air = 0
|
||||
end
|
||||
hud.change_item(player, "air", {number = air * 2})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("armor", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
background = "hud_armor_bg.png",
|
||||
autohide_bg = true,
|
||||
max = 20,
|
||||
})
|
||||
|
||||
hud.register("hunger", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
background = "hud_hunger_bg.png",
|
||||
max = 0,
|
||||
})
|
@ -1,50 +1,85 @@
|
||||
0.2 Beta
|
||||
--------
|
||||
- added support of custom config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
||||
2.1.5
|
||||
-----
|
||||
- Fixed armor not being updated correct due armor mod changes
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
2.1.4
|
||||
-----
|
||||
- Fixed unhandled exception in hud.swap_statbar()
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
2.1.3
|
||||
-----
|
||||
- Added hud.swap_statbar() and fix wrong behavior of previous workaround
|
||||
- Fixed missing background of some statbars in multiplayer
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
2.1.2
|
||||
-----
|
||||
- Fixed crash caused by animated nodes (reported by Krock)
|
||||
- Fixed "freezing" of empty slots (reported by kilbith)
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
2.1.1
|
||||
-----
|
||||
- Added itemcounting/wearout info
|
||||
- Added support for hud scaling
|
||||
- Fixed typo causing endless updating
|
||||
- Fixed image scaling of some textures (like glass)
|
||||
- Improved ItemWheel image
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
1.0
|
||||
2.1
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
- Added "ItemWheel" (experimental)
|
||||
- Fixed disapperaring hunger bar (reported by poet-nohit)
|
||||
|
||||
1.1
|
||||
2.0.1
|
||||
-----
|
||||
- Fix disappearing hotbar (reported by poet-nohit)
|
||||
- Fix unused global var
|
||||
- Added one more check to catch probably incorrect players
|
||||
|
||||
2.0
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
||||
- Complete rewrite
|
||||
- Moved hunger into seperate mod
|
||||
- Added API
|
||||
- Switched License to LGPL 2.1
|
||||
|
||||
===== ===== =====
|
||||
----- 0-1.x -----
|
||||
===== ===== =====
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- ###
|
||||
|
||||
1.4
|
||||
---
|
||||
- New hunger mechanics/added experimental player-action based hunger
|
||||
- Better crosshair texture, switched to "new" default hand
|
||||
- Added support for farming redo mod, kpgmobs and jkmod
|
||||
|
||||
1.3.3
|
||||
-----
|
||||
- Prevent crash with armor mod and missing player
|
||||
- Add support for ethereal mod (by TenPlus1)
|
||||
|
||||
1.3.2
|
||||
-----
|
||||
- Fix dependecies (by Chris Beelby)
|
||||
- Add support for creatures mod
|
||||
- Add optional healing for food (by TenPlus1)
|
||||
|
||||
1.3.1
|
||||
-----
|
||||
- Add compatibility for statbar scaling
|
||||
- Fix typo in depends.txt
|
||||
- Lower maintimer tick
|
||||
|
||||
1.3
|
||||
---
|
||||
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
|
||||
- Fixed healing (not while drowning, fix after death)
|
||||
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
|
||||
- Tweaked hand image
|
||||
- Player can die caus of starving now
|
||||
|
||||
1.2
|
||||
---
|
||||
@ -56,33 +91,50 @@
|
||||
- Add support for mods: fruit and mush45
|
||||
- New images for hotbar, smaller armor icons
|
||||
|
||||
1.3
|
||||
1.1
|
||||
---
|
||||
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
|
||||
- Fixed healing (not while drowning, fix after death)
|
||||
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
|
||||
- Tweaked hand image
|
||||
- Player can die caus of starving now
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
||||
|
||||
1.3.1
|
||||
-----
|
||||
- Add compatibility for statbar scaling
|
||||
- Fix typo in depends.txt
|
||||
- Lower maintimer tick
|
||||
|
||||
1.3.2
|
||||
-----
|
||||
- Fix dependecies (by Chris Beelby)
|
||||
- Add support for creatures mod
|
||||
- Add optional healing for food (by TenPlus1)
|
||||
|
||||
1.3.3
|
||||
-----
|
||||
- Prevent crash with armor mod and missing player
|
||||
- Add support for ethereal mod (by TenPlus1)
|
||||
|
||||
1.4
|
||||
1.0
|
||||
---
|
||||
- New hunger mechanics/added experimental player-action based hunger
|
||||
- Better crosshair texture, switched to "new" default hand
|
||||
- Added support for farming redo mod, kpgmobs and jkmod
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2 Beta
|
||||
--------
|
||||
- added support of custom config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
1
mods/hud_hunger/hud/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
3d_armor?
|
35
mods/hud_hunger/hud/hud.conf - Copy.example
Normal file
@ -0,0 +1,35 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
35
mods/hud_hunger/hud/hud.conf.examp
Normal file
@ -0,0 +1,35 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
12
mods/hud_hunger/hud/init.lua
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
hud = {}
|
||||
|
||||
local path = minetest.get_modpath("hud")
|
||||
|
||||
dofile(path .. "/api.lua")
|
||||
dofile(path .. "/builtin.lua")
|
||||
dofile(path .. "/legacy.lua")
|
||||
|
||||
if hud.item_wheel then
|
||||
dofile(path .. "/itemwheel.lua")
|
||||
end
|
195
mods/hud_hunger/hud/itemwheel.lua
Normal file
@ -0,0 +1,195 @@
|
||||
local hb = {}
|
||||
local scale = tonumber(core.setting_get("hud_scaling")) or 1
|
||||
|
||||
local function update_wheel(player)
|
||||
local name = player:get_player_name()
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
local i = player:get_wield_index()
|
||||
local i1 = i - 1
|
||||
local i3 = i + 1
|
||||
|
||||
-- it's a wheel
|
||||
if i1 < 1 then
|
||||
i1 = HUD_IW_MAX
|
||||
end
|
||||
if i3 > HUD_IW_MAX then
|
||||
i3 = 1
|
||||
end
|
||||
|
||||
-- get the displayed items
|
||||
local inv = player:get_inventory()
|
||||
local item = hb[name].item
|
||||
local index = hb[name].index
|
||||
local item2 = player:get_wielded_item():get_name()
|
||||
|
||||
-- update all items when wielded has changed
|
||||
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
|
||||
local items = {}
|
||||
items[1] = inv:get_stack("main", i1):get_name() or nil
|
||||
items[2] = item2
|
||||
items[3] = inv:get_stack("main", i3):get_name() or nil
|
||||
local num = player:get_wielded_item():get_count()
|
||||
local wear = player:get_wielded_item():get_wear()
|
||||
if num < 2 then
|
||||
num = ""
|
||||
else
|
||||
num = tostring(num)
|
||||
end
|
||||
if wear > 0 then
|
||||
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
|
||||
end
|
||||
|
||||
for n, m in pairs(items) do
|
||||
-- some default values
|
||||
local image = "hud_wielded.png"
|
||||
local need_scale = false
|
||||
local s1 = {x = 1*scale, y = 1*scale}
|
||||
local s2 = {x = 3*scale, y = 3*scale}
|
||||
if n ~= 2 then
|
||||
s1 = {x = 0.6*scale, y = 0.6*scale}
|
||||
s2 = {x = 2*scale, y = 2*scale}
|
||||
end
|
||||
|
||||
-- get the images
|
||||
local def = minetest.registered_items[m]
|
||||
if def then
|
||||
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
|
||||
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
|
||||
need_scale = true
|
||||
end
|
||||
if def.inventory_image and def.inventory_image ~= "" then
|
||||
image = def.inventory_image
|
||||
need_scale = false
|
||||
end
|
||||
if def.wielded_image and def.wielded_image ~= "" then
|
||||
image = def.wielded_image
|
||||
need_scale = false
|
||||
end
|
||||
-- needed for nodes with inventory cube inv imges, e.g. glass
|
||||
if string.find(image, 'inventorycube') then
|
||||
need_scale = true
|
||||
end
|
||||
end
|
||||
|
||||
-- get the id and update hud elements
|
||||
local id = hb[name].id[n]
|
||||
if id and image then
|
||||
if need_scale then
|
||||
player:hud_change(id, "scale", s1)
|
||||
else
|
||||
player:hud_change(id, "scale", s2)
|
||||
end
|
||||
-- make previous and next item darker
|
||||
--if n ~= 2 then
|
||||
--image = image .. "^[colorize:#0005"
|
||||
--end
|
||||
player:hud_change(id, "text", image)
|
||||
end
|
||||
end
|
||||
if hb[name].id[4] then
|
||||
player:hud_change(hb[name].id[4], "text", num)
|
||||
end
|
||||
end
|
||||
|
||||
-- update wielded buffer
|
||||
if hb[name].id[2] ~= nil then
|
||||
hb[name].item = item2
|
||||
hb[name].index = i
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hb[name]= {}
|
||||
hb[name].id = {}
|
||||
hb[name].item = "wheel_init"
|
||||
hb[name].index = 1
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
-- hide builtin hotbar
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.hotbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_new.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 0, y = 0}
|
||||
})
|
||||
|
||||
hb[name].id[1] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = -75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[2] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 3*scale, y = 3*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 0, y = -12*scale}
|
||||
})
|
||||
|
||||
hb[name].id[3] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[4] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = 35*scale, y = -55*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
})
|
||||
|
||||
-- init item wheel
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
local function update_wrapper(a, b, player)
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(update_wrapper)
|
||||
minetest.register_on_dignode(update_wrapper)
|
||||
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= HUD_IW_TICK then
|
||||
timer = 0
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
update_wheel(player)
|
||||
end
|
||||
end--timer
|
||||
end)
|
73
mods/hud_hunger/hud/legacy.lua
Normal file
@ -0,0 +1,73 @@
|
||||
-- Armor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
if hud.show_armor then
|
||||
local shields = minetest.get_modpath("shields") ~= nil
|
||||
local armor_org_func = armor.set_player_armor
|
||||
|
||||
local function get_armor_lvl(def)
|
||||
-- items/protection based display
|
||||
local lvl = def.level or 0
|
||||
local max = 63 -- full diamond armor
|
||||
if shields then
|
||||
max = 84.14 -- full diamond armor + diamond shield
|
||||
end
|
||||
-- TODO: is there a sane way to read out max values?
|
||||
local ret = lvl/max
|
||||
if ret > 1 then
|
||||
ret = 1
|
||||
end
|
||||
|
||||
return tonumber(20 * ret)
|
||||
end
|
||||
|
||||
function armor.set_player_armor(self, player)
|
||||
armor_org_func(self, player)
|
||||
local name = player:get_player_name()
|
||||
local def = self.def
|
||||
local armor_lvl = 0
|
||||
if def[name] and def[name].level then
|
||||
armor_lvl = get_armor_lvl(def[name])
|
||||
end
|
||||
hud.change_item(player, "armor", {number = armor_lvl})
|
||||
end
|
||||
end
|
||||
|
||||
function hud.notify_hunger(delay, use)
|
||||
local txt_part = "enable"
|
||||
if use then
|
||||
txt_part = "use"
|
||||
end
|
||||
minetest.after(delay, function()
|
||||
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
|
||||
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
|
||||
end)
|
||||
end
|
||||
|
||||
-- Hunger related functions
|
||||
if not hud.show_hunger then
|
||||
function hud.set_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.get_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
hud.notify_hunger(1, true)
|
||||
local func = minetest.item_eat(hp_change, replace_with_item)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
function hud.save_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.load_hunger(player)
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
end
|
BIN
mods/hud_hunger/hud/textures/crosshair.png
Normal file
After Width: | Height: | Size: 216 B |
BIN
mods/hud_hunger/hud/textures/hud_air_fg.png
Normal file
After Width: | Height: | Size: 579 B |
BIN
mods/hud_hunger/hud/textures/hud_armor_bg.png
Normal file
After Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 302 B After Width: | Height: | Size: 302 B |
BIN
mods/hud_hunger/hud/textures/hud_heart_fg.png
Normal file
After Width: | Height: | Size: 369 B |
BIN
mods/hud_hunger/hud/textures/hud_hotbar.png
Normal file
After Width: | Height: | Size: 106 KiB |
BIN
mods/hud_hunger/hud/textures/hud_hotbar_selected.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 417 B After Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
BIN
mods/hud_hunger/hud/textures/hud_new-toedit.png
Normal file
After Width: | Height: | Size: 114 KiB |
BIN
mods/hud_hunger/hud/textures/hud_new.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
mods/hud_hunger/hud/textures/hud_wielded.png
Normal file
After Width: | Height: | Size: 143 B |
BIN
mods/hud_hunger/hud/textures/wieldhand.png
Normal file
After Width: | Height: | Size: 153 B |
9
mods/hud_hunger/hunger/API.txt
Normal file
@ -0,0 +1,9 @@
|
||||
-- Register food with given values to change eating actions
|
||||
|
||||
hunger.register_food(name, saturation, replace_with_item, poisen, heal, sound)
|
||||
-- name: item name, e.g. "default:apple"
|
||||
-- saturation: amount of added saturation
|
||||
-- replace_with_item: item name that get returned after eating (can be nil)
|
||||
-- poisen: duration in seconds (1hp damage per second, player can't die) (can be nil)
|
||||
-- heal: added HP when eating this food (can be nil)
|
||||
-- sound: costum eating sound (replaces default eating sound) (can be nil)
|
502
mods/hud_hunger/hunger/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
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GNU LESSER GENERAL PUBLIC LICENSE
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|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
97
mods/hud_hunger/hunger/README.txt
Normal file
@ -0,0 +1,97 @@
|
||||
Minetest mod "Hunger"
|
||||
=====================
|
||||
Version: 1.1.3
|
||||
|
||||
(c) Copyright BlockMen (2015)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod adds hunger mechanics to Minetest, which are based on player actions and on time.
|
||||
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
|
||||
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
|
||||
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
|
||||
|
||||
By default it supports a lot of food already (see full list below) and food that for registered via the API.
|
||||
For more information how to register more food see API.txt
|
||||
|
||||
Information:
|
||||
This mod depends on the "Better HUD" mod (https://github.com/BlockMen/hud) to provide information about your current saturation.
|
||||
|
||||
|
||||
For Modders:
|
||||
~~~~~~~~~~~~
|
||||
This mod alters the behavior of minetest.item_eat().
|
||||
All callbacks that are registered via minetest.register_on_item_eat() are called AFTER this mod actions, so the itemstack
|
||||
will have changed already when callbacks are called. You can get the original itemstack as 6th parameter of your function then.
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2015)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hunger_statbar_poisen.png - BlockMen (CC-BY 3.0)
|
||||
|
||||
Sounds:
|
||||
hunger_eat.ogg - BlockMen (CC-BY 3.0)
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hunger
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
-
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
||||
|
||||
|
||||
Dependencies:
|
||||
~~~~~~~~~~~~~
|
||||
- Default
|
||||
- Farming
|
||||
- Better HUD (https://github.com/BlockMen/hud)
|
||||
|
||||
|
||||
Supported food/mods:
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Tenplus1's fork)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
28
mods/hud_hunger/hunger/changelog.txt
Normal file
@ -0,0 +1,28 @@
|
||||
1.0
|
||||
---
|
||||
- Partly rewritten (based on Better HUD hunger mechanics)
|
||||
- Added API to register food
|
||||
- Added eating sounds
|
||||
- Hungerbar image changes when poisend
|
||||
|
||||
1.1
|
||||
---
|
||||
- Fixed healing after death
|
||||
- Fixed healing while drowning
|
||||
- Fixed crashed caused by Pipeworks mod
|
||||
- Added wrapper for minetest.item_eat(). see Readme.txt for more informations
|
||||
- Updated HUD-API usage
|
||||
- Added beans of Farming Redo
|
||||
|
||||
1.1.1
|
||||
-----
|
||||
- Fixed unhandled exception (reported by Martin_Devil)
|
||||
- Added support for mtg mushrooms
|
||||
|
||||
1.1.2
|
||||
-----
|
||||
- Fixed crash on invalid values given
|
||||
|
||||
1.1.3
|
||||
-----
|
||||
- Prevent server crash caused by specific usernames (by beyondlimits)
|
@ -1,5 +1,5 @@
|
||||
hudbars
|
||||
default?
|
||||
default
|
||||
hud
|
||||
animalmaterials?
|
||||
bucket?
|
||||
bushes?
|
||||
@ -13,6 +13,7 @@ farming?
|
||||
farming_plus?
|
||||
ferns?
|
||||
fishing?
|
||||
flowers?
|
||||
fruit?
|
||||
glooptest?
|
||||
jkanimals?
|
||||
@ -25,4 +26,6 @@ moretrees?
|
||||
mtfoods?
|
||||
mush45?
|
||||
mushroom?
|
||||
pizza?
|
||||
seaplants?
|
||||
3d_armor?
|
353
mods/hud_hunger/hunger/food.lua
Normal file
@ -0,0 +1,353 @@
|
||||
|
||||
local register_food = hunger.register_food
|
||||
|
||||
register_food("default:apple", 2)
|
||||
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
register_food("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
register_food("default:cactus", 0.5)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("flowers") then
|
||||
register_food("flowers:mushroom_brown", 1)
|
||||
register_food("flowers:mushroom_red", 1, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs") then
|
||||
if mobs.mod ~= nil and mobs.mod == "redo" then
|
||||
register_food("mobs:cheese", 4)
|
||||
register_food("mobs:meat", 8)
|
||||
register_food("mobs:meat_raw", 4)
|
||||
register_food("mobs:rat_cooked", 4)
|
||||
register_food("mobs:honey", 2)
|
||||
register_food("mobs:pork_raw", 3, "", 3)
|
||||
register_food("mobs:pork_cooked", 8)
|
||||
register_food("mobs:chicken_cooked", 6)
|
||||
register_food("mobs:chicken_raw", 2, "", 3)
|
||||
register_food("mobs:chicken_egg_fried", 2)
|
||||
if minetest.get_modpath("bucket") then
|
||||
register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||
end
|
||||
else
|
||||
register_food("mobs:meat", 6)
|
||||
register_food("mobs:meat_raw", 3)
|
||||
register_food("mobs:rat_cooked", 5)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("es") ~= nil then
|
||||
register_food("es:purpellium_container", 50,"vessels:glass_bottle",nil,50)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs_mc") ~= nil then
|
||||
if mobs.mod ~= nil and mobs.mod == "redo" then
|
||||
register_food("mobs:cheese", 4)
|
||||
register_food("mobs:beef_raw", 3,"",10) --good
|
||||
register_food("mobs:beef_cooked", 9) --good
|
||||
register_food("mobs:rotten_flesh", 2,"",4)
|
||||
register_food("mobs:mutton_cooked", 6) --good
|
||||
register_food("mobs:mutton_raw", 2,"",4) --good
|
||||
register_food("mobs:pork_raw", 3, "", 3)
|
||||
register_food("mobs:pork_cooked", 8)
|
||||
register_food("mobs:chicken_cooked", 6)
|
||||
register_food("mobs:chicken_raw", 2, "", 3)
|
||||
register_food("mobs:chicken_egg_fried", 2)
|
||||
if minetest.get_modpath("bucket") then
|
||||
register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||
end
|
||||
else
|
||||
register_food("mobs:meat", 6)
|
||||
register_food("mobs:meat_raw", 3,"",6)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") then
|
||||
register_food("moretrees:coconut_milk", 1)
|
||||
register_food("moretrees:raw_coconut", 2)
|
||||
register_food("moretrees:acorn_muffin", 3)
|
||||
register_food("moretrees:spruce_nuts", 1)
|
||||
register_food("moretrees:pine_nuts", 1)
|
||||
register_food("moretrees:fir_nuts", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dwarves") then
|
||||
register_food("dwarves:beer", 2)
|
||||
register_food("dwarves:apple_cider", 1)
|
||||
register_food("dwarves:midus", 2)
|
||||
register_food("dwarves:tequila", 2)
|
||||
register_food("dwarves:tequila_with_lime", 2)
|
||||
register_food("dwarves:sake", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("animalmaterials") then
|
||||
register_food("animalmaterials:milk", 2)
|
||||
register_food("animalmaterials:meat_raw", 3)
|
||||
register_food("animalmaterials:meat_pork", 3)
|
||||
register_food("animalmaterials:meat_beef", 3)
|
||||
register_food("animalmaterials:meat_chicken", 3)
|
||||
register_food("animalmaterials:meat_lamb", 3)
|
||||
register_food("animalmaterials:meat_venison", 3)
|
||||
register_food("animalmaterials:meat_undead", 3, "", 3)
|
||||
register_food("animalmaterials:meat_toxic", 3, "", 5)
|
||||
register_food("animalmaterials:meat_ostrich", 3)
|
||||
register_food("animalmaterials:fish_bluewhite", 2)
|
||||
register_food("animalmaterials:fish_clownfish", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fishing") then
|
||||
register_food("fishing:fish_raw", 2)
|
||||
register_food("fishing:fish_cooked", 5)
|
||||
register_food("fishing:sushi", 6)
|
||||
register_food("fishing:shark", 4)
|
||||
register_food("fishing:shark_cooked", 8)
|
||||
register_food("fishing:pike", 4)
|
||||
register_food("fishing:pike_cooked", 8)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("glooptest") then
|
||||
register_food("glooptest:kalite_lump", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") then
|
||||
register_food("bushes:sugar", 1)
|
||||
register_food("bushes:strawberry", 2)
|
||||
register_food("bushes:berry_pie_raw", 3)
|
||||
register_food("bushes:berry_pie_cooked", 4)
|
||||
register_food("bushes:basket_pies", 15)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes_classic") then
|
||||
-- bushes_classic mod, as found in the plantlife modpack
|
||||
local berries = {
|
||||
"strawberry",
|
||||
"blackberry",
|
||||
"blueberry",
|
||||
"raspberry",
|
||||
"gooseberry",
|
||||
"mixed_berry"}
|
||||
for _, berry in ipairs(berries) do
|
||||
if berry ~= "mixed_berry" then
|
||||
register_food("bushes:" .. berry, 1)
|
||||
end
|
||||
register_food("bushes:" .. berry .. "_pie_raw", 2)
|
||||
register_food("bushes:" .. berry .. "_pie_cooked", 5)
|
||||
register_food("bushes:basket_" .. berry, 15)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mushroom") then
|
||||
register_food("mushroom:brown", 1)
|
||||
register_food("mushroom:red", 1, "", 3)
|
||||
-- mushroom potions: red = strong poison, brown = light restorative
|
||||
if minetest.get_modpath("vessels") then
|
||||
register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
|
||||
register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("docfarming") then
|
||||
register_food("docfarming:carrot", 3)
|
||||
register_food("docfarming:cucumber", 2)
|
||||
register_food("docfarming:corn", 3)
|
||||
register_food("docfarming:potato", 4)
|
||||
register_food("docfarming:bakedpotato", 5)
|
||||
register_food("docfarming:raspberry", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming_plus") then
|
||||
register_food("farming_plus:carrot_item", 3)
|
||||
register_food("farming_plus:banana", 2)
|
||||
register_food("farming_plus:orange_item", 2)
|
||||
register_food("farming:pumpkin_bread", 4)
|
||||
register_food("farming_plus:strawberry_item", 2)
|
||||
register_food("farming_plus:tomato_item", 2)
|
||||
register_food("farming_plus:potato_item", 4)
|
||||
register_food("farming_plus:rhubarb_item", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mtfoods") then
|
||||
register_food("mtfoods:dandelion_milk", 1)
|
||||
register_food("mtfoods:sugar", 1)
|
||||
register_food("mtfoods:short_bread", 4)
|
||||
register_food("mtfoods:cream", 1)
|
||||
register_food("mtfoods:chocolate", 2)
|
||||
register_food("mtfoods:cupcake", 2)
|
||||
register_food("mtfoods:strawberry_shortcake", 2)
|
||||
register_food("mtfoods:cake", 3)
|
||||
register_food("mtfoods:chocolate_cake", 3)
|
||||
register_food("mtfoods:carrot_cake", 3)
|
||||
register_food("mtfoods:pie_crust", 3)
|
||||
register_food("mtfoods:apple_pie", 3)
|
||||
register_food("mtfoods:rhubarb_pie", 2)
|
||||
register_food("mtfoods:banana_pie", 3)
|
||||
register_food("mtfoods:pumpkin_pie", 3)
|
||||
register_food("mtfoods:cookies", 2)
|
||||
register_food("mtfoods:mlt_burger", 5)
|
||||
register_food("mtfoods:potato_slices", 2)
|
||||
register_food("mtfoods:potato_chips", 3)
|
||||
register_food("mtfoods:casserole", 3)
|
||||
register_food("mtfoods:glass_flute", 2)
|
||||
register_food("mtfoods:orange_juice", 2)
|
||||
register_food("mtfoods:apple_juice", 2)
|
||||
register_food("mtfoods:apple_cider", 2)
|
||||
register_food("mtfoods:cider_rack", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fruit") then
|
||||
register_food("fruit:apple", 2)
|
||||
register_food("fruit:pear", 2)
|
||||
register_food("fruit:bananna", 3)
|
||||
register_food("fruit:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mush45") then
|
||||
register_food("mush45:meal", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("seaplants") then
|
||||
register_food("seaplants:kelpgreen", 1)
|
||||
register_food("seaplants:kelpbrown", 1)
|
||||
register_food("seaplants:seagrassgreen", 1)
|
||||
register_food("seaplants:seagrassred", 1)
|
||||
register_food("seaplants:seasaladmix", 6)
|
||||
register_food("seaplants:kelpgreensalad", 1)
|
||||
register_food("seaplants:kelpbrownsalad", 1)
|
||||
register_food("seaplants:seagrassgreensalad", 1)
|
||||
register_food("seaplants:seagrassgreensalad", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobfcooking") then
|
||||
register_food("mobfcooking:cooked_pork", 6)
|
||||
register_food("mobfcooking:cooked_ostrich", 6)
|
||||
register_food("mobfcooking:cooked_beef", 6)
|
||||
register_food("mobfcooking:cooked_chicken", 6)
|
||||
register_food("mobfcooking:cooked_lamb", 6)
|
||||
register_food("mobfcooking:cooked_venison", 6)
|
||||
register_food("mobfcooking:cooked_fish", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("creatures") then
|
||||
register_food("creatures:meat", 6)
|
||||
register_food("creatures:flesh", 3)
|
||||
register_food("creatures:rotten_flesh", 3, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
register_food("ethereal:strawberry", 1)
|
||||
register_food("ethereal:banana", 4)
|
||||
register_food("ethereal:pine_nuts", 1)
|
||||
register_food("ethereal:bamboo_sprout", 0, "", 3)
|
||||
register_food("ethereal:fern_tubers", 1)
|
||||
register_food("ethereal:banana_bread", 7)
|
||||
register_food("ethereal:mushroom_plant", 2)
|
||||
register_food("ethereal:coconut_slice", 2)
|
||||
register_food("ethereal:golden_apple", 4, "", nil, 10)
|
||||
register_food("ethereal:wild_onion_plant", 2)
|
||||
register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
|
||||
register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
|
||||
register_food("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
|
||||
register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
|
||||
if minetest.get_modpath("bucket") then
|
||||
register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
|
||||
end
|
||||
register_food("ethereal:fish_raw", 2)
|
||||
register_food("ethereal:fish_cooked", 5)
|
||||
register_food("ethereal:seaweed", 1)
|
||||
register_food("ethereal:yellowleaves", 1, "", nil, 1)
|
||||
register_food("ethereal:sashimi", 4)
|
||||
register_food("ethereal:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
register_food("farming:bread", 6)
|
||||
register_food("farming:potato", 1)
|
||||
register_food("farming:baked_potato", 6)
|
||||
register_food("farming:cucumber", 4)
|
||||
register_food("farming:tomato", 4)
|
||||
register_food("farming:carrot", 3)
|
||||
register_food("farming:carrot_gold", 6, "", nil, 8)
|
||||
register_food("farming:corn", 3)
|
||||
register_food("farming:corn_cob", 5)
|
||||
register_food("farming:melon_slice", 2)
|
||||
register_food("farming:pumpkin_slice", 1)
|
||||
register_food("farming:pumpkin_bread", 9)
|
||||
register_food("farming:coffee_cup", 2, "farming:drinking_cup")
|
||||
register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
|
||||
register_food("farming:cookie", 2)
|
||||
register_food("farming:chocolate_dark", 3)
|
||||
register_food("farming:donut", 4)
|
||||
register_food("farming:donut_chocolate", 6)
|
||||
register_food("farming:donut_apple", 6)
|
||||
register_food("farming:raspberries", 1)
|
||||
register_food("farming:blueberries", 1)
|
||||
register_food("farming:muffin_blueberry", 4)
|
||||
if minetest.get_modpath("vessels") then
|
||||
register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
|
||||
end
|
||||
register_food("farming:rhubarb", 1)
|
||||
register_food("farming:rhubarb_pie", 6)
|
||||
register_food("farming:beans", 1)
|
||||
register_food("farming:grapes", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("kpgmobs") then
|
||||
register_food("kpgmobs:uley", 3)
|
||||
register_food("kpgmobs:meat", 6)
|
||||
register_food("kpgmobs:rat_cooked", 5)
|
||||
register_food("kpgmobs:med_cooked", 4)
|
||||
if minetest.get_modpath("bucket") then
|
||||
register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkfarming") then
|
||||
register_food("jkfarming:carrot", 3)
|
||||
register_food("jkfarming:corn", 3)
|
||||
register_food("jkfarming:melon_part", 2)
|
||||
register_food("jkfarming:cake", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkanimals") then
|
||||
register_food("jkanimals:meat", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkwine") then
|
||||
register_food("jkwine:grapes", 2)
|
||||
register_food("jkwine:winebottle", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("cooking") then
|
||||
register_food("cooking:meat_beef_cooked", 4)
|
||||
register_food("cooking:fish_bluewhite_cooked", 3)
|
||||
register_food("cooking:fish_clownfish_cooked", 1)
|
||||
register_food("cooking:meat_chicken_cooked", 2)
|
||||
register_food("cooking:meat_cooked", 2)
|
||||
register_food("cooking:meat_pork_cooked", 3)
|
||||
register_food("cooking:meat_toxic_cooked", -3)
|
||||
register_food("cooking:meat_venison_cooked", 3)
|
||||
register_food("cooking:meat_undead_cooked", 1)
|
||||
end
|
||||
|
||||
-- ferns mod of plantlife_modpack
|
||||
if minetest.get_modpath("ferns") then
|
||||
register_food("ferns:fiddlehead", 1, "", 1)
|
||||
register_food("ferns:fiddlehead_roasted", 3)
|
||||
register_food("ferns:ferntuber_roasted", 3)
|
||||
register_food("ferns:horsetail_01", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("pizza") then
|
||||
register_food("pizza:pizza", 30, "", nil, 30)
|
||||
register_food("pizza:pizzaslice", 5, "", nil, 5)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("wine") then
|
||||
register_food("wine:glass_wine", 2)
|
||||
register_food("wine:glass_beer", 2)
|
||||
register_food("wine:glass_mead", 2)
|
||||
register_food("wine:glass_cider", 2)
|
||||
end
|
402
mods/hud_hunger/hunger/functions.lua
Normal file
@ -0,0 +1,402 @@
|
||||
|
||||
-- read/write
|
||||
function hunger.read(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then
|
||||
return nil
|
||||
end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
if tonumber(hgp) > HUNGER_MAX + 1 then
|
||||
hgp = HUNGER_MAX + 1
|
||||
end
|
||||
return hgp - 1
|
||||
end
|
||||
|
||||
function hunger.save(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hunger.players[name].lvl
|
||||
if not inv or not value then
|
||||
return nil
|
||||
end
|
||||
if value > HUNGER_MAX then
|
||||
value = HUNGER_MAX
|
||||
end
|
||||
if value < 0 then
|
||||
value = 0
|
||||
end
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
|
||||
return true
|
||||
end
|
||||
|
||||
function hunger.update_hunger(player, new_lvl)
|
||||
local name = player:get_player_name() or nil
|
||||
if not name then
|
||||
return false
|
||||
end
|
||||
if minetest.setting_getbool("enable_damage") == false then
|
||||
hunger.players[name] = 20
|
||||
return
|
||||
end
|
||||
local lvl = hunger.players[name].lvl
|
||||
if new_lvl then
|
||||
lvl = new_lvl
|
||||
end
|
||||
if lvl > HUNGER_MAX then
|
||||
lvl = HUNGER_MAX
|
||||
end
|
||||
hunger.players[name].lvl = lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
hud.change_item(player, "hunger", {number = lvl})
|
||||
hunger.save(player)
|
||||
end
|
||||
local update_hunger = hunger.update_hunger
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name or not hunger.players[name] then
|
||||
return
|
||||
end
|
||||
|
||||
local exhaus = hunger.players[name].exhaus
|
||||
if not exhaus then
|
||||
hunger.players[name].exhaus = 0
|
||||
--return
|
||||
end
|
||||
|
||||
local new = HUNGER_EXHAUST_PLACE
|
||||
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUNGER_EXHAUST_DIG
|
||||
end
|
||||
|
||||
-- assume its send by action_timer(globalstep)
|
||||
if not pos and not oldnode then
|
||||
new = HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
|
||||
exhaus = exhaus + new
|
||||
|
||||
if exhaus > HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hunger.players[name].lvl)
|
||||
if h > 0 then
|
||||
update_hunger(player, h - 1)
|
||||
end
|
||||
end
|
||||
|
||||
hunger.players[name].exhaus = exhaus
|
||||
end
|
||||
|
||||
|
||||
-- Time based hunger functions
|
||||
local hunger_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
|
||||
local enable_sprint = minetest.setting_getbool("sprint")
|
||||
if enable_sprint == nil then
|
||||
enable_sprint = true
|
||||
end
|
||||
|
||||
local enable_sprint_particles = minetest.setting_getbool("sprint_particles")
|
||||
if enable_sprint_particles == nil then
|
||||
enable_sprint_particles = true
|
||||
end
|
||||
|
||||
|
||||
local function hunger_globaltimer(dtime)
|
||||
hunger_timer = hunger_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
|
||||
if action_timer > HUNGER_MOVE_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
action_timer = 0
|
||||
end
|
||||
|
||||
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
|
||||
if hunger_timer > HUNGER_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local hunger = tab.lvl
|
||||
if hunger > 0 then
|
||||
update_hunger(player, hunger - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
hunger_timer = 0
|
||||
end
|
||||
|
||||
-- heal or damage player, depending on saturation
|
||||
if health_timer > HUNGER_HEALTH_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
|
||||
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
|
||||
player:set_hp(hp + HUNGER_HEAL)
|
||||
end
|
||||
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
|
||||
player:set_hp(hp - HUNGER_STARVE)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
health_timer = 0
|
||||
end
|
||||
|
||||
if enable_sprint then
|
||||
|
||||
--Loop through all connected players
|
||||
for name, info in pairs(hunger.players) do
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
||||
-- check if player should be sprinting (hunger must be over 6 points)
|
||||
if player
|
||||
and player:get_player_control().aux1
|
||||
and player:get_player_control().up
|
||||
and hunger.players[name].lvl > 6 then
|
||||
|
||||
hunger.players[name]["shouldSprint"] = true
|
||||
hunger.setSprinting(name, true)
|
||||
|
||||
-- create particles behind player when sprinting
|
||||
if enable_sprint_particles
|
||||
and info["sprinting"] == true then
|
||||
|
||||
local pos = player:getpos()
|
||||
local node = minetest.get_node({
|
||||
x = pos.x,
|
||||
y = pos.y - 1,
|
||||
z = pos.z
|
||||
})
|
||||
|
||||
if node.name ~= "air" then
|
||||
|
||||
minetest.add_particlespawner({
|
||||
time = 0.01,
|
||||
minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
|
||||
maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
|
||||
minvel = {x = -0.5, y = 1, z = -0.5},
|
||||
maxvel = {x = 0.5, y = 2, z = 0.5},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -12, z = 0},
|
||||
minexptime = 0.25,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 1.0,
|
||||
vertical = false,
|
||||
collisiondetection = false,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Lower the player's hunger by dtime when sprinting
|
||||
if info["sprinting"] == true then
|
||||
|
||||
update_hunger(player,
|
||||
hunger.players[name].lvl - SPRINT_DRAIN * dtime)
|
||||
end
|
||||
else
|
||||
hunger.players[name]["shouldSprint"] = false
|
||||
hunger.setSprinting(name, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 3d armor support
|
||||
local pp = {}
|
||||
local armor_mod = minetest.get_modpath("3d_armor")
|
||||
|
||||
-- Sets the sprint state of a player (0 = stopped / moving, 1 = sprinting)
|
||||
function hunger.setSprinting(name, sprinting)
|
||||
|
||||
if hunger.players[name] then
|
||||
|
||||
hunger.players[name]["sprinting"] = sprinting
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
||||
-- is 3d_armor active, then set to armor defaults
|
||||
local def = armor.def[name] or nil
|
||||
|
||||
pp.speed = def.speed or 1
|
||||
pp.jump = def.jump or 1
|
||||
pp.gravity = def.gravity or 1
|
||||
|
||||
if sprinting == true then
|
||||
|
||||
player:set_physics_override({
|
||||
speed = pp.speed + SPRINT_SPEED,
|
||||
jump = pp.jump + SPRINT_JUMP,
|
||||
gravity = pp.gravity
|
||||
})
|
||||
|
||||
--print ("Speed:", pp.speed + SPRINT_SPEED, "Jump:", pp.jump + SPRINT_JUMP, "Gravity:", pp.gravity)
|
||||
|
||||
elseif sprinting == false then
|
||||
|
||||
player:set_physics_override({
|
||||
speed = pp.speed,
|
||||
jump = pp.jump,
|
||||
gravity = pp.gravity
|
||||
})
|
||||
|
||||
--print ("Speed:", pp.speed, "Jump:", pp.jump, "Gravity:", pp.gravity)
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.register_globalstep(hunger_globaltimer)
|
||||
end
|
||||
|
||||
|
||||
-- food functions
|
||||
local food = hunger.food
|
||||
|
||||
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
|
||||
food[name] = {}
|
||||
food[name].saturation = hunger_change -- hunger points added
|
||||
food[name].replace = replace_with_item -- what item is given back after eating
|
||||
food[name].poisen = poisen -- time its poisening
|
||||
food[name].healing = heal -- amount of HP
|
||||
food[name].sound = sound -- special sound that is played when eating
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
|
||||
end
|
||||
local hp = player:get_hp() -1 or 0
|
||||
if hp > 0 then
|
||||
player:set_hp(hp)
|
||||
end
|
||||
end
|
||||
|
||||
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
|
||||
local org_eat = core.do_item_eat
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local old_itemstack = itemstack
|
||||
itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local item = itemstack:get_name()
|
||||
local def = food[item]
|
||||
if not def then
|
||||
def = {}
|
||||
if type(hp_change) ~= "number" then
|
||||
hp_change = 1
|
||||
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
|
||||
end
|
||||
def.saturation = hp_change * 1.3
|
||||
def.replace = replace_with_item
|
||||
end
|
||||
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
|
||||
if itemstack:take_item() == nil and user == nil then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local name = user:get_player_name()
|
||||
if not hunger.players[name] then
|
||||
return itemstack
|
||||
end
|
||||
local sat = tonumber(hunger.players[name].lvl or 0)
|
||||
local hp = user:get_hp()
|
||||
-- Saturation
|
||||
if sat < HUNGER_MAX and hunger_change then
|
||||
sat = sat + hunger_change
|
||||
hunger.update_hunger(user, sat)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then
|
||||
hp = 20
|
||||
end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
-- eating sound
|
||||
sound = sound or "hunger_eat"
|
||||
minetest.sound_play(sound, {to_player = name, gain = 0.7})
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name = replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
280
mods/hud_hunger/hunger/functions_(nosprint).lua
Normal file
@ -0,0 +1,280 @@
|
||||
|
||||
-- read/write
|
||||
function hunger.read(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then
|
||||
return nil
|
||||
end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
if tonumber(hgp) > HUNGER_MAX + 1 then
|
||||
hgp = HUNGER_MAX + 1
|
||||
end
|
||||
return hgp - 1
|
||||
end
|
||||
|
||||
function hunger.save(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hunger.players[name].lvl
|
||||
if not inv or not value then
|
||||
return nil
|
||||
end
|
||||
if value > HUNGER_MAX then
|
||||
value = HUNGER_MAX
|
||||
end
|
||||
if value < 0 then
|
||||
value = 0
|
||||
end
|
||||
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
|
||||
return true
|
||||
end
|
||||
|
||||
function hunger.update_hunger(player, new_lvl)
|
||||
local name = player:get_player_name() or nil
|
||||
if not name then
|
||||
return false
|
||||
end
|
||||
if minetest.setting_getbool("enable_damage") == false then
|
||||
hunger.players[name] = 20
|
||||
return
|
||||
end
|
||||
local lvl = hunger.players[name].lvl
|
||||
if new_lvl then
|
||||
lvl = new_lvl
|
||||
end
|
||||
if lvl > HUNGER_MAX then
|
||||
lvl = HUNGER_MAX
|
||||
end
|
||||
hunger.players[name].lvl = lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
hud.change_item(player, "hunger", {number = lvl})
|
||||
hunger.save(player)
|
||||
end
|
||||
local update_hunger = hunger.update_hunger
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name or not hunger.players[name] then
|
||||
return
|
||||
end
|
||||
|
||||
local exhaus = hunger.players[name].exhaus
|
||||
if not exhaus then
|
||||
hunger.players[name].exhaus = 0
|
||||
--return
|
||||
end
|
||||
|
||||
local new = HUNGER_EXHAUST_PLACE
|
||||
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUNGER_EXHAUST_DIG
|
||||
end
|
||||
|
||||
-- assume its send by action_timer(globalstep)
|
||||
if not pos and not oldnode then
|
||||
new = HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
|
||||
exhaus = exhaus + new
|
||||
|
||||
if exhaus > HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hunger.players[name].lvl)
|
||||
if h > 0 then
|
||||
update_hunger(player, h - 1)
|
||||
end
|
||||
end
|
||||
|
||||
hunger.players[name].exhaus = exhaus
|
||||
end
|
||||
|
||||
|
||||
-- Time based hunger functions
|
||||
local hunger_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
|
||||
local function hunger_globaltimer(dtime)
|
||||
hunger_timer = hunger_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
|
||||
if action_timer > HUNGER_MOVE_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
action_timer = 0
|
||||
end
|
||||
|
||||
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
|
||||
if hunger_timer > HUNGER_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local hunger = tab.lvl
|
||||
if hunger > 0 then
|
||||
update_hunger(player, hunger - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
hunger_timer = 0
|
||||
end
|
||||
|
||||
-- heal or damage player, depending on saturation
|
||||
if health_timer > HUNGER_HEALTH_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local tab = hunger.players[name]
|
||||
if tab then
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
|
||||
-- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
|
||||
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
|
||||
player:set_hp(hp + HUNGER_HEAL)
|
||||
end
|
||||
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
|
||||
player:set_hp(hp - HUNGER_STARVE)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
health_timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.register_globalstep(hunger_globaltimer)
|
||||
end
|
||||
|
||||
|
||||
-- food functions
|
||||
local food = hunger.food
|
||||
|
||||
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
|
||||
food[name] = {}
|
||||
food[name].saturation = hunger_change -- hunger points added
|
||||
food[name].replace = replace_with_item -- what item is given back after eating
|
||||
food[name].poisen = poisen -- time its poisening
|
||||
food[name].healing = heal -- amount of HP
|
||||
food[name].sound = sound -- special sound that is played when eating
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
|
||||
end
|
||||
local hp = player:get_hp() -1 or 0
|
||||
if hp > 0 then
|
||||
player:set_hp(hp)
|
||||
end
|
||||
end
|
||||
|
||||
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
|
||||
local org_eat = core.do_item_eat
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local old_itemstack = itemstack
|
||||
itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local item = itemstack:get_name()
|
||||
local def = food[item]
|
||||
if not def then
|
||||
def = {}
|
||||
if type(hp_change) ~= "number" then
|
||||
hp_change = 1
|
||||
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
|
||||
end
|
||||
def.saturation = hp_change * 1.3
|
||||
def.replace = replace_with_item
|
||||
end
|
||||
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
|
||||
if itemstack:take_item() == nil and user == nil then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local name = user:get_player_name()
|
||||
if not hunger.players[name] then
|
||||
return itemstack
|
||||
end
|
||||
local sat = tonumber(hunger.players[name].lvl or 0)
|
||||
local hp = user:get_hp()
|
||||
-- Saturation
|
||||
if sat < HUNGER_MAX and hunger_change then
|
||||
sat = sat + hunger_change
|
||||
hunger.update_hunger(user, sat)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then
|
||||
hp = 20
|
||||
end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
-- eating sound
|
||||
sound = sound or "hunger_eat"
|
||||
minetest.sound_play(sound, {to_player = name, gain = 0.7})
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name = replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
69
mods/hud_hunger/hunger/init.lua
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
hunger = {}
|
||||
hunger.players = {}
|
||||
hunger.food = {}
|
||||
|
||||
HUNGER_TICK = 600 -- time in seconds after that 1 hunger point is taken
|
||||
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
|
||||
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
|
||||
|
||||
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
|
||||
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
|
||||
|
||||
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
|
||||
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
|
||||
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
|
||||
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
|
||||
|
||||
HUNGER_MAX = 30 -- maximum level of saturation
|
||||
|
||||
SPRINT_SPEED = 0.8 -- how much faster player can run if satiated
|
||||
SPRINT_JUMP = 0.1 -- how much higher player can jump if satiated
|
||||
SPRINT_DRAIN = 0.35 -- how fast to drain satation while sprinting (0-1)
|
||||
|
||||
local modpath = minetest.get_modpath("hunger")
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/food.lua")
|
||||
|
||||
-- legacy functions
|
||||
hud.item_eat = hunger.item_eat
|
||||
hud.set_hunger = hunger.save
|
||||
hud.get_hunger = hunger.load
|
||||
hud.save_hunger = hunger.save
|
||||
hud.load_hunger = hunger.load
|
||||
|
||||
-- Callbacks
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger", 1)
|
||||
|
||||
local name = player:get_player_name()
|
||||
hunger.players[name] = {}
|
||||
hunger.players[name].lvl = hunger.read(player)
|
||||
hunger.players[name].exhaus = 0
|
||||
local lvl = hunger.players[name].lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
minetest.after(0.8, function()
|
||||
hud.swap_statbar(player, "hunger", "air")
|
||||
hud.change_item(player, "hunger", {number = lvl, max = 20})
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hunger.players[name] = nil
|
||||
end)
|
||||
|
||||
-- for exhaustion
|
||||
minetest.register_on_placenode(hunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hunger.handle_node_actions)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hunger.update_hunger(player, 20)
|
||||
end)
|
||||
end
|
61
mods/hud_hunger/hunger/init_(nosprint).lua
Normal file
@ -0,0 +1,61 @@
|
||||
|
||||
hunger = {}
|
||||
hunger.players = {}
|
||||
hunger.food = {}
|
||||
|
||||
HUNGER_TICK = 600 -- time in seconds after that 1 hunger point is taken
|
||||
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
|
||||
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
|
||||
|
||||
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
|
||||
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
|
||||
|
||||
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
|
||||
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
|
||||
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
|
||||
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
|
||||
|
||||
HUNGER_MAX = 30 -- maximum level of saturation
|
||||
|
||||
|
||||
local modpath = minetest.get_modpath("hunger")
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/food.lua")
|
||||
|
||||
-- legacy functions
|
||||
hud.item_eat = hunger.item_eat
|
||||
hud.set_hunger = hunger.save
|
||||
hud.get_hunger = hunger.load
|
||||
hud.save_hunger = hunger.save
|
||||
hud.load_hunger = hunger.load
|
||||
|
||||
-- Callbacks
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger", 1)
|
||||
|
||||
local name = player:get_player_name()
|
||||
hunger.players[name] = {}
|
||||
hunger.players[name].lvl = hunger.read(player)
|
||||
hunger.players[name].exhaus = 0
|
||||
local lvl = hunger.players[name].lvl
|
||||
if lvl > 20 then
|
||||
lvl = 20
|
||||
end
|
||||
minetest.after(0.8, function()
|
||||
hud.swap_statbar(player, "hunger", "air")
|
||||
hud.change_item(player, "hunger", {number = lvl, max = 20})
|
||||
end)
|
||||
end)
|
||||
|
||||
-- for exhaustion
|
||||
minetest.register_on_placenode(hunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hunger.handle_node_actions)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hunger.update_hunger(player, 20)
|
||||
end)
|
||||
end
|
BIN
mods/hud_hunger/hunger/sounds/hunger_eat.ogg
Normal file
BIN
mods/hud_hunger/hunger/textures/hunger_statbar_poisen.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
0
mods/hud_hunger/modpack.txt
Normal file
@ -1,192 +0,0 @@
|
||||
API documentation for the HUD bars mod 1.5.1
|
||||
============================================
|
||||
|
||||
## Introduction
|
||||
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
||||
|
||||
## Overview
|
||||
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
|
||||
|
||||
* Create images for your HUD bar
|
||||
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
|
||||
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
|
||||
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
|
||||
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
|
||||
|
||||
## The basic rules
|
||||
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
||||
|
||||
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
||||
* The current value must always be equal to or smaller then the maximum
|
||||
* Both current value and maximum must not be smaller than 0
|
||||
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
||||
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
||||
* The health and breath HUD bars are hardcoded.
|
||||
|
||||
These are soft rules, the HUD bars mod will not enforce all of these.
|
||||
But this mod has been programmed under the assumption that these rules are followed, for integrity.
|
||||
|
||||
## Adding a HUD bar
|
||||
To make a new HUD bar known to this mod, you need …
|
||||
|
||||
* … an image of size 2×16 for the bar
|
||||
* … an icon of size 16×16 (optional)
|
||||
* … to register it with `hb.register_hudbar`
|
||||
|
||||
### Bar image
|
||||
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
|
||||
It **must** be of size 2×16.
|
||||
If neccessary, the image will be split vertically in half, and only the left half of the image
|
||||
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
|
||||
|
||||
The default bar images are single-colored, but you can use other styles as well, for instance,
|
||||
a vertical gradient.
|
||||
|
||||
### Icon
|
||||
A 16×16 image shown left of the HUD bar. This is optional.
|
||||
|
||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
|
||||
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||
and unhidden on a per-player basis.
|
||||
Note this does not yet display the HUD bar.
|
||||
|
||||
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
|
||||
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
|
||||
for more information.
|
||||
|
||||
|
||||
#### Parameters
|
||||
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
|
||||
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
|
||||
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
|
||||
* `textures`: A table with the following fields:
|
||||
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
|
||||
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
|
||||
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
||||
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Displaying a HUD bar
|
||||
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
|
||||
explicitly initialized on a per-player basis.
|
||||
|
||||
You probably want to do this in the `minetest.register_on_joinplayer`.
|
||||
|
||||
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
|
||||
This function initialzes and activates a previously registered HUD bar and assigns it to a
|
||||
certain client/player. This has only to be done once per player and after that, you can change
|
||||
the values using `hb.change_hudbar`.
|
||||
|
||||
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
|
||||
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
|
||||
the HUD bar will be initially be shown to the player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
|
||||
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
|
||||
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
|
||||
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
|
||||
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
|
||||
## Modifying a HUD bar
|
||||
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
|
||||
You use the function `hb.change_hudbar` for this.
|
||||
|
||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
|
||||
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
|
||||
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
|
||||
to worry too much about the other parameters.
|
||||
|
||||
The following parameters are less important and provided for styling the HUD bar after registration (if
|
||||
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
|
||||
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
|
||||
for players.
|
||||
|
||||
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
|
||||
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
|
||||
function is a no-op.
|
||||
|
||||
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
|
||||
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
|
||||
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
|
||||
or the displayed string changed, so you do not have to worry about it. There is, however, no
|
||||
such network optimization for the “styling” parameters, so keep this in mind.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
|
||||
* `new_value`: The new current value of the HUD bar
|
||||
* `new_max_value`: The new maximum value of the HUD bar
|
||||
* `new_icon`: File name of the new icon
|
||||
* `new_bgicon`: File name of the new background icon for the modern-style statbar
|
||||
* `new_bar`: File name of the new bar segment image
|
||||
* `new_label`: A new text label of the HUD bar. Note the format string still applies
|
||||
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Hiding and unhiding a HUD bar
|
||||
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
|
||||
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
|
||||
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
|
||||
unneccessary traffic.
|
||||
|
||||
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
|
||||
to write your own routines for this or by setting the correct value for `start_hidden` when calling
|
||||
`hb.init_hudbar`.
|
||||
|
||||
### `hb.hide_hudbar(player, identifier)`
|
||||
Hides the specified HUD bar from the screen of the specified player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
### `hb.unhide_hudbar(player, identifier)`
|
||||
Makes a previously hidden HUD bar visible again to a player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Reading HUD bar information
|
||||
It is also possible to read information about an active HUD bar.
|
||||
|
||||
### `hb.get_hudbar_state(player, identifier)`
|
||||
Returns the current state of the active player's HUD bar.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
A table which holds information on the current state of the HUD bar. Note the table is a deep
|
||||
copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
|
||||
only true for the moment you called this function. The fields of this table are:
|
||||
|
||||
* `value`: Current value of HUD bar.
|
||||
* `max`: Current maximum value of HUD bar.
|
||||
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
@ -1,55 +0,0 @@
|
||||
# HUD bars
|
||||
|
||||
## Description
|
||||
This mod changes the HUD of Minetest. It replaces the default health and breath
|
||||
symbols by horizontal colored bars with text showing the number.
|
||||
|
||||
Furthermore, it enables other mods to add their own custom bars to the HUD,
|
||||
this mod will place them accordingly.
|
||||
|
||||
**Important**: Keep in mind if running a server with this mod, that the custom
|
||||
position should be displayed correctly on every screen size.
|
||||
|
||||
## Current version
|
||||
The current version is 1.5.1.
|
||||
|
||||
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
||||
standard.
|
||||
|
||||
## Settings
|
||||
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
|
||||
Use the advanced settings menu in Minetest for detailed configuration.
|
||||
|
||||
## API
|
||||
The API is used to add your own custom HUD bars.
|
||||
Documentation for the API of this mod can be found in `API.md`.
|
||||
|
||||
## Legal
|
||||
### License of source code
|
||||
Author: Wuzzy (2015)
|
||||
|
||||
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
||||
|
||||
Translations:
|
||||
* German: Wuzzy
|
||||
* Portuguese: BrunoMine
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License (WTFPL), version 2, as published by Sam Hocevar.
|
||||
|
||||
### Licenses of textures
|
||||
|
||||
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
|
||||
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
|
||||
* `hudbars_bar_health.png`—Wuzzy (WTFPL)
|
||||
* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
|
||||
* `hudbars_bar_background.png`—Wuzzy (WTFPL)
|
||||
|
||||
### License references
|
||||
|
||||
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)
|
@ -1,92 +0,0 @@
|
||||
Note: This software uses semantic versioning,
|
||||
as of version 2.0.0 of the standard <http://semver.org/>.
|
||||
|
||||
0.1.0
|
||||
-----
|
||||
- Initial release, forked from mod “Better HUD” [hud].
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Add API documentation
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Rename main table from “hud” to “hb” (affects function names!)
|
||||
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
|
||||
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
|
||||
- Update API documentation and fix mistakes
|
||||
- Use “hudbars.conf” instead of “hud.conf”
|
||||
|
||||
0.4.0
|
||||
-----
|
||||
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
|
||||
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
|
||||
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
|
||||
- start_hidden parameter now finally works
|
||||
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
|
||||
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
|
||||
- Update documentation
|
||||
- Lots of refactoring
|
||||
- Health and breath bar now use API
|
||||
|
||||
1.0.0
|
||||
-----
|
||||
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
|
||||
- Copy-editing of API.md and README.txt
|
||||
- Internal: Fix add_all weirdness
|
||||
|
||||
1.0.1
|
||||
-----
|
||||
- Fix race condition causing crash at start of server
|
||||
|
||||
1.0.2
|
||||
-----
|
||||
- Fix other HUD elements disappearing for rejoining players
|
||||
- Remove pointless delays for initializing the HUD for new or rejoining players
|
||||
|
||||
1.0.3
|
||||
-----
|
||||
- Adjust default HUD bars position for Minetest 0.4.12
|
||||
|
||||
1.1.0
|
||||
-----
|
||||
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
|
||||
|
||||
1.2.0
|
||||
-----
|
||||
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
|
||||
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
|
||||
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
|
||||
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
|
||||
- Various position-related HUD bar settings (see README.txt)
|
||||
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
|
||||
|
||||
1.2.1
|
||||
-----
|
||||
- Fix crash when enable_damage is changed in mid-game
|
||||
|
||||
1.3.0
|
||||
-----
|
||||
- Make all settings avaialbe in Minetest's advanced settings menu
|
||||
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
|
||||
- Use Markdown syntax in readme file
|
||||
- Fix some factual mistakes in readme file
|
||||
- Add metadata: mod.conf, description.txt, screenshot.png
|
||||
|
||||
1.4.0
|
||||
-----
|
||||
- Allow to change HUD bar images and label after it has been registered
|
||||
- Minor API.md correction
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
|
||||
|
||||
1.5.0
|
||||
-----
|
||||
- Portuguese translation by BrunoMine
|
||||
|
||||
1.5.1
|
||||
-----
|
||||
- Fix critical bug: Mod does not work with both intllib and mod security enabled
|
||||
- Update screenshot to use new 3:2 aspect ratio
|
@ -1 +0,0 @@
|
||||
intllib?
|
@ -1 +0,0 @@
|
||||
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
@ -1,518 +0,0 @@
|
||||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
hb = {}
|
||||
|
||||
hb.hudtables = {}
|
||||
|
||||
-- number of registered HUD bars
|
||||
hb.hudbars_count = 0
|
||||
|
||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||
hb.registered_slots = {}
|
||||
|
||||
hb.settings = {}
|
||||
|
||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
local sval
|
||||
if stype == "string" then
|
||||
sval = minetest.setting_get(sname)
|
||||
elseif stype == "bool" then
|
||||
sval = minetest.setting_getbool(sname)
|
||||
elseif stype == "number" then
|
||||
sval = tonumber(minetest.setting_get(sname))
|
||||
end
|
||||
if sval ~= nil then
|
||||
if valid_values ~= nil then
|
||||
local valid = false
|
||||
for i=1,#valid_values do
|
||||
if sval == valid_values[i] then
|
||||
valid = true
|
||||
end
|
||||
end
|
||||
if not valid then
|
||||
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
|
||||
return defaultval
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return defaultval
|
||||
end
|
||||
end
|
||||
|
||||
-- (hardcoded) default settings
|
||||
hb.settings.max_bar_length = 160
|
||||
hb.settings.statbar_length = 20
|
||||
|
||||
-- statbar positions
|
||||
hb.settings.pos_left = {}
|
||||
hb.settings.pos_right = {}
|
||||
hb.settings.start_offset_left = {}
|
||||
hb.settings.start_offset_right= {}
|
||||
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||
|
||||
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||
|
||||
-- Misc. settings
|
||||
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||
|
||||
local sorting = minetest.setting_get("hudbars_sorting")
|
||||
if sorting ~= nil then
|
||||
hb.settings.sorting = {}
|
||||
hb.settings.sorting_reverse = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting[k] = tonumber(v)
|
||||
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||
end
|
||||
else
|
||||
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
|
||||
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
return 0
|
||||
else
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
|
||||
return ret
|
||||
else
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.get_hudtable(identifier)
|
||||
return hb.hudtables[identifier]
|
||||
end
|
||||
|
||||
function hb.get_hudbar_position_index(identifier)
|
||||
if hb.settings.sorting[identifier] ~= nil then
|
||||
return hb.settings.sorting[identifier]
|
||||
else
|
||||
local i = 0
|
||||
while true do
|
||||
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
|
||||
return i
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
|
||||
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||
local hudtable = {}
|
||||
local pos, offset
|
||||
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||
hb.registered_slots[index] = true
|
||||
if hb.settings.alignment_pattern == "stack_up" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||
}
|
||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||
}
|
||||
else
|
||||
if index % 2 == 0 then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||
}
|
||||
else
|
||||
pos = hb.settings.pos_right
|
||||
offset = {
|
||||
x = hb.settings.start_offset_right.x,
|
||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||
}
|
||||
end
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = S("%s: %d/%d")
|
||||
end
|
||||
|
||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||
if start_value == nil then start_value = hudtable.default_start_value end
|
||||
if start_max == nil then start_max = hudtable.default_start_max end
|
||||
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
|
||||
local ids = {}
|
||||
local state = {}
|
||||
local name = player:get_player_name()
|
||||
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||
if start_max == 0 or start_hidden then
|
||||
bgscale = { x=0, y=0 }
|
||||
else
|
||||
bgscale = { x=1, y=1 }
|
||||
end
|
||||
if start_hidden then
|
||||
iconscale = { x=0, y=0 }
|
||||
barnumber = 0
|
||||
bgiconnumber = 0
|
||||
text = ""
|
||||
else
|
||||
iconscale = { x=1, y=1 }
|
||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||
bgiconnumber = hb.settings.statbar_length
|
||||
text = string.format(format_string, label, start_value, start_max)
|
||||
end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = bgscale,
|
||||
text = "hudbars_bar_background.png",
|
||||
alignment = {x=1,y=1},
|
||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||
})
|
||||
if textures.icon ~= nil then
|
||||
ids.icon = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = iconscale,
|
||||
text = textures.icon,
|
||||
alignment = {x=-1,y=1},
|
||||
offset = { x = offset.x - 3, y = offset.y },
|
||||
})
|
||||
end
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
if textures.bgicon ~= nil then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bgicon,
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
})
|
||||
end
|
||||
end
|
||||
local bar_image
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_image = textures.bar
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_image = textures.icon
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_image,
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = pos,
|
||||
text = text,
|
||||
alignment = {x=1,y=1},
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||
})
|
||||
end
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
state.hidden = start_hidden
|
||||
state.value = start_value
|
||||
state.max = start_max
|
||||
state.text = text
|
||||
state.barlength = hb.value_to_barlength(start_value, start_max)
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
|
||||
|
||||
if start_max < start_value then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
|
||||
end
|
||||
if start_max < 0 then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
|
||||
end
|
||||
if start_value < 0 then
|
||||
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
hb.hudtables[identifier].hudids[name] = ids
|
||||
hb.hudtables[identifier].hudstate[name] = state
|
||||
end
|
||||
|
||||
hudtable.identifier = identifier
|
||||
hudtable.format_string = format_string
|
||||
hudtable.label = label
|
||||
hudtable.hudids = {}
|
||||
hudtable.hudstate = {}
|
||||
hudtable.default_start_hidden = default_start_hidden
|
||||
hudtable.default_start_value = default_start_value
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
hudtable.label = new_label
|
||||
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
end
|
||||
if new_text_color ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||
end
|
||||
else
|
||||
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||
end
|
||||
end
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
||||
if new_max_value < new_value then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
|
||||
end
|
||||
if new_max_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
|
||||
end
|
||||
if new_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
if hudtable.hudstate[name].hidden == false then
|
||||
if max_changed and hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudstate[name].max == 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
else
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
end
|
||||
|
||||
if value_changed or max_changed then
|
||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
end
|
||||
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
end
|
||||
|
||||
function hb.get_hudbar_state(player, identifier)
|
||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||
-- Do not forget to update this chunk of code in case the state changes
|
||||
local copy = {
|
||||
hidden = ref.hidden,
|
||||
value = ref.value,
|
||||
max = ref.max,
|
||||
text = ref.text,
|
||||
barlength = ref.barlength,
|
||||
}
|
||||
return copy
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
local flags = player:hud_get_flags()
|
||||
flags.healthbar = false
|
||||
flags.breathbar = false
|
||||
player:hud_set_flags(flags)
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
end
|
||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
||||
local breath = player:get_breath()
|
||||
local hide_breath
|
||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
|
||||
--health
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
@ -1,3 +0,0 @@
|
||||
Health = Leben
|
||||
Breath = Atem
|
||||
%s: %d/%d = %s: %d/%d
|
@ -1,5 +0,0 @@
|
||||
Health = Saude
|
||||
Breath = Folego
|
||||
|
||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||
%s: %d/%d
|
@ -1,5 +0,0 @@
|
||||
Health
|
||||
Breath
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
@ -1 +0,0 @@
|
||||
name = hudbars
|
Before Width: | Height: | Size: 9.3 KiB |
@ -1,98 +0,0 @@
|
||||
[Appearance]
|
||||
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||
# available. You can choose between the default progress-bar-like bars and the good
|
||||
# old statbars like you know from vanilla Minetest.
|
||||
# These values are possible:
|
||||
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||
# (current, maximum), and an icon. These bars usually convey the most
|
||||
# information. This is the default and recommended value.
|
||||
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||
# half-symbols. Those bars represent the vague ratio between
|
||||
# the current value and the maximum value. 1 half-symbol stands for
|
||||
# approximately 5% of the maximum value.
|
||||
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||
# kind of statbar may be considered to be more user-friendly than the
|
||||
# classic statbar. This bar type closely resembles the mod
|
||||
# “Better HUD” [hud] by BlockMen.
|
||||
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||
|
||||
|
||||
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||
|
||||
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||
# The following values are allowed:
|
||||
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||
# the next is above the first, the next is right of the third, etc.
|
||||
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||
|
||||
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||
# (the default), the health and breath indicators come first, additional indicators
|
||||
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||
# need to worry about it.
|
||||
#
|
||||
# Syntax:
|
||||
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||
# from the lowest slot number.
|
||||
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||
# setting is entirely optional.
|
||||
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||
#
|
||||
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||
# each other!
|
||||
#
|
||||
# Example: “breath=0, health=1”
|
||||
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||
# of the default one.
|
||||
hudbars_sorting (HUD bars order) string
|
||||
|
||||
[Positions and offsets]
|
||||
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
||||
[Performance]
|
||||
# The of seconds which need to pass before the server updates the default HUD bars
|
||||
# (health and breath). Increase this number if you have a slow server or a slow network
|
||||
# connection and experience performance problems.
|
||||
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
|
Before Width: | Height: | Size: 140 B |
Before Width: | Height: | Size: 80 B |
Before Width: | Height: | Size: 80 B |
Before Width: | Height: | Size: 811 B |
Before Width: | Height: | Size: 818 B |
Before Width: | Height: | Size: 321 B |
BIN
mods/hudbroken.zip
Normal file
@ -1,8 +1,12 @@
|
||||
local player_hud = { };
|
||||
|
||||
local timer = 0;
|
||||
local positionx = 0.97;
|
||||
local positiony = 0.02;
|
||||
--local positionx = 0.97;
|
||||
--local positiony = 0.02;
|
||||
|
||||
local positionx = 0.39; --horz
|
||||
local positiony = 0.886; --vert
|
||||
|
||||
local last_time = os.time()
|
||||
|
||||
|
||||
|
@ -29,7 +29,8 @@ minetest.register_on_joinplayer(function(player)
|
||||
text = "sprint_stamina_icon.png",
|
||||
number = 20,
|
||||
alignment = {x=0,y=1},
|
||||
offset = {x=-263, y=-110},
|
||||
--offset = {x=-263, y=-110},
|
||||
offset = {x=-122, y=-130},
|
||||
}
|
||||
)
|
||||
end
|
||||
|