2015-12-05 14:07:07 -05:00
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beds = {}
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2016-11-07 00:53:19 -05:00
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--beds.player = {}
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--beds.pos = {}
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--beds.spawn = {}
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2015-12-05 14:07:07 -05:00
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2016-11-07 00:53:19 -05:00
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beds.player_spawns = {} --allowed to save to file
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beds.player_pos = {} --primary used
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beds.player_sleeping = {}
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beds.player_sleeping_count = 0
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local is_sp = minetest.is_singleplayer() or false
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2015-12-05 14:07:07 -05:00
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local form = "size[8,15;true]"..
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"bgcolor[#080808BB; true]"..
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"button_exit[2,12;4,0.75;leave;Leave Bed]"
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-- help functions
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local function get_look_yaw(pos)
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local n = minetest.get_node(pos)
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if n.param2 == 1 then
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return 7.9, n.param2
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elseif n.param2 == 3 then
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return 4.75, n.param2
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elseif n.param2 == 0 then
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return 3.15, n.param2
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else
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return 6.28, n.param2
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end
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end
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2016-11-07 00:53:19 -05:00
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local function check_in_beds()
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local players_count = #minetest.get_connected_players()
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if beds.player_sleeping_count > (players_count/2) then
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return true
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else
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return false
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end
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2015-12-05 14:07:07 -05:00
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end
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2016-11-07 00:53:19 -05:00
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function beds.stand_up(name)
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if beds.player_sleeping[name] ~= nil then
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beds.player_sleeping[name] = nil
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beds.player_sleeping_count = beds.player_sleeping_count - 1
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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-- physics, eye_offset, etc
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player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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player:set_look_yaw(math.random(1, 180)/100)
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default.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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local hud_flags = player:hud_get_flags()
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hud_flags.wielditem = true
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player:hud_set_flags(hud_flags)
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default.player_set_animation(player, "stand" , 30)
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end
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2015-12-05 14:07:07 -05:00
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end
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2016-11-07 00:53:19 -05:00
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end
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2015-12-05 14:07:07 -05:00
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2016-11-07 00:53:19 -05:00
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function beds.lay_down(name, pos)
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if beds.player_sleeping[name] == nil then
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beds.player_sleeping[name] = pos
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beds.player_sleeping_count = beds.player_sleeping_count + 1
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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-- physics, eye_offset, etc
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player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
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local yaw, param2 = get_look_yaw(pos)
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player:set_look_yaw(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x=pos.x+dir.x/2,y=pos.y,z=pos.z+dir.z/2}
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player:setpos(p)
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player:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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local hud_flags = player:hud_get_flags()
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hud_flags.wielditem = false
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player:hud_set_flags(hud_flags)
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default.player_set_animation(player, "lay" , 0)
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end
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end
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2015-12-05 14:07:07 -05:00
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end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n = ""
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2016-11-07 00:53:19 -05:00
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local is_majority = (ges/2) < beds.player_sleeping_count
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2015-12-05 14:07:07 -05:00
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if finished then
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form_n = form ..
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"label[2.7,11; Good morning.]"
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else
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form_n = form ..
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2016-11-07 00:53:19 -05:00
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"label[2.2,11;"..tostring(beds.player_sleeping_count).." of "..tostring(ges).." players are in bed]"
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if is_majority then
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form_n = form_n ..
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"button_exit[2,8;4,0.75;force;Force night skip]"
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end
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2015-12-05 14:07:07 -05:00
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end
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2016-11-07 00:53:19 -05:00
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for name,_ in pairs(beds.player_sleeping) do
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2015-12-05 14:07:07 -05:00
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minetest.show_formspec(name, "beds_form", form_n)
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end
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end
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-- public functions
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function beds.kick_players()
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2016-11-07 00:53:19 -05:00
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for name,pos in pairs(beds.player_sleeping) do
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beds.stand_up(name)
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2015-12-05 14:07:07 -05:00
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end
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end
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function beds.on_rightclick(pos, player)
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local name = player:get_player_name()
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local tod = minetest.get_timeofday()
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2016-11-07 00:53:19 -05:00
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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--return always string??!
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if owner == "" then
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owner = nil
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end
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if owner and owner~=name then
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beds.stand_up(name)
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minetest.chat_send_player(name, "This bed is not yours.")
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return
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end
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2015-12-05 14:07:07 -05:00
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if tod > 0.2 and tod < 0.805 then
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2016-11-07 00:53:19 -05:00
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beds.stand_up(name)
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2015-12-05 14:07:07 -05:00
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minetest.chat_send_player(name, "You can only sleep at night.")
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return
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end
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2016-11-07 00:53:19 -05:00
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--temporaryly set this bed as spawn for player
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beds.player_pos[name] = pos
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--make bed private
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if not owner then
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meta:set_string("owner", name or nil)
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meta:set_string("infotext", name.."'s bed")
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end
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2015-12-05 14:07:07 -05:00
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-- move to bed
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2016-11-07 00:53:19 -05:00
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beds.lay_down(name, pos)
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2015-12-05 14:07:07 -05:00
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update_formspecs(false)
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-- skip the night and let all stand up
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if check_in_beds() then
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2016-11-07 00:53:19 -05:00
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minetest.after(0, function()
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beds.set_spawns()
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2015-12-05 14:07:07 -05:00
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beds.kick_players()
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2016-11-07 00:53:19 -05:00
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update_formspecs(true)
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minetest.set_timeofday(0.23)
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2015-12-05 14:07:07 -05:00
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end)
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end
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end
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-- callbacks
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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2016-11-07 00:53:19 -05:00
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beds.stand_up(name)
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2015-12-05 14:07:07 -05:00
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if check_in_beds() then
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2016-11-07 00:53:19 -05:00
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minetest.after(0, function()
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beds.set_spawns()
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beds.kick_players()
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update_formspecs(true)
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minetest.set_timeofday(0.23)
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2015-12-05 14:07:07 -05:00
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end)
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "beds_form" then
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return
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end
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2016-11-07 00:53:19 -05:00
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local name = player:get_player_name()
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2015-12-05 14:07:07 -05:00
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if fields.quit or fields.leave then
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2016-11-07 00:53:19 -05:00
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beds.stand_up(name)
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2015-12-05 14:07:07 -05:00
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update_formspecs(false)
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2016-11-07 00:53:19 -05:00
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elseif fields.force then
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beds.set_spawns()
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beds.kick_players()
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update_formspecs(true)
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minetest.set_timeofday(0.23)
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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local pos = beds.player_pos[name] or nil
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if pos then
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local player_pos = player:getpos()
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if math.abs(pos.x - player_pos.x) < 10 and math.abs(pos.z - player_pos.z) < 10 and math.abs(pos.y - player_pos.y) < 300 then
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--bed dont work if too close. Moustly needed for servers, where bone farming needs to be prevented
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else
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player:setpos(pos)
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--remove spawn, if bed was removed there
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minetest.after(4, function(name)
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local pos = beds.player_pos[name] or nil
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if pos then
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local bed = minetest.get_node(pos)
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if bed.name~="ignore" then
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if not ( bed.name=="beds:fancy_bed_bottom" or bed.name=="beds:fancy_bed_top" or
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bed.name=="beds:bed_bottom" or bed.name=="beds:bed_top") then
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beds.player_pos[name]=nil
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beds.player_spawns[name]=nil
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minetest.chat_send_player(name, "Your bed is lost.")
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end
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end
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end
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end,
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name)
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return true
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end
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2015-12-05 14:07:07 -05:00
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end
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end)
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-- nodes and respawn function
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dofile(minetest.get_modpath("beds").."/nodes.lua")
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dofile(minetest.get_modpath("beds").."/spawns.lua")
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