First commit
2
depends.txt
Normal file
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default
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fire
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245
init.lua
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local destroy = function(pos)
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if math.random(1,5) <= 4 then
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minetest.env:add_entity({x=pos.x+math.random(0,10)/10-0.5, y=pos.y, z=pos.z+math.random(0,10)/10-0.5}, "tnt:smoke")
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end
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local nodename = minetest.env:get_node(pos).name
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if nodename ~= "air" then
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minetest.env:remove_node(pos)
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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minetest.env:set_node(pos, {name="fire:basic_flame"})
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return
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end
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if minetest.registered_nodes[nodename].drop ~= nil then
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if minetest.registered_nodes[nodename].drop.items == nil then
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nodename = minetest.registered_nodes[nodename].drop
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end
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end
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local obj = minetest.env:add_item(pos, nodename)
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if obj == nil then
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return
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end
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end
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end
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boom = function(pos, time)
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minetest.after(time, function(pos)
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if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then
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return
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end
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5})
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minetest.env:set_node(pos, {name="tnt:boom"})
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minetest.after(0.5, function(pos)
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minetest.env:remove_node(pos)
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end, {x=pos.x, y=pos.y, z=pos.z})
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local objects = minetest.env:get_objects_inside_radius(pos, 7)
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for _,obj in ipairs(objects) do
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if obj:is_player() or obj:get_luaentity().name ~= "__builtin:item" then
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local obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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obj:set_hp(obj:get_hp()-(80*0.5^dist)*2)
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end
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end
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for dx=-2,2 do
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for dz=-2,2 do
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for dy=-2,2 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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local node = minetest.env:get_node(pos)
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if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom({x=pos.x, y=pos.y, z=pos.z}, 0)
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elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
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else
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if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
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destroy(pos)
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else
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if math.random(1,5) <= 4 then
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destroy(pos)
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end, pos)
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end
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minetest.register_node("tnt:tnt", {
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description = "TNT",
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tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
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groups = {dig_immediate=2},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 4)
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end
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end,
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})
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minetest.register_node("tnt:tnt_burning", {
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--tiles = {"tnt_top_burning.png", "tnt_bottom.png", "tnt_side.png"},
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tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
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light_source = 5,
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("tnt:boom", {
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drawtype = "plantlike",
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tiles = {"tnt_boom.png"},
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light_source = LIGHT_MAX,
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walkable = false,
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})
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burn = function(pos)
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if minetest.env:get_node(pos).name == "tnt:tnt" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 1)
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return
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end
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if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then
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return
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end
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
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minetest.env:set_node(pos, {name="tnt:gunpowder_burning"})
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minetest.after(1, function(pos)
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if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then
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return
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end
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minetest.env:remove_node(pos)
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for dx=-1,1 do
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for dz=-1,1 do
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for dy=-1,1 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
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if dy == 0 then
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burn({x=pos.x, y=pos.y, z=pos.z})
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else
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if math.abs(dx) == 1 or math.abs(dz) == 1 then
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burn({x=pos.x, y=pos.y, z=pos.z})
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end, pos)
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end
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minetest.register_node("tnt:gunpowder", {
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description = "Gun Powder",
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drawtype = "raillike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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tiles = {"tnt_gunpowder.png",},
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inventory_image = "tnt_gunpowder.png",
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate=2},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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burn(pos)
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end
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end,
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})
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minetest.register_node("tnt:gunpowder_burning", {
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drawtype = "raillike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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light_source = 5,
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--tiles = {"tnt_gunpowder_burning.png"},
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tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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drop = "",
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groups = {dig_immediate=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_abm({
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nodenames = {"tnt:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame"},
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interval = 2,
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chance = 10,
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action = function(pos, node)
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if node.name == "tnt:tnt" then
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom({x=pos.x, y=pos.y, z=pos.z}, 0)
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else
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burn(pos)
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end
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end
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})
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minetest.register_craft({
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output = "tnt:gunpowder",
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type = "shapeless",
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recipe = {"default:coal_lump", "default:gravel"}
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})
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minetest.register_craft({
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output = "tnt:tnt",
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recipe = {
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{"", "default:wood", ""},
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{"default:wood", "tnt:gunpowder", "default:wood"},
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{"", "default:wood", ""}
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}
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})
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minetest.register_entity("tnt:smoke", {
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physical = true,
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visual = "sprite",
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textures = {"tnt_smoke.png"},
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timer = 0,
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time = 5,
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on_activate = function(self, staticdata)
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self.object:setacceleration({x=math.random(0,10)/10-0.5, y=5, z=math.random(0,10)/10-0.5})
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self.time = math.random(1, 10)/10
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end,
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on_step = function(self, dtime)
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self.timer = self.timer+dtime
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if self.timer > self.time then
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self.object:remove()
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end
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end,
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})
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if minetest.get_modpath("mesecons") ~= nil then
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minetest.debug("===================MESECONS installed.=================")
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end
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BIN
sounds/tnt_explode.ogg
Normal file
BIN
sounds/tnt_gunpowder_burning.ogg
Normal file
BIN
sounds/tnt_ignite.ogg
Normal file
BIN
textures/tnt_boom.png
Normal file
After Width: | Height: | Size: 330 B |
BIN
textures/tnt_bottom.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
textures/tnt_gunpowder.png
Normal file
After Width: | Height: | Size: 516 B |
BIN
textures/tnt_gunpowder_burning.png
Normal file
After Width: | Height: | Size: 536 B |
BIN
textures/tnt_gunpowder_burning_animated.png
Normal file
After Width: | Height: | Size: 455 B |
BIN
textures/tnt_side.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
textures/tnt_smoke.png
Normal file
After Width: | Height: | Size: 323 B |
BIN
textures/tnt_top.png
Normal file
After Width: | Height: | Size: 243 B |
BIN
textures/tnt_top_burning.png
Normal file
After Width: | Height: | Size: 275 B |
BIN
textures/tnt_top_burning_animated.png
Normal file
After Width: | Height: | Size: 458 B |