ESM4/mods/esmobs/crossfire.lua
2015-11-21 18:01:39 -05:00

503 lines
15 KiB
Lua

--esmobs v0.0.3
--maikerumine
--made for Extreme Survival game
--dofile(minetest.get_modpath("esmobs").."/api.lua")
--REFERENCE
--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
--dofile(minetest.get_modpath("crossfiremob").."/api.lua")
bp.npc_drops = { "default:pick_steel", "esmobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "default:wood" }--Added 20151121
bp:register_spawn("esmobs:badnpc", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble"}, 14, -1, 3000, 3, 31000)
bp:register_spawn("esmobs:goodnpc", {"default:dirt_with_grass", "ethereal:green_dirt","default:grass","default:stonebrick","default:cobble"}, 14, -1, 3000, 3, 31000)
bp:register_spawn("esmobs:normnpc", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble"}, 14, -1, 3000, 3, 31000)
bp:register_mob("esmobs:goodnpc", {
type = "npc",
hp_min = 35,
hp_max = 65,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"white.png",
"3d_armor_trans.png",
minetest.registered_items["default:sword_wood"].inventory_image,
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 55,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
sounds = {
war_cry = "mobs_die_yell",
death = "mobs_death1",
attack = "default_punch",
},
drops = {
{name = "default:apple",
chance = 1,
min = 0,
max = 2,},
{name = "default:sword_steel",
chance = 2,
min = 0,
max = 1,},
},
armor = 75,
drawtype = "front",
water_damage = 70,
lava_damage = 50,
light_damage = 0,
sounds = {
attack = "default_punch1",
},
--[[
--Maikerumine added hackish follow code
on_rightclick = function (self, clicker)
bp:face_pos(self,clicker:getpos())
bp:team_player(self,clicker:getpos())
if self.state ~= "path" and self.state ~= "following" then
local_chat(clicker:getpos(),"Mr. White: Let's go kick some Mob butt!",3)
if not self.tamed then
self.tamed = true
self.follow = true
end
end
end,]]
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local_chat(clicker:getpos(),"Mr. White: Let's go kick some Mob butt!",3)
if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = bp.npc_drops[math.random(1,#bp.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.gfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.gstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.gfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.gsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.gsethome then
self.floats = self.object:getpos()
end
if fields.ggohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
attacks_monsters = true,
peaceful = true,
group_attack = true,
step = 1,
})
bp:register_mob("esmobs:badnpc", {
type = "monster",
hp_min = 35,
hp_max = 65,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"black.png",
"3d_armor_trans.png",
minetest.registered_items["default:sword_stone"].inventory_image,
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 55,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "default_punch1",
},
drops = {
{name = "default:apple",
chance = 1,
min = 1,
max = 2,},
{name = "default:sword_steel",
chance = 2,
min = 0,
max = 1,},
},
armor = 75,
drawtype = "front",
water_damage = 70,
lava_damage = 50,
light_damage = 0,
attack_type = "dogfight",
sounds = {
attack = "default_punch3",
},
--[[
on_rightclick = function (self, clicker)
bp:face_pos(self,clicker:getpos())
bp:team_player(self,clicker:getpos())
if self.state ~= "path" and self.state ~= "following" then
local_chat(clicker:getpos(),"Mr. Black: Grrrrrrrrrrrr!",3)
if not self.tamed then
self.tamed = true
self.follow = true
end
end
end,]]
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local_chat(clicker:getpos(),"Mr. Black: Grrrrrrrrrrrr!",3)
if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = bp.npc_drops[math.random(1,#bp.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.gfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.gstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.gfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.gsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.gsethome then
self.floats = self.object:getpos()
end
if fields.ggohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
attacks_monsters = true,
peaceful = true,
group_attack = true,
step = 1,
})
--REF CODE FROM PMOBS by CProgrammerRU --https://github.com/CProgrammerRU/progress
--[[
-- right clicking with cooked meat will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.gfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.gstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.gfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.gsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.gsethome then
self.floats = self.object:getpos()
end
if fields.ggohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
})
]]
bp:register_mob("esmobs:normnpc", {
type = "npc",
hp_min = 35,
hp_max = 65,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.x",
textures = {"pink.png",
"3d_armor_trans.png",
minetest.registered_items["default:sword_stone"].inventory_image,
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 55,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "default_punch1",
},
drops = {
{name = "default:apple",
chance = 1,
min = 1,
max = 2,},
{name = "default:sword_steel",
chance = 2,
min = 0,
max = 1,},
},
armor = 75,
drawtype = "front",
water_damage = 70,
lava_damage = 50,
light_damage = 0,
attack_type = "dogfight",
sounds = {
attack = "default_punch3",
},
--[[
--MAIKERUMINE CRAP CODE
on_rightclick = function (self, clicker)
bp:face_pos(self,clicker:getpos())
bp:team_player(self,clicker:getpos())
if self.state ~= "path" and self.state ~= "following" then
local_chat(clicker:getpos(),"Mr. Black: Grrrrrrrrrrrr!",3)
if not self.tamed then
self.tamed = true
self.follow = true
end
end
end,]]
--TENPLUS1 and CProgrammerRU AWESOME CODES.
-- right clicking with cooked meat will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local_chat(clicker:getpos(),"Mr. Pink: My name is Norman, how may I assist?",3)
if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = bp.npc_drops[math.random(1,#bp.npc_drops)]})
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
local formspec = "size[8,4]"
formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
--formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
--formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
minetest.show_formspec(clicker:get_player_name(), "order", formspec)
minetest.register_on_player_receive_fields(function(clicker, formname, fields)
if fields.gfollow then
self.order = "follow"
self.attacks_monsters = false
end
if fields.gstand then
self.order = "stand"
self.attacks_monsters = false
end
if fields.gfandp then
self.order = "follow"
self.attacks_monsters = true
end
if fields.gsandp then
self.order = "stand"
self.attacks_monsters = true
end
if fields.gsethome then
self.floats = self.object:getpos()
end
if fields.ggohome then
if self.floats then
self.order = "stand"
self.object:setpos(self.floats)
end
end
end)
end
end
end,
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
attacks_monsters = true,
peaceful = true,
group_attack = true,
step = 1,
})
if minetest.setting_get("log_mods") then
minetest.log("action", "crossfiremob loaded")
end