ESM4/mods/myArcade/mario/portal.lua
2015-12-21 12:17:30 -05:00

50 lines
1.4 KiB
Lua

minetest.register_node("mario:portal", {
description = "Portal",
drawtype = "glasslike",
tiles = {"mario_glass.png"},
paramtype = "light",
sunlight_propagates = true,
alpha = 150,
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
groups = {cracky = 1,not_in_creative_inventory=1},
on_turtle_collision = function(pos, obj, gameid)
obj:setpos({x=pos.x,y=pos.y+12,z=pos.z})
end
})
minetest.register_node("mario:portal_left", {
description = "Portal Left",
drawtype = "glasslike",
tiles = {"mario_border.png"},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
--walkable = false,
is_ground_content = false,
groups = {cracky = 1,not_in_creative_inventory=1},
on_player_collision = function(pos, player, gameid)
player:setpos(vector.add(pos,{x=31, y=0, z=0}))
end,
on_turtle_collision = function(pos, obj, gameid)
obj:setpos(vector.add(pos,{x=31, y=0, z=0}))
end
})
minetest.register_node("mario:portal_right", {
description = "Portal Right",
drawtype = "glasslike",
tiles = {"mario_border.png"},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
--walkable = false,
is_ground_content = false,
groups = {cracky = 1,not_in_creative_inventory=1},
on_player_collision = function(pos, player, gameid)
player:setpos(vector.add(pos,{x=-31, y=0, z=0}))
end,
on_turtle_collision = function(pos, obj, gameid)
obj:setpos(vector.add(pos,{x=31, y=0, z=0}))
end
})