50 lines
1.4 KiB
Lua
50 lines
1.4 KiB
Lua
minetest.register_node("mario:portal", {
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description = "Portal",
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drawtype = "glasslike",
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tiles = {"mario_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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alpha = 150,
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paramtype2 = "facedir",
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walkable = false,
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is_ground_content = false,
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groups = {cracky = 1,not_in_creative_inventory=1},
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on_turtle_collision = function(pos, obj, gameid)
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obj:setpos({x=pos.x,y=pos.y+12,z=pos.z})
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end
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})
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minetest.register_node("mario:portal_left", {
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description = "Portal Left",
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drawtype = "glasslike",
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tiles = {"mario_border.png"},
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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--walkable = false,
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is_ground_content = false,
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groups = {cracky = 1,not_in_creative_inventory=1},
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on_player_collision = function(pos, player, gameid)
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player:setpos(vector.add(pos,{x=31, y=0, z=0}))
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end,
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on_turtle_collision = function(pos, obj, gameid)
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obj:setpos(vector.add(pos,{x=31, y=0, z=0}))
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end
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})
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minetest.register_node("mario:portal_right", {
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description = "Portal Right",
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drawtype = "glasslike",
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tiles = {"mario_border.png"},
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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--walkable = false,
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is_ground_content = false,
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groups = {cracky = 1,not_in_creative_inventory=1},
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on_player_collision = function(pos, player, gameid)
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player:setpos(vector.add(pos,{x=-31, y=0, z=0}))
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end,
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on_turtle_collision = function(pos, obj, gameid)
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obj:setpos(vector.add(pos,{x=31, y=0, z=0}))
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end
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})
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