626 lines
22 KiB
Lua
626 lines
22 KiB
Lua
--Extreme Survival created by maikerumine
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-- Minetest 0.4.13 mod: "Extreme Survival"
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-- namespace: es
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--https://github.com/maikerumine
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--License:
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--~~~~~~~~
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--Code:
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--(c) Copyright 2015 maikerumine; modified zlib-License
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--see "LICENSE.txt" for details.
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--Media(if not stated differently):
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--(c) Copyright (2014-2015) maikerumine; CC-BY-SA 3.0
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--tweaks and overrides
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--rnd code
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--cactus tweaks
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local function hurt_cactus() -- cactus tweak
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local name = "default:cactus"
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local table = minetest.registered_nodes[name];
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local table2 = {};
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for i,v in pairs(table) do table2[i] = v end
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table2.groups.disable_jump = 1
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table2.damage_per_second = 5
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minetest.register_node(":"..name, table2)
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end
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hurt_cactus();
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--TECHNIC NODES
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minetest.register_node( "es:granite", {
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description = "Granite",
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tiles = { "technic_granite.png" },
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--tiles = { "default_coal_block.png^[colorize:#696969:142^(default_acacia_leaves.png^[colorize:#5E2612:152)" },
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node( "es:marble", {
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description = "Marble",
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tiles = { "technic_marble.png" },
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--tiles = {"default_sand.png^[colorize:#CDB79E:142^(default_acacia_leaves.png^[colorize:#CDB79E:152)"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node( "es:marble_bricks", {
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description = "Marble Bricks",
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tiles = { "technic_marble_bricks.png" },
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--tiles = {"default_sandstone_brick.png^[colorize:#CDB79E:182^(default_acacia_leaves.png^[colorize:#CDB79E:152)" },
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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--NOW WE ADD SOME RADIOACTIVITY FROM THE TECHNIC MOD
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--20151206 DECIDED TO EVENTUALLY MOVE THIS INTO THE RADIATION HUD.
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--MOVED AND TESTING NEW RADIATION HUD.
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--KEEPING THIS CODE FOR POSSIBLE HUD FAILURE.
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--UPDATE: Hud never worked like it should.
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----------------------------------------
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if not vector.length_square then
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vector.length_square = function (v)
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return v.x*v.x + v.y*v.y + v.z*v.z
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end
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end
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-- radioactivity
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-- Radiation resistance represents the extent to which a material
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-- attenuates radiation passing through it; i.e., how good a radiation
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-- shield it is. This is identified per node type. For materials that
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-- exist in real life, the radiation resistance value that this system
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-- uses for a node type consisting of a solid cube of that material is the
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-- (approximate) number of halvings of ionising radiation that is achieved
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-- by a metre of the material in real life. This is approximately
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-- proportional to density, which provides a good way to estimate it.
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-- Homogeneous mixtures of materials have radiation resistance computed
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-- by a simple weighted mean. Note that the amount of attenuation that
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-- a material achieves in-game is not required to be (and is not) the
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-- same as the attenuation achieved in real life.
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--
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-- Radiation resistance for a node type may be specified in the node
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-- definition, under the key "radiation_resistance". As an interim
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-- measure, until node definitions widely include this, this code
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-- knows a bunch of values for particular node types in several mods,
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-- and values for groups of node types. The node definition takes
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-- precedence if it specifies a value. Nodes for which no value at
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-- all is known are taken to provide no radiation resistance at all;
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-- this is appropriate for the majority of node types. Only node types
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-- consisting of a fairly homogeneous mass of material should report
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-- non-zero radiation resistance; anything with non-uniform geometry
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-- or complex internal structure should show no radiation resistance.
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-- Fractional resistance values are permitted; two significant figures
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-- is the recommended precision.
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local default_radiation_resistance_per_node = {
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["default:brick"] = 13,
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["default:bronzeblock"] = 45,
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["default:clay"] = 15,
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["default:coalblock"] = 9.6,
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["default:cobble"] = 15,
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["default:copperblock"] = 46,
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["default:desert_cobble"] = 15,
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["default:desert_sand"] = 10,
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["default:desert_stone"] = 17,
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["default:desert_stonebrick"] = 17,
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["default:diamondblock"] = 24,
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["default:dirt"] = 8.2,
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["default:dirt_with_grass"] = 8.2,
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["default:dry_dirt"] = 8.2,
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["default:dirt_with_dry_grass"] = 8.2,
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["default:dirt_with_grass_footsteps"] = 8.2,
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["default:dirt_with_snow"] = 8.2,
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["default:glass"] = 17,
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["default:goldblock"] = 170,
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["default:gravel"] = 10,
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["default:ice"] = 5.6,
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["default:lava_flowing"] = 8.5,
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["default:lava_source"] = 17,
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["default:mese"] = 21,
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["default:mossycobble"] = 15,
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["default:nyancat"] = 1000,
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["default:nyancat_rainbow"] = 1000,
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["default:obsidian"] = 18,
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["default:obsidian_glass"] = 18,
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["default:sand"] = 10,
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["default:sandstone"] = 15,
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["default:sandstonebrick"] = 15,
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["default:snowblock"] = 1.7,
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["default:steelblock"] = 40,
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["default:stone"] = 17,
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["default:stone_with_coal"] = 16,
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["default:stone_with_copper"] = 20,
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["default:stone_with_diamond"] = 18,
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["default:stone_with_gold"] = 34,
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["default:stone_with_iron"] = 20,
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["default:stone_with_mese"] = 17,
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["default:stonebrick"] = 17,
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["default:water_flowing"] = 2.8,
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["default:water_source"] = 5.6,
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["farming:desert_sand_soil"] = 10,
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["farming:desert_sand_soil_wet"] = 10,
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["farming:soil"] = 8.2,
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["farming:soil_wet"] = 8.2,
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["glooptest:akalin_crystal_glass"] = 21,
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["glooptest:akalinblock"] = 40,
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["glooptest:alatro_crystal_glass"] = 21,
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["glooptest:alatroblock"] = 40,
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["glooptest:amethystblock"] = 18,
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["glooptest:arol_crystal_glass"] = 21,
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["glooptest:crystal_glass"] = 21,
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["glooptest:emeraldblock"] = 19,
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["glooptest:heavy_crystal_glass"] = 21,
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["glooptest:mineral_akalin"] = 20,
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["glooptest:mineral_alatro"] = 20,
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["glooptest:mineral_amethyst"] = 17,
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["glooptest:mineral_arol"] = 20,
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["glooptest:mineral_desert_coal"] = 16,
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["glooptest:mineral_desert_iron"] = 20,
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["glooptest:mineral_emerald"] = 17,
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["glooptest:mineral_kalite"] = 20,
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["glooptest:mineral_ruby"] = 18,
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["glooptest:mineral_sapphire"] = 18,
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["glooptest:mineral_talinite"] = 20,
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["glooptest:mineral_topaz"] = 18,
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["glooptest:reinforced_crystal_glass"] = 21,
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["glooptest:rubyblock"] = 27,
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["glooptest:sapphireblock"] = 27,
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["glooptest:talinite_crystal_glass"] = 21,
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["glooptest:taliniteblock"] = 40,
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["glooptest:topazblock"] = 24,
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["mesecons_extrawires:mese_powered"] = 21,
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["moreblocks:cactus_brick"] = 13,
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["moreblocks:cactus_checker"] = 8.5,
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["moreblocks:circle_stone_bricks"] = 17,
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["moreblocks:clean_glass"] = 17,
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["moreblocks:coal_checker"] = 9.0,
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["moreblocks:coal_glass"] = 17,
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["moreblocks:coal_stone"] = 17,
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["moreblocks:coal_stone_bricks"] = 17,
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["moreblocks:glow_glass"] = 17,
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["moreblocks:grey_bricks"] = 15,
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["moreblocks:iron_checker"] = 11,
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["moreblocks:iron_glass"] = 17,
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["moreblocks:iron_stone"] = 17,
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["moreblocks:iron_stone_bricks"] = 17,
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["moreblocks:plankstone"] = 9.3,
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["moreblocks:split_stone_tile"] = 15,
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["moreblocks:split_stone_tile_alt"] = 15,
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["moreblocks:stone_tile"] = 15,
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["moreblocks:super_glow_glass"] = 17,
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["moreblocks:tar"] = 7.0,
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["moreblocks:wood_tile"] = 1.7,
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["moreblocks:wood_tile_center"] = 1.7,
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["moreblocks:wood_tile_down"] = 1.7,
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["moreblocks:wood_tile_flipped"] = 1.7,
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["moreblocks:wood_tile_full"] = 1.7,
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["moreblocks:wood_tile_left"] = 1.7,
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["moreblocks:wood_tile_right"] = 1.7,
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["moreblocks:wood_tile_up"] = 1.7,
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["moreores:mineral_mithril"] = 18,
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["moreores:mineral_silver"] = 21,
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["moreores:mineral_tin"] = 19,
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["moreores:mithril_block"] = 26,
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["moreores:silver_block"] = 53,
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["moreores:tin_block"] = 37,
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["snow:snow_brick"] = 2.8,
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["technic:brass_block"] = 43,
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["technic:carbon_steel_block"] = 40,
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["technic:cast_iron_block"] = 40,
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["technic:chernobylite_block"] = 40,
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["technic:chromium_block"] = 37,
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["technic:corium_flowing"] = 40,
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["technic:corium_source"] = 80,
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["technic:granite"] = 18,
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["technic:marble"] = 18,
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["technic:marble_bricks"] = 18,
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["technic:mineral_chromium"] = 19,
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["technic:mineral_uranium"] = 71,
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["technic:mineral_zinc"] = 19,
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["technic:stainless_steel_block"] = 40,
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["technic:uranium_block"] = 500,
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["technic:zinc_block"] = 36,
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["tnt:tnt"] = 11,
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["tnt:tnt_burning"] = 11,
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}
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local default_radiation_resistance_per_group = {
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concrete = 16,
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tree = 3.4,
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wood = 1.7,
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}
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local cache_radiation_resistance = {}
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local function node_radiation_resistance(nodename)
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local eff = cache_radiation_resistance[nodename]
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if eff then return eff end
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local def = minetest.registered_nodes[nodename] or {groups={}}
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eff = def.radiation_resistance or default_radiation_resistance_per_node[nodename]
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if not eff then
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for g, v in pairs(def.groups) do
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if v > 0 and default_radiation_resistance_per_group[g] then
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eff = default_radiation_resistance_per_group[g]
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break
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end
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end
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end
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if not eff then eff = 0 end
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cache_radiation_resistance[nodename] = eff
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return eff
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end
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-- Radioactive nodes cause damage to nearby players. The damage
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-- effect depends on the intrinsic strength of the radiation source,
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-- the distance between the source and the player, and the shielding
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-- effect of the intervening material. These determine a rate of damage;
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-- total damage caused is the integral of this over time.
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--
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-- In the absence of effective shielding, for a specific source the
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-- damage rate varies realistically in inverse proportion to the square
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-- of the distance. (Distance is measured to the player's abdomen,
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-- not to the nominal player position which corresponds to the foot.)
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-- However, if the player is inside a non-walkable (liquid or gaseous)
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-- radioactive node, the nominal distance could go to zero, yielding
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-- infinite damage. In that case, the player's body is displacing the
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-- radioactive material, so the effective distance should remain non-zero.
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-- We therefore apply a lower distance bound of sqrt(0.75) m, which is
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-- the maximum distance one can get from the node centre within the node.
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--
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-- A radioactive node is identified by being in the "radioactive" group,
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-- and the group value signifies the strength of the radiation source.
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-- The group value is the distance in metres from a node at which an
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-- unshielded player will be damaged by 0.25 HP/s. Or, equivalently, it
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-- is half the square root of the damage rate in HP/s that an unshielded
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-- player 1 m away will take.
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--
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-- Shielding is assessed by sampling every 0.25 m along the path
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-- from the source to the player, ignoring the source node itself.
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-- The summed radiation resistance values from the sampled nodes yield
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-- a measure of the total amount of radiation resistance on the path.
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-- As in reality, shielding causes exponential attenuation of radiation.
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-- However, the effect is scaled down relative to real life: each
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-- metre-point of shielding, corresponding to a real-life halving of
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-- radiation, reduces radiation by 0.01 nepers (a factor of about 1.01).
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-- This scales down the difference between shielded and unshielded safe
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-- distances, avoiding the latter becoming impractically large.
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--
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-- Damage is processed at rates down to 0.25 HP/s, which in the absence of
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-- shielding is attained at the distance specified by the "radioactive"
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-- group value. Computed damage rates below 0.25 HP/s result in no
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-- damage at all to the player. This gives the player an opportunity
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-- to be safe, and limits the range at which source/player interactions
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-- need to be considered.
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local assumed_abdomen_offset = vector.new(0, 1, 0)
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local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset)
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minetest.register_abm({
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nodenames = {"group:radioactive"},
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interval = 1,
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chance = 1,
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action = function (pos, node)
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local strength = minetest.registered_nodes[node.name].groups.radioactive
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for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength + assumed_abdomen_offset_length)) do
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if o:is_player() then
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local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
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local dist_sq = vector.length_square(rel)
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local dist = math.sqrt(dist_sq)
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local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
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local intpos = pos
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local resistance = 0
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for intdist = 0.25, dist, 0.25 do
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intpos = vector.add(intpos, dirstep)
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local intnodepos = vector.round(intpos)
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if not vector.equals(intnodepos, pos) then
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resistance = resistance + node_radiation_resistance(minetest.get_node(intnodepos).name)
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end
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end
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local dmg_rate = 0.25 * strength*strength * math.exp(-0.0025*resistance) / math.max(0.75, dist_sq)
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if dmg_rate >= 0.25 then
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local dmg_int = math.floor(dmg_rate)
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if math.random() < dmg_rate-dmg_int then
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dmg_int = dmg_int + 1
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end
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if dmg_int > 0 then
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o:set_hp(math.max(o:get_hp() - dmg_int, 0))
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end
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end
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end
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end
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end,
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})
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--ES Node Definition
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minetest.register_node("es:stone_with_emerald", {
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description = "Emerald Ore",
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tiles = {"default_stone.png^(default_mineral_mese.png^[colorize:#008000:134)"},
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is_ground_content = true,
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groups = {cracky=1},
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drop = "es:emerald_crystal",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("es:stone_with_ruby", {
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description = "Ruby Ore",
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tiles = {"default_stone.png^(default_mineral_mese.png^[colorize:#FF0000:144)"},
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is_ground_content = true,
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groups = {cracky=1},
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drop = "es:ruby_crystal",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("es:stone_with_aikerum", {
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description = "Aikerum Ore",
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tiles = {"default_stone.png^(default_mineral_mese.png^[colorize:#0000FF:134)"},
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is_ground_content = true,
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groups = {cracky=1,level = 2},
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drop = "es:aikerum_crystal",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("es:stone_with_infinium", {
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description = "Infinium Ore - Slightly Radioactive",
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tiles = {"default_stone.png^infinium_ore.png"},
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is_ground_content = true,
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groups = {cracky=1,level = 2, radioactive = (state == "source" and 2 or 2)},
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drop = "es:infinium_goo",
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sounds = default.node_sound_stone_defaults(),
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})
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--Emerald located at -1000
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minetest.register_node("es:emeraldblock", {
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description = "Emerald Block",
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tiles = {"default_diamond_block.png^[colorize:#008000:134"},
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is_ground_content = true,
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groups = {cracky=1,level=2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craftitem("es:emerald_crystal", {
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description = "Emerald Crystal",
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inventory_image = "default_diamond.png^[colorize:#008000:134",
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})
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--Ruby located at -3000
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minetest.register_node("es:rubyblock", {
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description = "Ruby Block",
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tiles = {"default_diamond_block.png^[colorize:#FF0000:194"},
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is_ground_content = true,
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groups = {cracky=1,level=2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craftitem("es:ruby_crystal", {
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description = "Ruby Crystal",
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inventory_image = "default_diamond.png^[colorize:#FF0000:144",
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})
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--Aikerum located at -4000
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minetest.register_node("es:aikerumblock", {
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description = "Aikerum Block",
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tiles = {"default_diamond_block.png^[colorize:#0000FF:134"},
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is_ground_content = true,
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groups = {cracky=1,level=2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craftitem("es:aikerum_crystal", {
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description = "Aikerum Crystal",
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inventory_image = "default_diamond.png^[colorize:#0000FF:134",
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})
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--Infinium located at -4300
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minetest.register_node("es:infiniumblock", {
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description = "infinium Block",
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tiles = {"infinium_block.png"},
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is_ground_content = true,
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groups = {cracky=1,level=2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craftitem("es:infinium_goo", {
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description = "Infinium Goo--Need to craft with vessel to contain.",
|
|
inventory_image = "infinium.png",
|
|
})
|
|
|
|
minetest.register_craftitem("es:infinium_ingot", {
|
|
description = "Infinium Ingot--TBD CRAFTING Special Armour and Lab Equipment",
|
|
--inventory_image = "infinium_ingot.png",
|
|
inventory_image = "default_steel_ingot.png^[colorize:#B0171F:215",
|
|
})
|
|
|
|
minetest.register_craftitem("es:infinium_container", {
|
|
description = "Infinium Container--Cook to get Infinium Ingot",
|
|
inventory_image = "infinium_container.png",
|
|
})
|
|
|
|
|
|
--BONEBLOCK
|
|
minetest.register_node("es:boneblock", {
|
|
description = "Bone Blox",
|
|
tiles = {
|
|
"bones_top.png",
|
|
"bones_bottom.png",
|
|
"bones_side.png",
|
|
"bones_side.png",
|
|
"bones_rear.png",
|
|
"bones_front.png"
|
|
},
|
|
paramtype2 = "facedir",
|
|
groups = {dig_immediate=2},
|
|
sounds = default.node_sound_dirt_defaults({
|
|
footstep = {name="default_gravel_footstep", gain=0.5},
|
|
dug = {name="default_gravel_footstep", gain=1.0},
|
|
}),
|
|
})
|
|
|
|
|
|
--INPERVIOUS NODES CANNOT BREAK- Great for prison walls.
|
|
minetest.register_node("es:hgglass", {
|
|
description = "High Density Glass",
|
|
drawtype = "glasslike_framed_optional",
|
|
tiles = {"default_glass.png", "default_glass_detail.png"},
|
|
inventory_image = minetest.inventorycube("default_glass.png"),
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:steelblock", {
|
|
description = "High Density Steel Block",
|
|
tiles = {"default_steel_block.png"},
|
|
is_ground_content = false,
|
|
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:stoneblock", {
|
|
description = "High Density Stone Block",
|
|
tiles = {"default_stone.png"},
|
|
is_ground_content = false,
|
|
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:sandstonebrick", {
|
|
description = "High Density Sandstone Brick",
|
|
tiles = {"default_sandstone_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:stonebrick", {
|
|
description = "High Density Stone Brick",
|
|
tiles = {"default_stone_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:junglewood", {
|
|
description = "High Density Junglewood Planks",
|
|
tiles = {"default_junglewood.png"},
|
|
is_ground_content = false,
|
|
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
|
|
--A simple way to store your cookable Mese, and it gives off light!
|
|
minetest.register_node("es:messymese", {
|
|
description = "Messy MESE Block",
|
|
tiles = {"default_clay.png^bubble.png^mese_cook_mese_crystal.png"},
|
|
light_source = 14,
|
|
is_ground_content = true,
|
|
groups = {cracky=1,level=2},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:what", {
|
|
description = "The What Block - Dig for random gift",
|
|
drawtype = "glasslike_framed_optional^bubble.png",
|
|
tiles = {"default_glass.png^bubble.png", "default_glass_detail.png^bubble.png"},
|
|
inventory_image = minetest.inventorycube("default_glass.png"),
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {crumbly=3,},
|
|
drop = {
|
|
max_items = 2,
|
|
items = {
|
|
{items = {'es:what'}, rarity = 80},
|
|
{items = {'es:sword_aikerum'}, rarity = 50},
|
|
{items = {'es:sword_ruby'}, rarity = 40},
|
|
{items = {'es:sword_emerald'}, rarity = 30},
|
|
{items = {'es:pick_aikerum'}, rarity = 50},
|
|
{items = {'es:pick_ruby'}, rarity = 40},
|
|
{items = {'es:pick_emerald'}, rarity = 30},
|
|
{items = {'farming:bread 20'}, rarity = 3},
|
|
{items = {'default:cobble 10'}, rarity = 3},
|
|
{items = {'default:gold_lump 10'}, rarity = 10},
|
|
{items = {'default:iron_lump 10'}, rarity = 5},
|
|
{items = {'default:apple 10'}, rarity = 5},
|
|
{items = {'default:coal_lump 10'}, rarity = 1},
|
|
{items = {'es:depleted_uranium_ingot 3'}}
|
|
}
|
|
},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
})
|
|
|
|
|
|
|
|
|
|
--Default addons as they should be. I changed ore generation to keep unique for compatibility.
|
|
|
|
--Dry dirt added
|
|
minetest.register_node("es:dry_dirt", {
|
|
description = "Some dry dirt",
|
|
--tiles = {"default_dry_dirt.png"},
|
|
tiles = {"default_dirt.png^[colorize:#B8860B:95"},
|
|
groups = {crumbly = 3},
|
|
drop = 'es:dry_dirt',
|
|
sounds = default.node_sound_dirt_defaults({
|
|
footstep = {name = "default_grass_footstep", gain = 0.25},
|
|
}),
|
|
})
|
|
|
|
minetest.register_node("es:stone_with_mese", {
|
|
description = "Cookable Mese Ore",
|
|
tiles = {"default_stone.png^(default_mineral_mese.png^[colorize:#F0E68C:195)"},
|
|
paramtype = "light",
|
|
groups = {cracky = 1},
|
|
drop = "es:mesecook_crystal",
|
|
sounds = default.node_sound_stone_defaults(),
|
|
light_source = 1,
|
|
})
|
|
|
|
minetest.register_node("es:desert_stone_with_gold", {
|
|
description = "Gold Ore",
|
|
tiles = {"default_desert_stone.png^default_mineral_gold.png"},
|
|
groups = {cracky = 2},
|
|
drop = "default:gold_lump",
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:desert_stone_with_iron", {
|
|
description = "Iron Ore",
|
|
tiles = {"default_desert_stone.png^default_mineral_iron.png"},
|
|
groups = {cracky = 2},
|
|
drop = 'default:iron_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:desert_stone_with_coal", {
|
|
description = "Coal Ore",
|
|
tiles = {"default_desert_stone.png^default_mineral_coal.png"},
|
|
groups = {cracky = 3},
|
|
drop = 'default:coal_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_node("es:depleted_uranium", {
|
|
description = "Depleted Uranium Ore RADIOACTIVE",
|
|
tiles = {"default_stone.png^(default_mineral_gold.png^[colorize:#00FF00:195)"},
|
|
groups = {cracky = 3, radioactive = (state == "source" and 3 or 2)},
|
|
drop = 'es:depleted_uranium_lump',
|
|
sounds = default.node_sound_stone_defaults(),
|
|
light_source = 1,
|
|
})
|
|
|
|
minetest.register_craftitem("es:depleted_uranium_lump", {
|
|
description = "Depleted Uranium use for long term fuel, first cook the lump into an ingot, then use ingot for fuel.",
|
|
inventory_image = "default_mineral_mese.png^[colorize:#7CFC00:195",
|
|
})
|