ESM4/mods/es/nodes-bad.lua
2016-01-30 00:49:02 -05:00

871 lines
27 KiB
Lua

--Extreme Survival created by maikerumine
-- Minetest 0.4.13 mod: "Extreme Survival"
-- namespace: es
--https://github.com/maikerumine
--License:
--~~~~~~~~
--Code:
--(c) Copyright 2015 maikerumine; modified zlib-License
--see "LICENSE.txt" for details.
--Media(if not stated differently):
--(c) Copyright (2014-2015) maikerumine; CC-BY-SA 3.0
--tweaks and overrides
--rnd code
--cactus tweaks
local function hurt_cactus() -- cactus tweak
local name = "default:cactus"
local table = minetest.registered_nodes[name];
local table2 = {};
for i,v in pairs(table) do table2[i] = v end
table2.groups.disable_jump = 1
table2.damage_per_second = 5
minetest.register_node(":"..name, table2)
end
hurt_cactus();
--TECHNIC NODES
minetest.register_node( "es:granite", {
description = "Granite",
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node( "es:marble", {
description = "Marble",
tiles = { "technic_marble.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node( "es:marble_bricks", {
description = "Marble Bricks",
tiles = { "technic_marble_bricks.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
--NOW WE ADD SOME RADIOACTIVITY FROM THE TECHNIC MOD
--20151206 DECIDED TO EVENTUALLY MOVE THIS INTO THE RADIATION HUD.
--MOVED AND TESTING NEW RADIATION HUD.
--KEEPING THIS CODE FOR POSSIBLE HUD FAILURE.
--UPDATE: Hud never worked like it should.
----------------------------------------
if not vector.length_square then
vector.length_square = function (v)
return v.x*v.x + v.y*v.y + v.z*v.z
end
end
-- radioactivity
-- Radiation resistance represents the extent to which a material
-- attenuates radiation passing through it; i.e., how good a radiation
-- shield it is. This is identified per node type. For materials that
-- exist in real life, the radiation resistance value that this system
-- uses for a node type consisting of a solid cube of that material is the
-- (approximate) number of halvings of ionising radiation that is achieved
-- by a metre of the material in real life. This is approximately
-- proportional to density, which provides a good way to estimate it.
-- Homogeneous mixtures of materials have radiation resistance computed
-- by a simple weighted mean. Note that the amount of attenuation that
-- a material achieves in-game is not required to be (and is not) the
-- same as the attenuation achieved in real life.
--
-- Radiation resistance for a node type may be specified in the node
-- definition, under the key "radiation_resistance". As an interim
-- measure, until node definitions widely include this, this code
-- knows a bunch of values for particular node types in several mods,
-- and values for groups of node types. The node definition takes
-- precedence if it specifies a value. Nodes for which no value at
-- all is known are taken to provide no radiation resistance at all;
-- this is appropriate for the majority of node types. Only node types
-- consisting of a fairly homogeneous mass of material should report
-- non-zero radiation resistance; anything with non-uniform geometry
-- or complex internal structure should show no radiation resistance.
-- Fractional resistance values are permitted; two significant figures
-- is the recommended precision.
local default_radiation_resistance_per_node = {
["default:brick"] = 13,
["default:bronzeblock"] = 45,
["default:clay"] = 15,
["default:coalblock"] = 9.6,
["default:cobble"] = 15,
["default:copperblock"] = 46,
["default:desert_cobble"] = 15,
["default:desert_sand"] = 10,
["default:desert_stone"] = 17,
["default:desert_stonebrick"] = 17,
["default:diamondblock"] = 24,
["default:dirt"] = 8.2,
["default:dirt_with_grass"] = 8.2,
["default:dry_dirt"] = 8.2,
["default:dirt_with_dry_grass"] = 8.2,
["default:dirt_with_grass_footsteps"] = 8.2,
["default:dirt_with_snow"] = 8.2,
["default:glass"] = 17,
["default:goldblock"] = 170,
["default:gravel"] = 10,
["default:ice"] = 5.6,
["default:lava_flowing"] = 8.5,
["default:lava_source"] = 17,
["default:mese"] = 21,
["default:mossycobble"] = 15,
["default:nyancat"] = 1000,
["default:nyancat_rainbow"] = 1000,
["default:obsidian"] = 18,
["default:obsidian_glass"] = 18,
["default:sand"] = 10,
["default:sandstone"] = 15,
["default:sandstonebrick"] = 15,
["default:snowblock"] = 1.7,
["default:steelblock"] = 40,
["default:stone"] = 17,
["default:stone_with_coal"] = 16,
["default:stone_with_copper"] = 20,
["default:stone_with_diamond"] = 18,
["default:stone_with_gold"] = 34,
["default:stone_with_iron"] = 20,
["default:stone_with_mese"] = 17,
["default:stonebrick"] = 17,
["default:water_flowing"] = 2.8,
["default:water_source"] = 5.6,
["farming:desert_sand_soil"] = 10,
["farming:desert_sand_soil_wet"] = 10,
["farming:soil"] = 8.2,
["farming:soil_wet"] = 8.2,
["glooptest:akalin_crystal_glass"] = 21,
["glooptest:akalinblock"] = 40,
["glooptest:alatro_crystal_glass"] = 21,
["glooptest:alatroblock"] = 40,
["glooptest:amethystblock"] = 18,
["glooptest:arol_crystal_glass"] = 21,
["glooptest:crystal_glass"] = 21,
["glooptest:emeraldblock"] = 19,
["glooptest:heavy_crystal_glass"] = 21,
["glooptest:mineral_akalin"] = 20,
["glooptest:mineral_alatro"] = 20,
["glooptest:mineral_amethyst"] = 17,
["glooptest:mineral_arol"] = 20,
["glooptest:mineral_desert_coal"] = 16,
["glooptest:mineral_desert_iron"] = 20,
["glooptest:mineral_emerald"] = 17,
["glooptest:mineral_kalite"] = 20,
["glooptest:mineral_ruby"] = 18,
["glooptest:mineral_sapphire"] = 18,
["glooptest:mineral_talinite"] = 20,
["glooptest:mineral_topaz"] = 18,
["glooptest:reinforced_crystal_glass"] = 21,
["glooptest:rubyblock"] = 27,
["glooptest:sapphireblock"] = 27,
["glooptest:talinite_crystal_glass"] = 21,
["glooptest:taliniteblock"] = 40,
["glooptest:topazblock"] = 24,
["mesecons_extrawires:mese_powered"] = 21,
["moreblocks:cactus_brick"] = 13,
["moreblocks:cactus_checker"] = 8.5,
["moreblocks:circle_stone_bricks"] = 17,
["moreblocks:clean_glass"] = 17,
["moreblocks:coal_checker"] = 9.0,
["moreblocks:coal_glass"] = 17,
["moreblocks:coal_stone"] = 17,
["moreblocks:coal_stone_bricks"] = 17,
["moreblocks:glow_glass"] = 17,
["moreblocks:grey_bricks"] = 15,
["moreblocks:iron_checker"] = 11,
["moreblocks:iron_glass"] = 17,
["moreblocks:iron_stone"] = 17,
["moreblocks:iron_stone_bricks"] = 17,
["moreblocks:plankstone"] = 9.3,
["moreblocks:split_stone_tile"] = 15,
["moreblocks:split_stone_tile_alt"] = 15,
["moreblocks:stone_tile"] = 15,
["moreblocks:super_glow_glass"] = 17,
["moreblocks:tar"] = 7.0,
["moreblocks:wood_tile"] = 1.7,
["moreblocks:wood_tile_center"] = 1.7,
["moreblocks:wood_tile_down"] = 1.7,
["moreblocks:wood_tile_flipped"] = 1.7,
["moreblocks:wood_tile_full"] = 1.7,
["moreblocks:wood_tile_left"] = 1.7,
["moreblocks:wood_tile_right"] = 1.7,
["moreblocks:wood_tile_up"] = 1.7,
["moreores:mineral_mithril"] = 18,
["moreores:mineral_silver"] = 21,
["moreores:mineral_tin"] = 19,
["moreores:mithril_block"] = 26,
["moreores:silver_block"] = 53,
["moreores:tin_block"] = 37,
["snow:snow_brick"] = 2.8,
["technic:brass_block"] = 43,
["technic:carbon_steel_block"] = 40,
["technic:cast_iron_block"] = 40,
["technic:chernobylite_block"] = 40,
["technic:chromium_block"] = 37,
["technic:corium_flowing"] = 40,
["technic:corium_source"] = 80,
["technic:granite"] = 18,
["technic:marble"] = 18,
["technic:marble_bricks"] = 18,
["technic:mineral_chromium"] = 19,
["technic:mineral_uranium"] = 71,
["technic:mineral_zinc"] = 19,
["technic:stainless_steel_block"] = 40,
["technic:uranium_block"] = 500,
["technic:zinc_block"] = 36,
["tnt:tnt"] = 11,
["tnt:tnt_burning"] = 11,
}
local default_radiation_resistance_per_group = {
concrete = 16,
tree = 3.4,
wood = 1.7,
}
local cache_radiation_resistance = {}
local function node_radiation_resistance(nodename)
local eff = cache_radiation_resistance[nodename]
if eff then return eff end
local def = minetest.registered_nodes[nodename] or {groups={}}
eff = def.radiation_resistance or default_radiation_resistance_per_node[nodename]
if not eff then
for g, v in pairs(def.groups) do
if v > 0 and default_radiation_resistance_per_group[g] then
eff = default_radiation_resistance_per_group[g]
break
end
end
end
if not eff then eff = 0 end
cache_radiation_resistance[nodename] = eff
return eff
end
-- Radioactive nodes cause damage to nearby players. The damage
-- effect depends on the intrinsic strength of the radiation source,
-- the distance between the source and the player, and the shielding
-- effect of the intervening material. These determine a rate of damage;
-- total damage caused is the integral of this over time.
--
-- In the absence of effective shielding, for a specific source the
-- damage rate varies realistically in inverse proportion to the square
-- of the distance. (Distance is measured to the player's abdomen,
-- not to the nominal player position which corresponds to the foot.)
-- However, if the player is inside a non-walkable (liquid or gaseous)
-- radioactive node, the nominal distance could go to zero, yielding
-- infinite damage. In that case, the player's body is displacing the
-- radioactive material, so the effective distance should remain non-zero.
-- We therefore apply a lower distance bound of sqrt(0.75) m, which is
-- the maximum distance one can get from the node centre within the node.
--
-- A radioactive node is identified by being in the "radioactive" group,
-- and the group value signifies the strength of the radiation source.
-- The group value is the distance in metres from a node at which an
-- unshielded player will be damaged by 0.25 HP/s. Or, equivalently, it
-- is half the square root of the damage rate in HP/s that an unshielded
-- player 1 m away will take.
--
-- Shielding is assessed by sampling every 0.25 m along the path
-- from the source to the player, ignoring the source node itself.
-- The summed radiation resistance values from the sampled nodes yield
-- a measure of the total amount of radiation resistance on the path.
-- As in reality, shielding causes exponential attenuation of radiation.
-- However, the effect is scaled down relative to real life: each
-- metre-point of shielding, corresponding to a real-life halving of
-- radiation, reduces radiation by 0.01 nepers (a factor of about 1.01).
-- This scales down the difference between shielded and unshielded safe
-- distances, avoiding the latter becoming impractically large.
--
-- Damage is processed at rates down to 0.25 HP/s, which in the absence of
-- shielding is attained at the distance specified by the "radioactive"
-- group value. Computed damage rates below 0.25 HP/s result in no
-- damage at all to the player. This gives the player an opportunity
-- to be safe, and limits the range at which source/player interactions
-- need to be considered.
local assumed_abdomen_offset = vector.new(0, 1, 0)
local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset)
minetest.register_abm({
nodenames = {"group:radioactive"},
interval = 1,
chance = 1,
action = function (pos, node)
local strength = minetest.registered_nodes[node.name].groups.radioactive
for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength + assumed_abdomen_offset_length)) do
if o:is_player() then
local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
local dist_sq = vector.length_square(rel)
local dist = math.sqrt(dist_sq)
local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
local intpos = pos
local resistance = 0
for intdist = 0.25, dist, 0.25 do
intpos = vector.add(intpos, dirstep)
local intnodepos = vector.round(intpos)
if not vector.equals(intnodepos, pos) then
resistance = resistance + node_radiation_resistance(minetest.get_node(intnodepos).name)
end
end
local dmg_rate = 0.25 * strength*strength * math.exp(-0.0025*resistance) / math.max(0.75, dist_sq)
if dmg_rate >= 0.25 then
local dmg_int = math.floor(dmg_rate)
if math.random() < dmg_rate-dmg_int then
dmg_int = dmg_int + 1
end
if dmg_int > 0 then
o:set_hp(math.max(o:get_hp() - dmg_int, 0))
end
end
end
end
end,
})
--ES Node Definition
minetest.register_node("es:stone_with_emerald", {
description = "Emerald Ore",
tiles = {"default_stone.png^emerald_ore.png"},
is_ground_content = true,
groups = {cracky=1},
drop = "es:emerald_crystal",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:stone_with_ruby", {
description = "Ruby Ore",
tiles = {"default_stone.png^ruby_ore.png"},
is_ground_content = true,
groups = {cracky=1},
drop = "es:ruby_crystal",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:stone_with_aikerum", {
description = "Aikerum Ore",
tiles = {"default_stone.png^aikerum_ore.png"},
is_ground_content = true,
groups = {cracky=1,level = 2},
drop = "es:aikerum_crystal",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:stone_with_infinium", {
description = "Infinium Ore - Slightly Radioactive",
tiles = {"default_stone.png^infinium_ore.png"},
is_ground_content = true,
groups = {cracky=1,level = 2, radioactive = (state == "source" and 2 or 2)},
drop = "es:infinium_goo",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:stone_with_purpellium", {
description = "Purlellium Ore - Oddly interesting",
tiles = {"default_stone.png^purpellium_ore.png"},
is_ground_content = true,
groups = {cracky=2,level = 2, radioactive = (state == "source" and 2 or 2)},
drop = "es:purpellium_lump",
sounds = default.node_sound_stone_defaults(),
})
--Emerald located at -1000
minetest.register_node("es:emeraldblock", {
description = "Emerald Block",
tiles = {"emerald_block.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("es:emerald_crystal", {
description = "Emerald Crystal",
inventory_image = "emerald.png",
})
--Ruby located at -3000
minetest.register_node("es:rubyblock", {
description = "Ruby Block",
tiles = {"ruby_block.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("es:ruby_crystal", {
description = "Ruby Crystal",
inventory_image = "ruby.png",
})
--Aikerum located at -4000
minetest.register_node("es:aikerumblock", {
description = "Aikerum Block",
tiles = {"aikerum_block.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("es:aikerum_crystal", {
description = "Aikerum Crystal",
inventory_image = "aikerum.png",
})
--Infinium located at -4300
minetest.register_node("es:infiniumblock", {
description = "infinium Block",
tiles = {"infinium_block.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("es:infinium_goo", {
description = "Infinium Goo--Need to craft with vessel to contain.",
inventory_image = "infinium.png",
})
minetest.register_craftitem("es:infinium_ingot", {
description = "Infinium Ingot--TBD CRAFTING Special Armour and Lab Equipment",
--inventory_image = "infinium_ingot.png",
inventory_image = "infinium_ingot.png",
})
minetest.register_craftitem("es:infinium_container", {
description = "Infinium Container--Cook to get Infinium Ingot",
inventory_image = "infinium_container.png",
})
--Purpellium located at -4000
minetest.register_node("es:purpelliumblock", {
description = "Purpellium Block",
tiles = {"purpellium_block.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("es:purpellium_lump", {
description = "Purpellium Lump",
inventory_image = "purpellium_lump.png",
})
minetest.register_craftitem("es:purpellium_ingot", {
description = "Purpellium Ingot",
inventory_image = "purpellium_ingot.png",
})
--BONEBLOCK
minetest.register_node("es:boneblock", {
description = "Bone Blox",
tiles = {
"bones_top.png",
"bones_bottom.png",
"bones_side.png",
"bones_side.png",
"bones_rear.png",
"bones_front.png"
},
paramtype2 = "facedir",
groups = {dig_immediate=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
--INPERVIOUS NODES CANNOT BREAK- Great for prison walls.
minetest.register_node("es:hgglass", {
description = "High Density Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("es:steelblock", {
description = "High Density Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:stoneblock", {
description = "High Density Stone Block",
tiles = {"default_stone.png"},
is_ground_content = false,
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:sandstonebrick", {
description = "High Density Sandstone Brick",
tiles = {"default_stone_brick.png^[colorize:#CCCC99:150"},
is_ground_content = false,
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:stonebrick", {
description = "High Density Stone Brick",
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:junglewood", {
description = "High Density Junglewood Planks",
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {immortal=1,cracky=0,not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
})
--A simple way to store your cookable Mese, and it gives off light!
minetest.register_node("es:messymese", {
description = "Messy MESE Block",
tiles = {"default_clay.png^bubble.png^mese_cook_mese_crystal.png"},
light_source = 14,
is_ground_content = true,
groups = {cracky=1,level=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:what", {
description = "The What Block - Dig for random gift",
drawtype = "glasslike_framed_optional^bubble.png",
tiles = {"default_glass.png^bubble.png", "default_glass_detail.png^bubble.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {crumbly=3,},
drop = {
max_items = 2,
items = {
{items = {'es:what'}, rarity = 80},
{items = {'es:sword_aikerum'}, rarity = 50},
{items = {'es:sword_ruby'}, rarity = 40},
{items = {'es:sword_emerald'}, rarity = 30},
{items = {'es:pick_aikerum'}, rarity = 50},
{items = {'es:pick_ruby'}, rarity = 40},
{items = {'es:pick_emerald'}, rarity = 30},
{items = {'farming:bread 20'}, rarity = 3},
{items = {'default:cobble 10'}, rarity = 3},
{items = {'default:gold_lump 10'}, rarity = 10},
{items = {'default:iron_lump 10'}, rarity = 5},
{items = {'default:apple 10'}, rarity = 5},
{items = {'default:coal_lump 10'}, rarity = 1},
{items = {'es:depleted_uranium_ingot 3'}}
}
},
sounds = default.node_sound_glass_defaults(),
})
--Default addons as they should be. I changed ore generation to keep unique for compatibility.
--Dry dirt added
minetest.register_node("es:dry_dirt", {
description = "Some dry dirt",
tiles = {"default_dry_dirt.png"},
--tiles = {"dry_dirt.png"},
groups = {crumbly = 3},
drop = 'es:dry_dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("es:stone_with_mese", {
description = "Cookable Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
paramtype = "light",
groups = {cracky = 1},
drop = "es:mesecook_crystal",
sounds = default.node_sound_stone_defaults(),
light_source = 1,
})
minetest.register_node("es:desert_stone_with_gold", {
description = "Gold Ore",
tiles = {"default_desert_stone.png^default_mineral_gold.png"},
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:desert_stone_with_iron", {
description = "Iron Ore",
tiles = {"default_desert_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:desert_stone_with_coal", {
description = "Coal Ore",
tiles = {"default_desert_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("es:depleted_uranium", {
description = "Depleted Uranium Ore RADIOACTIVE",
tiles = {"default_stone.png^uranium_ore.png"},
groups = {cracky = 3, radioactive = (state == "source" and 3 or 2)},
drop = 'es:depleted_uranium_lump',
sounds = default.node_sound_stone_defaults(),
light_source = 12,
})
minetest.register_craftitem("es:depleted_uranium_lump", {
description = "Depleted Uranium use for long term fuel, first cook the lump into an ingot, then use ingot for fuel.",
inventory_image = "uranium_lump.png",
})
--ES CUSTOM LIQUIDS:
minetest.register_node("es:toxic_water_source", {
description = "Toxic_Water Source",
inventory_image = minetest.inventorycube("es_toxic_water.png"),
drawtype = "liquid",
tiles = {
{
name = "es_toxic_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "es_toxic_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 240,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "es:toxic_water_flowing",
liquid_alternative_source = "es:toxic_water_source",
liquid_viscosity =3,
damage_per_second = 3*2,
post_effect_color = {a = 255, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, radioactive = (state == "source" and 2 or 2),},
})
--NOTES:
-- radioactive = (state == "source" and 32 or 16),
--THIS IS DEFAULT SETTING FROM TECHNIC
minetest.register_node("es:toxic_water_flowing", {
description = "Toxic_Flowing Water",
inventory_image = minetest.inventorycube("es_toxic_water.png"),
drawtype = "flowingliquid",
tiles = {"es_toxic_water.png"},
special_tiles = {
{
name = "es_toxic_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "es_toxic_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 240,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "es:toxic_water_flowing",
liquid_alternative_source = "es:toxic_water_source",
liquid_viscosity = 2,
damage_per_second = 2*2,
post_effect_color = {a = 255, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, radioactive = (state == "source" and 2 or 2),},
})
--[[--FOR REF
-- Quicksand (old style, sinking inside shows black instead of yellow effect,
-- works ok with noclip enabled though)
minetest.register_node("ethereal:quicksand", {
description = "Quicksand",
tiles = {"default_sand.png"},
drop = "default:sand",
liquid_viscosity = 15,
liquidtype = "source",
liquid_alternative_flowing = "ethereal:quicksand",
liquid_alternative_source = "ethereal:quicksand",
liquid_renewable = false,
liquid_range = 0,
drowning = 1,
walkable = false,
climbable = false,
post_effect_color = { r=230, g=210, b=160, a=245 },
groups = {crumbly=3, falling_node=1, sand=1, liquid=3, disable_jump=1},
sounds = default.node_sound_sand_defaults(),
})
]]
minetest.register_node("es:mud_source", {
description = "Mud Source",
inventory_image = minetest.inventorycube("es_mud.png"),
drawtype = "liquid",
tiles = {"es_mud.png"},
--[[ tiles = {
{
name = "default_mud_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "default_mud_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},]]
alpha = 255,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
--damage_per_second = 3*2,
liquidtype = "source",
liquid_alternative_flowing = "es:mud_flowing",
liquid_alternative_source = "es:mud_source",
liquid_viscosity = 18,
post_effect_color = {a = 255, r = 43, g = 23, b = 9},
groups = {water = 3, liquid = 3, puts_out_fire = 1, },
})
minetest.register_node("es:mud_flowing", {
description = "Flowing mud",
inventory_image = minetest.inventorycube("es_mud.png"),
drawtype = "liquid",--change to liquid for a solid look
tiles = {"es_mud.png"},
special_tiles = {
{
name = "es_mud_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "es_mud_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 250,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
--damage_per_second = 3*2,
liquidtype = "flowing",
liquid_alternative_flowing = "es:mud_flowing",
liquid_alternative_source = "es:mud_source",
liquid_viscosity = 19,
post_effect_color = {a = 255, r = 43, g = 23, b = 9},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, },
})