2015-11-17 00:13:49 -05:00

57 lines
4.1 KiB
Lua

village_towntest = {}
village_towntest.replacements_cornernote = function( housetype, pr, replacements )
-- replace the wood - those are lumberjacks after all
local wood_type = mg_villages.replace_materials( replacements, pr,
{'default:wood'},
{''},
{ 'default:wood', 'default:junglewood', 'mg:savannawood', 'mg:pinewood' },
'default:wood');
mg_villages.replace_tree_trunk( replacements, wood_type );
mg_villages.replace_saplings( replacements, wood_type );
mg_villages.replace_materials( replacements, pr,
{'stairs:stair_cobble', 'stairs:slab_cobble', 'default:cobble'},
{'stairs:stair_', 'stairs:slab_', 'default:' },
{'stonebrick', 'desert_stonebrick','sandstonebrick', 'sandstone','stone','desert_stone','stone_flat','desert_stone_flat','stone_bricks','desert_strone_bricks'},
'stonebrick');
return replacements;
end
-- add a new village type for all those buildings
mg_villages.add_village_type( 'cornernote', { min = 50, max = 60, space_between_buildings=2, mods={}, texture = 'default_cobble.png',
replacement_function = village_towntest.replacements_cornernote});
local path = minetest.get_modpath( 'village_towntest' )..'/schems/';
mg_villages.add_building( { scm="towntest_ACDC_house_0_270", mts_path=path, yoff=1, orients={1}, weight={cornernote=1, single=1}, inh=2, typ='house'});
mg_villages.add_building( { scm="towntest_cornernote_hut1_1_0", mts_path=path, weight={cornernote=1}, inh=1, typ='hut'});
mg_villages.add_building( { scm="towntest_cornernote_hut2_1_90", mts_path=path, weight={cornernote=1}, inh=1, typ='hut'});
mg_villages.add_building( { scm="towntest_cornernote_hut3_1_180", mts_path=path, weight={cornernote=1}, inh=1, typ='hut'});
mg_villages.add_building( { scm="towntest_cornernote_fortress_4_0", mts_path=path, weight={cornernote=1/6, single=1}, inh=4, typ='castle', avoid='castle'});
mg_villages.add_building( { scm="towntest_cornernote_tower_1_90", mts_path=path, weight={cornernote=1/4}, inh=-1, typ='tower', avoid='tower'});
mg_villages.add_building( { scm="towntest_cornernote_turret_1_270", mts_path=path, weight={cornernote=1/4}, inh=-1, typ='tower', avoid='tower'});
mg_villages.add_building( { scm="towntest_irksomeduck_manor_0_180", mts_path=path, weight={cornernote=1, single=1}, inh=2, typ='house'});
mg_villages.add_building( { scm="towntest_kddekadenz_barn1_1_270", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='shed'});
mg_villages.add_building( { scm="towntest_kddekadenz_barn2_1_270", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='shed'});
mg_villages.add_building( { scm="towntest_kddekadenz_castle_3_90", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='castle', avoid='castle'});
mg_villages.add_building( { scm="towntest_kddekadenz_factory_1_270",mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='shed'});
mg_villages.add_building( { scm="towntest_kddekadenz_gazebo_0_180", mts_path=path, weight={cornernote=1}, inh=-1, typ='park'});
mg_villages.add_building( { scm="towntest_kddekadenz_home1_1_270", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='house'});
mg_villages.add_building( { scm="towntest_kddekadenz_home2_1_270", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='house'});
mg_villages.add_building( { scm="towntest_kddekadenz_windmill_0_90",mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='mill', pervillage = 1});
mg_villages.add_building( { scm="towntest_Nanuk_chapel_1_180", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='church', pervillage = 1});
mg_villages.add_building( { scm="towntest_Nanuk_lavabeacon_0_180", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='tower', avoid='tower', pervillage = 1});
mg_villages.add_building( { scm="towntest_Nanuk_well_0_90", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='well'});
mg_villages.add_building( { scm="towntest_VanessaE_home1_1_270", mts_path=path, weight={cornernote=1}, inh=-1, typ='house'});
mg_villages.add_building( { scm="towntest_VanessaE_home2_0_180", mts_path=path, weight={cornernote=1}, inh=-1, typ='house'});