94 lines
4.8 KiB
Lua
94 lines
4.8 KiB
Lua
-------------------------------------------
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-- Traders for moretrees (and normal trees)
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--------------------------------------------
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-- without moretrees, you get only one lumberjack that sells default trees
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-- with moretrees, traders for all tree types are added as well: normal trees, birch, spruce, jungletree, fir, beech, apple_tree, oak, sequoia, palm, pine, willow, rubber_tree
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-- sell normal wood - rather expensive...
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mobf_trader.add_trader( mobf_trader.npc_trader_prototype,
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"Trader of common wood",
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"common_wood",
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{
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{"default:wood 4", "default:dirt 24", "default:cobble 24"},
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{"default:tree 4", "default:apple 2", "default:coal_lump 4"},
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{"default:tree 8", "default:pick_stone 1", "default:axe_stone 1"},
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{"default:tree 12", "default:cobble 80", "default:steel_ingot 1"},
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{"default:tree 36", "bucket:bucket_empty 1", "bucket:bucket_water 1"},
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{"default:tree 42", "default:axe_steel 1", "default:mese_crystal 4"},
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{"default:sapling 1", "default:dirt 10", "default:cobble 10"},
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{"default:leaves 10", "default:dirt 10", "default:cobble 10"}
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},
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{ "lumberjack" },
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{"holzfaeller.png"}
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);
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-- not everyone has moretrees (though selling wood is one of the main purposes of this mod)
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if( minetest.get_modpath("moretrees") ~= nil ) then
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mobf_trader.add_trader( mobf_trader.npc_trader_prototype,
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"Trader of wood",
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"wood",
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{
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{"moretrees:birch_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:spruce_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:jungletree_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:fir_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:beech_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:apple_tree_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:oak_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:sequoia_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:palm_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:pine_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:willow_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:rubber_tree_trunk 8", "default:cobble 80", "default:steel_ingot 1"},
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},
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{ "Woody" },
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{"holzfaeller.png"}
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);
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-- add traders for the diffrent versions of wood
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for i,v in ipairs( {'birch', 'spruce', 'jungletree', 'fir', 'beech', 'apple_tree', 'oak', 'sequoia', 'palm', 'pine', 'willow', 'rubber_tree' }) do
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-- all trunk types cost equally much
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local goods = {
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{"moretrees:"..v.."_planks 4", "default:dirt 24", "default:cobble 24"},
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{"moretrees:"..v.."_trunk 4", "default:apple 2", "default:coal_lump 4"},
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{"moretrees:"..v.."_trunk 8", "default:pick_stone 1", "default:axe_stone 1"},
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{"moretrees:"..v.."_trunk 12", "default:cobble 80", "default:steel_ingot 1"},
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{"moretrees:"..v.."_trunk 36", "bucket:bucket_empty 1", "bucket:bucket_water 1"},
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{"moretrees:"..v.."_trunk 42", "default:axe_steel 1", "default:mese_crystal 4"},
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{"moretrees:"..v.."_sapling 1", "default:mese 10", "default:steel_ingot 48"},
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{"moretrees:"..v.."_leaves 10", "default:cobble 1", "default:dirt 2"}
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};
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-- sell the fruits of the trees (apples and coconuts have a slightly higher value than the rest)
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if( v=='oak' ) then
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table.insert( goods, { "moretrees:acorn 10", "default:cobble 10", "default:dirt 10"} );
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elseif( v=='palm' ) then
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table.insert( goods, { "moretrees:coconut 1", "default:cobble 10", "default:dirt 10"} );
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elseif( v=='spruce' ) then
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table.insert( goods, { "moretrees:spruce_cone 10", "default:cobble 10", "default:dirt 10"} );
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elseif( v=='pine' ) then
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table.insert( goods, { "moretrees:pine_cone 10", "default:cobble 10", "default:dirt 10"} );
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elseif( v=='fir' ) then
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table.insert( goods, { "moretrees:fir_cone 10", "default:cobble 10", "default:dirt 10"} );
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elseif( v=='apple_tree' ) then
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table.insert( goods, { "default:apple 1", "default:cobble 10", "default:dirt 10"} );
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end
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-- TODO: rubber_tree: sell rubber? (or rather do so in the farmingplus-trader?)
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mobf_trader.add_trader( mobf_trader.npc_trader_prototype,
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"Trader of "..( v or "unknown" ).." wood",
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v.."_wood",
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goods,
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{ "lumberjack" },
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{"holzfaeller.png"}
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);
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end
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end
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