Update no tnt

This commit is contained in:
maikerumine 2015-12-30 13:20:28 -05:00
parent e8e3e171ab
commit ff37137c67
34 changed files with 2142 additions and 163 deletions

View File

@ -50,8 +50,19 @@ if not minetest.get_modpath("ethereal") then
ARMOR_MATERIALS.crystal = nil
end
-- override hot nodes so they do not hurt player anywhere but mod
if ARMOR_FIRE_PROTECT == true then
for _, row in ipairs(ARMOR_FIRE_NODES) do
if minetest.registered_nodes[row[1]] then
minetest.override_item(row[1], {damage_per_second = 0})
end
end
end
local time = 0
armor = {
timer = 0,
player_hp = {},
elements = {"head", "torso", "legs", "feet"},
physics = {"jump","speed","gravity"},
formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
@ -222,8 +233,66 @@ armor.set_player_armor = function(self, player)
end
armor.update_armor = function(self, player)
-- Legacy support: Called when armor levels are changed
-- Other mods can hook on to this function, see hud mod for example
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
if not name then
return
end
local hp = player:get_hp() or 0
if ARMOR_FIRE_PROTECT == true then
pos.y = pos.y + 1.4 -- head level
local node_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- feet level
local node_feet = minetest.get_node(pos).name
-- is player inside a hot node?
for _, row in ipairs(ARMOR_FIRE_NODES) do
-- check for fire protection, if not enough then get hurt
if row[1] == node_head or row[1] == node_feet then
if hp > 0 and armor.def[name].fire < row[2] then
hp = hp - row[3] * ARMOR_UPDATE_TIME
player:set_hp(hp)
break
end
end
end
end
if hp <= 0 or hp == self.player_hp[name] then
return
end
if self.player_hp[name] > hp then
local heal_max = 0
local state = 0
local items = 0
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
player_inv:set_stack("armor", i, stack)
state = state + stack:get_wear()
items = items + 1
if stack:get_count() == 0 then
local desc = minetest.registered_items[item].description
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
self:set_player_armor(player)
armor:update_inventory(player)
end
heal_max = heal_max + heal
end
end
self.def[name].state = state
self.def[name].count = items
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
if heal_max > math.random(100) then
player:set_hp(self.player_hp[name])
return
end
end
self.player_hp[name] = hp
end
armor.get_player_skin = function(self, name)
@ -396,6 +465,8 @@ minetest.register_on_joinplayer(function(player)
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
armor.player_hp[name] = 0
armor.def[name] = {
state = 0,
count = 0,
@ -420,7 +491,7 @@ minetest.register_on_joinplayer(function(player)
elseif skin_mod == "simple_skins" then
local skin = skins.skins[name]
if skin then
armor.textures[name].skin = skin..".png"
armor.textures[name].skin = skin..".png"
end
elseif skin_mod == "u_skins" then
local skin = u_skins.u_skins[name]
@ -507,81 +578,13 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end)
end
minetest.register_on_player_hpchange(function(player, hp_change)
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
if name and hp_change < 0 then
local heal_max = 0
local state = 0
local items = 0
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
player_inv:set_stack("armor", i, stack)
state = state + stack:get_wear()
items = items + 1
if stack:get_count() == 0 then
local desc = minetest.registered_items[item].description
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
armor:set_player_armor(player)
armor:update_inventory(player)
end
heal_max = heal_max + heal
end
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > ARMOR_UPDATE_TIME then
for _,player in ipairs(minetest.get_connected_players()) do
armor:update_armor(player)
end
armor.def[name].state = state
armor.def[name].count = items
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
if heal_max > math.random(100) then
hp_change = 0
end
armor:update_armor(player)
time = 0
end
return hp_change
end, true)
-- Fire Protection, added by TenPlus1
if ARMOR_FIRE_PROTECT == true then
-- override hot nodes so they do not hurt player anywhere but mod
for _, row in ipairs(ARMOR_FIRE_NODES) do
if minetest.registered_nodes[row[1]] then
minetest.override_item(row[1], {damage_per_second = 0})
end
end
minetest.register_globalstep(function(dtime)
armor.timer = armor.timer + dtime
if armor.timer > ARMOR_UPDATE_TIME then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local hp = player:get_hp()
if name and pos and hp then
pos.y = pos.y + 1.4 -- head level
local node_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- feet level
local node_feet = minetest.get_node(pos).name
-- is player inside a hot node?
for _, row in ipairs(ARMOR_FIRE_NODES) do
-- check fire protection, if not enough then get hurt
if row[1] == node_head or row[1] == node_feet then
if hp > 0 and armor.def[name].fire < row[2] then
hp = hp - row[3] * ARMOR_UPDATE_TIME
player:set_hp(hp)
break
end
end
end
end
end
armor.timer = 0
end
end)
end
end)

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@ -0,0 +1 @@

View File

@ -0,0 +1,152 @@
--Extreme Survival created by maikerumine
-- Minetest 0.4.13 mod: "Extreme Survival"
-- namespace: es
--https://github.com/maikerumine
--License:
--~~~~~~~~
--Code:
--(c) Copyright 2015 maikerumine; modified zlib-License
--see "LICENSE.txt" for details.
--Media(if not stated differently):
--(c) Copyright (2014-2015) maikerumine; CC-BY-SA 3.0
--Alias "old"--->"new"
--THIS TO FIX MERU
minetest.register_alias("meru:destone", "default:desert_stone")
minetest.register_alias("meru:stone", "default:sandstone")
--THIS TO FIX TECHNIC
minetest.register_alias("technic:diamond_drill_head", "default:glass")
minetest.register_alias("technic:green_energy_crystal", "es:emeraldblock")
minetest.register_alias("technic:blue_energy_crystal", "es:aikerumblock")
minetest.register_alias("technic:red_energy_crystal", "es:rubyblock")
minetest.register_alias("technic:fine_copper_wire", "default:copper_block")
minetest.register_alias("technic:fine_gold_wire", "default:gold_block")
minetest.register_alias("technic:fine_silver_wire", "default:steel_block")
minetest.register_alias("technic:copper_coil", "default:copper_ingot")
minetest.register_alias("technic:motor", "default:steel_block")
minetest.register_alias("technic:lv_transformer", "default:copperblock")
minetest.register_alias("technic:mv_transformer", "default:bronzeblock")
minetest.register_alias("technic:hv_transformer", "default:goldblock")
minetest.register_alias("technic:control_logic_unit", "default:meselamp")
minetest.register_alias("technic:mixed_metal_ingot", "default:steel_block")
minetest.register_alias("technic:carbon_cloth", "default:coalblock")
minetest.register_alias("technic:machine_casing", "default:stone_with_iron")
minetest.register_alias("technic:nothing", "default:glass")
minetest.register_alias("technic:hv_battery_box0", "default:diamondblock")
minetest.register_alias("technic:hv_cable0", "default:mese")
--minetest.register_alias("technic:forcefield_emitter_off", "default:glass")
--minetest.register_alias("technic:forcefield_emitter_on", "default:glass")
minetest.register_alias("technic:forcefield_emitter", "es:infiniumblock")
minetest.register_alias("technic:forcefield", "default:stone_with_diamond")
minetest.register_alias("technic:hv_generator", "es:aikerumblock")
minetest.register_alias("technic:hv_nuclear_reactor_core", "es:infiniumblock")
minetest.register_alias("technic:hv_nuclear_reactor_core_active", "es:infiniumblock")
minetest.register_alias("technic:corium", "es:stone_with_emerald")
minetest.register_alias("technic:corium_source", "default:water_source")
minetest.register_alias("technic:corium_flowing", "default:water_flowing")
minetest.register_alias("technic:bucket_corium", "bucket:bucket_water")
minetest.register_alias("technic:chernobylite_block", "es:stone_with_emerald")
minetest.register_alias("technic:quarry", "default:stone_with_diamond")
minetest.register_alias("technic:solar_array_hv 1", "default:stone_with_diamond")
minetest.register_alias("technic:mv_alloy_furnace", "default:furnace")
minetest.register_alias("technic:mv_battery_box0", "default:stone_with_iron")
minetest.register_alias("technic:mv_cable0", "default:steel_block")
minetest.register_alias("technic:mv_compressor", "default:stone_with_copper")
minetest.register_alias("technic:mv_electric_furnace", "default:furnace")
minetest.register_alias("technic:mv_extractor", "default:diamond_block")
minetest.register_alias("technic:mv_generator", "default:mese")
minetest.register_alias("technic:mv_grinder", "default:furnace")
minetest.register_alias("technic:power_radiator", "default:glass")
minetest.register_alias("technic:power_radiator 1", "default:glass")
minetest.register_alias("technic:solar_array_mv 1", "default:meselamp")
minetest.register_alias("technic:tool_workshop", "default:stone_with_copper")
minetest.register_alias("technic:wind_mill", "default:steel_block")
minetest.register_alias("technic:wind_mill_frame", "default:glass")
minetest.register_alias("technic:lv_alloy_furnace", "default:furnace")
minetest.register_alias("technic:lv_battery_box0", "default:gold_block")
minetest.register_alias("technic:lv_cable0", "default:copper_block")
minetest.register_alias("technic:cnc", "default:goldblock")
minetest.register_alias("technic:cnc_active", "default:goldblock")
minetest.register_alias("technic:coal_alloy_furnace", "default:furnace")
minetest.register_alias("technic:coal_alloy_furnace_active", "default:furnace")
minetest.register_alias("technic:lv_compressor", "default:goldblock")
minetest.register_alias("technic:lv_electric_furnace", "default:furnace")
minetest.register_alias("technic:lv_extractor", "default:diamond_block")
minetest.register_alias("technic:lv_generator", "default:stone_with_diamond")
minetest.register_alias("technic:geothermal", "default:stone_with_diamond")
minetest.register_alias("technic:geothermal_active", "default:stone_with_diamond")
minetest.register_alias("technic:lv_grinder", "default:furnace")
minetest.register_alias("technic:music_player", "default:goldblock")
minetest.register_alias("technic:solar_array_lv 1", "default:meselamp")
minetest.register_alias("technic:solar_panel", "default:meselamp")
minetest.register_alias("technic:water_mill", "es:stone_with_aikerum")
minetest.register_alias("technic:water_mill_active", "es:stone_with_aikerum")
minetest.register_alias("technic:mineral_uranium", "es:depleted_uranium")
minetest.register_alias("technic:mineral_chromium", "es:stone_with_ruby")
minetest.register_alias("technic:mineral_zinc", "es:stone_with_aikerum")
minetest.register_alias("technic:granite", "es:granite")
minetest.register_alias("technic:marble", "es:marble")
minetest.register_alias("technic:marble_bricks", "es:marble_bricks")
minetest.register_alias("technic:uranium_block", "es:boneblock")
minetest.register_alias("technic:chromium_block", "es:boneblock")
minetest.register_alias("technic:zinc_block", "es:messymese")
minetest.register_alias("technic:wrought_iron_block", "default:copper_block")
minetest.register_alias("technic:cast_iron_block", "default:steel_block")
minetest.register_alias("technic:carbon_steel_block", "default:steel_block")
minetest.register_alias("technic:stainless_steel_block", "default:steel_block")
minetest.register_alias("technic:brass_block", "default:bronze_block")
minetest.register_alias("technic:marble_bricks", "es:marble_bricks")
minetest.register_alias("technic:uranium", "es:depleted_uranium_lump")
minetest.register_alias("technic:chromium_lump", "default:copper_lump")
minetest.register_alias("technic:chromium_ingot", "default:copper_ingot")
minetest.register_alias("technic:zinc_lump", "default:bronze_ingot")
minetest.register_alias("technic:zinc_ingot", "default:bronze_lump")
minetest.register_alias("technic:brass_ingot", "default:bronze_ingot")
minetest.register_alias("technic:cast_iron_ingot", "default:steel_ingot")
minetest.register_alias("technic:carbon_steel_ingot", "default:steel_ingot")
minetest.register_alias("technic:stainless_steel_ingot", "default:steel_ingot")
minetest.register_alias("technic:concrete_post0", "default:stone_with_copper")
minetest.register_alias("technic:concrete_post12", "default:stone_with_copper")
minetest.register_alias("technic:concrete_post3", "default:stone_with_copper")
minetest.register_alias("technic:concrete_post28", "default:stone_with_copper")
minetest.register_alias("technic:concrete_post19", "default:stone_with_copper")
minetest.register_alias("technic:concrete", "es:stone_with_infinium")
minetest.register_alias("technic:concrete_post_platform", "es:stone_with_infinium")
minetest.register_alias("technic:rebar", "es:rubyblock")
minetest.register_alias("technic:blast_resistant_concrete", "es:rubyblock")
minetest.register_alias("technic:supply_converter", "es:rubyblock")
minetest.register_alias("technic:switching_station", "es:aikerumblock")
minetest.register_alias("technic:rubber", "default:mese_crystal")
minetest.register_alias("technic:doped_silicon_wafer", "default:mese_crystal")
minetest.register_alias("technic:doped_silicon_wafer", "default:mese_crystal")
minetest.register_alias("technic:doped_silicon_wafer", "default:mese_crystal")
minetest.register_alias("technic:doped_silicon_wafer", "default:mese_crystal")
minetest.register_alias("technic:doped_silicon_wafer", "default:mese_crystal")
--This to fix unneeded craftguide mod
minetest.register_alias("craft_guide:sign_wall","default:torch")
minetest.register_alias("craft_guide:lcd_pc","default:torch")
--minetest.register_alias("quartz:quartz_ore","default:torch")

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@ -0,0 +1,25 @@
--Node Swapper created by maikerumine
-- Minetest 0.4.13 mod: "Node Swapper"
-- namespace: nodeswapper
--https://github.com/maikerumine
--License:
--~~~~~~~~
--Code:
--(c) Copyright 2015 maikerumine; modified zlib-License
--see "LICENSE.txt" for details.
--Media(if not stated differently):
--(c) Copyright (2014-2015) maikerumine; CC-BY-SA 3.0
nodeswapper = {}
--NOTE: THIS MOD CHANGES ALIAS FROM TECHNIC TO ELSE TO CLEAN MAP.
local load_start = os.clock()
local modpath = minetest.get_modpath("nodeswapper")
nodeswapper.modpath = modpath
-- Alias
dofile(modpath.."/alias.lua")

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505
mods/chat2/LICENSE Normal file
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@ -0,0 +1,505 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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as the successor of the GNU Library Public License, version 2, hence
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That's all there is to it!

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# chat2
Mod for Minetest game. Complements game built-in chat or replaces it.
Higlight some messages in different colors - nearby talk, PM messages, messages with your name in it, shouts(!).
Also can show all regular chat messages (use "/chat2 *" command)
Switch on/off (use "/chat2" command)
Old messages dissapear after some time

1
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chat_anticurse?

355
mods/chat2/init.lua Normal file
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-- Minetest 0.4.12+ mod: chat2
-- chat2 is mod for minetest game created by Andrey. It's purpose is to improve or replace game built in chat.
-- + Higlight some messages in different colors - nearby talk, PM messages, messages with your name in it, shouts(!)
-- + Also can show all regular chat messages (use "/chat2 *" command)
-- + Switch on/off (use "/chat2" command)
-- + Old messages dissapear after some time
-- - Problems with unicode symbols on some clients
-- This mod is Free and Open Source Software, released under the LGPL 2.1 or later.
-- I used this mod:https://github.com/vegasd/minetest-mods/blob/master/kmchat/init.lua as example for how to use hud api.
chat2 = {}
chat2.speedlimit = {}
chat2.lastmessagetimes = {} --minetest.get_gametime()
chat2.users = {}
chat2.additionalfilters = {} --additional words set by player, which need to be higligted
chat2.firsthud = {} --to be able to use previously set huds
chat2.messages_on_screen = 11
chat2.chat_width = 100 --symbols
chat2.position_x = 0.01
chat2.position_y = 0.92
chat2.line_distance = 15 --it depends on client, 15 is ok for where i have tested.
chat2.add_message = function(player, new_text, new_color)
local temp_text
local temp_color
local hud
local name = player:get_player_name()
local firsthud = chat2.firsthud[name]
if not player then
minetest.log("action", "Player "..name.." - chat2 player error")
end
if (not chat2.firsthud[name]) or (not player:hud_get(chat2.firsthud[name]) ) then
minetest.log("action", "Player "..name.." - chat2 no hud yet error")
return
end
for id = firsthud, (firsthud + chat2.messages_on_screen - 1) do
hud = player:hud_get(id)
if hud and hud.name == "chat2" then
temp_text = hud.text
temp_color = hud.number
player:hud_change(id, "number", new_color)
player:hud_change(id, "text", new_text)
new_text = temp_text
new_color = temp_color
end
end
end
chat2.send_message = function(player, message, color)
local line1 = nil --allow message to span at most to three lines. more is not ok for public chat.
local line2 = nil
local line3 = nil
local symbols = ''
for i = 1, #message do
if
string.byte(message, i) == 32 and --is space symbol
string.len(symbols) > (chat2.chat_width - 8) and --space have priority for breaking lines
(
not line1 or
not line2 or
not line3
)
then
if not line1 then
line1 = symbols
symbols = ''
elseif not line2 then
line2 = symbols
symbols = ''
elseif not line3 then
line3 = symbols
symbols = ''
end
elseif
(string.byte(message, i) < 128 or string.byte(message, i) >= 192) and --is ascii or first byte of unicode
string.len(symbols) > (chat2.chat_width - 1) and
(
not line1 or
not line2 or
not line3
)
then
if not line1 then
line1 = symbols
symbols = ''
elseif not line2 then
line2 = symbols
symbols = ''
elseif not line3 then
line3 = symbols
symbols = ''
end
elseif line1 and line2 and line3 then --stop when all three lines filled
break
end
symbols = symbols..message:sub(i,i)
end
if not line1 and symbols then --when message is shorten than line
line1 = symbols
elseif not line2 and symbols then --when message is shorten than line
line2 = symbols
elseif not line3 and symbols then --when message is shorten than line
line3 = symbols
end
if line1 then
chat2.add_message(player, line1, color)
end
if line2 then
chat2.add_message(player, line2, color)
end
if line3 then
chat2.add_message(player, line3, color)
end
if message ~= '' then
chat2.lastmessagetimes[player:get_player_name()] = minetest.get_gametime()
end
end
minetest.register_on_joinplayer(function(player)
minetest.after(2, function(player)
local name = player:get_player_name()
for i = 1, chat2.messages_on_screen do
local hud_id = player:hud_add({
hud_elem_type = "text",
text = "",
position = {x = chat2.position_x, y = chat2.position_y},
name = "chat2",
scale = {x=500, y=50},
number = 0xCCCCCC,
alignment = {x=1, y=0},
offset = {x=0, y= -i * chat2.line_distance}
})
if not chat2.firsthud[name] then
chat2.firsthud[name] = hud_id
end
end
chat2.users[name] = 1
chat2.send_message(player, 'chat2 activated! Use /chat2 command to switch it off/on. Use /chat2 * to see all chat here.', 0xDDAA55)
chat2.lastmessagetimes[name] = minetest.get_gametime()
end, player)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
chat2.lastmessagetimes[name] = nil
chat2.users[name] = nil
chat2.firsthud[name] = nil
end)
minetest.register_on_chat_message(function(name, message)
local fmt = nil
local color = nil
local submes = nil
local player = minetest.get_player_by_name(name)
local players = minetest.get_connected_players()
if chat2.speedlimit[name]==nil then
chat2.speedlimit[name] = true
else
return
end
if chat_anticurse then
local uncensored = chat_anticurse.check_message(name, message)
if uncensored == 2 or uncensored > 2 then
return true
elseif uncensored == 1 then
return
end
end
submes = string.match(message, "^/(.+)")
if submes then
return
end
submes = string.match(message, "^!(.+)")
if submes then
fmt = "<%s> %s"
color = 0xFF0000
minetest.log("action", "chat2 !:"..string.format(fmt, name, submes))
end
local senderpos = player:getpos()
for i = 1, #players do
local fmt_p = fmt
local color_p = color
local submes_p = submes
local name_p = players[i]:get_player_name()
--if not submes_p and chat2.users[name_p] and string.find(message, name_p, 1, true) ~= nil then
if not submes_p and chat2.users[name_p] and string.find( string.lower(message), string.lower(name_p), 1, true) ~= nil then
fmt_p = "<%s> %s"
color_p = 0x00FF00
submes_p = message
end
if not submes_p and chat2.users[name_p] and chat2.additionalfilters[name_p] then
local additionalfound = false
for n = 1, #chat2.additionalfilters[name_p] do
--if additionalfound or name == chat2.additionalfilters[name_p][n] or string.find(message, chat2.additionalfilters[name_p][n], 1, true) ~= nil then
if additionalfound or name == chat2.additionalfilters[name_p][n] or string.find( string.lower(message), string.lower(chat2.additionalfilters[name_p][n]), 1, true) ~= nil then
additionalfound = true
end
end
if additionalfound then
fmt_p = "<%s> %s"
color_p = 0x55FF55
submes_p = message
end
end
if not submes_p and chat2.users[name_p] and name_p ~= name then
recieverpos = players[i]:getpos()
if vector.distance(senderpos, recieverpos) < 12 then
fmt_p = "<%s> %s"
color_p = 0x88FFFF
submes_p = message
end
end
if not submes_p and chat2.users[name_p] == 2 then
fmt_p = "<%s> %s"
color_p = 0xFFFFFF
submes_p = message
end
if submes_p and chat2.users[name_p] then
chat2.send_message(players[i], string.format(fmt_p, name, submes_p), color_p)
end
end
return
end)
if minetest.chatcommands["msg"] then
local old_command = minetest.chatcommands["msg"].func
minetest.chatcommands["msg"].func = function(name, param)
local sendto, message = param:match("^(%S+)%s(.+)$")
if sendto and message and chat2.users[sendto] then
if chat_anticurse then
local uncensored = chat_anticurse.check_message(name, message)
if uncensored == 2 or uncensored > 2 then
return old_command(name, param)
elseif uncensored == 1 then
return old_command(name, param)
end
end
local player = minetest.get_player_by_name(sendto)
local sender = minetest.get_player_by_name(name)
if player and sender then
chat2.send_message(player, string.format("<%s> %s", name, message), 0xFF00FF)
chat2.send_message(sender, string.format("<%s> %s", name, message), 0xF000F0)
minetest.log("action", "chat2 msg:"..string.format("<%s> %s", name, message))
end
end
return old_command(name, param)
end
end
minetest.register_chatcommand("chat2", {
params = "",
description = "Turn chat2 off/on or add words to monitor or use /chat2 * to see all chat here",
privs = {shout = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "chat2: Player not found"
end
if chat2.users[name] == nil and param and #param > 0 then
minetest.chat_send_player(name, 'First, please turn chat2 on.')
return
end
if param == "*" then
if chat2.users[name] == 1 then
chat2.users[name] = 2
minetest.chat_send_player(name, 'chat2 - receiving all')
minetest.log("action", "chat2: receiving all "..name)
else
chat2.users[name] = 1
minetest.chat_send_player(name, 'chat2 - receiving only special messages')
minetest.log("action", "chat2: receiving only special messages "..name)
end
return
end
--user add additional search strings
if param and #param > 0 then
local parameters = {}
if chat2.additionalfilters[name] and #chat2.additionalfilters[name] > 0 and #chat2.additionalfilters[name] < 14 then
parameters = chat2.additionalfilters[name]
end
for s in string.gmatch(param, "%g+") do
parameters[#parameters+1] = s:sub(0, 20)
end
if #parameters > 0 and #parameters < 15 then
chat2.additionalfilters[name] = parameters
minetest.chat_send_player(name, 'chat2 parameters set')
else
chat2.additionalfilters[name] = nil
minetest.chat_send_player(name, 'chat2 parameters removed(too mutch)')
end
return
end
if chat2.users[name] ~= nil then
for i = 1, chat2.messages_on_screen do
chat2.send_message(player, '', 0x000000)
end
chat2.lastmessagetimes[name] = nil
chat2.users[name] = nil
else
minetest.chat_send_player(name, 'chat2 activated! Use /chat2 command if you want to switch it off.')
chat2.send_message(player, 'chat2 activated!', 0xDDAA55)
chat2.lastmessagetimes[name] = minetest.get_gametime()
chat2.users[name] = 1
end
end,
})
-- every 3 seconds clean speedlimit
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 3 then
chat2.speedlimit = {}
timer = 0
--clean chat
local players = minetest.get_connected_players()
for i = 1, #players do
local name = players[i]:get_player_name()
if
chat2.lastmessagetimes[name] and
(minetest.get_gametime() - chat2.lastmessagetimes[name]) > 90
then
chat2.send_message(players[i], '', 0x000000)
if (minetest.get_gametime() - chat2.lastmessagetimes[name]) > (90 + chat2.messages_on_screen * 3) then
chat2.lastmessagetimes[name] = nil
end
end
end
end
end)

505
mods/chat_anticurse/LICENSE Normal file
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GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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That's all there is to it!

View File

@ -0,0 +1,13 @@
Minetest 0.4.10+ mod: chat_anticurse
=========================
License of source code:
-----------------------
Andrey's mod for minetest game
This mod is Free and Open Source Software, released under the LGPL 2.1 or later.
http://www.gnu.org/licenses/lgpl-2.1.html
Kick player out when he type curse word in chat or using /me or /msg command.
Checks for some English and Russian curse words.

View File

@ -0,0 +1 @@
default?

View File

@ -0,0 +1,131 @@
-- Minetest 0.4.10+ mod: chat_anticurse
-- punish player for cursing by disconnecting them
--
-- Created in 2015 by Andrey.
-- This mod is Free and Open Source Software, released under the LGPL 2.1 or later.
--
-- See README.txt for more information.
chat_anticurse = {}
chat_anticurse.simplemask = {}
-- some english and some russian curse words
-- i don't want to keep these words as cleartext in code, so they are stored like this.
local x1="a"
local x2="i"
local x3="u"
local x4="e"
local x5="o"
local y1="y"
local y2="и"
local y3="о"
local y4="е"
local y5="я"
chat_anticurse.simplemask[1] = " "..x1.."s" .. "s "
chat_anticurse.simplemask[2] = " d" .. ""..x2.."ck"
chat_anticurse.simplemask[3] = " p"..x4.."n" .. "is"
chat_anticurse.simplemask[4] = " p" .. ""..x3.."ssy"
chat_anticurse.simplemask[5] = " h"..x5.."" .. "r".."ny "
chat_anticurse.simplemask[6] = " b"..x2.."" .. "tch "
chat_anticurse.simplemask[7] = " b"..x2.."" .. "tche"
chat_anticurse.simplemask[8] = " s"..x4.."" .. "x"
chat_anticurse.simplemask[9] = " "..y4.."б" .. "а"
chat_anticurse.simplemask[10] = " бл"..y5.."" .. " "
chat_anticurse.simplemask[11] = " ж" .. ""..y3.."п"
chat_anticurse.simplemask[12] = " х" .. ""..y1.."й"
chat_anticurse.simplemask[13] = " ч" .. "л"..y4.."н"
chat_anticurse.simplemask[14] = " п"..y2.."" .. "зд"
chat_anticurse.simplemask[15] = " в"..y3.."" .. "збуд"
chat_anticurse.simplemask[16] = " в"..y3.."з" .. "б"..y1.."ж"
chat_anticurse.simplemask[17] = " сп"..y4.."" .. "рм"
chat_anticurse.simplemask[18] = " бл"..y5.."" .. "д"
chat_anticurse.simplemask[19] = " бл"..y5.."" .. "ть"
chat_anticurse.simplemask[20] = " с" .. ""..y4.."кс"
chat_anticurse.simplemask[21] = " f" .. ""..x3.."ck"
chat_anticurse.simplemask[22] = ""..x1.."rs"..x4.."h"..x5.."l"..x4..""
chat_anticurse.simplemask[23] = " c"..x3.."nt "
chat_anticurse.check_message = function(name, message)
local checkingmessage=string.lower( name.." "..message .." " )
local uncensored = 0
for i=1, #chat_anticurse.simplemask do
if string.find(checkingmessage, chat_anticurse.simplemask[i], 1, true) ~=nil then
uncensored = 2
break
end
end
--additional checks
if
string.find(checkingmessage, " c"..x3.."" .. "m ", 1, true) ~=nil and
not (string.find(checkingmessage, " c"..x3.."" .. "m " .. "se", 1, true) ~=nil) and
not (string.find(checkingmessage, " c"..x3.."" .. "m " .. "to", 1, true) ~=nil)
then
uncensored = 2
end
return uncensored
end
minetest.register_on_chat_message(function(name, message)
local uncensored = chat_anticurse.check_message(name, message)
if uncensored == 1 then
minetest.kick_player(name, "Hey! Was there a bad word?")
minetest.log("action", "Player "..name.." warned for cursing. Chat:"..message)
return true
end
if uncensored == 2 then
minetest.kick_player(name, "Cursing or words, inappropriate to game server. Kids may be playing here!")
minetest.chat_send_all("Player <"..name.."> warned for cursing" )
minetest.log("action", "Player "..name.." warned for cursing. Chat:"..message)
return true
end
end)
if minetest.chatcommands["me"] then
local old_command = minetest.chatcommands["me"].func
minetest.chatcommands["me"].func = function(name, param)
local uncensored = chat_anticurse.check_message(name, param)
if uncensored == 1 then
minetest.kick_player(name, "Hey! Was there a bad word?")
minetest.log("action", "Player "..name.." warned for cursing. Msg:"..param)
return
end
if uncensored == 2 then
minetest.kick_player(name, "Cursing or words, inappropriate to game server. Kids may be playing here!")
minetest.chat_send_all("Player <"..name.."> warned for cursing" )
minetest.log("action", "Player "..name.." warned for cursing. Me:"..param)
return
end
return old_command(name, param)
end
end
if minetest.chatcommands["msg"] then
local old_command = minetest.chatcommands["msg"].func
minetest.chatcommands["msg"].func = function(name, param)
local uncensored = chat_anticurse.check_message(name, param)
if uncensored == 1 then
minetest.kick_player(name, "Hey! Was there a bad word?")
minetest.log("action", "Player "..name.." warned for cursing. Msg:"..param)
return
end
if uncensored == 2 then
minetest.kick_player(name, "Cursing or words, inappropriate to game server. Kids may be playing here!")
minetest.chat_send_all("Player <"..name.."> warned for cursing" )
minetest.log("action", "Player "..name.." warned for cursing. Msg:"..param)
return
end
return old_command(name, param)
end
end

View File

@ -77,4 +77,4 @@ stairs.register_stair_and_slab("Dirt", "default:dirt",
{"default_dirt.png"},
"Dirt Block Stair",
"Dirt Block Slab",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults())

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@ -22,8 +22,8 @@ function bp:register_mob(name, def)
on_die = def.on_die,
jump_height = def.jump_height or 6,
jump_chance = def.jump_chance or 0,
--rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
--rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
lifetimer = def.lifetimer or 180,
hp_min = def.hp_min or 9,
hp_max = def.hp_max or 90,

View File

@ -1,10 +1,4 @@
--BLOCO from Not so simple mobs: https://forum.minetest.net/viewtopic.php?f=11&t=11813
--Created by: NPX team
--License:
-- Code: GPL v3
-- Textures, models and sounds: CC BY-SA
bp:spawn_specific("esmobs:bloco", {"default:stone"}, {"default:stone"}, 0, 20, 30, 12000, 3, -31000, -20)
--bp:spawn_specific("esmobs:bloco", {"default:stone"}, {"default:stone"}, 0, 20, 30, 12000, 3, -31000, -20)
bp:register_mob("esmobs:bloco", {
type = "monster",
hp_max = 15,
@ -55,7 +49,7 @@ bp:register_mob("esmobs:bloco", {
}
})
bp:spawn_specific("esmobs:blocod", {"default:dirt"}, {"default:dirt_with_grass"}, 3, 20, 30, 15000, 3, -31000, 20)
--bp:spawn_specific("esmobs:blocod", {"default:dirt"}, {"default:dirt_with_grass"}, 3, 20, 30, 15000, 3, -31000, 20)
bp:register_mob("esmobs:blocod", {
type = "monster",
hp_max = 15,

View File

@ -294,7 +294,7 @@ bp:register_mob("esmobs:oerkkii", {
})
bp:register_spawn("esmobs:oerkkii", {"default:stone"}, 5, 0, 14000, 1, -10)
bp:register_spawn("esmobs:oerkkii", "esmobs:cursed_stone", 4, -1, 2, 20, 500, -500)
--bp:register_spawn("esmobs:oerkkii", "esmobs:cursed_stone", 4, -1, 2, 20, 500, -500)
minetest.register_node("esmobs:cursed_stone", {
description = "Cursed stone",
@ -408,4 +408,4 @@ bp:register_mob("esmobs:herobrines_bloody_ghost", {
}
})
bp:register_spawn("esmobs:herobrines_bloody_ghost", {"default:stone","default:desert_sand"}, 6, -1, 12000, 1, 10)
bp:register_spawn("esmobs:herobrines_bloody_ghost", "esmobs:cursed_stone", 4, -1, 2, 1, 500, -500)
--bp:register_spawn("esmobs:herobrines_bloody_ghost", "esmobs:cursed_stone", 4, -1, 2, 1, 500, -500)

2
mods/name_restrictions/.gitignore vendored Normal file
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@ -0,0 +1,2 @@
*~

View File

@ -0,0 +1,228 @@
-- name_restrictions mod by ShadowNinja
-- License: WTFPL
----------------------------
-- Restriction exemptions --
----------------------------
-- For legitimate player names that are caught by the filters.
local exemptions = {}
local temp = minetest.setting_get("name_restrictions.exemptions")
temp = temp and temp:split() or {}
for _, allowed_name in pairs(temp) do
exemptions[allowed_name] = true
end
temp = nil
-- Exempt server owner
exemptions[minetest.setting_get("name")] = true
exemptions["singleplayer"] = true
---------------------
-- Simple matching --
---------------------
local disallowed = {
["^guest[0-9]+"] = "Guest accounts are disallowed on this server." ..
" Please choose a proper name and try again.",
--["[4a]dm[1il]n"] = "Misleading name." ..
-- " Please choose a proper name and try again.",
["[0o]wn[e3]r"] = "Misleading name." ..
" Please choose a proper name and try again.",
["^[0-9]+$"] = "All-numeric names are disallowed on this server." ..
" Please choose a proper name and try again.",
["[0-9].-[0-9].-[0-9].-[0-9].-[0-9].-[0-9]"] = "Too many numbers in your name (must be 5 at most)." ..
" Please choose a proper name and try again.",
}
minetest.register_on_prejoinplayer(function(name, ip)
local lname = name:lower()
for re, reason in pairs(disallowed) do
if lname:find(re) then
return reason
end
end
end)
------------------------
-- Case-insensitivity --
------------------------
--[[minetest.register_on_prejoinplayer(function(name, ip)
local lname = name:lower()
for iname, data in pairs(minetest.auth_table) do
if iname:lower() == lname and iname ~= name then
return "Sorry, someone else is already using this"
.." name. Please pick another name."
.." Another posibility is that you used the"
.." wrong case for your name."
end
end
end)]]
-- Compatability, for old servers with conflicting players
minetest.register_chatcommand("choosecase", {
description = "Choose the casing that a player name should have",
params = "<name>",
privs = {server = true},
func = function(name, params)
local lname = params:lower()
local worldpath = minetest.get_worldpath()
for iname, data in pairs(minetest.auth_table) do
if iname:lower() == lname and iname ~= params then
minetest.auth_table[iname] = nil
assert(not iname:find("[/\\]"))
os.remove(worldpath .. "/players/" .. iname)
end
end
return true, "Done."
end,
})
------------------------
-- Anti-impersonation --
------------------------
-- Prevents names that are too similar to annother player's name.
local similar_chars = {
-- Only A-Z, a-z, 1-9, dash, and underscore are allowed in playernames
"A4",
"B8",
"COco0",
"Ee3",
"Gg69",
"ILil1",
"S5",
"Tt7",
"Zz2",
}
-- Map of characters to a regex of similar characters
local char_map = {}
for _, str in pairs(similar_chars) do
for c in str:gmatch(".") do
if not char_map[c] then
char_map[c] = str
else
char_map[c] = char_map[c] .. str
end
end
end
for c, str in pairs(char_map) do
char_map[c] = "[" .. char_map[c] .."]"
end
-- Characters to match for, containing all characters
local all_chars = "["
for _, str in pairs(similar_chars) do
all_chars = all_chars .. str
end
all_chars = all_chars .. "]"
--[[minetest.register_on_prejoinplayer(function(name, ip)
if exemptions[name] then return end
-- Generate a regular expression to match all similar names
local re = name:gsub(all_chars, char_map)
re = "^[_-]*" .. re .. "[_-]*$"
for authName, _ in pairs(minetest.auth_table) do
if authName ~= name and authName:match(re) then
return "Your name is too similar to another player's name."
end
end
end)]]
-----------------
-- Name length --
-----------------
local min_name_len = tonumber(minetest.setting_get("name_restrictions.minimum_name_length")) or 2
local max_name_len = tonumber(minetest.setting_get("name_restrictions.maximum_name_length")) or 17
minetest.register_on_prejoinplayer(function(name, ip)
if exemptions[name] then return end
if #name < min_name_len then
return "Your player name is too short"
.. " (" .. #name .. " characters, must be " .. min_name_len .. " characters at least)."
.. " Please try a longer name."
end
if #name > max_name_len then
return "Your player name is too long"
.. " (" .. #name .. " characters, must be " .. max_name_len .. " characters at most)."
.. " Please try a shorter name."
end
end)
----------------------
-- Pronounceability --
----------------------
-- Original implementation (in Python) by sfan5
local function pronounceable(pronounceability, text)
local pronounceable = 0
local nonpronounceable = 0
local cn = 0
local lastc = ""
for c in text:lower():gmatch(".") do
if c:find("[aeiou0-9_-]") then
if not c:find("[0-9]") then
if cn > 2 then
nonpronounceable = nonpronounceable + 1
else
pronounceable = pronounceable + 1
end
end
cn = 0
else
if cn == 1 and lastc == c and lastc ~= 's' then
nonpronounceable = nonpronounceable + 1
cn = 0
end
if cn > 2 then
nonpronounceable = nonpronounceable + 1
cn = 0
end
if lastc:find("[aeiou]") then
pronounceable = pronounceable + 1
cn = 0
end
if not (c == "r" and lastc:find("[aipfom]")) and
not (lastc == "c" and c == "h") then
cn = cn + 1
end
end
lastc = c
end
if cn > 0 then
nonpronounceable = nonpronounceable + 1
end
return pronounceable * pronounceability >= nonpronounceable
end
-- Pronounceability factor:
-- nil = Checking disabled.
-- 0 = Everything's unpronounceable.
-- 0.5 = Strict checking.
-- 1 = Normal checking.
-- 2 = Relaxed checking.
local pronounceability = tonumber(minetest.setting_get("name_restrictions.pronounceability"))
if pronounceability then
minetest.register_on_prejoinplayer(function(name, ip)
if exemptions[name] then return end
if not pronounceable(pronounceability, name) then
return "Your player name does not seem to be pronounceable."
.." Please choose a more pronounceable name."
end
end)
end

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119
mods/names_per_ip/init.lua Normal file
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@ -0,0 +1,119 @@
minetest.register_privilege("whois", {
description = "Allows player to see other player IPs"})
-- Created by Krock to stop mass-account-creators
-- License: WTFPL
ipnames = {}
ipnames.data = {}
ipnames.tmp_data = {}
ipnames.changes = false
ipnames.save_interval = 120
ipnames.save_time = 0
ipnames.file = minetest.get_worldpath().."/ipnames.txt"
ipnames.name_per_ip_limit = tonumber(minetest.setting_get("max_names_per_ip")) or 4
-- Get accounts self:
minetest.register_chatcommand("whois", {
description = "Gets all players who have the same IP as the specified player",
privs = {whois = true},
func = function(name, param)
if not ipnames.data[param] then
minetest.chat_send_player(name, "The player \"" .. param .. "\" did not join yet.")
return
end
local ip = ipnames.data[param]
local names = "";
for k, v in pairs(ipnames.data) do
if v == ip then
if names ~= "" then
names = names .. ", " .. k
else
names = names .. " " .. k
end
end
end
minetest.chat_send_player(name, "Players for IP address " .. ip .. ": " .. names)
end,
})
-- Get IP if player tries to join, ban if there are too much names per IP:
minetest.register_on_prejoinplayer(function(name, ip)
-- Only stop new accounts:
ipnames.tmp_data[name] = ip
if not ipnames.data[name] then
local count = 1
local names = ""
for k, v in pairs(ipnames.data) do
if v == ip then
count = count + 1
names = names .. k .. ", "
end
end
if count <= ipnames.name_per_ip_limit and count > 1 then
minetest.log("action", name .. " now has " .. count .. " accounts. Other accounts: " .. names)
end
if count > ipnames.name_per_ip_limit then
ipnames.tmp_data[name] = nil
if tostring(ip) ~= "127.0.0.1" then
return ("\nYou exceeded the limit of accounts (" .. ipnames.name_per_ip_limit ..
").\nYou already have the following accounts:\n" .. names)
end
end
end
end)
-- Save IP if player joined:
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
ipnames.data[name] = ipnames.tmp_data[name]
ipnames.tmp_data[name] = nil
ipnames.changes = true
end)
function ipnames.load_data()
local file = io.open(ipnames.file, "r")
if not file then
return
end
for line in file:lines() do
if line ~= "" then
local data = line:split("|")
if #data >= 2 then
ipnames.data[data[1]] = data[2]
end
end
end
io.close(file)
end
function ipnames.save_data()
if not ipnames.changes then
return
end
ipnames.changes = false
local file = io.open(ipnames.file, "w")
for i, v in pairs(ipnames.data) do
if v ~= nil then
file:write(i .. "|" .. v .. "\n")
end
end
io.close(file)
end
minetest.register_globalstep(function(t)
ipnames.save_time = ipnames.save_time + t
if ipnames.save_time < ipnames.save_interval then
return
end
ipnames.save_time = 0
ipnames.save_data()
end)
minetest.register_on_shutdown(function() ipnames.save_data() end)
minetest.after(3, function() ipnames.load_data() end)

View File

@ -923,4 +923,4 @@ local yp = {x = pos.x, y = pos.y + 8, z = pos.z}
return
end
end
})
})

View File

@ -1,5 +1,4 @@
default
dye
tnt
wool

View File

@ -1,16 +1,4 @@
--[[shooter:register_weapon("shooter:pistol", {
description = "Pistol",
inventory_image = "shooter_pistol.png",
rounds = 200,
spec = {
range = 100,
step = 20,
tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=2}},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sound = "shooter_pistol",
particle = "shooter_cap.png",
},
})]]
shooter:register_weapon("shooter:rifle", {
description = "Rifle",
@ -25,49 +13,14 @@ shooter:register_weapon("shooter:rifle", {
particle = "shooter_bullet.png",
},
})
--[[
shooter:register_weapon("shooter:shotgun", {
description = "Shotgun",
inventory_image = "shooter_shotgun.png",
rounds = 50,
spec = {
range = 50,
step = 15,
tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=10}},
groups = {cracky=3, snappy=2, crumbly=2, choppy=2, fleshy=1, oddly_breakable_by_hand=1},
sound = "shooter_shotgun",
particle = "smoke_puff.png",
},
})
shooter:register_weapon("shooter:machine_gun", {
description = "Sub Machine Gun",
inventory_image = "shooter_smgun.png",
rounds = 50,
shots = 4,
spec = {
range = 100,
step = 20,
tool_caps = {full_punch_interval=0.125, damage_groups={fleshy=5}},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sound = "shooter_pistol",
particle = "shooter_cap.png",
},
})
]]
minetest.register_craftitem("shooter:ammo", {
description = "Ammo pack",
inventory_image = "shooter_ammo.png",
})
if SHOOTER_ENABLE_CRAFTING == true then
--[[ minetest.register_craft({
output = "shooter:pistol 1 65535",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"", "default:mese_crystal"},
},
})]]
minetest.register_craft({
output = "shooter:rifle 1 65535",
recipe = {
@ -76,22 +29,7 @@ if SHOOTER_ENABLE_CRAFTING == true then
{"", "default:mese_crystal", "default:bronze_ingot"},
},
})
--[[ minetest.register_craft({
output = "shooter:shotgun 1 65535",
recipe = {
{"default:steel_ingot", "", ""},
{"", "default:steel_ingot", ""},
{"", "default:mese_crystal", "default:bronze_ingot"},
},
})
minetest.register_craft({
output = "shooter:machine_gun 1 65535",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"", "default:bronze_ingot", "default:mese_crystal"},
{"", "default:bronze_ingot", ""},
},
})]]
minetest.register_craft({
output = "shooter:ammo",
recipe = {

View File

@ -1,6 +1,6 @@
-- rnd : limit usage of spawn once per 15 min = 15*60 s = 900 s
local spawn_limit = {};
local spawn_limit_max = 900; -- how much time must elapse to be able to use spawn again
local spawn_limit_max = 180; -- how much time must elapse to be able to use spawn again
spawn_prison = {}

View File

@ -99,10 +99,10 @@ minetest.register_craft({
})
dofile(minetest.get_modpath("throwing").."/arrow.lua")
dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
--dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua")
dofile(minetest.get_modpath("throwing").."/dig_arrow.lua")
dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
--dofile(minetest.get_modpath("throwing").."/dig_arrow.lua")
--dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
if minetest.setting_get("log_mods") then
minetest.log("action", "throwing loaded")