added item drop and new code for mobs
This commit is contained in:
parent
170938e59e
commit
a2a103aa10
@ -9,6 +9,13 @@
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--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
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--dofile(minetest.get_modpath("crossfiremob").."/api.lua")
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bp.npc_drops = { "default:pick_steel", "esmobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "default:wood" }--Added 20151121
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bp:register_spawn("esmobs:badnpc", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble"}, 14, -1, 2000, 3, 31000)
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bp:register_spawn("esmobs:goodnpc", {"default:dirt_with_grass", "ethereal:green_dirt","default:grass","default:stonebrick","default:cobble"}, 14, -1, 2000, 3, 31000)
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bp:register_spawn("esmobs:normnpc", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble"}, 14, -1, 1000, 8, 31000)
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bp:register_mob("esmobs:goodnpc", {
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type = "npc",
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hp_min = 35,
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@ -50,6 +57,7 @@ bp:register_mob("esmobs:goodnpc", {
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sounds = {
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attack = "default_punch1",
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},
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--[[
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--Maikerumine added hackish follow code
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on_rightclick = function (self, clicker)
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bp:face_pos(self,clicker:getpos())
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@ -61,7 +69,74 @@ bp:register_mob("esmobs:goodnpc", {
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self.follow = true
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end
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end
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end,
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end,]]
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = bp.npc_drops[math.random(1,#bp.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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attack_type = "dogfight",
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animation = {
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@ -119,7 +194,7 @@ bp:register_mob("esmobs:badnpc", {
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sounds = {
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attack = "default_punch3",
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},
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--[[
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on_rightclick = function (self, clicker)
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bp:face_pos(self,clicker:getpos())
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bp:team_player(self,clicker:getpos())
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@ -130,7 +205,280 @@ bp:register_mob("esmobs:badnpc", {
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self.follow = true
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end
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end
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end,]]
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = bp.npc_drops[math.random(1,#bp.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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--REF CODE FROM PMOBS by CProgrammerRU --https://github.com/CProgrammerRU/progress
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--[[
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-- right clicking with cooked meat will give npc more health
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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})
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]]
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bp:register_mob("esmobs:normnpc", {
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type = "npc",
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hp_min = 35,
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hp_max = 65,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.x",
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textures = {"pink.png",
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"3d_armor_trans.png",
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minetest.registered_items["default:sword_stone"].inventory_image,
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 55,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 2,
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sounds = {
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war_cry = "mobs_barbarian_yell1",
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death = "mobs_barbarian_death",
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attack = "default_punch1",
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},
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drops = {
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{name = "default:apple",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "default:sword_steel",
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chance = 2,
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min = 0,
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max = 1,},
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},
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armor = 75,
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drawtype = "front",
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water_damage = 70,
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lava_damage = 50,
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light_damage = 0,
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attack_type = "dogfight",
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sounds = {
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attack = "default_punch3",
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},
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--[[
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--MAIKERUMINE CRAP CODE
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on_rightclick = function (self, clicker)
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bp:face_pos(self,clicker:getpos())
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bp:team_player(self,clicker:getpos())
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if self.state ~= "path" and self.state ~= "following" then
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local_chat(clicker:getpos(),"Mr. Black: Grrrrrrrrrrrr!",3)
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if not self.tamed then
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self.tamed = true
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self.follow = true
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end
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end
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end,]]
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--TENPLUS1 and CProgrammerRU AWESOME CODES.
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-- right clicking with cooked meat will give npc more health
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "esmobs:meat" or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = bp.npc_drops[math.random(1,#bp.npc_drops)]})
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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local formspec = "size[8,4]"
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formspec = formspec .. "textlist[2.85,0;2.1,0.5;dialog;What can I do for you?]"
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formspec = formspec .. "button_exit[1,1;2,2;gfollow;follow]"
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formspec = formspec .. "button_exit[5,1;2,2;gstand;stand]"
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formspec = formspec .. "button_exit[0,2;4,4;gfandp;follow and protect]"
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formspec = formspec .. "button_exit[4,2;4,4;gsandp;stand and protect]"
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formspec = formspec .. "button_exit[1,2;2,2;ggohome; go home]"
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formspec = formspec .. "button_exit[5,2;2,2;gsethome; sethome]"
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minetest.show_formspec(clicker:get_player_name(), "order", formspec)
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minetest.register_on_player_receive_fields(function(clicker, formname, fields)
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if fields.gfollow then
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self.order = "follow"
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self.attacks_monsters = false
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end
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if fields.gstand then
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self.order = "stand"
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self.attacks_monsters = false
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end
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if fields.gfandp then
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self.order = "follow"
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self.attacks_monsters = true
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end
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if fields.gsandp then
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self.order = "stand"
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self.attacks_monsters = true
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end
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if fields.gsethome then
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self.floats = self.object:getpos()
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end
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if fields.ggohome then
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if self.floats then
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self.order = "stand"
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self.object:setpos(self.floats)
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end
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end
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end)
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end
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end
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end,
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animation = {
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speed_normal = 30, speed_run = 30,
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@ -146,11 +494,6 @@ bp:register_mob("esmobs:badnpc", {
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})
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bp:register_spawn("esmobs:badnpc", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble"}, 14, -1, 2000, 3, 31000)
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bp:register_spawn("esmobs:goodnpc", {"default:dirt_with_grass", "ethereal:green_dirt","default:grass","default:stonebrick","default:cobble"}, 14, -1, 2000, 3, 31000)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "crossfiremob loaded")
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end
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end
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42
mods/item_drop/README.txt
Normal file
42
mods/item_drop/README.txt
Normal file
@ -0,0 +1,42 @@
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===ITEM_DROP MOD for MINETEST-C55===
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by PilzAdam
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Introduction:
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This mod adds Minecraft like drop/pick up of items to Minetest.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Just install it an everything works.
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For developers:
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You dont have to use get_drops() anymore because of changes in the
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builtin files of minetest.
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License:
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Sourcecode: WTFPL (see below)
|
||||
Sound: WTFPL (see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
72
mods/item_drop/init.lua
Normal file
72
mods/item_drop/init.lua
Normal file
@ -0,0 +1,72 @@
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
-- only pick up resting objects, so "q" can be used to drop without immediately picking an item up again
|
||||
local vel = object:getvelocity()
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) and math.abs(vel.x) < .2 and math.abs(vel.z) < .2 then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = 0.4,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
local inv
|
||||
if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then
|
||||
inv = digger:get_inventory()
|
||||
end
|
||||
for _,item in ipairs(drops) do
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
if not inv or not inv:contains_item("main", ItemStack(name)) then
|
||||
for i=1,count do
|
||||
local obj = minetest.add_item(pos, name)
|
||||
if obj ~= nil then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
|
||||
-- FIXME this doesnt work for deactiveted objects
|
||||
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
|
||||
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
|
||||
obj:remove()
|
||||
end, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "item_drop loaded")
|
||||
end
|
BIN
mods/item_drop/sounds/item_drop_pickup.1.ogg
Normal file
BIN
mods/item_drop/sounds/item_drop_pickup.1.ogg
Normal file
Binary file not shown.
BIN
mods/item_drop/sounds/item_drop_pickup.2.ogg
Normal file
BIN
mods/item_drop/sounds/item_drop_pickup.2.ogg
Normal file
Binary file not shown.
BIN
mods/item_drop/sounds/item_drop_pickup.3.ogg
Normal file
BIN
mods/item_drop/sounds/item_drop_pickup.3.ogg
Normal file
Binary file not shown.
BIN
mods/item_drop/sounds/item_drop_pickup.4.ogg
Normal file
BIN
mods/item_drop/sounds/item_drop_pickup.4.ogg
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user