temp fix tnt bug with creep
This commit is contained in:
parent
fcc3383036
commit
96875a3c08
@ -264,8 +264,8 @@ function bp:register_mob(name, def)
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inv:set_stack("main", self.driver:get_wield_index(), stack)
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return
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end
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end
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end
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if self.type == "monster" and peaceful_only then
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self.object:remove()
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return
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@ -782,11 +782,11 @@ function bp:register_mob(name, def)
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end
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self.object:remove()
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--bp:explosion(pos, 2, 0, 1, "tnt_explode", self.sounds.explode) --removed fugly
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esmobs:explode(pos, 2, 0, 1, "tnt_explode", self.sounds.explode)
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--bp:explode(pos, 2, 0, 1, "tnt_explode", self.sounds.explode)
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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end
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end
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--dogfight attack
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elseif self.state == "attack" and self.attack_type == "dogfight" then
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if not self.attack.player or not self.attack.player:getpos() then
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@ -848,7 +848,7 @@ function bp:register_mob(name, def)
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end
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end
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end
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--FROM MCMOBS API HACK WORKS
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elseif self.state == "attack" and self.attack_type == "shoot" then
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if not self.attack.player or not self.attack.player:is_player() then
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@ -913,7 +913,7 @@ function bp:register_mob(name, def)
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end
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end,
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--BEGIN ON_ACTIVATE
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on_activate = function(self, staticdata, dtime_s)
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local pos = self.object:getpos()
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@ -1113,7 +1113,7 @@ function bp:register_mob(name, def)
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--deathanimation WIP
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--END ORIG ON PUNCH CODE
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--ADDING LAGS MOBS BONES HERE
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--on_punch = function(self, hitter)
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--mob killed
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@ -1121,13 +1121,13 @@ function bp:register_mob(name, def)
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if hitter and hitter:is_player() and hitter:get_inventory() then
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for _,drop in ipairs(self.drops) do
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--THIS CODE GIVES YOU THE DROP INSTANT ON DEATH
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--removed to place drops in bones.
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-- if math.random(1, drop.chance) == 1 then
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-- hitter:get_inventory():add_item("main", ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
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-- end
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end
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--mob bones, like player bones added by Andrei modified by maikerumine
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@ -1187,7 +1187,7 @@ function bp:register_mob(name, def)
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end
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--end, --use if using original punch code.
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end,
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--END ON PUNCH FULL CODE
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})
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end
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@ -1287,7 +1287,7 @@ function bp:register_mob(name, def)
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return false -- beyond limits
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end
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--BEGIN DROPS GO TO BONES
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-- on mob death drop items
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function check_for_death(self)
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@ -1392,7 +1392,7 @@ function bp:register_mob(name, def)
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end
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end
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--OLDARROW DM SHOOTS
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--OLDARROW DM SHOOTS
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-- register arrow for shoot attack
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function bp:register_arrow(name, def)
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if not name or not def then return end -- errorcheck
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@ -1517,7 +1517,7 @@ function bp:register_mob(name, def)
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self.order = "follow"
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end
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end
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--TODO TWEAK CODE, AS TOOLS WEAR OUT TOO FAST
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function process_weapon(player, time_from_last_punch, tool_capabilities)
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local weapon = player:get_wielded_item()
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@ -1548,4 +1548,4 @@ function bp:register_mob(name, def)
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return itemstack
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end,
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})
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end
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end
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@ -25,9 +25,7 @@ dofile(minetest.get_modpath("esmobs").."/mcmobs.lua")
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dofile(minetest.get_modpath("esmobs").."/spawner.lua")
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--MOB SEPCS
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--dofile(minetest.get_modpath("esmobs").."/mobspec.lua")
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--dofile(minetest.get_modpath("esmobs").."/meta.lua")
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--dofile(minetest.get_modpath("esmobs").."/skinlist.lua")
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--IF ES IS LOADED YOU WILL SEE OTHER MOBS HOLDING THE SPECIAL TOOLS
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@ -56,11 +54,11 @@ dofile(minetest.get_modpath("esmobs").."/spawner.lua")
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minetest.register_alias("esmobs:bow", "throwing:bow")
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minetest.register_alias("esmobs:arrow", "throwing:arrow")
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end
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--TNT HACK
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dofile(minetest.get_modpath("esmobs").."/tnt.lua")
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--dofile(minetest.get_modpath("esmobs").."/tnt.lua")
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--MOB SPECS
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esmobs = {}
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esmobs.type = { SPRITE=0, MODEL=1 }
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@ -106,7 +104,7 @@ esmobs.formspec.main = function(name)
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.. "image[1,.75;1,2;"..esmobs.esmobs[name].."_preview_back.png]"
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.. "label[6,.5;Raw texture:]"
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.. "image[6,1;2,1;"..esmobs.esmobs[name]..".png]"
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else
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formspec = formspec
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-- .. "image[0,.75;1,2;"..esmobs.esmobs[name]..".png]"
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@ -186,9 +184,9 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
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inventory_plus.set_inventory_formspec(player,esmobs.formspec.main(player:get_player_name()))
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end
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end
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end)
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print("[ES-Mobs] Extreme Survival Mobs Loaded!")
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end)
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print("[ES-Mobs] Extreme Survival Mobs Loaded!")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "esmobs mobs loaded")
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end
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@ -1,566 +0,0 @@
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--esmobs TNT v0.0.8
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--maikerumine
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--made for Extreme Survival game for use in mobs
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esmobs = {}
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-- loss probabilities array (one in X will be lost)
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local loss_prob = {}
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loss_prob["default:cobble"] = 3
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loss_prob["default:dirt"] = 4
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loss_prob["esmobs:tnt"] = 1
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local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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minetest.after(0, function()
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for name, def in pairs(minetest.registered_nodes) do
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cid_data[minetest.get_content_id(name)] = {
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name = name,
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drops = def.drops,
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flammable = def.groups.flammable,
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groups = def.groups,
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}
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end
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end)
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function esmobs:rand_pos(center, pos, radius)
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pos.x = center.x + math.random(-radius, radius)
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pos.z = center.z + math.random(-radius, radius)
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end
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function esmobs:eject_drops(drops, pos, radius)
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local drop_pos = vector.new(pos)
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for _, item in pairs(drops) do
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local count = item:get_count()
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local max = item:get_stack_max()
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if count > max then
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item:set_count(max)
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end
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while count > 0 do
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if count < max then
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item:set_count(count)
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end
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esmobs:rand_pos(pos, drop_pos, radius)
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local obj = minetest.add_item(drop_pos, item)
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if obj then
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(-3, 3), y=10,
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z=math.random(-3, 3)})
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end
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count = count - max
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end
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end
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end
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function esmobs:add_drop(drops, item)
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item = ItemStack(item)
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local name = item:get_name()
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
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return
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end
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local drop = drops[name]
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if drop == nil then
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drops[name] = item
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else
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drop:set_count(drop:get_count() + item:get_count())
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end
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end
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function esmobs:destroy(drops, pos, cid)
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if minetest.is_protected(pos, "") then
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return
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end
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local def = cid_data[cid]
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-- bedrock
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if def and def.groups.immortal ~= nil then
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return
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end
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-- obsidian
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if def and def.name == "default:obsidian" then
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return
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end
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minetest.remove_node(pos)
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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esmobs:add_drop(drops, item)
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end
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end
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end
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function esmobs:calc_velocity(pos1, pos2, old_vel, power)
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local vel = vector.direction(pos1, pos2)
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vel = vector.normalize(vel)
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vel = vector.multiply(vel, power)
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-- Divide by distance
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local dist = vector.distance(pos1, pos2)
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dist = math.max(dist, 3)
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vel = vector.divide(vel, dist)
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-- Add old velocity
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vel = vector.add(vel, old_vel)
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return vel
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end
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function esmobs:entity_physics(pos, radius)
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-- Make the damage radius larger than the destruction radius
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radius = radius * 2
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local objs = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in pairs(objs) do
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local obj_pos = obj:getpos()
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local obj_vel = obj:getvelocity()
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local dist = math.max(1, vector.distance(pos, obj_pos))
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if obj_vel ~= nil then
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local vel = esmobs:calc_velocity(pos, obj_pos,
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obj_vel, radius * 10)
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obj:setvelocity({x=vel.x, y=vel.y, z=vel.z})
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obj:setacceleration({x=-vel.x/5, y=-10, z=-vel.z/5})
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end
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local damage = (4 / dist) * radius
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obj:set_hp(obj:get_hp() - damage)
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end
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end
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function esmobs:add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 128,
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time = 1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-20, y=-20, z=-20},
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maxvel = {x=20, y=20, z=20},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 3,
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minsize = 8,
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maxsize = 16,
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texture = "tnt_smoke.png",
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})
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end
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--[[
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function esmobs:burn(pos)
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local name = minetest.get_node(pos).name
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if name == "esmobs:tnt" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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esmobs:lit(pos, name)
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elseif name == "esmobs:gunpowder" then
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
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minetest.set_node(pos, {name="esmobs:gunpowder_burning"})
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minetest.get_node_timer(pos):start(1)
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end
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end
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]]
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function esmobs:explode(pos, radius)
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local pos = vector.round(pos)
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local vm = VoxelManip()
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local pr = PseudoRandom(os.time())
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local p1 = vector.subtract(pos, radius)
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local p2 = vector.add(pos, radius)
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local minp, maxp = vm:read_from_map(p1, p2)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local drops = {}
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local p = {}
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local c_air = minetest.get_content_id("air")
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local c_tnt = minetest.get_content_id("esmobs:tnt")
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local c_bomb = minetest.get_content_id("esmobs:bomb")
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local c_tnt_burning = minetest.get_content_id("esmobs:tnt_burning")
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local c_gunpowder = minetest.get_content_id("esmobs:gunpowder")
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local c_gunpowder_burning = minetest.get_content_id("esmobs:gunpowder_burning")
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local c_boom = minetest.get_content_id("esmobs:boom")
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local c_fire = minetest.get_content_id("fire:basic_flame")
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-- if area protected or near map limits then no blast damage
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if minetest.is_protected(pos, "")
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or not within_limits(pos, radius) then
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return
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end
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--DON'R DESTROY NODES
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pos = vector.round(pos) -- voxelmanip doesn't work properly unless pos is rounded ?!?!
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local vm = VoxelManip()
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local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local p = {}
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for z = -radius, radius do
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for y = -radius, radius do
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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for x = -radius, radius do
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p.x = pos.x + x
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p.y = pos.y + y
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p.z = pos.z + z
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if data[vi] ~= c_air
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and data[vi] ~= c_ignore
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and data[vi] ~= c_obsidian
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and data[vi] ~= c_brick
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and data[vi] ~= c_chest then
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local n = node_ok(p).name
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if minetest.get_item_group(n, "unbreakable") ~= 1 then
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-- if chest then drop items inside
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if n == "default:chest"
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or n == "3dchest:chest"
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or n == "default:chest_locked"
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or n == "esmobs:bones"
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or n == "bones:bones" then
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local meta = minetest.get_meta(p)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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local m_stack = inv:get_stack("main", i)
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local obj = minetest.add_item(p, m_stack)
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if obj then
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obj:setvelocity({
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x = math.random(-2, 2),
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y = 7,
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z = math.random(-2, 2)
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})
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end
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end
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end
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end
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end
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vi = vi + 1
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end
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end
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end
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-- don't destroy any blocks when in water
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local p0 = {x=pos.x-1, y=pos.y, z=pos.z-1}
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local p1 = {x=pos.x+1, y=pos.y, z=pos.z+1}
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if #minetest.find_nodes_in_area(p0, p1, {"group:water"}) > 0 then return {} end
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for z = -radius, radius do
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for y = -radius, radius do
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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local ntnt = 1
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for x = -radius, radius do
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if (x * x) + (y * y) + (z * z) <=
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(radius * radius) + pr:next(-radius, radius) then
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local cid = data[vi]
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p.x = pos.x + x
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p.y = pos.y + y
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p.z = pos.z + z
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if cid == c_tnt or cid == c_bomb then
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minetest.after(ntnt+math.random(1,9)/10, function()
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esmobs:boom(p)
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end)
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ntnt = ntnt + 1
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end
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if cid == c_gunpowder then
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esmobs:burn(p)
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elseif cid ~= c_tnt_burning and
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cid ~= c_gunpowder_burning and
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cid ~= c_air and
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cid ~= c_fire and
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cid ~= c_boom then
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esmobs:destroy(drops, p, cid)
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end
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end
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vi = vi + 1
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end
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end
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end
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return drops
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end
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function esmobs:lit( p, n )
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minetest.remove_node( p )
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minetest.add_entity( p, 'esmobs:tnt_ent' )
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end
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function esmobs:lit2( p, n )
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minetest.remove_node( p )
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minetest.add_entity( p, 'esmobs:tnt2_ent' )
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end
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function esmobs:boom(pos)
|
||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
|
||||
local drops = esmobs:explode(pos, radius)
|
||||
esmobs:entity_physics(pos, radius)
|
||||
esmobs:eject_drops(drops, pos, radius)
|
||||
esmobs:add_effects(pos, radius)
|
||||
end
|
||||
|
||||
local function meseboom(pos)
|
||||
minetest.remove_node(pos)
|
||||
esmobs:boom(pos)
|
||||
end
|
||||
|
||||
local function lavaboom(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
esmobs:lit(pos, name)
|
||||
end
|
||||
--[[
|
||||
minetest.register_node("esmobs:tnt", {
|
||||
description = "esmobsTNT",
|
||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
||||
groups = {dig_immediate=2, mesecon=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:mese" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
esmobs:lit(pos, node)
|
||||
end
|
||||
end,
|
||||
mesecons = {effector = {action_on = meseboom}},
|
||||
})
|
||||
|
||||
minetest.register_node("esmobs:bomb", {
|
||||
description = "esmobsTNT Air Drop Bomb",
|
||||
tiles = {"tnt2_top.png", "tnt2_top.png", "tnt2_side.png"},
|
||||
groups = {dig_immediate=2, mesecon=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:mese" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
esmobs:lit2(pos, node)
|
||||
end
|
||||
end,
|
||||
mesecons = {effector = {action_on = meseboom}},
|
||||
})
|
||||
|
||||
minetest.register_node("esmobs:gunpowder", {
|
||||
description = "Gun Powder",
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
tiles = {"tnt_gunpowder.png",},
|
||||
inventory_image = "tnt_gunpowder_inventory.png",
|
||||
wield_image = "tnt_gunpowder_inventory.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
esmobs:burn(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("esmobs:gunpowder_burning", {
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 5,
|
||||
tiles = {{
|
||||
name = "tnt_gunpowder_burning_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
}},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
drop = "",
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_timer = function(pos, elapsed)
|
||||
for dx = -1, 1 do
|
||||
for dz = -1, 1 do
|
||||
for dy = -1, 1 do
|
||||
if not (dx == 0 and dz == 0) then
|
||||
esmobs:burn({
|
||||
x = pos.x + dx,
|
||||
y = pos.y + dy,
|
||||
z = pos.z + dz,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"esmobs:tnt", "esmobs:bomb","esmobs:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = lavaboom,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "esmobs:gunpowder",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "default:gravel"}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "esmobs:tnt",
|
||||
recipe = {
|
||||
{"", "group:wood", ""},
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
]]
|
||||
--------------------------------------------------------------------------------
|
||||
-- esmobsTNT
|
||||
--------------------------------------------------------------------------------
|
||||
-- A simple TNT mod which damages both terrain and entities.
|
||||
-- Barely based on bcmpinc's pull request.
|
||||
--
|
||||
-- (c)2012 Fernando Zapata (ZLovesPancakes, Franz.ZPT)
|
||||
-- Code licensed under GNU GPLv2
|
||||
-- http://www.gnu.org/licenses/gpl-2.0.html
|
||||
-- Content licensed under CC BY-SA 3.0
|
||||
-- http://creativecommons.org/licenses/by-sa/3.0/
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------- Entities --------
|
||||
|
||||
esmobs.ent_proto = {
|
||||
hp_max = 1000,
|
||||
physical = true,
|
||||
collisionbox = { -1/2, -1/2, -1/2, 1/2, 1/2, 1/2 },
|
||||
visual = 'cube',
|
||||
textures = { 'tnt_top.png', 'tnt_bottom.png', 'tnt_side.png',
|
||||
'tnt_side.png', 'tnt_side.png', 'tnt_side.png' },
|
||||
|
||||
timer = 0,
|
||||
btimer = 0,
|
||||
bstatus = true,
|
||||
physical_state = true,
|
||||
|
||||
on_activate = function( sf, sd )
|
||||
sf.object:set_armor_groups( { immortal=1 } )
|
||||
sf.object:setvelocity({x=math.random(-40,40)/40, y=4, z=math.random(-40,40)/40})
|
||||
sf.object:setacceleration({x=0, y=-10, z=0})
|
||||
sf.object:settexturemod('^[brighten')
|
||||
end,
|
||||
|
||||
on_step = function( sf, dt )
|
||||
sf.timer = sf.timer + dt
|
||||
sf.btimer = sf.btimer + dt
|
||||
if sf.btimer > 0.5 then
|
||||
sf.btimer = sf.btimer - 0.5
|
||||
if sf.bstatus then
|
||||
sf.object:settexturemod('')
|
||||
else
|
||||
sf.object:settexturemod('^[brighten')
|
||||
end
|
||||
sf.bstatus = not sf.bstatus
|
||||
end
|
||||
if sf.timer > 0.5 then
|
||||
local p = sf.object:getpos()
|
||||
p.y = p.y - 0.501
|
||||
local nn = minetest.get_node(p).name
|
||||
if not minetest.registered_nodes[nn] or
|
||||
minetest.registered_nodes[nn].walkable then
|
||||
sf.object:setvelocity({x=0,y=0,z=0})
|
||||
sf.object:setacceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end
|
||||
if sf.timer > 4 then
|
||||
local pos = sf.object:getpos()
|
||||
local pos2 = {x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5),
|
||||
z=math.floor(pos.z+0.5)}
|
||||
esmobs:boom(pos2)
|
||||
sf.object:remove()
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
minetest.register_entity( 'esmobs:tnt_ent', esmobs.ent_proto )
|
||||
|
||||
esmobs.ent_proto2 = {
|
||||
hp_max = 1000,
|
||||
physical = true,
|
||||
collisionbox = { -1/2, -1/2, -1/2, 1/2, 1/2, 1/2 },
|
||||
visual = 'cube',
|
||||
textures = { 'tnt2_top.png', 'tnt2_top.png', 'tnt2_side.png',
|
||||
'tnt2_side.png', 'tnt2_side.png', 'tnt2_side.png' },
|
||||
|
||||
timer = 0,
|
||||
btimer = 0,
|
||||
bstatus = true,
|
||||
physical_state = true,
|
||||
|
||||
on_activate = function( sf, sd )
|
||||
sf.object:set_armor_groups( { immortal=1 } )
|
||||
sf.object:setvelocity({x=math.random(-40,40)/40, y=4, z=math.random(-40,40)/40})
|
||||
sf.object:setacceleration({x=0, y=-10, z=0})
|
||||
sf.object:settexturemod('^[brighten')
|
||||
end,
|
||||
|
||||
on_step = function( sf, dt )
|
||||
sf.timer = sf.timer + dt
|
||||
sf.btimer = sf.btimer + dt
|
||||
if sf.btimer > 0.5 then
|
||||
sf.btimer = sf.btimer - 0.5
|
||||
if sf.bstatus then
|
||||
sf.object:settexturemod('')
|
||||
else
|
||||
sf.object:settexturemod('^[brighten')
|
||||
end
|
||||
sf.bstatus = not sf.bstatus
|
||||
end
|
||||
if sf.timer > 0.5 then
|
||||
local p = sf.object:getpos()
|
||||
p.y = p.y - 0.501
|
||||
local nn = minetest.get_node(p).name
|
||||
if not minetest.registered_nodes[nn] or
|
||||
minetest.registered_nodes[nn].walkable then
|
||||
sf.object:setvelocity({x=0,y=0,z=0})
|
||||
sf.object:setacceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end
|
||||
if sf.timer > 4 then
|
||||
local pos = sf.object:getpos()
|
||||
local pos2 = {x=math.floor(pos.x+0.5), y=math.floor(pos.y+0.5),
|
||||
z=math.floor(pos.z+0.5)}
|
||||
esmobs:boom(pos2)
|
||||
sf.object:remove()
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
--minetest.register_entity( 'esmobs:tnt2_ent', esmobs.ent_proto2 )
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.debug("[esmobsTNT] Loaded!")
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user