188 lines
3.9 KiB
Lua
188 lines
3.9 KiB
Lua
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--dofile(minetest.get_modpath("crossfiremob").."/api.lua")
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bp:register_mob("esmobs:goodnpc", {
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type = "npc",
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hp_min = 35,
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hp_max = 65,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.x",
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textures = {"white.png",
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"3d_armor_trans.png",
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minetest.registered_items["default:sword_wood"].inventory_image,
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 55,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 2,
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sounds = {
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war_cry = "mobs_die_yell",
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death = "mobs_death1",
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attack = "default_punch",
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},
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drops = {
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{name = "default:apple",
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chance = 1,
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min = 10,
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max = 28,},
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{name = "default:sword_steel",
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chance = 2,
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min = 1,
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max = 1,},
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{name = "bones:bones",
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chance = 1,
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min = 1,
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max=1,
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},
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},
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armor = 75,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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--[[sounds = {
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attack = "crossfiremob_bullet",
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},]]
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on_rightclick = nil,
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attack_type = "dogfight",
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arrow = "crossfiremob:bullet",
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shoot_interval = 1.5,
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--[[sounds = {
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attack = "crossfiremob_bullet",
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},]]
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animation = {
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speed_normal = 17,
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speed_run = 25,
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stand_start = 0,
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stand_end = 40,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 189,
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punch_end = 191,
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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bp:register_mob("esmobs:badnpc", {
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type = "monster",
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hp_min = 35,
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hp_max = 65,
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collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "3d_armor_character.x",
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textures = {"black.png",
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"3d_armor_trans.png",
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minetest.registered_items["default:sword_stone"].inventory_image,
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 55,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 2,
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sounds = {
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war_cry = "mobs_barbarian_yell1",
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death = "mobs_barbarian_death",
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attack = "default_punch1",
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},
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drops = {
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{name = "default:apple",
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chance = 1,
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min = 10,
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max = 28,},
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{name = "default:sword_steel",
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chance = 2,
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min = 1,
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max = 1,},
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{name = "bones:bones",
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chance = 1,
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min = 1,
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max=1,
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},
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},
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armor = 75,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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attack_type = "dogfight",
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arrow = "crossfiremob:bullet",
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shoot_interval = 0.5,
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--[[sounds = {
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attack = "crossfiremob_bullet",
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},]]
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on_rightclick = nil,
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animation = {
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speed_normal = 17,
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speed_run = 25,
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stand_start = 0,
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stand_end = 40,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 189,
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punch_end = 191,
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},
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attacks_monsters = true,
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peaceful = true,
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group_attack = true,
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step = 1,
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})
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bp:register_spawn("esmobs:badnpc", {"default:dirt_with_grass","default:desert_sand","default:sand","default:stonebrick","default:cobble"}, 14, -1, 2000, 3, 31000)
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bp:register_spawn("esmobs:goodnpc", {"default:dirt_with_grass", "ethereal:green_dirt","default:grass","default:stonebrick","default:cobble"}, 14, -1, 2000, 3, 31000)
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--[[crossfiremob:register_arrow("crossfiremob:bullet", {
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visual = "sprite",
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visual_size = {x = 0.275, y = 0.275},
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textures = {"bullet.png"},
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velocity = 18,
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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local vec = {x =s.x-p.x, y =s.y-p.y, z =s.z-p.z}
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player:punch(self.object, 1.0, {
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full_punch_interval= 1.0,
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damage_groups = {fleshy = 0.55},
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}, vec)
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local pos = self.object:getpos()
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for dx = -1, 1 do
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for dy = -1, 1 do
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for dz = -1, 1 do
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local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
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local n = minetest.get_node(pos).name
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end
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end
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end
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end,
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hit_node = function(self, pos, node)
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for dx = -1, 1 do
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for dy = -2, 1 do
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for dz = -1, 1 do
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local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
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local n = minetest.get_node(pos).name
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end
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end
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end
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end
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})
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]]
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if minetest.setting_get("log_mods") then
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minetest.log("action", "crossfiremob loaded")
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end
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