Fork and convert to server-side mod.

master
luk3yx 2019-01-08 11:08:42 +13:00
parent ff994a34f2
commit 05a06cf291
4 changed files with 262 additions and 160 deletions

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@ -1,7 +1,7 @@
# The MIT License (MIT)
*Copyright © 2018 by luk3yx*
*Copyright © 2019 by luk3yx*
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -1,20 +1,20 @@
# advmarkers
# advmarkers (non-CSM)
A marker/waypoint CSM for Minetest, designed for use with the [marker] mod.
# Do not release yet, still WIP
To display markers, the server currently needs the [marker] mod installed,
otherwise "command not found" errors will be displayed, as CSMs cannot currently
create HUDs on their own.
A marker/waypoint mod for Minetest.
Unlike the [CSM], this mod does not require the [markers] mod to be installed.
## How to use
`advmarkers` introduces the following chatcommands:
- `.mrkr`: Opens a formspec allowing you to display or delete markers.
- `.add_mrkr`: Adds markers. You can use `.add_mrkr x,y,z Marker name` to add markers. Markers are (currently) cross-server, and adding a marker with (exactly) the same name as another will overwrite the original marker. If you replace `x,y,z` with `here`, the marker will be set to your current position, and replacing it with `there` will set the marker to the last `.coords` position.
- `.mrkr_export`: Exports your markers to an advmarkers string. Remember to not modify the text before copying it. You can use `.mrkr_export old` if you want an export string compatible with older versions of advmarkers (it should start with `M` instead of `J`). The old format will probably not work nicely with the planned server-side mod, however.
- `.mrkr_import`: Imports your markers from an advmarkers string (`.mrkr_import <advmarkers string>`). Any markers with the same name will not be overwritten, and if they do not have the same co-ordinates, `_` will be appended to the imported one.
- `.mrkrthere`: Sets a marker at the last `.coords` position.
- `/mrkr`: Opens a formspec allowing you to display or delete markers. If you give this command a parameter (`h`/`here`, `t`/`there` or co-ordinates), it will set your HUD position to those co-ordinates.
- `/add_mrkr`: Adds markers. You can use `.add_mrkr x,y,z Marker name` to add markers. Markers are (currently) cross-server, and adding a marker with (exactly) the same name as another will overwrite the original marker. If you replace `x,y,z` with `here`, the marker will be set to your current position, and replacing it with `there` will set the marker to the last `.coords` position.
- `/mrkr_export`: Exports your markers to an advmarkers string. Remember to not modify the text before copying it. You can use `.mrkr_export old` if you want an export string compatible with older versions of advmarkers (it should start with `M` instead of `J`). The old format will probably not work nicely with the planned server-side mod, however.
- `/mrkr_import`: Imports your markers from an advmarkers string (`.mrkr_import <advmarkers string>`). Any markers with the same name will not be overwritten, and if they do not have the same co-ordinates, `_` will be appended to the imported one.
- `/mrkrthere`: Alias for `/mrkr there`.
If you die, a marker is automatically added at your death position, and will
update the last `.coords` position.
@ -27,6 +27,7 @@ advmarkers temporarily stores this position, and you can set a temporary marker
at the `.coords` position with `.mrkrthere`, or add a permanent marker with
`.add_mrkr there Marker name`.
[CSM]: https://gitlab.com/luk3yx/minetest-advmarkers-csm
[marker]: https://github.com/Billy-S/kingdoms_game/blob/master/mods/marker
[GitHub]: https://github.com/luk3yx/minetest-chat_channels
[GitLab]: https://gitlab.com/luk3yx/minetest-chat_channels

1
depends.txt Normal file
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@ -0,0 +1 @@
cloaking?

398
init.lua
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@ -1,14 +1,15 @@
--
-- Minetest advmarkers CSM
-- Minetest advmarkers mod
--
-- Needs the https://github.com/Billy-S/kingdoms_game/tree/master/mods/marker
-- mod to be able to display HUD elements
-- The advmarkers CSM ported to a server-side mod
--
advmarkers = {}
-- Get the mod storage
local storage = minetest.get_mod_storage()
local hud = {}
advmarkers.last_coords = {}
-- Convert positions to/from strings
local function pos_to_string(pos)
@ -29,53 +30,121 @@ local function string_to_pos(pos)
end
end
-- Get player name or object
local get_player_by_name = minetest.get_player_by_name
local get_connected_players = minetest.get_connected_players
if minetest.get_modpath('cloaking') then
get_player_by_name = cloaking.get_player_by_name
get_connected_players = cloaking.get_connected_players
end
local function get_player(player, t)
local name
if type(player) == 'string' then
name = player
if t ~= 0 then
player = get_player_by_name(name)
end
else
name = player:get_player_name()
end
if t == 0 then
return name
elseif t == 1 then
return player
end
return name, player
end
-- Set the HUD position
-- TODO: Make this entirely client-side or allow the command to be changed.
function advmarkers.set_hud_pos(pos)
function advmarkers.set_hud_pos(player, pos, title)
local name, player = get_player(player)
pos = string_to_pos(pos)
if not pos then return end
minetest.run_server_chatcommand('mrkr', tostring(pos.x) .. ' ' ..
tostring(pos.y) .. ' ' .. tostring(pos.z))
if not player or not pos then return end
if not title then
title = pos.x .. ', ' .. pos.y .. ', ' .. pos.z
end
if hud[player] then
player:hud_change(hud[player], 'name', title)
player:hud_change(hud[player], 'world_pos', pos)
else
hud[player] = player:hud_add({
hud_elem_type = 'waypoint',
name = title,
text = 'm',
number = 0xbf360c,
world_pos = pos
})
end
minetest.chat_send_player(name, 'Marker set to ' .. title)
return true
end
-- Get and save player storage
local function get_storage(name)
name = get_player(name, 0)
return minetest.deserialize(storage:get_string(name)) or {}
end
local function save_storage(name, data)
name = get_player(name, 0)
if type(data) == 'table' then
data = minetest.serialize(data)
end
if type(data) ~= 'string' then return end
if #data > 0 then
storage:set_string(name, data)
else
storage:set_string(name, '')
end
return true
end
-- Add a marker
function advmarkers.set_marker(pos, name)
function advmarkers.set_marker(player, pos, name)
pos = pos_to_string(pos)
if not pos then return end
storage:set_string('marker-' .. tostring(name), pos)
return true
local data = get_storage(player)
data['marker-' .. tostring(name)] = pos
return save_storage(player, data)
end
-- Delete a marker
function advmarkers.delete_marker(name)
storage:set_string('marker-' .. tostring(name), '')
function advmarkers.delete_marker(player, name)
local data = get_storage(player)
data['marker-' .. tostring(name)] = nil
return save_storage(player, data)
end
-- Get a marker
function advmarkers.get_marker(name)
return string_to_pos(storage:get_string('marker-' .. tostring(name)))
function advmarkers.get_marker(player, name)
local data = get_storage(player)
return string_to_pos(data['marker-' .. tostring(name)])
end
-- Rename a marker and re-interpret the position.
function advmarkers.rename_marker(oldname, newname)
function advmarkers.rename_marker(player, oldname, newname)
player = get_player(player, 0)
oldname, newname = tostring(oldname), tostring(newname)
local pos = advmarkers.get_marker(oldname)
if not pos or not advmarkers.set_marker(pos, newname) then return end
local pos = advmarkers.get_marker(player, oldname)
if not pos or not advmarkers.set_marker(player, pos, newname) then
return
end
if oldname ~= newname then
advmarkers.delete_marker(oldname)
advmarkers.delete_marker(player, oldname)
end
return true
end
-- Display a marker
function advmarkers.display_marker(name)
return advmarkers.set_hud_pos(advmarkers.get_marker(name))
function advmarkers.display_marker(player, name)
return advmarkers.set_hud_pos(player, advmarkers.get_marker(player, name),
name)
end
-- Export markers
function advmarkers.export(raw)
local s = storage:to_table().fields
function advmarkers.export(player, raw)
local s = get_storage(player)
if raw == 'M' then
s = minetest.compress(minetest.serialize(s))
s = 'M' .. minetest.encode_base64(s)
@ -86,48 +155,47 @@ function advmarkers.export(raw)
return s
end
-- Import markers
function advmarkers.import(s)
-- Import markers - Note that this won't import strings made by older versions
-- of the CSM.
function advmarkers.import(player, s)
if type(s) ~= 'table' then
local ver = s:sub(1, 1)
if ver ~= 'M' and ver ~= 'J' then return end
if s:sub(1, 1) ~= 'J' then return end
s = minetest.decode_base64(s:sub(2))
local success, msg = pcall(minetest.decompress, s)
if not success then return end
if ver == 'M' then
s = minetest.deserialize(msg)
else
s = minetest.parse_json(msg)
end
s = minetest.parse_json(msg)
end
-- Iterate over markers to preserve existing ones and check for errors.
if type(s) == 'table' then
local data = get_storage(player)
for name, pos in pairs(s) do
if type(name) == 'string' and type(pos) == 'string' and
name:sub(1, 7) == 'marker-' and minetest.string_to_pos(pos) and
storage:get_string(name) ~= pos then
data[name] ~= pos then
-- Prevent collisions
local c = 0
while #storage:get_string(name) > 0 and c < 50 do
while data[name] and c < 50 do
name = name .. '_'
c = c + 1
end
-- Sanity check
if c < 50 then
storage:set_string(name, pos)
data[name] = pos
end
end
end
return true
return save_storage(player, data)
end
end
-- Get the markers formspec
local formspec_list = {}
local selected_name = false
function advmarkers.display_formspec()
local selected_name = {}
function advmarkers.display_formspec(player)
player = get_player(player, 0)
if not get_player_by_name(player) then return end
local formspec = 'size[5.25,8]' ..
'label[0,0;Marker list]' ..
'button_exit[0,7.5;1.3125,0.5;display;Display]' ..
@ -139,29 +207,29 @@ function advmarkers.display_formspec()
-- Iterate over all the markers
local id = 0
local selected = 1
formspec_list = {}
for name, pos in pairs(storage:to_table().fields) do
formspec_list[player] = {}
for name, pos in pairs(get_storage(player)) do
if name:sub(1, 7) == 'marker-' then
id = id + 1
if id > 1 then
formspec = formspec .. ','
end
name = name:sub(8)
if not selected_name then
selected_name = name
if not selected_name[player] then
selected_name[player] = name
end
if name == selected_name then
if name == selected_name[player] then
selected = id
end
formspec_list[#formspec_list + 1] = name
formspec_list[player][#formspec_list[player] + 1] = name
formspec = formspec .. '##' .. minetest.formspec_escape(name)
end
end
-- Close the text list and display the selected marker position
formspec = formspec .. ';' .. tostring(selected) .. ']'
if selected_name then
local pos = advmarkers.get_marker(selected_name)
if selected_name[player] then
local pos = advmarkers.get_marker(player, selected_name[player])
if pos then
pos = minetest.formspec_escape(tostring(pos.x) .. ', ' ..
tostring(pos.y) .. ', ' .. tostring(pos.z))
@ -171,45 +239,70 @@ function advmarkers.display_formspec()
else
-- Draw over the buttons
formspec = formspec .. 'button_exit[0,7.5;5.25,0.5;quit;Close dialog]' ..
'label[0,6.75;No markers. Add one with ".add_mrkr".]'
'label[0,6.75;No markers. Add one with "/add_mrkr".]'
end
-- Display the formspec
return minetest.show_formspec('advmarkers-csm', formspec)
return minetest.show_formspec(player, 'advmarkers-ssm', formspec)
end
-- Get marker position
function advmarkers.get_chatcommand_pos(player, pos)
local pname = get_player(player, 0)
-- Validate the position
if pos == 'h' or pos == 'here' then
pos = get_player(player, 1):get_pos()
elseif pos == 't' or pos == 'there' then
if not advmarkers.last_coords[pname] then
return false, 'No-one has used ".coords" and you have not died!'
end
pos = advmarkers.last_coords[pname]
else
pos = string_to_pos(pos)
if not pos then
return false, 'Invalid position!'
end
end
return pos
end
-- Open the markers GUI
minetest.register_chatcommand('mrkr', {
params = '',
description = 'Open the advmarkers GUI',
func = advmarkers.display_formspec
func = function(pname, param)
if #param:gsub(' ', '') > 0 then
local pos, err = advmarkers.get_chatcommand_pos(pname, param)
if not pos then
return false, err
end
if not advmarkers.set_hud_pos(pname, pos) then
return false, 'Error setting the marker!'
end
else
advmarkers.display_formspec(pname)
end
end
})
-- Add a marker
minetest.register_chatcommand('add_mrkr', {
params = '<pos / "here" / "there"> <name>',
description = 'Adds a marker.',
func = function(param)
func = function(pname, param)
-- Get the parameters
local s, e = param:find(' ')
if not s or not e then
return false, 'Invalid syntax! See .help add_mrkr for more info.'
return false, 'Invalid syntax! See /help add_mrkr for more info.'
end
local pos = param:sub(1, s - 1)
local name = param:sub(e + 1)
-- Validate the position
if pos == 'here' then
pos = minetest.localplayer:get_pos()
elseif pos == 'there' then
if not advmarkers.last_coords then
return false, 'No-one has used ".coords" and you have not died!'
end
pos = advmarkers.last_coords
else
pos = string_to_pos(pos)
if not pos then
return false, 'Invalid position!'
end
-- Get the position
local pos, err = advmarkers.get_chatcommand_pos(pname, pos)
if not pos then
return false, err
end
-- Validate the name
@ -218,34 +311,35 @@ minetest.register_chatcommand('add_mrkr', {
end
-- Set the marker
return advmarkers.set_marker(pos, name), 'Done!'
return advmarkers.set_marker(pname, pos, name), 'Done!'
end
})
-- Set the HUD
minetest.register_on_formspec_input(function(formname, fields)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local pname, player = get_player(player)
if formname == 'advmarkers-ignore' then
return true
elseif formname ~= 'advmarkers-csm' then
elseif formname ~= 'advmarkers-ssm' then
return
end
local name = false
if fields.marker then
local event = minetest.explode_textlist_event(fields.marker)
if event.index then
name = formspec_list[event.index]
name = formspec_list[pname][event.index]
end
else
name = selected_name
name = selected_name[pname]
end
if name then
if fields.display then
if not advmarkers.display_marker(name) then
minetest.display_chat_message('Error displaying marker!')
if not advmarkers.display_marker(player, name) then
minetest.chat_send_player(pname, 'Error displaying marker!')
end
elseif fields.rename then
minetest.show_formspec('advmarkers-csm', 'size[6,3]' ..
minetest.show_formspec(pname, 'advmarkers-ssm', 'size[6,3]' ..
'label[0.35,0.2;Rename marker]' ..
'field[0.3,1.3;6,1;new_name;New name;' ..
minetest.formspec_escape(name) .. ']' ..
@ -253,98 +347,81 @@ minetest.register_on_formspec_input(function(formname, fields)
'button[3,2;3,1;rename_confirm;Rename]')
elseif fields.rename_confirm then
if fields.new_name and #fields.new_name > 0 then
if advmarkers.rename_marker(name, fields.new_name) then
selected_name = fields.new_name
if advmarkers.rename_marker(pname, name, fields.new_name) then
selected_name[pname] = fields.new_name
else
minetest.display_chat_message('Error renaming marker!')
minetest.chat_send_player(pname, 'Error renaming marker!')
end
advmarkers.display_formspec()
advmarkers.display_formspec(pname)
else
minetest.display_chat_message(
minetest.chat_send_player(pname,
'Please enter a new name for the marker.'
)
end
elseif fields.teleport then
minetest.show_formspec('advmarkers-csm', 'size[6,2.2]' ..
minetest.show_formspec(pname, 'advmarkers-ssm', 'size[6,2.2]' ..
'label[0.35,0.25;' .. minetest.formspec_escape(
'Teleport to a marker\n - ' .. name
) .. ']' ..
'button[0,1.25;2,1;cancel;Cancel]' ..
'button_exit[2,1.25;1,1;teleport_tpj;/tpj]' ..
'button_exit[3,1.25;1,1;teleport_tpc;/tpc]' ..
'button_exit[4,1.25;2,1;teleport_confirm;/teleport]')
elseif fields.teleport_tpj then
-- Teleport with /tpj
local pos = advmarkers.get_marker(name)
if pos and minetest.localplayer then
local cpos = minetest.localplayer:get_pos()
for _, dir in ipairs({'x', 'y', 'z'}) do
local distance = pos[dir] - cpos[dir]
minetest.run_server_chatcommand('tpj', dir .. ' ' ..
tostring(distance))
end
else
minetest.display_chat_message('Error teleporting to marker!')
end
elseif fields.teleport_confirm or fields.teleport_tpc then
'button[0,1.25;3,1;cancel;Cancel]' ..
'button_exit[3,1.25;3,1;teleport_confirm;Teleport]')
elseif fields.teleport_confirm then
-- Teleport with /teleport
local pos = advmarkers.get_marker(name)
local cmd
if fields.teleport_confirm then
cmd = 'teleport'
local pos = advmarkers.get_marker(pname, name)
if not pos then
minetest.chat_send_player(pname, 'Error teleporting to marker!')
elseif minetest.check_player_privs(pname, 'teleport') then
player:set_pos(pos)
minetest.chat_send_player(pname, 'Teleported to marker "' ..
name .. '".')
else
cmd = 'tpc'
end
if pos and minetest.localplayer then
minetest.run_server_chatcommand(cmd,
pos.x .. ',' .. pos.y .. ',' .. pos.z)
else
minetest.display_chat_message('Error teleporting to marker!')
minetest.chat_send_player(pname, 'Insufficient privileges!')
end
elseif fields.delete then
minetest.show_formspec('advmarkers-csm', 'size[6,2]' ..
minetest.show_formspec(pname, 'advmarkers-ssm', 'size[6,2]' ..
'label[0.35,0.25;Are you sure you want to delete this marker?]' ..
'button[0,1;3,1;cancel;Cancel]' ..
'button[3,1;3,1;delete_confirm;Delete]')
elseif fields.delete_confirm then
advmarkers.delete_marker(name)
selected_name = false
advmarkers.display_formspec()
advmarkers.delete_marker(pname, name)
selected_name[pname] = nil
advmarkers.display_formspec(pname)
elseif fields.cancel then
advmarkers.display_formspec()
elseif name ~= selected_name then
selected_name = name
advmarkers.display_formspec()
advmarkers.display_formspec(pname)
elseif name ~= selected_name[pname] then
selected_name[pname] = name
if not fields.quit then
advmarkers.display_formspec(pname)
end
end
elseif fields.display or fields.delete then
minetest.display_chat_message('Please select a marker.')
minetest.chat_send_player(pname, 'Please select a marker.')
end
return true
end)
-- Auto-add markers on death.
minetest.register_on_death(function()
if minetest.localplayer then
local name = os.date('Death on %Y-%m-%d %H:%M:%S')
local pos = minetest.localplayer:get_pos()
advmarkers.last_coords = pos
advmarkers.set_marker(pos, name)
minetest.display_chat_message('Added marker "' .. name .. '".')
end
minetest.register_on_dieplayer(function(player)
local name = os.date('Death on %Y-%m-%d %H:%M:%S')
local pos = player:get_pos()
advmarkers.last_coords[player] = pos
advmarkers.set_marker(player, pos, name)
minetest.chat_send_player(player:get_player_name(),
'Added marker "' .. name .. '".')
end)
-- Allow string exporting
minetest.register_chatcommand('mrkr_export', {
params = '[old]',
params = '',
description = 'Exports an advmarkers string containing all your markers.',
func = function(param)
func = function(name, param)
local export
if param == 'old' then
export = advmarkers.export('M')
export = advmarkers.export(name, 'M')
else
export = advmarkers.export()
export = advmarkers.export(name)
end
minetest.show_formspec('advmarkers-ignore',
minetest.show_formspec(name, 'advmarkers-ignore',
'field[_;Your marker export string;' ..
minetest.formspec_escape(export) .. ']')
end
@ -355,8 +432,8 @@ minetest.register_chatcommand('mrkr_import', {
params = '<advmarkers string>',
description = 'Imports an advmarkers string. This will not overwrite ' ..
'existing markers that have the same name.',
func = function(param)
if advmarkers.import(param) then
func = function(name, param)
if advmarkers.import(name, param) then
return true, 'Markers imported!'
else
return false, 'Invalid advmarkers string!'
@ -366,30 +443,53 @@ minetest.register_chatcommand('mrkr_import', {
-- Chat channels .coords integration.
-- You do not need to have chat channels installed for this to work.
if not minetest.registered_on_receiving_chat_message then
minetest.registered_on_receiving_chat_message =
minetest.registered_on_receiving_chat_messages
local function get_coords(msg)
local s, e = msg:find('Current Position: %-?[0-9]+, %-?[0-9]+, %-?[0-9]+%.')
local pos = false
if s and e then
pos = string_to_pos(msg:sub(s + 18, e - 1))
end
return pos
end
table.insert(minetest.registered_on_receiving_chat_message, 1, function(msg)
local s, e = msg:find('Current Position: %-?[0-9]+, %-?[0-9]+, %-?[0-9]+%.')
if s and e then
local pos = string_to_pos(msg:sub(s + 18, e - 1))
if pos then
advmarkers.last_coords = pos
-- Get global co-ords
table.insert(minetest.registered_on_chat_messages, 1, function(name, msg)
local pos = get_coords(msg)
if pos then
advmarkers.last_coords = {}
for _, player in ipairs(get_connected_players()) do
advmarkers.last_coords[player:get_player_name()] = pos
end
end
end)
-- Add '.mrkrthere'
minetest.register_chatcommand('mrkrthere', {
params = '',
description = 'Adds a (temporary) marker at the last ".coords" position.',
func = function(param)
if not advmarkers.last_coords then
return false, 'No-one has used ".coords" and you have not died!'
elseif not advmarkers.set_hud_pos(advmarkers.last_coords) then
return false, 'Error setting the marker!'
-- Override chat_send_player to get PMed co-ords etc
local old_chat_send_player = minetest.chat_send_player
function minetest.chat_send_player(name, msg, ...)
if type(name) == 'string' and type(msg) == 'string' and
get_player_by_name(name) then
local pos = get_coords(msg)
if pos then
advmarkers.last_coords[name] = pos
end
end
return old_chat_send_player(name, msg, ...)
end
-- Clean up variables if a player leaves
minetest.register_on_leaveplayer(function(player)
local name = get_player(player, 0)
hud[name] = nil
formspec_list[name] = nil
selected_name[name] = nil
advmarkers.last_coords[name] = nil
end)
-- Add '/mrkrthere'
minetest.register_chatcommand('mrkrthere', {
params = '',
description = 'Alias for "/mrkr there".',
func = function(name, param)
return minetest.registered_chatcommands['mrkr'].func(name, 'there')
end
})