430 lines
12 KiB
Lua
430 lines
12 KiB
Lua
local mat4 = require "modules.mat4"
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local vec3 = require "modules.vec3"
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local utils = require "modules.utils"
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describe("mat4:", function()
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it("creates an identity matrix", function()
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local a = mat4()
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assert.is.equal(1, a[1])
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assert.is.equal(0, a[2])
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assert.is.equal(0, a[3])
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assert.is.equal(0, a[4])
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assert.is.equal(0, a[5])
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assert.is.equal(1, a[6])
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assert.is.equal(0, a[7])
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assert.is.equal(0, a[8])
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assert.is.equal(0, a[9])
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assert.is.equal(0, a[10])
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assert.is.equal(1, a[11])
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assert.is.equal(0, a[12])
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assert.is.equal(0, a[13])
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assert.is.equal(0, a[14])
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assert.is.equal(0, a[15])
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assert.is.equal(1, a[16])
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assert.is_true(a:is_mat4())
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end)
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it("creates a filled matrix", function()
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local a = mat4 {
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3, 3, 3, 3,
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4, 4, 4, 4,
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5, 5, 5, 5,
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6, 6, 6, 6
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}
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assert.is.equal(3, a[1])
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assert.is.equal(3, a[2])
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assert.is.equal(3, a[3])
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assert.is.equal(3, a[4])
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assert.is.equal(4, a[5])
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assert.is.equal(4, a[6])
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assert.is.equal(4, a[7])
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assert.is.equal(4, a[8])
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assert.is.equal(5, a[9])
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assert.is.equal(5, a[10])
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assert.is.equal(5, a[11])
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assert.is.equal(5, a[12])
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assert.is.equal(6, a[13])
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assert.is.equal(6, a[14])
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assert.is.equal(6, a[15])
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assert.is.equal(6, a[16])
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end)
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it("creates a filled matrix from vec4s", function()
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local a = mat4 {
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{ 3, 3, 3, 3 },
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{ 4, 4, 4, 4 },
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{ 5, 5, 5, 5 },
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{ 6, 6, 6, 6 }
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}
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assert.is.equal(3, a[1])
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assert.is.equal(3, a[2])
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assert.is.equal(3, a[3])
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assert.is.equal(3, a[4])
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assert.is.equal(4, a[5])
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assert.is.equal(4, a[6])
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assert.is.equal(4, a[7])
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assert.is.equal(4, a[8])
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assert.is.equal(5, a[9])
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assert.is.equal(5, a[10])
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assert.is.equal(5, a[11])
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assert.is.equal(5, a[12])
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assert.is.equal(6, a[13])
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assert.is.equal(6, a[14])
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assert.is.equal(6, a[15])
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assert.is.equal(6, a[16])
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end)
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it("creates a filled matrix from a 3x3 matrix", function()
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local a = mat4 {
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3, 3, 3,
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4, 4, 4,
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5, 5, 5
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}
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assert.is.equal(3, a[1])
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assert.is.equal(3, a[2])
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assert.is.equal(3, a[3])
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assert.is.equal(0, a[4])
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assert.is.equal(4, a[5])
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assert.is.equal(4, a[6])
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assert.is.equal(4, a[7])
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assert.is.equal(0, a[8])
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assert.is.equal(5, a[9])
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assert.is.equal(5, a[10])
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assert.is.equal(5, a[11])
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assert.is.equal(0, a[12])
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assert.is.equal(0, a[13])
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assert.is.equal(0, a[14])
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assert.is.equal(0, a[15])
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assert.is.equal(1, a[16])
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end)
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it("creates a matrix from perspective", function()
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local a = mat4.from_perspective(45, 1, 0.1, 1000)
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assert.is_true(utils.tolerance( 2.414-a[1], 0.001))
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assert.is_true(utils.tolerance( 2.414-a[6], 0.001))
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assert.is_true(utils.tolerance(-1 -a[11], 0.001))
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assert.is_true(utils.tolerance(-1 -a[12], 0.001))
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assert.is_true(utils.tolerance(-0.2 -a[15], 0.001))
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end)
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it("creates a matrix from HMD perspective", function()
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local t = {
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LeftTan = 2.3465312,
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RightTan = 0.9616399,
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UpTan = 2.8664987,
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DownTan = 2.8664987
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}
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local a = mat4.from_hmd_perspective(t, 0.1, 1000, false, false)
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assert.is_true(utils.tolerance(a[1] - 0.605, 0.001))
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assert.is_true(utils.tolerance(a[6] - 0.349, 0.001))
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assert.is_true(utils.tolerance(a[9] - -0.419, 0.001))
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assert.is_true(utils.tolerance(a[11]- -1.000, 0.001))
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assert.is_true(utils.tolerance(a[12]- -1.000, 0.001))
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assert.is_true(utils.tolerance(a[15]- -0.200, 0.001))
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end)
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it("clones a matrix", function()
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local a = mat4.identity()
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local b = a:clone()
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assert.is.equal(a, b)
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end)
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it("multiplies two 4x4 matrices", function()
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local a = mat4 {
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1, 5, 9, 13,
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2, 6, 10, 14,
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3, 7, 11, 15,
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4, 8, 12, 16
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}
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local b = mat4 {
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1, 2, 3, 4,
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5, 6, 7, 8,
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9, 10, 11, 12,
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13, 14, 15, 16
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}
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local c = mat4():mul(a, b)
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local d = a * b
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assert.is.equal(30, c[1])
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assert.is.equal(70, c[2])
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assert.is.equal(110, c[3])
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assert.is.equal(150, c[4])
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assert.is.equal(70, c[5])
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assert.is.equal(174, c[6])
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assert.is.equal(278, c[7])
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assert.is.equal(382, c[8])
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assert.is.equal(110, c[9])
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assert.is.equal(278, c[10])
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assert.is.equal(446, c[11])
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assert.is.equal(614, c[12])
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assert.is.equal(150, c[13])
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assert.is.equal(382, c[14])
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assert.is.equal(614, c[15])
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assert.is.equal(846, c[16])
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assert.is.equal(c, d)
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end)
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it("multiplies a matrix and a vec4", function()
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local a = mat4 {
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1, 2, 3, 4,
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5, 6, 7, 8,
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9, 10, 11, 12,
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13, 14, 15, 16
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}
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local b = { 10, 20, 30, 40 }
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local c = mat4.mul_vec4(mat4(), a, b)
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local d = a * b
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assert.is.equal(900, c[1])
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assert.is.equal(1000, c[2])
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assert.is.equal(1100, c[3])
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assert.is.equal(1200, c[4])
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assert.is.equal(c[1], d[1])
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assert.is.equal(c[2], d[2])
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assert.is.equal(c[3], d[3])
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assert.is.equal(c[4], d[4])
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end)
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it("scales a matrix", function()
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local a = mat4():scale(mat4(), vec3(5, 5, 5))
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assert.is.equal(5, a[1])
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assert.is.equal(5, a[6])
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assert.is.equal(5, a[11])
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end)
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it("rotates a matrix", function()
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local a = mat4():rotate(mat4(), math.rad(45), vec3.unit_z)
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assert.is_true(utils.tolerance( 0.7071-a[1], 0.001))
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assert.is_true(utils.tolerance( 0.7071-a[2], 0.001))
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assert.is_true(utils.tolerance(-0.7071-a[5], 0.001))
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assert.is_true(utils.tolerance( 0.7071-a[6], 0.001))
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end)
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it("translates a matrix", function()
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local a = mat4():translate(mat4(), vec3(5, 5, 5))
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assert.is.equal(5, a[13])
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assert.is.equal(5, a[14])
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assert.is.equal(5, a[15])
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end)
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it("inverts a matrix", function()
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local a = mat4()
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a = a:rotate(a, math.pi/4, vec3.unit_y)
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a = a:translate(a, vec3(4, 5, 6))
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local b = mat4.invert(mat4(), a)
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local c = a * b
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assert.is.equal(mat4(), c)
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local d = mat4()
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d:rotate(d, math.pi/4, vec3.unit_y)
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d:translate(d, vec3(4, 5, 6))
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local e = -d
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local f = d * e
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assert.is.equal(mat4(), f)
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end)
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it("transposes a matrix", function()
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local a = mat4({
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1, 1, 1, 1,
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2, 2, 2, 2,
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3, 3, 3, 3,
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4, 4, 4, 4
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})
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a = a:transpose(a)
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assert.is.equal(1, a[1])
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assert.is.equal(2, a[2])
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assert.is.equal(3, a[3])
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assert.is.equal(4, a[4])
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assert.is.equal(1, a[5])
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assert.is.equal(2, a[6])
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assert.is.equal(3, a[7])
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assert.is.equal(4, a[8])
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assert.is.equal(1, a[9])
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assert.is.equal(2, a[10])
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assert.is.equal(3, a[11])
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assert.is.equal(4, a[12])
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assert.is.equal(1, a[13])
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assert.is.equal(2, a[14])
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assert.is.equal(3, a[15])
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assert.is.equal(4, a[16])
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end)
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it("shears a matrix", function()
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local yx, zx, xy, zy, xz, yz = 1, 1, 1, -1, -1, -1
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local a = mat4():shear(mat4(), yx, zx, xy, zy, xz, yz)
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assert.is.equal( 1, a[2])
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assert.is.equal( 1, a[3])
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assert.is.equal( 1, a[5])
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assert.is.equal(-1, a[7])
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assert.is.equal(-1, a[9])
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assert.is.equal(-1, a[10])
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end)
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it("reflects a matrix along a plane", function()
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local origin = vec3(5, 1, 0)
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local normal = vec3(0, -1, 0):normalize()
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local a = mat4():reflect(mat4(), origin, normal)
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local p = a * vec3(-5, 2, 5)
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assert.is.equal(p.x, -5)
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assert.is.equal(p.y, 0)
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assert.is.equal(p.z, 5)
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end)
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it("projects a matrix into screen space", function()
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local v = vec3(0, 0, 10)
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local a = mat4()
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local b = mat4.from_perspective(45, 1, 0.1, 1000)
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local vp = { 0, 0, 400, 400 }
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local c = mat4.project(v, a, b, vp)
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assert.is.equal(200, c.x)
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assert.is.equal(200, c.y)
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assert.is_true(utils.tolerance(1.0101-c.z, 0.001))
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end)
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it("unprojects a matrix into world space", function()
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local v = vec3(0, 0, 10)
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local a = mat4()
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local b = mat4.from_perspective(45, 1, 0.1, 1000)
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local vp = { 0, 0, 400, 400 }
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local c = mat4.project(v, a, b, vp)
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local d = mat4.unproject(c, a, b, vp)
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assert.is_true(utils.tolerance(v.x-d.x, 0.001))
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assert.is_true(utils.tolerance(v.y-d.y, 0.001))
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assert.is_true(utils.tolerance(v.z-d.z, 0.001))
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end)
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it("transforms a matrix to look at a point", function()
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local e = vec3(0, 0, 1.55)
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local c = vec3(4, 7, 1)
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local u = vec3(0, 0, 1)
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local a = mat4():look_at(mat4(), e, c, u)
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assert.is_true(utils.tolerance( 0.868-a[1], 0.001))
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assert.is_true(utils.tolerance( 0.034-a[2], 0.001))
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assert.is_true(utils.tolerance(-0.495-a[3], 0.001))
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assert.is_true(utils.tolerance( 0 -a[4], 0.001))
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assert.is_true(utils.tolerance(-0.496-a[5], 0.001))
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assert.is_true(utils.tolerance( 0.059-a[6], 0.001))
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assert.is_true(utils.tolerance(-0.866-a[7], 0.001))
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assert.is_true(utils.tolerance( 0 -a[8], 0.001))
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assert.is_true(utils.tolerance( 0 -a[9], 0.001))
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assert.is_true(utils.tolerance( 0.998-a[10], 0.001))
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assert.is_true(utils.tolerance( 0.068-a[11], 0.001))
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assert.is_true(utils.tolerance( 0 -a[12], 0.001))
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assert.is_true(utils.tolerance( 0 -a[13], 0.001))
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assert.is_true(utils.tolerance(-1.546-a[14], 0.001))
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assert.is_true(utils.tolerance(-0.106-a[15], 0.001))
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assert.is_true(utils.tolerance( 1 -a[16], 0.001))
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end)
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it("converts a matrix to vec4s", function()
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local a = mat4()
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local v = a:to_vec4s()
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assert.is_true(type(v) == "table")
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assert.is_true(type(v[1]) == "table")
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assert.is_true(type(v[2]) == "table")
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assert.is_true(type(v[3]) == "table")
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assert.is_true(type(v[4]) == "table")
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assert.is.equal(1, v[1][1])
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assert.is.equal(0, v[1][2])
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assert.is.equal(0, v[1][3])
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assert.is.equal(0, v[1][4])
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assert.is.equal(0, v[2][1])
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assert.is.equal(1, v[2][2])
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assert.is.equal(0, v[2][3])
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assert.is.equal(0, v[2][4])
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assert.is.equal(0, v[3][1])
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assert.is.equal(0, v[3][2])
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assert.is.equal(1, v[3][3])
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assert.is.equal(0, v[3][4])
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assert.is.equal(0, v[4][1])
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assert.is.equal(0, v[4][2])
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assert.is.equal(0, v[4][3])
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assert.is.equal(1, v[4][4])
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end)
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it("converts a matrix to a quaternion", function()
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local q = mat4({
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0, 0, 1, 0,
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 0, 0
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}):to_quat()
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assert.is.equal(-0.5, q.x)
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assert.is.equal(-0.5, q.y)
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assert.is.equal(-0.5, q.z)
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assert.is.equal( 0.5, q.w)
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end)
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it("converts a matrix to a frustum", function()
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local a = mat4()
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local b = mat4.from_perspective(45, 1, 0.1, 1000)
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local f = (b * a):to_frustum()
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assert.is_true(utils.tolerance( 0.9239-f.left.a, 0.001))
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assert.is_true(utils.tolerance( 0 -f.left.b, 0.001))
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assert.is_true(utils.tolerance(-0.3827-f.left.c, 0.001))
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assert.is_true(utils.tolerance( 0 -f.left.d, 0.001))
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assert.is_true(utils.tolerance(-0.9239-f.right.a, 0.001))
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assert.is_true(utils.tolerance( 0 -f.right.b, 0.001))
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assert.is_true(utils.tolerance(-0.3827-f.right.c, 0.001))
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assert.is_true(utils.tolerance( 0 -f.right.d, 0.001))
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assert.is_true(utils.tolerance( 0 -f.bottom.a, 0.001))
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assert.is_true(utils.tolerance( 0.9239-f.bottom.b, 0.001))
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assert.is_true(utils.tolerance(-0.3827-f.bottom.c, 0.001))
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assert.is_true(utils.tolerance( 0 -f.bottom.d, 0.001))
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assert.is_true(utils.tolerance( 0 -f.top.a, 0.001))
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assert.is_true(utils.tolerance(-0.9239-f.top.b, 0.001))
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assert.is_true(utils.tolerance(-0.3827-f.top.c, 0.001))
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assert.is_true(utils.tolerance( 0 -f.top.d, 0.001))
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assert.is_true(utils.tolerance( 0 -f.near.a, 0.001))
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assert.is_true(utils.tolerance( 0 -f.near.b, 0.001))
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assert.is_true(utils.tolerance(-1 -f.near.c, 0.001))
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assert.is_true(utils.tolerance(-0.1-f.near.d, 0.001))
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assert.is_true(utils.tolerance( 0 -f.far.a, 0.001))
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assert.is_true(utils.tolerance( 0 -f.far.b, 0.001))
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assert.is_true(utils.tolerance( 1 -f.far.c, 0.001))
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assert.is_true(utils.tolerance( 1000-f.far.d, 0.001))
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end)
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it("checks to see if data is a valid matrix (not a table)", function()
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assert.is_not_true(mat4.is_mat4(0))
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end)
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it("checks to see if data is a valid matrix (invalid data)", function()
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assert.is_not_true(mat4.is_mat4({}))
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end)
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it("gets a string representation of a matrix", function()
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local a = mat4():to_string()
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local z = "+0.000"
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local o = "+1.000"
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local s = string.format(
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"[ %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s ]",
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o, z, z, z, z, o, z, z, z, z, o, z, z, z ,z, o
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)
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assert.is.equal(s, a)
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end)
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end)
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--[[
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from_angle_axis
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from_quaternion
|
|
from_direction
|
|
from_transform
|
|
from_ortho
|
|
--]]
|