287 lines
6.0 KiB
Lua
287 lines
6.0 KiB
Lua
--- Color utilities
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-- @module color
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local modules = (...):gsub('%.[^%.]+$', '') .. "."
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local utils = require(modules .. "utils")
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local color = {}
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local color_mt = {}
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local function new(r, g, b, a)
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return setmetatable({ r, g, b, a }, color)
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end
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-- HSV utilities (adapted from http://www.cs.rit.edu/~ncs/color/t_convert.html)
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-- hsv_to_color(hsv)
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-- Converts a set of HSV values to a color. hsv is a table.
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-- See also: hsv(h, s, v)
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local function hsv_to_color(hsv)
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local i
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local f, q, p, t
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local r, g, b
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local h, s, v
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local a = hsv[4] or 255
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s = hsv[2]
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v = hsv[3]
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if s == 0 then
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return new(v, v, v, a)
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end
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h = hsv[1] / 60
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i = math.floor(h)
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f = h - i
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p = v * (1-s)
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q = v * (1-s*f)
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t = v * (1-s*(1-f))
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if i == 0 then return new(v, t, p, a)
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elseif i == 1 then return new(q, v, p, a)
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elseif i == 2 then return new(p, v, t, a)
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elseif i == 3 then return new(p, q, v, a)
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elseif i == 4 then return new(t, p, v, a)
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else return new(v, p, q, a)
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end
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end
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-- color_to_hsv(c)
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-- Takes in a normal color and returns a table with the HSV values.
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local function color_to_hsv(c)
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local r = c[1]
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local g = c[2]
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local b = c[3]
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local a = c[4] or 255
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local h = 0
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local s = 0
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local v = 0
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local min = math.min(r, g, b)
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local max = math.max(r, g, b)
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v = max
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local delta = max - min
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-- black, nothing else is really possible here.
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if min == 0 and max == 0 then
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return { 0, 0, 0, a }
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end
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if max ~= 0 then
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s = delta / max
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else
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-- r = g = b = 0 s = 0, v is undefined
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s = 0
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h = -1
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return { h, s, v, 255 }
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end
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if r == max then
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h = ( g - b ) / delta -- yellow/magenta
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elseif g == max then
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h = 2 + ( b - r ) / delta -- cyan/yellow
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else
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h = 4 + ( r - g ) / delta -- magenta/cyan
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end
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h = h * 60 -- degrees
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if h < 0 then
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h = h + 360
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end
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return { h, s, v, a }
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end
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function color.new(r, g, b, a)
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-- number, number, number, number
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if r and g and b and a then
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assert(type(r) == "number", "new: Wrong argument type for r (<number> expected)")
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assert(type(g) == "number", "new: Wrong argument type for g (<number> expected)")
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assert(type(b) == "number", "new: Wrong argument type for b (<number> expected)")
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assert(type(a) == "number", "new: Wrong argument type for a (<number> expected)")
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return new(r, g, b, a)
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-- {x, y, z, w}
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elseif type(x) == "table" then
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local r, g, b, a = r[1], r[2], r[3], r[4]
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assert(type(r) == "number", "new: Wrong argument type for r (<number> expected)")
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assert(type(g) == "number", "new: Wrong argument type for g (<number> expected)")
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assert(type(b) == "number", "new: Wrong argument type for b (<number> expected)")
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assert(type(a) == "number", "new: Wrong argument type for a (<number> expected)")
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return new(r, g, b, a)
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end
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new(0, 0, 0, 0)
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end
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function color.from_hsv(h, s, v)
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return hsv_to_color { h, s, v, 255 }
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end
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function color.from_hsva(h, s, v, a)
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return hsv_to_color { h, s, v, a }
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end
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function color.invert(c)
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return new(255 - c[1], 255 - c[2], 255 - c[3], c[4])
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end
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function color.lighten(c, v)
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return new(
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utils.clamp(c[1] + v * 255, 0, 255),
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utils.clamp(c[2] + v * 255, 0, 255),
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utils.clamp(c[3] + v * 255, 0, 255),
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c[4]
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)
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end
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function color.lerp(a, b, s)
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return a + s * (b - a)
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end
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function color.darken(c, v)
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return new(
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utils.clamp(c[1] - v * 255, 0, 255),
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utils.clamp(c[2] - v * 255, 0, 255),
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utils.clamp(c[3] - v * 255, 0, 255),
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c[4]
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)
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end
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function color.multiply(c, v)
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local t = color.new()
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for i = 1, 3 do
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t[i] = c[i] * v
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end
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t[4] = c[4]
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return t
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end
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-- directly set alpha channel
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function color.alpha(c, v)
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local t = color.new()
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for i = 1, 3 do
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t[i] = c[i]
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end
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t[4] = v * 255
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return t
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end
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function color.opacity(c, v)
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local t = color.new()
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for i = 1, 3 do
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t[i] = c[i]
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end
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t[4] = c[4] * v
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return t
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end
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function color.hue(color, hue)
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local c = color_to_hsv(color)
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c[1] = (hue + 360) % 360
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return hsv_to_color(c)
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end
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function color.saturation(color, percent)
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local c = color_to_hsv(color)
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c[2] = utils.clamp(percent, 0, 1)
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return hsv_to_color(c)
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end
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function color.value(color, percent)
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local c = color_to_hsv(color)
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c[3] = utils.clamp(percent, 0, 1)
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return hsv_to_color(c)
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end
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-- http://en.wikipedia.org/wiki/SRGB#The_reverse_transformation
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function color.gamma_to_linear(r, g, b, a)
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local function convert(c)
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if c > 1.0 then
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return 1.0
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elseif c < 0.0 then
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return 0.0
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elseif c <= 0.04045 then
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return c / 12.92
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else
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return math.pow((c + 0.055) / 1.055, 2.4)
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end
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end
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if type(r) == "table" then
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local c = {}
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for i = 1, 3 do
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c[i] = convert(r[i] / 255) * 255
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end
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c[4] = convert(r[4] / 255) * 255
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return c
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else
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return convert(r / 255) * 255, convert(g / 255) * 255, convert(b / 255) * 255, a or 255
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end
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end
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-- http://en.wikipedia.org/wiki/SRGB#The_forward_transformation_.28CIE_xyY_or_CIE_XYZ_to_sRGB.29
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function color.linear_to_gamma(r, g, b, a)
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local function convert(c)
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if c > 1.0 then
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return 1.0
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elseif c < 0.0 then
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return 0.0
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elseif c < 0.0031308 then
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return c * 12.92
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else
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return 1.055 * math.pow(c, 0.41666) - 0.055
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end
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end
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if type(r) == "table" then
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local c = {}
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for i = 1, 3 do
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c[i] = convert(r[i] / 255) * 255
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end
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c[4] = convert(r[4] / 255) * 255
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return c
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else
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return convert(r / 255) * 255, convert(g / 255) * 255, convert(b / 255) * 255, a or 255
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end
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end
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function color.to_string(a)
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return string.format("[ %3.0f, %3.0f, %3.0f, %3.0f ]", a[1], a[2], a[3], a[4])
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end
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color_mt.__index = color
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color_mt.__tostring = color.to_string
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function color_mt.__call(_, r, g, b, a)
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return color.new(r, g, b, a)
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end
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function color_mt.__add(a, b)
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return new(a[1] + b[1], a[2] + b[2], a[3] + b[3], a[4] + b[4])
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end
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function color_mt.__sub(a, b)
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return new(a[1] - b[1], a[2] - b[2], a[3] - b[3], a[4] - b[4])
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end
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function color_mt.__mul(a, b)
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if type(a) == "number" then
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return new(a * b[1], a * b[2], a * b[3], a * b[4])
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elseif type(b) == "number" then
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return new(b * a[1], b * a[2], b * a[3], b * a[4])
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else
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return new(a[1] * b[1], a[2] * b[2], a[3] * b[3], a[4] * b[4])
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end
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end
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return setmetatable({}, color_mt)
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