Colby Klein a1f7f7d3fc
Fix BVH
ray intersections with it seem to be working now in testing
2019-04-23 09:30:44 -07:00
2015-09-11 07:59:05 -07:00
2019-04-23 09:30:44 -07:00
2016-07-24 05:27:55 -03:00
2015-09-11 07:59:05 -07:00
2016-02-17 20:23:39 -08:00
2019-04-22 22:21:48 -03:00
2018-01-27 00:47:05 -05:00
2016-09-16 02:21:37 -07:00

Cirno's Perfect Math Library

Build Status Coverage Status

Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc.

Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).

Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .

Installation

Clone the repository and require it, or if you prefer luarocks: $ luarocks install --server=http://luarocks.org/dev cpml. Add --tree=whatever for a local install.

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Readme 637 KiB
Languages
Lua 100%