[Breaking] color: Convert hue [0,359] -> [0,1]
imgui [uses 0-1 for everything internally](
https://github.com/ocornut/imgui/blob/master/imgui.cpp#L2045).
[Both Unity](https://docs.unity3d.com/ScriptReference/Color.RGBToHSV.html)
[and Godot](https://docs.godotengine.org/en/stable/classes/class_color.html#class-color-property-h)
use H, S, and V in the range 0.0 to 1.0
Since we're switching colours out of 0,255 we should also switch hue out
of 0,359. Now all of our r,g,b,a,h,s,v values are all in 0,1.