* Fixed an issue with is_quat, is_vec3, is_vec2, and is_mat4 methods * Fixed a minor issue with local variables being declared too late
304 lines
7.5 KiB
Lua
304 lines
7.5 KiB
Lua
--- A 2 component vector.
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-- @module vec2
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local atan2 = math.atan2
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local sqrt = math.sqrt
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local cos = math.cos
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local sin = math.sin
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local vec2 = {}
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local vec2_mt = {}
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-- Private constructor.
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local function new(x, y)
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local v = {}
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v.x, v.y = x, y
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return setmetatable(v, vec2_mt)
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end
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-- Do the check to see if JIT is enabled. If so use the optimized FFI structs.
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local status, ffi
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if type(jit) == "table" and jit.status() then
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status, ffi = pcall(require, "ffi")
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if status then
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ffi.cdef "typedef struct { double x, y;} cpml_vec2;"
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new = ffi.typeof("cpml_vec2")
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end
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end
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vec2.unit_x = new(1, 0)
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vec2.unit_y = new(0, 1)
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vec2.zero = new(0, 0)
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--- The public constructor.
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-- @param x Can be of three types: </br>
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-- number x component
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-- table {x, y} or {x = x, y = y}
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-- scalar to fill the vector eg. {x, x}
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-- @tparam number y y component
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function vec2.new(x, y)
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-- number, number
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if x and y then
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assert(type(x) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(y) == "number", "new: Wrong argument type for y (<number> expected)")
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return new(x, y)
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-- {x=x, y=y} or {x, y}
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elseif type(x) == "table" then
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local x, y = x.x or x[1], x.y or x[2]
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assert(type(x) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(y) == "number", "new: Wrong argument type for y (<number> expected)")
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return new(x, y)
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-- {x, x} eh. {0, 0}, {3, 3}
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elseif type(x) == "number" then
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return new(x, x)
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else
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return new(0, 0)
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end
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end
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--- Convert point from polar to cartesian.
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-- @tparam number radius radius of the point
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-- @tparam number theta angle of the point (in radians)
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-- @treturn vec2
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function vec2.from_cartesian(radius, theta)
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return new(radius * cos(theta), radius * sin(theta))
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end
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--- Clone a vector.
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-- @tparam vec2 a vector to be cloned
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-- @treturn vec2
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function vec2.clone(a)
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return new(a.x, a.y)
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end
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--- Add two vectors.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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function vec2.add(out, a, b)
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out.x = a.x + b.x
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out.y = a.y + b.y
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return out
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end
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--- Subtract one vector from another.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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function vec2.sub(out, a, b)
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out.x = a.x - b.x
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out.y = a.y - b.y
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return out
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end
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--- Multiply a vector by a scalar.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam number b Right hand operant
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function vec2.mul(out, a, b)
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out.x = a.x * b
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out.y = a.y * b
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return out
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end
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--- Divide one vector by a scalar.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam number b Right hand operant
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function vec2.div(out, a, b)
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out.x = a.x / b
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out.y = a.y / b
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return out
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end
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--- Get the normal of a vector.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a vector to normalize
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function vec2.normalize(out, a)
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local l = a:len()
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out.x = a.x / l
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out.y = a.y / l
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return out
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end
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--- Trim a vector to a given length
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a vector to be trimmed
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-- @tparam number len the length to trim the vector to
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function vec2.trim(out, a, len)
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return out
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:normalize(a)
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:mul(out, math.min(a:len(), len))
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end
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--- Get the cross product of two vectors.
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn number magnitude of cross product in 3d
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function vec2.cross(a, b)
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return a.x * b.y - a.y * b.x
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end
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--- Get the dot product of two vectors.
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn number
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function vec2.dot(a, b)
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return a.x * b.x + a.y * b.y
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end
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--- Get the length of a vector.
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-- @tparam vec2 a vector to get the length of
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-- @treturn number
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function vec2.len(a)
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return sqrt(a.x * a.x + a.y * a.y)
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end
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--- Get the squared length of a vector.
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-- @tparam vec2 a vector to get the squared length of
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-- @treturn number
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function vec2.len2(a)
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return a.x * a.x + a.y * a.y
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end
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--- Get the distance between two vectors.
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-- @tparam vec2 a first vector
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-- @tparam vec2 b second vector
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-- @treturn number
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function vec2.dist(a, b)
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local dx = a.x - b.x
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local dy = a.y - b.y
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return sqrt(dx * dx + dy * dy)
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end
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--- Get the squared distance between two vectors.
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-- @tparam vec2 a first vector
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-- @tparam vec2 b second vector
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-- @treturn number
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function vec2.dist2(a, b)
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local dx = a.x - b.x
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local dy = a.y - b.y
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return dx * dx + dy * dy
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end
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function vec2.rotate(out, a, phi)
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local c = cos(phi)
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local s = sin(phi)
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out.x = c * a.x - s * a.y
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out.y = s * a.x + c * a.y
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return out
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end
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function vec2.perpendicular(out, a)
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out.x = -a.y
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out.y = a.x
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return out
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end
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--- Lerp between two vectors.
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-- @tparam vec2 out vector for result to be stored in
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-- @tparam vec2 a first vector
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-- @tparam vec2 b second vector
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-- @tparam number s step value
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-- @treturn vec2
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function vec2.lerp(out, a, b, s)
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return out
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:sub(b, a)
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:mul(out, s)
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:add(out, a)
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end
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--- Unpack a vector into form x,y
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-- @tparam vec2 a first vector
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-- @treturn number x component
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-- @treturn number y component
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function vec2.unpack(a)
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return a.x, a.y
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end
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--- Return a boolean showing if a table is or is not a vec2
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-- @param v the object to be tested
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-- @treturn boolean
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function vec2.is_vec2(a)
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if type(a) == "cdata" then
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return ffi.istype("cpml_vec2", a)
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end
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return
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type(a) == "table" and
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type(a.x) == "number" and
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type(a.y) == "number"
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end
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function vec2.is_zero(a)
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return a.x == 0 and a.y == 0
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end
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--- Convert point from cartesian to polar.
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-- @tparam vec2 a vector to convert
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-- @treturn number radius
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-- @treturn number theta
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function vec2.to_polar(a)
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local radius = sqrt(a.x^2 + a.y^2)
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local theta = atan2(a.y, a.x)
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theta = theta > 0 and theta or theta + 2 * math.pi
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return radius, theta
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end
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--- Return a string formatted "{x, y}"
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-- @tparam vec2 a the vector to be turned into a string
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-- @treturn string
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function vec2.to_string(a)
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return string.format("(%+0.3f,%+0.3f)", a.x, a.y)
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end
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vec2_mt.__index = vec2
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vec2_mt.__tostring = vec2.to_string
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function vec2_mt.__call(_, x, y)
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return vec2.new(x, y)
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end
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function vec2_mt.__unm(a)
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return new(-a.x, -a.y)
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end
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function vec2_mt.__eq(a,b)
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assert(vec2.is_vec2(a), "__eq: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(vec2.is_vec2(b), "__eq: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
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return a.x == b.x and a.y == b.y
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end
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function vec2_mt.__add(a, b)
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assert(vec2.is_vec2(a), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(vec2.is_vec2(b), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
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return new():add(a, b)
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end
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function vec2_mt.__sub(a, b)
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assert(vec2.is_vec2(a), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(vec2.is_vec2(b), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
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return new():sub(a, b)
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end
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function vec2_mt.__mul(a, b)
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assert(vec2.is_vec2(a), "__mul: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(type(b) == "number", "__mul: Wrong argument type for right hand operant. (<number> expected)")
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return new():mul(a, b)
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end
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function vec2_mt.__div(a, b)
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assert(vec2.is_vec2(a), "__div: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(type(b) == "number", "__div: Wrong argument type for right hand operant. (<number> expected)")
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return new():div(a, b)
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end
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if status then
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ffi.metatype(new, vec2_mt)
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end
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return setmetatable({}, vec2_mt)
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