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Cirno's Perfect Math Library

This is a Love (the game framework) library CPML which has been ported and modified to work in the context of Luanti.

Main features

  • only Luanti Library which implements the ability to manipulate matrices and quaternions and convert them reliably to irrlicht bone rotations.
  • bounding box modules
  • mat4
  • vec3
  • quaternions
  • octrees
  • bvh lib
  • more

Adapted for Luanti

For best memory performance: have luaJIT & it's FFI library (this should be built into luaJIT), and add LEEF-Math to your trusted list (so it can require() call the FFI library).

Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.

This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for. Documentation can be found here: https://minetest-unified-library.github.io/LEEF-Math/.

For possible future contributors: documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).

TODO:

  • Vec3s and Vec2s are not currently adapted for functionality with MT vectors, fix.
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Lua 100%