Matthew Blanchard
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f4163b9893
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Pruned mat4. Added quat.mul_vec3.
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2015-12-28 11:11:45 -05:00 |
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Landon Manning
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c72efbad3c
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buncha goodies
* Changed add/sub in vec2/vec3 to allow for integer math
* Fixed a string display error in quat
* Other stuff that @shakesoda probably did
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2015-12-13 06:16:57 -04:00 |
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Colby Klein
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78989682cf
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Add LDoc documentation. Utils done.
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2015-09-11 07:59:05 -07:00 |
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Colby Klein
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d1dc50761f
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Fix mat4.look_at offset
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2015-08-10 17:59:18 -07:00 |
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Colby Klein
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61e4c33852
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Add mat4.hmd_perspective
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2015-07-25 22:47:15 -07:00 |
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Colby Klein
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01f7aeeff9
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Fix mat4.perspective
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2015-07-25 19:27:07 -07:00 |
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Colby Klein
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f12e076782
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Add conversions, fix unproject, perspective, m*v, look_at
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2015-05-05 02:04:34 -07:00 |
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Colby Klein
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38dda4a265
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Fix mat4.(un)project, rename persp to perspective.
Fixes #4
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2014-10-30 13:45:16 -07:00 |
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Landon Manning
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e6c1669be4
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mat4 now takes vec3s where expected
Fixes issue #1
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2014-10-27 20:58:10 -03:00 |
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Landon Manning
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bf316517df
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Minor refactoring
* Renamed subfolder to modules
* Quaternions no longer rely on hump.class
* Added Mesh functions
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2014-10-27 20:43:45 -03:00 |
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