Matthew Blanchard
aba6b9b1c1
Corrected an issue with vec3
2015-12-19 23:56:56 -05:00
Matthew Blanchard
2ce72e3d0c
Removed redundant vec3-turbo.
2015-12-19 23:49:51 -05:00
Matthew Blanchard
1531bf4abb
Refactored the vec3 class.
2015-12-19 23:49:03 -05:00
Matthew Blanchard
3893afcd84
Removed redundant point.lua
2015-12-19 23:44:21 -05:00
Davis
8a3ee6a4fb
Merge pull request #10 from davisdude/master
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Added point.lua
2015-12-14 14:56:21 -05:00
Davis
2d075e32ff
Fixed metamethods
2015-12-13 14:01:53 -05:00
Landon Manning
cda145629d
I'm an idiot
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the order in which a and b appear actually matters in add/sub.
2015-12-13 06:44:02 -04:00
Landon Manning
84999568e8
Merge branch 'master' of https://github.com/excessive/cpml
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Conflicts:
modules/octree.lua
2015-12-13 06:21:41 -04:00
Landon Manning
c72efbad3c
buncha goodies
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* Changed add/sub in vec2/vec3 to allow for integer math
* Fixed a string display error in quat
* Other stuff that @shakesoda probably did
2015-12-13 06:16:57 -04:00
Davis
8df04c0d73
Fixed string.format error
2015-12-11 23:44:26 -05:00
Davis
6b0be055b7
Added point.lua
2015-12-11 22:08:53 -05:00
Kyle McLamb
2cfea03fcc
Remove dependency on lume
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Since it was only used once it makes more sense just to inline that particular call
2015-12-08 13:16:42 -05:00
Colby Klein
c4a33434b2
Add cpml.quat.from_direction
2015-11-20 17:03:23 -08:00
Colby Klein
e5d0dc799c
Add filter function to octree.draw_objects for debugging.
2015-11-20 01:50:48 -08:00
Landon Manning
0481a97195
Added ray casting to octree
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* fixed octree API to match the rest of CPML
* standardized intersect inputs a bit more
2015-11-19 14:14:55 -04:00
Landon Manning
b51c6fc1be
Added license info
2015-09-25 03:08:15 -03:00
Landon Manning
ab1d551b25
Added new octree implementation
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reverted encapsulate_aabb intersect to be non-explicit
2015-09-25 02:54:38 -03:00
Landon Manning
2370daf5f3
Encapsulate should be explicit
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inner needs to actually be inside outer, they cannot be the same size or
on the same plane(s).
2015-09-24 01:30:32 -03:00
Landon Manning
50edbb1b82
Added some intersects
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* Added aabb_aabb
* Added encapsulate_aabb
* Changed point_aabb to take a min and max instead of position and
volume
* Removed boolean returns from line_line and segment_segment
2015-09-24 01:05:20 -03:00
Colby Klein
4a4ad08a35
Add vec2.lerp, tests, and fix some minor bugs.
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- Added missing vec2 lerp (same as vec3's)
- Added lerp to vec2 and vec3 metatable
- Added tests for vec2 (incomplete)
- Fixed vec2/number being the same as number/vec2
- Fixed vec2 constructor to match vec3's
2015-09-15 07:05:22 -07:00
Colby Klein
951aea865f
Proper fix for the quat.to_axis_angle bug.
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Apparently, I was getting a number so close to -1 (but just under) that
it just printed as -1. Fuck off.
2015-09-14 13:35:01 -07:00
Colby Klein
18dd29d1b5
Work around math.acos(-1) returning NaN on LuaJIT... sometimes.
2015-09-14 13:26:05 -07:00
Colby Klein
6a5771348c
Minor doc/test updates for vec3
2015-09-13 05:51:13 -07:00
Colby Klein
fb1778e45c
Update vec3 docs
2015-09-11 13:39:19 -07:00
Colby Klein
78989682cf
Add LDoc documentation. Utils done.
2015-09-11 07:59:05 -07:00
Landon Manning
449bf861d4
Added ability to divide a number over a vector.
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Example: `local s = 1/scale`
2015-09-09 23:14:33 -03:00
airstruck
a4d611c227
fix tabs
2015-09-08 05:05:39 -04:00
airstruck
b50194bebc
support negative values passed to frexp
2015-09-08 05:01:11 -04:00
Colby Klein
5081314be6
Missed a line.
2015-09-08 01:35:38 -07:00
Colby Klein
7257d1b343
Use our own frexp if it's not available (Lua 5.3+)
2015-09-08 01:33:19 -07:00
airstruck
ff33633b56
fix leaked globals
2015-09-02 18:43:12 -04:00
Colby Klein
9458738e11
Switch vec2*vec2 to per-component, add vec2.dot
2015-09-01 15:06:31 -07:00
Colby Klein
d198d7f97f
Backout some FFI code - didn't work.
2015-08-25 11:10:18 -07:00
Colby Klein
cb41f1c4a7
Don't explode if the module has been hot reloaded.
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Argh, struct redefinition errors. I'm glad that you can pcall this at
least.
2015-08-19 14:30:48 -07:00
Colby Klein
e6b9c84a6c
Add utils.deadzone and threshold + tests
2015-08-15 01:19:44 -07:00
Colby Klein
54daab8ce2
Fix vec3 test failures, add unit vectors.
2015-08-15 01:06:32 -07:00
Colby Klein
6f050bd1c8
Add utils.smoothstep (smooth hermite interpolation)
2015-08-10 18:59:43 -07:00
Colby Klein
871c9246d0
Back vec2 and vec3 with FFI types if possible.
2015-08-10 18:56:48 -07:00
Colby Klein
9bc4d164dc
Fix ray_aabb typos.
2015-08-10 17:59:32 -07:00
Colby Klein
d1dc50761f
Fix mat4.look_at offset
2015-08-10 17:59:18 -07:00
Colby Klein
61e4c33852
Add mat4.hmd_perspective
2015-07-25 22:47:15 -07:00
Colby Klein
88e8ebc3de
Add quaternion.unpack. Now vec2/3/quat all have it.
2015-07-25 19:31:14 -07:00
Colby Klein
59e844dd34
Remove vec3.tuple (again?). It's a dupe of unpack
2015-07-25 19:29:11 -07:00
Colby Klein
01f7aeeff9
Fix mat4.perspective
2015-07-25 19:27:07 -07:00
Colby Klein
1a90004e0d
Add (VERY) experimental vec3-turbo, test stubs.
2015-07-25 07:21:16 -07:00
Colby Klein
2869d51035
Fix vec2/vec3.angle_to
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I'm not sure of this is technically more correct, actually, but after
this fix I get the expected results.
2015-07-25 07:19:53 -07:00
Colby Klein
c102ded4ba
Add operators and lerp to cpml.color
2015-07-25 07:17:50 -07:00
Landon Manning
6315124c6e
Added intersections
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* intersect.segment_segment(p1, p2, p3, p4)
* intersect.point_AABB(point, box)
2015-07-10 22:36:17 -03:00
Colby Klein
e6fdd92553
Add vec3.tuple, remove some dead code
2015-07-10 12:33:31 -07:00
Colby Klein
7cdca018aa
Add quat.cross, fix quat.rotate, cleanup.
2015-07-10 12:25:39 -07:00