Landon Manning
2370daf5f3
Encapsulate should be explicit
...
inner needs to actually be inside outer, they cannot be the same size or
on the same plane(s).
2015-09-24 01:30:32 -03:00
Landon Manning
50edbb1b82
Added some intersects
...
* Added aabb_aabb
* Added encapsulate_aabb
* Changed point_aabb to take a min and max instead of position and
volume
* Removed boolean returns from line_line and segment_segment
2015-09-24 01:05:20 -03:00
Colby Klein
4a4ad08a35
Add vec2.lerp, tests, and fix some minor bugs.
...
- Added missing vec2 lerp (same as vec3's)
- Added lerp to vec2 and vec3 metatable
- Added tests for vec2 (incomplete)
- Fixed vec2/number being the same as number/vec2
- Fixed vec2 constructor to match vec3's
2015-09-15 07:05:22 -07:00
Colby Klein
951aea865f
Proper fix for the quat.to_axis_angle bug.
...
Apparently, I was getting a number so close to -1 (but just under) that
it just printed as -1. Fuck off.
2015-09-14 13:35:01 -07:00
Colby Klein
18dd29d1b5
Work around math.acos(-1) returning NaN on LuaJIT... sometimes.
2015-09-14 13:26:05 -07:00
Colby Klein
6a5771348c
Minor doc/test updates for vec3
2015-09-13 05:51:13 -07:00
Colby Klein
fb1778e45c
Update vec3 docs
2015-09-11 13:39:19 -07:00
Colby Klein
78989682cf
Add LDoc documentation. Utils done.
2015-09-11 07:59:05 -07:00
Landon Manning
449bf861d4
Added ability to divide a number over a vector.
...
Example: `local s = 1/scale`
2015-09-09 23:14:33 -03:00
airstruck
a4d611c227
fix tabs
2015-09-08 05:05:39 -04:00
airstruck
b50194bebc
support negative values passed to frexp
2015-09-08 05:01:11 -04:00
Colby Klein
5081314be6
Missed a line.
2015-09-08 01:35:38 -07:00
Colby Klein
7257d1b343
Use our own frexp if it's not available (Lua 5.3+)
2015-09-08 01:33:19 -07:00
airstruck
ff33633b56
fix leaked globals
2015-09-02 18:43:12 -04:00
Colby Klein
9458738e11
Switch vec2*vec2 to per-component, add vec2.dot
2015-09-01 15:06:31 -07:00
Colby Klein
d198d7f97f
Backout some FFI code - didn't work.
2015-08-25 11:10:18 -07:00
Colby Klein
cb41f1c4a7
Don't explode if the module has been hot reloaded.
...
Argh, struct redefinition errors. I'm glad that you can pcall this at
least.
2015-08-19 14:30:48 -07:00
Colby Klein
e6b9c84a6c
Add utils.deadzone and threshold + tests
2015-08-15 01:19:44 -07:00
Colby Klein
54daab8ce2
Fix vec3 test failures, add unit vectors.
2015-08-15 01:06:32 -07:00
Colby Klein
6f050bd1c8
Add utils.smoothstep (smooth hermite interpolation)
2015-08-10 18:59:43 -07:00
Colby Klein
871c9246d0
Back vec2 and vec3 with FFI types if possible.
2015-08-10 18:56:48 -07:00
Colby Klein
9bc4d164dc
Fix ray_aabb typos.
2015-08-10 17:59:32 -07:00
Colby Klein
d1dc50761f
Fix mat4.look_at offset
2015-08-10 17:59:18 -07:00
Colby Klein
61e4c33852
Add mat4.hmd_perspective
2015-07-25 22:47:15 -07:00
Colby Klein
88e8ebc3de
Add quaternion.unpack. Now vec2/3/quat all have it.
2015-07-25 19:31:14 -07:00
Colby Klein
59e844dd34
Remove vec3.tuple (again?). It's a dupe of unpack
2015-07-25 19:29:11 -07:00
Colby Klein
01f7aeeff9
Fix mat4.perspective
2015-07-25 19:27:07 -07:00
Colby Klein
1a90004e0d
Add (VERY) experimental vec3-turbo, test stubs.
2015-07-25 07:21:16 -07:00
Colby Klein
2869d51035
Fix vec2/vec3.angle_to
...
I'm not sure of this is technically more correct, actually, but after
this fix I get the expected results.
2015-07-25 07:19:53 -07:00
Colby Klein
c102ded4ba
Add operators and lerp to cpml.color
2015-07-25 07:17:50 -07:00
Landon Manning
6315124c6e
Added intersections
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* intersect.segment_segment(p1, p2, p3, p4)
* intersect.point_AABB(point, box)
2015-07-10 22:36:17 -03:00
Colby Klein
e6fdd92553
Add vec3.tuple, remove some dead code
2015-07-10 12:33:31 -07:00
Colby Klein
7cdca018aa
Add quat.cross, fix quat.rotate, cleanup.
2015-07-10 12:25:39 -07:00
Colby Klein
6a0e56d799
Add some TODOs
2015-05-06 21:11:42 -07:00
Colby Klein
bc469dfee9
Add ray-plane and ray-box intersections
2015-05-05 02:04:51 -07:00
Colby Klein
f12e076782
Add conversions, fix unproject, perspective, m*v, look_at
2015-05-05 02:04:34 -07:00
Colby Klein
2b3f8bc31b
Add quat:clone()
2015-05-05 02:03:02 -07:00
Colby Klein
58b3b30b4b
Cleaner tostring output for vec3
2015-05-05 01:59:41 -07:00
Colby Klein
b6c8164935
Add precision argument to utils.round
2015-04-25 06:29:20 -07:00
Colby Klein
f60a7a144c
remove vec3.tuple (dupe of unpack)
2015-04-25 05:50:22 -07:00
Landon Manning
3b53764662
I thought I updated this...
2015-04-18 06:01:24 -03:00
Colby Klein
f2e426015e
Add Quadtree and Octree modules.
2015-04-11 19:53:12 -07:00
Colby Klein
a5eaebd622
Add utils.is_pot(n) to check for power-of-two.
2015-04-01 01:29:45 -07:00
Colby Klein
cb4ba40bad
Add gamma correction to color module (for hate)
2015-03-22 16:54:56 -07:00
Colby Klein
5a1074466b
Add color and utils modules.
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A pile of color functions needed for DOMinatrix.
2015-03-16 08:24:11 -07:00
Landon Manning
a1723f5028
More consistency!
2015-01-16 04:14:40 -05:00
Landon Manning
00c01a985a
Fixed consistancy
2015-01-16 03:54:41 -05:00
Colby Klein
503572336d
vec2.normalized -> vec2.normalize
2015-01-13 03:23:37 -08:00
Landon Manning
f5e93a3ea5
Snagged vec2 from @vrld's HUMP library
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This was the original basis of vec3, so why not add it in, too?
2014-12-21 00:51:14 -05:00
Landon Manning
d2d3c6c12f
Fixed some stuff
2014-12-08 05:42:21 -04:00