Updated LDoc data for vec2 and vec3
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101
modules/vec2.lua
101
modules/vec2.lua
@ -25,16 +25,21 @@ if type(jit) == "table" and jit.status() then
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end
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end
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--- Constants
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-- @table vec2
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-- @field unit_x X axis of rotation
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-- @field unit_y Y axis of rotation
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-- @field zero Empty vector
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vec2.unit_x = new(1, 0)
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vec2.unit_y = new(0, 1)
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vec2.zero = new(0, 0)
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--- The public constructor.
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-- @param x Can be of three types: </br>
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-- number x component
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-- number X component
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-- table {x, y} or {x = x, y = y}
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-- scalar to fill the vector eg. {x, x}
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-- @tparam number y y component
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-- @tparam number y Y component
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function vec2.new(x, y)
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-- number, number
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if x and y then
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@ -43,7 +48,7 @@ function vec2.new(x, y)
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return new(x, y)
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-- {x=x, y=y} or {x, y}
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-- {x, y} or {x=x, y=y}
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elseif type(x) == "table" then
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local x, y = x.x or x[1], x.y or x[2]
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assert(type(x) == "number", "new: Wrong argument type for x (<number> expected)")
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@ -51,7 +56,7 @@ function vec2.new(x, y)
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return new(x, y)
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-- {x, x} eh. {0, 0}, {3, 3}
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-- number
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elseif type(x) == "number" then
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return new(x, x)
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else
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@ -60,24 +65,25 @@ function vec2.new(x, y)
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end
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--- Convert point from polar to cartesian.
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-- @tparam number radius radius of the point
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-- @tparam number theta angle of the point (in radians)
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-- @tparam number radius Radius of the point
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-- @tparam number theta Angle of the point (in radians)
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-- @treturn vec2
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function vec2.from_cartesian(radius, theta)
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return new(radius * cos(theta), radius * sin(theta))
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end
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--- Clone a vector.
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-- @tparam vec2 a vector to be cloned
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-- @tparam vec2 a Vector to be cloned
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-- @treturn vec2
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function vec2.clone(a)
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return new(a.x, a.y)
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end
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--- Add two vectors.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2
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function vec2.add(out, a, b)
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out.x = a.x + b.x
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out.y = a.y + b.y
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@ -85,9 +91,10 @@ function vec2.add(out, a, b)
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end
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--- Subtract one vector from another.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2
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function vec2.sub(out, a, b)
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out.x = a.x - b.x
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out.y = a.y - b.y
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@ -95,9 +102,10 @@ function vec2.sub(out, a, b)
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end
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--- Multiply a vector by a scalar.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam number b Right hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2
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function vec2.mul(out, a, b)
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out.x = a.x * b
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out.y = a.y * b
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@ -105,9 +113,10 @@ function vec2.mul(out, a, b)
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end
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--- Divide one vector by a scalar.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam number b Right hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2
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function vec2.div(out, a, b)
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out.x = a.x / b
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out.y = a.y / b
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@ -115,8 +124,9 @@ function vec2.div(out, a, b)
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end
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--- Get the normal of a vector.
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a vector to normalize
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to normalize
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-- @treturn vec2
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function vec2.normalize(out, a)
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local l = a:len()
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out.x = a.x / l
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@ -124,10 +134,11 @@ function vec2.normalize(out, a)
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return out
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end
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--- Trim a vector to a given length
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-- @tparam vec2 out vector to store the result
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-- @tparam vec2 a vector to be trimmed
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-- @tparam number len the length to trim the vector to
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--- Trim a vector to a given length.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to be trimmed
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-- @tparam number len Length to trim the vector to
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-- @treturn vec2
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function vec2.trim(out, a, len)
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return out
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:normalize(a)
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@ -137,7 +148,7 @@ end
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--- Get the cross product of two vectors.
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn number magnitude of cross product in 3d
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-- @treturn number Magnitude of cross product in 3D
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function vec2.cross(a, b)
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return a.x * b.y - a.y * b.x
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end
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@ -151,22 +162,22 @@ function vec2.dot(a, b)
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end
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--- Get the length of a vector.
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-- @tparam vec2 a vector to get the length of
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-- @tparam vec2 a Vector to get the length of
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-- @treturn number
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function vec2.len(a)
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return sqrt(a.x * a.x + a.y * a.y)
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end
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--- Get the squared length of a vector.
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-- @tparam vec2 a vector to get the squared length of
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-- @tparam vec2 a Vector to get the squared length of
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-- @treturn number
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function vec2.len2(a)
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return a.x * a.x + a.y * a.y
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end
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--- Get the distance between two vectors.
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-- @tparam vec2 a first vector
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-- @tparam vec2 b second vector
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn number
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function vec2.dist(a, b)
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local dx = a.x - b.x
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@ -175,8 +186,8 @@ function vec2.dist(a, b)
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end
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--- Get the squared distance between two vectors.
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-- @tparam vec2 a first vector
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-- @tparam vec2 b second vector
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn number
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function vec2.dist2(a, b)
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local dx = a.x - b.x
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@ -184,6 +195,11 @@ function vec2.dist2(a, b)
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return dx * dx + dy * dy
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end
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--- Rotate a vector.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to rotate
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-- @tparam number phi Angle to rotate vector by (in radians)
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-- @treturn vec2
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function vec2.rotate(out, a, phi)
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local c = cos(phi)
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local s = sin(phi)
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@ -192,6 +208,10 @@ function vec2.rotate(out, a, phi)
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return out
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end
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--- Get the perpendicular vector of a vector.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to get perpendicular axes from
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-- @treturn vec2
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function vec2.perpendicular(out, a)
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out.x = -a.y
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out.y = a.x
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@ -199,10 +219,10 @@ function vec2.perpendicular(out, a)
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end
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--- Lerp between two vectors.
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-- @tparam vec2 out vector for result to be stored in
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-- @tparam vec2 a first vector
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-- @tparam vec2 b second vector
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-- @tparam number s step value
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @tparam number s Step value
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-- @treturn vec2
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function vec2.lerp(out, a, b, s)
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return out
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@ -211,16 +231,16 @@ function vec2.lerp(out, a, b, s)
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:add(out, a)
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end
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--- Unpack a vector into form x,y
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-- @tparam vec2 a first vector
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-- @treturn number x component
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-- @treturn number y component
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--- Unpack a vector into individual components.
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-- @tparam vec2 a Vector to unpack
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-- @treturn number x X component
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-- @treturn number y Y component
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function vec2.unpack(a)
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return a.x, a.y
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end
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--- Return a boolean showing if a table is or is not a vec2
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-- @param v the object to be tested
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--- Return a boolean showing if a table is or is not a vec2.
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-- @tparam vec2 a Vector to be tested
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-- @treturn boolean
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function vec2.is_vec2(a)
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if type(a) == "cdata" then
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@ -233,12 +253,15 @@ function vec2.is_vec2(a)
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type(a.y) == "number"
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end
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--- Return a boolean showing if a table is or is not a zero vec2.
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-- @tparam vec2 a Vector to be tested
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-- @treturn boolean
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function vec2.is_zero(a)
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return a.x == 0 and a.y == 0
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end
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--- Convert point from cartesian to polar.
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-- @tparam vec2 a vector to convert
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-- @tparam vec2 a Vector to convert
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-- @treturn number radius
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-- @treturn number theta
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function vec2.to_polar(a)
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@ -248,8 +271,8 @@ function vec2.to_polar(a)
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return radius, theta
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end
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--- Return a string formatted "{x, y}"
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-- @tparam vec2 a the vector to be turned into a string
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--- Return a formatted string.
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-- @tparam vec2 a Vector to be turned into a string
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-- @treturn string
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function vec2.to_string(a)
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return string.format("(%+0.3f,%+0.3f)", a.x, a.y)
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101
modules/vec3.lua
101
modules/vec3.lua
@ -24,6 +24,12 @@ if type(jit) == "table" and jit.status() then
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end
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end
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--- Constants
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-- @table vec3
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-- @field unit_x X axis of rotation
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-- @field unit_y Y axis of rotation
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-- @field unit_z Z axis of rotation
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-- @field zero Empty vector
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vec3.unit_x = new(1, 0, 0)
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vec3.unit_y = new(0, 1, 0)
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vec3.unit_z = new(0, 0, 1)
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@ -34,11 +40,12 @@ local tmp = new(0, 0, 0)
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--- The public constructor.
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-- @param x Can be of three types: </br>
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-- number x component
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-- table {x, y, z} or {x = x, y = y, z = z}
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-- scalar to fill the vector eg. {x, x, x}
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-- @tparam number y y component
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-- @tparam number z z component
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-- number X component
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-- table {x, y, z} or {x=x, y=y, z=z}
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-- scalar To fill the vector eg. {x, x, x}
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-- @tparam number y Y component
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-- @tparam number z Z component
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-- @treturn vec3
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function vec3.new(x, y, z)
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-- number, number, number
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if x and y and z then
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@ -48,7 +55,7 @@ function vec3.new(x, y, z)
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return new(x, y, z)
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-- {x=x, y=y, z=z} or {x, y, z}
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-- {x, y, z} or {x=x, y=y, z=z}
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elseif type(x) == "table" then
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local x, y, z = x.x or x[1], x.y or x[2], x.z or x[3]
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assert(type(x) == "number", "new: Wrong argument type for x (<number> expected)")
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@ -57,7 +64,7 @@ function vec3.new(x, y, z)
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return new(x, y, z)
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-- {x, x, x} eh. {0, 0, 0}, {3, 3, 3}
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-- number
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elseif type(x) == "number" then
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return new(x, x, x)
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else
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@ -66,16 +73,17 @@ function vec3.new(x, y, z)
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end
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--- Clone a vector.
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-- @tparam vec3 a vector to be cloned
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-- @tparam vec3 a Vector to be cloned
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-- @treturn vec3
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function vec3.clone(a)
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return new(a.x, a.y, a.z)
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end
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--- Add two vectors.
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-- @tparam vec3 out vector to store the result
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3
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function vec3.add(out, a, b)
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out.x = a.x + b.x
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out.y = a.y + b.y
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@ -84,9 +92,10 @@ function vec3.add(out, a, b)
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end
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--- Subtract one vector from another.
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-- @tparam vec3 out vector to store the result
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3
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function vec3.sub(out, a, b)
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out.x = a.x - b.x
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out.y = a.y - b.y
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@ -95,9 +104,10 @@ function vec3.sub(out, a, b)
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end
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--- Multiply a vector by a scalar.
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-- @tparam vec3 out vector to store the result
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam number b Right hand operant
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-- @treturn vec3
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function vec3.mul(out, a, b)
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out.x = a.x * b
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out.y = a.y * b
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@ -105,10 +115,11 @@ function vec3.mul(out, a, b)
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return out
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end
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--- Divide a vector by a scakar.
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-- @tparam vec3 out vector to store the result
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--- Divide a vector by a scalar.
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam number b Right hand operant
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-- @treturn vec3
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function vec3.div(out, a, b)
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out.x = a.x / b
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out.y = a.y / b
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@ -117,8 +128,9 @@ function vec3.div(out, a, b)
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end
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--- Get the normal of a vector.
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-- @tparam vec3 out vector to store the result
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-- @tparam vec3 a vector to normalize
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Vector to normalize
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-- @treturn vec3
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function vec3.normalize(out, a)
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local l = vec3.len(a)
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out.x = a.x / l
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@ -128,9 +140,10 @@ function vec3.normalize(out, a)
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end
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--- Trim a vector to a given length
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-- @tparam vec3 out vector to store the result
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-- @tparam vec3 a vector to be trimmed
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-- @tparam number len the length to trim the vector to
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Vector to be trimmed
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-- @tparam number len Length to trim the vector to
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-- @treturn vec3
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function vec3.trim(out, a, len)
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return out
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:normalize(a)
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@ -138,9 +151,10 @@ function vec3.trim(out, a, len)
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end
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--- Get the cross product of two vectors.
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-- @tparam vec3 out vector to store the result
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3
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function vec3.cross(out, a, b)
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out.x = a.y * b.z - a.z * b.y
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out.y = a.z * b.x - a.x * b.z
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@ -157,22 +171,22 @@ function vec3.dot(a, b)
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end
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--- Get the length of a vector.
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-- @tparam vec3 a vector to get the length of
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-- @tparam vec3 a Vector to get the length of
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-- @treturn number
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function vec3.len(a)
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return sqrt(a.x * a.x + a.y * a.y + a.z * a.z)
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end
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--- Get the squared length of a vector.
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-- @tparam vec3 a vector to get the squared length of
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-- @tparam vec3 a Vector to get the squared length of
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-- @treturn number
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function vec3.len2(a)
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return a.x * a.x + a.y * a.y + a.z * a.z
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end
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--- Get the distance between two vectors.
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-- @tparam vec3 a first vector
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-- @tparam vec3 b second vector
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn number
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function vec3.dist(a, b)
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local dx = a.x - b.x
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@ -182,8 +196,8 @@ function vec3.dist(a, b)
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end
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--- Get the squared distance between two vectors.
|
||||
-- @tparam vec3 a first vector
|
||||
-- @tparam vec3 b second vector
|
||||
-- @tparam vec3 a Left hand operant
|
||||
-- @tparam vec3 b Right hand operant
|
||||
-- @treturn number
|
||||
function vec3.dist2(a, b)
|
||||
local dx = a.x - b.x
|
||||
@ -193,9 +207,11 @@ function vec3.dist2(a, b)
|
||||
end
|
||||
|
||||
--- Rotate vector about an axis.
|
||||
-- @param phi Amount to rotate, in radians
|
||||
-- @param axis Axis to rotate by
|
||||
-- @return vec3
|
||||
-- @tparam vec3 out Vector to store the result
|
||||
-- @tparam vec3 a Vector to rotate
|
||||
-- @tparam number phi Amount to rotate, in radians
|
||||
-- @tparam vec3 axis Axis to rotate by
|
||||
-- @treturn vec3
|
||||
function vec3.rotate(out, a, phi, axis)
|
||||
if not vec3.is_vec3(axis) then
|
||||
return a
|
||||
@ -224,10 +240,10 @@ function vec3.perpendicular(out, a)
|
||||
end
|
||||
|
||||
--- Lerp between two vectors.
|
||||
-- @tparam vec3 out vector for result to be stored in
|
||||
-- @tparam vec3 a first vector
|
||||
-- @tparam vec3 b second vector
|
||||
-- @tparam number s step value
|
||||
-- @tparam vec3 out Vector to store the result
|
||||
-- @tparam vec3 a Left hand operant
|
||||
-- @tparam vec3 b Right hand operant
|
||||
-- @tparam number s Step value
|
||||
-- @treturn vec3
|
||||
function vec3.lerp(out, a, b, s)
|
||||
return out
|
||||
@ -236,17 +252,17 @@ function vec3.lerp(out, a, b, s)
|
||||
:add(out, a)
|
||||
end
|
||||
|
||||
--- Unpack a vector into form x,y,z
|
||||
-- @tparam vec3 a first vector
|
||||
-- @treturn number x component
|
||||
-- @treturn number y component
|
||||
-- @treturn number z component
|
||||
--- Unpack a vector into individual components.
|
||||
-- @tparam vec3 a Vector to unpack
|
||||
-- @treturn number x x component
|
||||
-- @treturn number y y component
|
||||
-- @treturn number z z component
|
||||
function vec3.unpack(a)
|
||||
return a.x, a.y, a.z
|
||||
end
|
||||
|
||||
--- Return a boolean showing if a table is or is not a vec3
|
||||
-- @param v the object to be tested
|
||||
--- Return a boolean showing if a table is or is not a vec3.
|
||||
-- @tparam vec3 a Vector to be tested
|
||||
-- @treturn boolean
|
||||
function vec3.is_vec3(a)
|
||||
if type(a) == "cdata" then
|
||||
@ -260,6 +276,9 @@ function vec3.is_vec3(a)
|
||||
type(a.z) == "number"
|
||||
end
|
||||
|
||||
--- Return a boolean showing if a table is or is not a zero vec3.
|
||||
-- @tparam vec3 a Vector to be tested
|
||||
-- @treturn boolean
|
||||
function vec3.is_zero(a)
|
||||
return
|
||||
a.x == 0 and
|
||||
@ -267,8 +286,8 @@ function vec3.is_zero(a)
|
||||
a.z == 0
|
||||
end
|
||||
|
||||
--- Return a string formatted "{x, y, z}"
|
||||
-- @tparam vec3 a the vector to be turned into a string
|
||||
--- Return a formatted string.
|
||||
-- @tparam vec3 a Vector to be turned into a string
|
||||
-- @treturn string
|
||||
function vec3.to_string(a)
|
||||
return string.format("(%+0.3f,%+0.3f,%+0.3f)", a.x, a.y, a.z)
|
||||
|
Loading…
x
Reference in New Issue
Block a user