fix doc comment for mat4.look_at
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@ -287,7 +287,6 @@ function mat4.from_hmd_perspective(tanHalfFov, zNear, zFar, flipZ, farAtInfinity
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end
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--- Transform matrix to look at a point.
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-- @tparam mat4 out Matrix to store result
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-- @tparam vec3 eye Location of viewer's view plane
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-- @tparam vec3 center Location of object to view
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-- @tparam vec3 up Up direction
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