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@ -19,7 +19,7 @@ For best memory performance: have luaJIT & it's FFI library (this should be buil
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Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
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Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
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This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for.
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This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for.
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Documentation can be found here: <https://minetest-unified-library.github.io/LEEF-Math/>.
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Documentation can be found here: <hhttps://luanti-extended-engine-features.github.io/LEEF-Math/>.
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For possible future contributors: documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).
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For possible future contributors: documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).
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