2024-01-08 19:31:05 -08:00

106 lines
3.2 KiB
Lua

--felt this was big enough that it practically deserved it's own file.
-- TODO support for server texture packs (and possibly client TPs in singleplayer?)
--- mod utilities
--find the paths
--- find mod information
-- @module paths
local media_foldernames = {"textures", "sounds", "media", "models", "locale"}
local media_extensions = {
-- Textures
"png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb";
-- Sounds
"ogg";
-- Models
"x", "b3d", "md2", "obj", "gltf";
-- Translations
"tr";
}
local function split_extension(filename)
return filename:match"^(.*)%.(.*)$"
end
--make it a set.
for i, v in pairs(media_extensions) do
media_extensions[v] = true
end
local function collect_media(modname)
local media = {}
local function traverse(folderpath)
-- Traverse files (collect media)
local filenames = minetest.get_dir_list(folderpath, false)
for _, filename in pairs(filenames) do
local _, ext = split_extension(filename)
if media_extensions[ext] then
media[filename] = table.concat({folderpath, filename}, "/")
end
end
-- Traverse subfolders
local foldernames = minetest.get_dir_list(folderpath, true)
for _, foldername in pairs(foldernames) do
if not foldername:match"^[_%.]" then -- ignore hidden subfolders / subfolders starting with `_`
traverse(table.concat({folderpath, foldername}, "/"))
end
end
end
for _, foldername in ipairs(media_foldernames) do -- order matters!
traverse(mtul.utils.get_resource(modname, foldername))
end
return media
end
-- TODO clean this up eventually
local paths = {}
local mods = {}
local overridden_paths = {}
local mods_with_overriden_media = {}
for _, mod in ipairs(mtul.utils.get_mod_load_order()) do
local mod_media = collect_media(mod.name)
for medianame, path in pairs(mod_media) do
if paths[medianame] then
overridden_paths[medianame] = overridden_paths[medianame] or {}
table.insert(overridden_paths[medianame], paths[medianame])
mods_with_overriden_media[medianame] = mods_with_overriden_media[medianame] or {}
table.insert(mods_with_overriden_media[medianame], mods[medianame])
end
paths[medianame] = path
mods[medianame] = mod.name
end
end
--- paths of loaded media.
-- a list of filepaths of loaded media, i.e:
-- {
-- ["model.b3d"] = "C:/path/minetest/mods/mod2/models/model.b3d"
-- ["img.png"] = "C:/path/minetest/mods/mod2/textures/img.png"
-- }
-- NOTE: "loaded" meaning the final mediapath- what the client loads.
-- @table media_paths
mtul.paths.media_paths = paths
---modname by media.
-- a list of mods by indexed by the name of loaded media
-- {
-- ["model.b3d"] = "mod2"
-- }
-- @table modname_by_media
-- NOTE: "loaded" meaning the final mediapath- what the client loads.
mtul.paths.modname_by_media = mods
--- overriden media paths.
-- a list of media paths that were overriden by conflicting model names- the unloaded media, i.e:
-- {
-- ["model.b3d"] = {
-- "C:/path/minetest/mods/mod1/models/model.b3d"
-- }
-- }
-- @table overriden_media_paths
mtul.paths.overriden_media_paths = overridden_paths
--- mods with overriden media (indexed by media).
-- a list of mods that have overriden media, by media names
-- {
-- ["model.b3d"] = {
-- "mod1",
-- }
-- }
-- @table overriden_media_paths
mtul.paths.mods_with_overriden_media = mods_with_overriden_media